_Pine_

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  1. True that...
    Of Course, I'm suckie at PVP, so I might not be a good opponent for you Mojo =)
  2. The Gladiator's armor proc is for the 3% extra defense for all.

    Not for the Tp prot
  3. I have seen that there are a few bids for level 1 HOs, and SOs as well. Not sure if they are droppable currently, take a look at them.

    The Conceal Insperation might also be a good one to bid on. I have never seen one of those drop
  4. _Pine_

    Joining the club

    Pshaw. Im too poor to have photoshop. MS Paint all the way!
  5. _Pine_

    Joining the club

    I can finally join the Billionaire club. =)

    I got most of my inf from merits and canes. Sadly, I did not use any of the useful knowledge I gained from this forum, however the facts provided were appreciated.




    And so I do not get hated:


    *note: I could not get a top hat AND have my Fro, so I had to draw it in. I decided to draw in the monocle too =)
  6. _Pine_

    Really??!??

    All I see is that the price seems to be dropping :P
  7. If next Xmas event there are candy cane swords... I want candy cane spines too
  8. That is not what I have noticed when clicking them. Instead I see that for each person near me, I get another helping of the buf, I don't see the buff on their screen.

    I particularly noticed it when using the +end one. for each person near me, I got an extra 50 end.
  9. _Pine_

    Worth playing?

    Don't worry =) Your English is much better than some English speaking people on this forum. =)
  10. But you said you would say why it was worthless. :0
  11. Quote:
    Originally Posted by Not_Epsilon View Post

    Its a pointless question, as soon as you tell me why the color blue is called blue, I'll tell you why bounty is so worthless.

    In short, gl finding out why.
    http://en.wikipedia.org/wiki/Blue

    Now awaiting reason for bounty being worthless
  12. _Pine_

    cyclol

    >.> <.< hi Cyclo.

    I miss killing you in SC
  13. _Pine_

    Name For Sale

    lol, this made me giggle.

    Good luck with that Konnichiwa. doubt you are going to get anything, muchless 2 bill
  14. Or slot Impale only with imob cause they thought it increased the mag. ... (Guilty)
  15. _Pine_

    mrc?

    A quick google search says:
    Media Research Center
    Medical Reserve Corps
    and Microwave Radio Communications
    -----

    Also, perhaps Meaty Red Chomper would fit the bill.
    Must Remember Chocolate also comes to mind.

    There are many great things that MRC can stand for :P
  16. Aight, this is what I currently run with. Just use plain SOs, =) made life cheaper.

    As I'm sure you can see, its really only build to farm S/L enemies... like Battle Maiden's minions. The only weakness I see is getting stunned from time to time.. so I cary break free's at all times.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Adhesive Burn v1.0: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char -- Acc(A), Acc(3), RechRdx(3), Dmg(5), Range(5), Range(7)
    Level 1: Transfusion -- Acc(A), Acc(7), RechRdx(9), RechRdx(9), Heal(11), Heal(11)
    Level 2: Fire Cages -- Acc(A), Acc(13), RechRdx(13), RechRdx(15), Dmg(17), Dmg(17)
    Level 4: Siphon Power -- Range(A)
    Level 6: Hurdle -- Jump(A)
    Level 8: Hasten -- RechRdx(A), RechRdx(34), RechRdx(34)
    Level 10: Siphon Speed -- Acc(A), Acc(34), RechRdx(37), RechRdx(40)
    Level 12: Flashfire -- Acc(A), Acc(40), RechRdx(40), RechRdx(43), Dsrnt(46), Dsrnt(46)
    Level 14: Super Speed -- EndRdx(A), Run(15)
    Level 16: Health -- Heal(A), Heal(46)
    Level 18: Cinders -- Acc(A), Acc(19), RechRdx(19), RechRdx(23), Hold(23), Hold(31)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- EndRdx(A), EndRdx(25), ResDam(25), ResDam(31)
    Level 26: Hot Feet -- Acc(A), Acc(27), EndRdx(27), EndRdx(29), Dmg(29), Dmg(31)
    Level 28: Combat Jumping -- Jump(A)
    Level 30: Super Jump -- Jump(A)
    Level 32: Fire Imps -- Acc(A), Acc(33), Dmg(33), Dmg(33)
    Level 35: Transference -- Acc(A), Acc(36), RechRdx(36), RechRdx(36), EndMod(37), EndMod(37)
    Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39)
    Level 41: Mental Blast -- Acc(A), Acc(42), RechRdx(42), Range(42), Dmg(43), Dmg(43)
    Level 44: Mind Over Body -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45)
    Level 47: Psionic Tornado -- Acc(A), Acc(48), RechRdx(48), Dmg(48), Dmg(50), FrcFbk-Rechg%(50)
    Level 49: Acrobatics -- EndRdx(A), KBDist(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment


    I do wonder how you can survive without Flashfire...
    What was the set bonus that you were working towards, perma hasten? positional defense? ... kinda looked like you went everywhere in terms of bonuses.
  17. It's got near softcapped def, and enough rech for Smite -> Midnight Grasp -> Smite -> Siphon Life.

    Even has nice AoE yummie-ness
  18. This is the build I was/am playing around with.

    Yes it's prolly going to cost even more than 2 bill inf

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shadow Stop: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
    Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx(7), RedFtn-Def/EndRdx(11)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), RedFtn-Def/EndRdx(11)
    Level 4: True Grit -- Heal-I(A), Heal-I(13), RgnTis-Regen+(21)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
    Level 8: Siphon Life -- Mako-Acc/Dmg(A), Numna-Heal/EndRdx/Rchg(15), Nictus-Acc/Heal(19), Mako-Acc/Dmg/EndRdx/Rchg(43), Numna-Heal/EndRdx(43), Mako-Dmg/Rchg(46)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 18: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(21), Amaze-Acc/Stun/Rchg(23), Amaze-Acc/Rchg(23), Amaze-EndRdx/Stun(25)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(33)
    Level 24: Weave -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), GftotA-Run+(46)
    Level 26: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
    Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(37)
    Level 30: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(37), Zephyr-Travel/EndRdx(39), DefBuff-I(39)
    Level 32: Midnight Grasp -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40)
    Level 35: Shield Charge -- Armgdn-Acc/Rchg(A), Armgdn-Dmg(42), Armgdn-Dam%(42), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Dmg/EndRdx(43)
    Level 38: Against All Odds -- EndRdx-I(A)
    Level 41: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
    Level 47: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
  19. _Pine_

    Powersets

    Quote:
    Originally Posted by DaveMebs View Post
    My point being that I agree that there is no clear WORST power combo. Which means there must not be that much of a disparity.
    Maybe not the worst power combo, but definitely the most annoying (IMO) has got to be energy/storm defenders... >.>

    'Course I am a scrapper at heart.
  20. I do want to note that Santorican's build is something most people can't do, since he took Super Speed at level 6.

    So you would prolly need to move powers around to make it work...
  21. Where's my rad/rad, energy melee/energy aura, and sonic/sonic scrapper? =O what about psi/psi? illusion/ scrappers anyone?
  22. On a related note. How good is energized?
  23. That used to happen to me on my old laptop.

    I bought another gig of ram, and I was then able to load in a few seconds.