-
Posts
29 -
Joined
-
I'll beg here too. Make this a permanent part of the game! I thought I was enjoying the game before .. but I had more fun in the last 24 hours than in the previous 6 months. My suggestion is to make a special server for this that players would earn permission to access after leveling a character to 50 the traditional way.
-
[ QUOTE ]
Not exactly. Invuln has invincibility. There have been many long posts analysing why the defense from invincibility is like 70% of the set's survivability. Adding Dull Pain would still leave Elect armour as an entirely resist set. *shrug* Whatever.
[/ QUOTE ]
What's a polite way to call bull*#@%?
"70% of the sets survivablity?" In what possible situation? PvE-ing an army of white minions maybe. But not against mobs teams actually fight or in any situations I reguarly encountered. I respec'd out of Invincibility because IMO it was a waste of endurance. This may change with the recalculation of DEF in I7. I'll reserve judgement. It will remain the same for PvP.
The more I think about /Elec, the more I think it's a well balanced set. Even with the sin of limiting travel power diversity. -
I play a lot of Brutes and I want to play an /elec Brute too.
But if /Elec had a "Dull Pain", why play /Inv?
/Elec would = /Inv + Quickness + Slow/EndDrain/TP-resist + Hold-after-"Unstoppable"-crash
(*including leaping pool to close other gaps) -
I wouldn't be so quick to ditch conserve power ...
with the /Elec "Quickness"-type power, this is possible:
- click conserve power
- click hasten
- click build up
- click energy transfer (2 recharge SOs)
- click total focus (2 recharge SOs)
- click stun .. or whatever to fill a very brief gap
- click energy transfer (again)
- click total focus (again)
... build-up was running that whole time!
You can get through 2 ET/TF chains with this set in <10 sec, if you have the endurance.
It will cost about 70% without conserve power and only 35% with it.