_Pine_

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  1. Ah the elusive BoardSword/Regen Rapper.

    I have been trying to create one to no avail, is that in Going Rouge?
  2. >.> I always list my junk for 1 inf >.> even expensive junk.

    I just want to get rid of it.
  3. [ QUOTE ]
    (jumping into a group of mobs only to get hit by a sapper so i loose all endurance can mean a fast trip to the hospital)

    [/ QUOTE ]

    I would just pause at each mob and use the macro the every toon should have >.> =) /target_custom_next sapper

    If it targets one, Focus it, then kill it. If there are 2, or focus misses, have a blue ready =)
  4. (not a mac user)
    However, I have also noticed this. It seems to be on any auto fire power. It seems that occasionally auto fire powers will not fire if you have been out of combat for a while.

    If you click it, or go into combat it usually starts auto firing again.

    I first noticed this when the WW/BM came to the game, so I chocked it up to the devs trying to alleviate some lag by not having powers auto cast when people were just sitting in WWs.
  5. Really, last time I inquired into this matter I got a resounding 'No', and several 'lol, nub' comments.

    Edit: Nifty, after a little bit of cross comparison, it is indeed true. They are linked across servers.
    However, the WWs and BMs do not cross contaminate =(, sadly.
  6. I don't have documentation per se. however, I do have experience, and several other people who have used FF +Rech also say it is a global recharge.

    Its also insanely cheap (At least on the Triumph server) so just go buy one or two and try it out.
  7. I found that an ill/rad troller did very well for soloing Posi. For about 2 weeks, I soloed Posi every night to get enough merits to buy 5 imp armor resist Psi recipes.
  8. _Pine_

    Triumph:

    doh =( but I've played on the Triumph server for years =(
  9. _Pine_

    Triumph:

    If I wear shorts, is that OK?

    Edit: yay 200th post >.>
  10. odd. Mine are all saved under
    C:\Program Files\City of Heroes\logs\game
    C:\Program Files\City of Heroes\logs has a folder game, and then 2 Coh updater logs.

    Oh well, glad you figured it out.

    >....
    On a side note, I found through a little more digging that in fact Combat messages do in fact get logged as well.
  11. [ QUOTE ]
    Sally, most definitely.

    [/ QUOTE ]

    I actually thought of Sally, but remembered he/she/it was a monster, not a Giant Monster. =)
  12. I use it for /Dev's Trip mine so I can drop one in battle and not worry bout the AoEs hitting me
  13. [qr]
    I havent payed a tailor fee in a very long time. I think i have some where like 10-15 free coupons on most of my toons
  14. If you turn it on, then everything said gets saved in a folder called logs/game. It will be a text file with the date as the name.

    It does not save combat messages
  15. most of the GMs are mildly the same.

    They almost always have footstomp and then one or two other moves.

    So if i would have to vote one... I would say ... prolly luska only cause there are 9 of them at once >.>
  16. IMO, while I agree that using DA is difficult, I do not think it is broken or needs fixing. Yes, it uses tons of endurance. It takes much more skill to create a DA that does not have end problems.

    I have more respect for people who make a good DA than a person that can make a good regen. I also feel a ton more satisfied when my DA scrapper can out scrap other scrappers, and come out with a full bar of end.

    That's all I have to say
  17. Name: Pine Weasle
    Global Contact: @Pine
    Level of Classification: 50
    Origin: Magic
    Super Rank & Super Group: SG Leader(i think... been a while) : Strike Force
  18. _Pine_

    15 People

    The slim glimmer of hope of me getting into the COx Dev team got even smaller. =( That was one of the reasons I chose Computer Science as a major. (not the only reason, I love to play with programming code) However, with such a small team, I would defiantly have to step up my game. Or.... perhaps... Hey BAB... Need a water boy =0? a chauffeur... =) Well, back to the books, time to make my Resume look better.
  19. [ QUOTE ]
    well at least it's obivous that you guys hate the villains now.

    [/ QUOTE ]
    i do too =P
  20. I do aggree with yall, regen needs to be de-nerfed.


    And on the topic of nerfing... if the devs are in the mood for nerfing, how about them Mind Control Domi's
  21. Cry cry cry, Me goted fooled =0

    Yup, I thought he was for real =0
  22. I will always be able to out last you man. It takes real scrappers to play a regen, guess you can stick with being an invuln or something.
  23. 
    Dear Sir,
    Thou art the idiot. I would like to, piece by piece, totally trash your argument. I have to say one thing before we go too far. I am most familiar with Regen, and least with WP, but my lvl 36 WP stalker has no where near the regen capacities of my regen scrapper.

    [ QUOTE ]

    This is, point-blank, a power-by-power breakdown of the Regeneration secondary for

    Scrappers, in comparison to the other Scrapper sets. The goal is to prevent anyone from ever

    considering playing the set for any reason other than concept, or the fact they want the

    game to be a pain in the rear. It'll mostly look at Regeneration's role as a regen-based set

    and the many, many weak spots it has that render it one of the weakest Scrapper secondaries.


    [/ QUOTE ]


    When reading this post, I begin to wonder if this person has ever even played a Regen scrapper, or if he did, only got to lvl 5. And every set has weak spots. I have a lvl 50 Spine Regen, my first 50. The only reason he got to lvl 50 was not because he was a pain in the rear, but the opposite of that. He was absolutely the best toon I have ever played.

    [ QUOTE ]

    First, you need to ask yourself, "Why would I be dumb enough to want to play such a

    horrible, under performing set like Regeneration?" I'll go over some of the more popular

    excuses people have given me when considering this step.


    [/ QUOTE ]

    How is being able to heal yourself under performing? We never need to rest after a fight, just keep on scrapping you wimps!

    [ QUOTE ]

    1. I heard that Regeneration lets you ignore damage types and I can see myself possibly

    doing quite well against all enemies.

    STOP. Moment of Glory has a huge psychic damage hole and -Regen completely castrates you.

    What causes -Regen? Malta. What causes psychic damage? Carnies, Rikti, Rularuu, Arachnos.

    Once you hit the endgame you're basically hamstrung.


    [/ QUOTE ]

    So we are ditching a whole entire power set because of one power, the very last power I might add. Are you aware of how many secondary sets don't have resists or defense against psionic?

    And it takes more -regen to hurt us than other sets... lets think of an invuln scrapper hit by a Sapper, blip blip blip, ONOZ! NO END so his toggles fall and he relies totally on his auto resists and defense.... If this is a good argument, then we should all play DA for the end red resist it provides.

    [ QUOTE ]

    2. I heard that Regeneration only has one toggle to worry about. That sounds very cool!

    HOLD IT! You probably want to look at the following ATs: Blasters. Corruptors. Defenders.

    Dominators. These ATs all have little or no toggles to worry about.


    [/ QUOTE ]

    One word. Resilience.

    Even if you don't have the self rez, hit a wakie, and by the time the animation stops, you can hit recon, turn on integration, and be scrapping again... no need to sit there and wait for the stun to wear off, or yell for a break free.

    [ QUOTE ]

    3. I have a concept that revolves around being a quick healer and want a powers sets that

    reflects that.

    WHAT?! NO! Did you know that when it has ten people in range of Rise to the Challenge, a

    fully-slotted Willpower has more regen than a Regeneration Scrapper without Instant Healing

    running? Plus it has the resistances to keep that health around long enough to enjoy it.


    [/ QUOTE ]

    Hmmm, nothing here. I have made several concept characters, and by level 10 I deleted them.

    [ QUOTE ]

    4. I want a lot of hit points!

    WHAT ON EARTH IS WRONG WITH YOU? Both Invulnerability and Willpower have powers that

    increase your maximum hit points and don't involve the general weakness that Regeneration

    entails. Both sets will, with proper power choices and slotting, give you more hit points

    than Regeneration can.


    [/ QUOTE ]

    Where in the world is this thought coming from? I have never even thought of this point. If you want a lot of hit points, play a tank.

    [ QUOTE ]


    5. I want to have a self-rez!

    NO! HOW COULD YOU BE ANY MORE WRONG?! Every other self-rez in the game is better than the

    one that Regeneration has.


    [/ QUOTE ]

    How is every other self rez better?
    Regen's self rez rezes you to more than half of your HP and End, none of the other rezes do that? By the time u hit the ground from the animation, integration is on, and you have almost full health from regening it.

    [ QUOTE ]

    If you, after reading this guide, still want to play Regeneration, please post any questions

    and I will call you an idiot for having the nerve to contradict me.

    Of course, when referring to Regeneration as weak and useless for Scrappers, you have to

    look at the powers available to the Scrapper in question. So let's go over them briefly and

    compare them to several other options that are out there before starting your career as a

    Scrapper. I mean really, the nine powers in your secondary are what determine whether or not

    your teammates are going to be cursing your name for dying every mob.


    [/ QUOTE ]

    After reading these cross points, if you do not want to make a regen scrapper, perhaps a tank better suites you.

    [ QUOTE ]

    1. Fast Healing: You need to take this power, but you'll be wishing you didn't. This is what

    will be keeping you "alive" in the early levels. This power, unslotted, provides +75% hit

    point regeneration. No resistance, no defense, nothing that will actually keep you from

    getting killed. I should point out that melee attacks and smashing/lethal damage are almost

    always present and that having no resistance or defense to any of it will impair your

    survivability. Compare this to Invulnerability, which gets a S/L resist passive right off

    the bat.


    [/ QUOTE ]

    Who's Power is great at lvl 1? huh? EVERY ONE takes damage at the beginning, SR doesn't have enough DEF to not get hit, Invuln doesn't have enough resist to take a lot of dmg... so every one will be getting hit and taking damage. So people will be sitting there resting and suddenly, what is that regen doing?... 0_0 he is at full health, how can this be. "Because", says the regen "I have Fast Healing, while you guys can take 50 dmg and reduce it to 45 dmg with your resists, I on the other hand, take 50 dmg, and in two seconds, I regened it back =D"


    <dramatization>


    [ QUOTE ]

    2. Reconstruction: This power is a click that heals you. It is, hands-down, the backbone of

    Regeneration. It's what you - if you're some sort of barely-literate man-child who doesn't

    know good advice when he hears it - should six-slot and stick under your arm, because it's

    going to be your CRUTCH. It'll barely prevent you from being utterly worthless in PvE, but

    for what it does, Reconstruction is horrible. IT is the reason Regeneration is never useful

    for anything other than dealing with minions. IT is the reason that, when someone says, "hey

    Scrapper, take that alpha" you will either reply "you need another Scrapper or a Tanker" or

    try it and die. It sets the stage for what little Regeneration is really capable of: Dealing

    with the crap every other defenseless AT can deal with.

    Unslotted, it takes 10.4 endurance and gives you back 25 percent of your health. That's

    right. This power takes up a power slot and does the same exact thing as a small green

    Inspiration, something you can get off of every mob and from every contact for 50 influence.

    Also, when facing single targets, this minuscule bit of healing is easily knocked off. When

    are you facing single targets? When... you're fighting an AV or a player; things that will

    gleefully tear through your nonexistent defenses like tissue paper.

    It's only a must-take power because you can't live without it and it's horrible because you

    only need it when soloing so you can handle the occasional lieutenant. When you're teamed

    it's a waste of a power: The Tankers will be drawing aggro, Controllers will be locking down

    enemies and Defenders will be defending your defenseless rear end.

    Out of all the melee secondary self-heal powers, it's hands-down the worst in execution.


    [/ QUOTE ]

    If this is a crutch, it is a gold-plaited cane that is worth over a hundred million inf.
    Every one I know, tanks included, take damage. The defense and resist cap make it so. So what happens when people take damage? You heal it back. And this is what we do best.
    With this six slotted puppy, I only have to live 30 seconds at a time. and because I regen over 100 hp per second, this is more than enough to keep me alive. And the toxic resist, meh i have never realy seen a use for this, but if it makes you feel better, it can get double stacked. And, we have 2 heal powers you whimps!

    [ QUOTE ]

    3. Quick Recovery: Unslotted, Quick Recovery provides a 30 percent boost to endurance

    recovery. A lot of people point to this as one of the powers that makes Regeneration worth

    using. These people do not know anything about anything. Endurance recovery is useless if

    you're unable to stay alive long enough to make use of it and unfortunately, Regeneration

    can't. So those three power choices you'd normally use to get Stamina with other Scrapper

    secondaries? Now you can use them to get Tough and Weave and still under perform.

    Three-slotted with SOs, Tough and Weave would give a Regeneration Scrapper 17.6%

    smashing/lethal resist and 5.85% defense at a total cost of .64 endurance a second. Compare

    this to Invulnerability, which can get 35.1% S/L resistance from a toggle that only costs

    .26 endurance a second - twice the resistance for less damage. Invulnerability also has a

    power that grants 5.85% defense when fully slotted: An inherent, which doesn't drain

    endurance. In addition, Invulnerability has a toggle that grants a defense bonus based on

    how many enemies are in melee range, something which Regeneration lacks. Even Super

    Reflexes' positional toggles outperform Regeneration with Weave, with a whopping 21.6%

    defense fully slotted for that same .26 end/sec cost. Even taking Stamina's slightly lower

    recovery boost into consideration, Invulnerability with Stamina is much better at staying

    alive than Regeneration is with Tough and Weave. Would you rather have endurance and be

    alive or slightly more endurance and be dead? You tell me.


    [/ QUOTE ]

    Derogatory comments aside, QR makes it possible to go through mobs like butter, without having to rest, or struggle along until you hit 20 so u can get stamina. The faster you recover END, the more attacks you can accomplish without resting. This is its shining point until around lvl 30 when every one else has stamina and can slot with dmg, acc and end red.

    This over all, reduces the powers you have to take by 2. No hurdle/swift needed, and no health needed. You just pick up QR and you are home free. I made it to 50 without stamina, and you can too.

    About the line of taking Tough and Weave. These two powers are ok. Nothing wrong with picking them up. But the thing is, you can do a lot better. The problem is, you need to take a power that, in all likeliness, will never use, ie. Boxing/Kick. I know i never did. Also, the resist given to you by Resilience might only be half that of Tough, but resilience is always on, and takes no end. Next, Weave. Weave gives you boosted defense. YAY less hits means you can heal better cause you arent taking as much dmg. But you have to take 2 other powers before you can get there.

    This is something i just recently found out from the real numbers finally coming here. Stealth gives you the same defense as weave =0. Now, i hear your brain screaming !!!!!!!!!!!BUT STEALTH MAKES ME SO SLOW!!!!!!!!!!!!!!!!!!!!

    heh, that it does. But thank goodness for Invention Enhancements. Gift of the ancients +def/+run speed will make it all go away. so there, we condensed 3 power picks into one.

    [ QUOTE ]

    4. Dull Pain: This power is a click that both heals and increased your maximum hit points,

    shared with Invulnerability. Sounds good, right? It isn't. Unslotted, it heals 40% of your

    hit points and gives you a 40% boost to your maximum hit points for two minutes.

    Unfortunately there's a delay between activating it and having it take effect. This will

    frequently lead to it going off just as the Scrapper gets killed, and will contribute to the

    comical effect lots of Regeneration Scrappers will see, referred to as "too little, too

    late!" Compare this to Invulnerability, with its heavy resists and defenses; an

    Invulnerability Scrapper's green bar will be going down more slowly, so Dull Pain will

    actually be able to take effect when you need it to. Plus having those defenses apply to 40%

    more hit points ensures that it can actually survive long enough to win the fight.


    [/ QUOTE ]

    I see that you are a horrible scrapper. Anticipation is the scrapper best power. If you notice your health bar going down, you, as a scrapper, have to know what to do. As a regen, this is easy, if it slowly goes down, hit recon. if it goes down faster than you like, hit DP... don't sit there scrapping away, and the say "Gee, my health is in the red... what should i do, I think i will hit DP" no you are like "YAY, IM TAKING HITS FOR THE TEAM, WHATS THIS, I AM IN THE YELLOW... hmmm taking a lot of dmg, pop, wait nope I'm not anymore, DP rocks the house"

    [ QUOTE ]

    5. Integration: This is your mez protection toggle. This prevents you from being held,

    stunned, slept, immobilized or knocked back. Sound good, right? No. There is no protection

    to fear here, there is no protection to confusion here or anywhere else in the set, there is

    no protection from taunt, or placate or repel. The power, for mez protection, has more holes

    than Bonnie and Clyde's getaway car. Everything Integration does, other mez protection

    powers do better: Willpower's Indomitable Will protects against confusion, fear AND

    knock back and gives you psionic defense. Super Reflexes has Practiced Brawler, which

    protects against everything Integration does, only it's a click power, so if you do get held

    you still have your mez protection once the hold expires, plus it has Confusion resistance

    in Focused Fighting. Dark Armor's Obsidian Shield protects against fear as well as provides

    psi resist. Invulnerability's Unyielding protects against everything Integration does and

    has resistance to nearly every damage type. It does, however, also hold the only thing

    Regeneration is good for. A 150% boost to your regeneration rate. Sounds like a great

    strength for the set, doesn't it? Maybe enemies will wait for your hit points to recover

    when you get this power if you ask politely.


    [/ QUOTE ]

    I guess you are talking about PVP when you say
    "There is no protection to fear here, there is no protection to confusion here or anywhere else in the set, there is no protection from taunt, or placate or repel."

    There is VERY limited usage of this in PVE... only a few enemies come to mind. If your plan is for a PVP worthy build, grab some IOs that cover that.

    Integration makes life a whole lot more fun.

    [ QUOTE ]

    6. Resilience: This is a passive resist that provides a base of 5.63% smashing/lethal resist

    and 7.5% toxic resist as well as resistance to stuns for some ridiculous reason. This is the

    power that you're expected to rely on to reduce incoming damage long enough so that maybe

    you'll have a chance to heal some of it back before the next hit kills you. Compare this

    laughable amount of damage mitigation with every other set: Dark Armor has toggles that stun

    or fear enemies, Willpower's passive has resistances to all damage types, Super Reflexes has

    defense against all damage types and Invulnerability has passives that boost both resistance

    and defense. Even for a set like Regeneration, Resilience is worthless. You know it's a

    horrible power when even the social reprobates who think Regeneration is a good set refuse

    to take it.


    [/ QUOTE ]

    When i started, i chose not to take Resilience, but later, after thought i grabbed it. This power helped tremendously. It makes council and freaks a breeze.

    As said above, this power makes a wakie into a self rez you can use in battle.


    [ QUOTE ]

    7. Instant Healing: This is a click power that provides a +800% boost to your hit point

    regeneration rate for 90 seconds, at which point it takes almost eleven minutes to recharge.

    People seem to think that this is a substitute for resistance, because you're recovering hit

    points as fast as they're being taken off. These people forget that it's only for ninety

    seconds and that you're still defenseless the entire time: If something could take you down

    in two hits without Instant Healing, it'll still be able to do it in two hits with it.

    Furthermore, there's a maximum limit to hit point recovery and you still need to wait to

    recover health. As a Scrapper, you're expected to run into situations where you're going to

    be attacked en masse by enemies, and more often than not this power either won't be up or

    won't be enough to save you.

    Think about that last sentence for a minute while I break out a brief history note. Even

    after the change to Moment of Glory, many people have called Instant Healing the "real" Tier

    9 of Regeneration. But the tier 9s of every other set allow you to either greatly reduce

    incoming damage (Invulnerability, Willpower) or avoid it entirely (Super Reflexes). Even

    Dark Armor's self-rez helps reduce incoming damage post-rez with a mag 30 stun. Yet this

    fake Tier 9 was actually relied on to help keep the user alive.


    [/ QUOTE ]

    LOL at you. Again, have you ever even played a regen? I can take any amount of damage that a GM dishes out with IH on. i can take at least three to four red and purple mobs before IH shuts down... AND I DON'T EVEN HAVE IT SLOTTED FOR HEALING

    [ QUOTE ]

    8. Revive: Regeneration was built around the inevitability that the set provides. With no

    resistances, no defenses and powers that are all based around you waiting for your hit

    points to recover, you will be dying. Revive, at this point, provides you with the ability

    to resurrect yourself with 75% hit points and 50% endurance. Whereas Dark Armor has a

    magnitude 30 stun, Willpower has a 30 percent boost to to-hit and recovery and a 35 percent

    boost to damage and Fiery Aura has knockdown, stun, PBAoE fire damage and brief

    invulnerability, Revive has... nothing. If nothing else, they're keeping the trend they set

    with the rest of this set's powers. This is the power that is made for that situation where

    your regeneration rate is easily overwhelmed by enemy mobs. For the sake of brevity, I'm not

    going to go over the problems with the power in arena matches.

    If nothing else, at least this power will let the Defenders focus on keeping other, better

    teammates alive instead of stopping every two minutes to bring you back to life.


    [/ QUOTE ]

    I never use this power.

    [ QUOTE ]


    9. Moment of Glory: This click power gives you about 70% resistance and defense to all

    damage types except for psychic for fifteen seconds. Yes, for fifteen seconds you can

    pretend that you're a real Scrapper. In lieu of a real Tier 9 we get one that's watered down

    and a power that a bunch of basement-dwelling goons think passes for a real one. Compared to

    every other set, Moment of Glory either under performs or is just outperformed. Super

    Reflexes's has the defenses, plus it doesn't have the psionic defense hole that MoG has.

    Willpower's, while not as much of a resistance bonus, lasts eight times as long as MoG.

    Finally, Invulnerability has the resistances, plus it lasts twelve times that of MoG. Plus

    all three of those sets can take on multiple mobs before their Tier 9s expire. A

    Regeneration Scrapper with Moment of Glory can take on a lieutenant... if he's lucky.


    It should be pointed out that the issues with Regeneration on a Scrapper cannot be properly

    pointed out without some comparisons to other sets.


    [/ QUOTE ]


    I have to agree somewhat with you on this point. I have never really enjoyed MoG. It just seems a waste of a power pick. I do have to point out to you that, i *could* take well more that a lieut before it shuts down. More like 3 mobs to be exact.


    If you would like to enjoy your scrapper in the beginning levels, then take a regen. Resists and def are not needed when you are uber without them. The only reason Pine got to 50 was because he was fun to play with. I could always do death defying stunts because he was awesome. If you would like to team with me, the name is Pine Weasle, on Triumph. Self proclaimed through much controversy, the Best Spine/Regen Scrapper on Triumph. (I mostly say this because I like to think so because I'm sure that there are many more qualifying people there) I am the last one to fall and the first to get up.

    And wow, I have more text here than my Research Paper had 0_0
  24. [ QUOTE ]

    Sucks: The Out-of Game Admin: Pretty much the opposite of the in-game gang. Deanna says: I contacted them in 2006 to buy some game time for a friend for Christmas. I am still waiting for them to reply, despite numerous requests.


    [/ QUOTE ]

    I totally agree. I am a very optimistic person, so I'm sure there is a reason =D, but it would really be nice to actually see some feedback from the support teams, other than a copy/pasted email. It is always nice to know that there is a person behind the keyboard. [I would like to commend Castle in his ushering of us heroes on test yesterday. At first I was a little miffed that he was force bubbling us. I knew why he was doing it, but i was still miffed... so I PM'd im to ask to please tell us what we were doing wrong, and after a little bit, he did. That made all the difference. I was willing to sit there and wait patiently, instead of running up against the Force Bubble... i still wonder how a blaster can have a force bubble =D , but hey, he's a dev, he doesn't need a reason.]

    edited: After reading my post, i decided that the tone was not very constructive.