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Posts
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Joined
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(....but, but...some of us MAKE crime....)
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Soft-capped for Melee I have around 30 to 33% of Smashing/Lethal Defense. It's worked well for my Fire/Fire Scrapper.
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Yeesh, this is terrible. So if you get an account hacked and then recovered too many times the account gets banned? That is TERRIBLE.
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Soo... today is Monday.
Hoping for something in twelve hours.
Hey wait a minute. Man vacation time has messed up my sense of time. @_@ -
I'm really hoping that the release is at the beginning of the second quarter, rather than the tail end of it.
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Second quarter actually, with closed beta to begin sometime "early" this year.
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I'm awful for wanting the developers to get back to work sooner. But I can't help it! My excitement for Going Rogue can't be contained!
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Holy crap! The future is now!
2010! Flying cars! Sky homes! Cancer is cured! FREE SUSHI FOR EVERY ONE AT ANY TIME! Hooray I love 2010 already! -
Maybe. I enjoy PvP in other MMOs so I don't see why I wouldn't give it another go if they made the PvP "work better."
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It looks fine to me. You're just having a bit of bad luck and unfortunately, fighting at a team size of 8 just happens to bring the bad luck more often (to-hit rolls that hit the 95 to 100 numbers.)
There's really nothing I can see other than just plain bad luck. Sorry I can't be much of help on it. -
I like to use could've, would've, should've.
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Werner, did you have Death Shroud on that character?
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I would definitely agree with the folks that have stated Katana/Willpower.
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Castle: "All I got was this piece of junk remote from Positron."
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We don't really celebrate it in our family, but my work place did give me money and some nice comfy warm clothes.
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You can't use a Katana with Shield Defense, but you can use a Broadsword with a shield!
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Quote:Wait what? Hold on a minute, have you seen how much a Gladiator Resist proc goes for on the market? Did you forget to take that IO out of there and then state that the build was going to be in the "hundreds of millions" for sure?Code:
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With Powersink, END shouldn't be a problem, even with the lack of real ENDRED in the AOE attacks.
Single Target Attack Chain of: Charged Brawl -> Jacob's Ladder -> Charged Brawl -> Chained Induction -> Charged Brawl -> Jacob's Ladder -> Charged Brawl -> Fire Blast -> Repeat
Though that's when up against the AVs and don't need to be spamming the AOE attacks.
43.5% Melee Defense (and a measily 11% Ranged & AOE)...should be good enough defense, as you'll spend your time in melee for the most part.
Someone might beable to throw something even better together. But I was going with something rather cheap (obtainable with merits/tickets). Getting on a farm team, snatching then selling a few purples should pretty much buy this build, as long as you run some TFs for merits...I would think. -
Ohhh, very nicely done. Checking em' out now.
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Quote:Ohh, I like that one.Happy HumanLight!
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Unfortunately my Fire/Fire/Fire Scrapper has to stick with a travel power for the extra +Def and KB protection.
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I absolutely love being all fire, all the time. Fire/Fire/Fire!
This build works great for me:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sacred Fire: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(36), TtmC'tng-EndRdx(46)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(11)
Level 4: Healing Flames -- H'zdH-Heal/EndRdx/Rchg(A), Mrcl-Heal/EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Numna-Heal/EndRdx/Rchg(7)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- DefBuff-I(A), Ksmt-ToHit+(9)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(43)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 24: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(25), RzDz-Acc/EndRdx(25), RzDz-Stun/Rng(37), RzDz-Immob%(39)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
Level 28: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(29), TtmC'tng-EndRdx/Rchg(29), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(34)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(31)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 47: Fire Ball -- Det'tn-Dmg/Rchg(A), Det'tn-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Consume -- Acc-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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Quote:Well then, I am glad that the game does not adhere to your strict comic book code.I meant visually. :P
I never said there weren't scrapper like superheroes with superstrength.
The scrapper style superstrengthers in comics, don't rip chunks of concrete out of the ground...they don't clap their hands together to cause a massive shockwave...they don't cause mini earthquakes.
They hit hard and lift heavy objects, even toss said objects around.
That's the difference I see between a scrapper with super strength and a tanker/brute. Comicbook wise, with CoH ATs.
Both would also have knockback...but put that in Super Strength, and people would just complain. :P
"The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare."
There is no talk of finesse there. The only thing the description says later on is that Scrappers are "countered by a total lack of long distance attacks," which was broken on day one of retail by Claws and Spines. No matter what melee method, a Scrapper will use it and they will be the strongest of it on Hero side. That's just how they are in this universe.
I also support a partial gun attacks/partial martial arts melee Dual Pistol set for Scrappers. It wouldn't be any different from Claws and Spines anyways.