at_Obscene

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  1. I'll beg here too. Make this a permanent part of the game! I thought I was enjoying the game before .. but I had more fun in the last 24 hours than in the previous 6 months. My suggestion is to make a special server for this that players would earn permission to access after leveling a character to 50 the traditional way.
  2. [ QUOTE ]

    Not exactly. Invuln has invincibility. There have been many long posts analysing why the defense from invincibility is like 70% of the set's survivability. Adding Dull Pain would still leave Elect armour as an entirely resist set. *shrug* Whatever.

    [/ QUOTE ]

    What's a polite way to call bull*#@%?

    "70% of the sets survivablity?" In what possible situation? PvE-ing an army of white minions maybe. But not against mobs teams actually fight or in any situations I reguarly encountered. I respec'd out of Invincibility because IMO it was a waste of endurance. This may change with the recalculation of DEF in I7. I'll reserve judgement. It will remain the same for PvP.

    The more I think about /Elec, the more I think it's a well balanced set. Even with the sin of limiting travel power diversity.
  3. I play a lot of Brutes and I want to play an /elec Brute too.

    But if /Elec had a "Dull Pain", why play /Inv?
    /Elec would = /Inv + Quickness + Slow/EndDrain/TP-resist + Hold-after-"Unstoppable"-crash

    (*including leaping pool to close other gaps)
  4. I wouldn't be so quick to ditch conserve power ...

    with the /Elec "Quickness"-type power, this is possible:

    - click conserve power
    - click hasten
    - click build up
    - click energy transfer (2 recharge SOs)
    - click total focus (2 recharge SOs)
    - click stun .. or whatever to fill a very brief gap
    - click energy transfer (again)
    - click total focus (again)

    ... build-up was running that whole time!

    You can get through 2 ET/TF chains with this set in <10 sec, if you have the endurance.
    It will cost about 70% without conserve power and only 35% with it.