I would like to chime in on this topic.
I have a Spines/Regen scrapper (which spines and claws are fairly similar imo).
Can I ask you what your thought process was for this build? You should always have a goal in mind, a bonus or two you want to maximize.
When I look at your build I scratch my head and wonder what in the world you were trying to do. First off, I have never seen a decent scrapper with darkness mastery. Not saying that it can't be done, just I have never seen one. Why in the world do you have the clouded senses slotted in there? Are you trying to obtain the status resistance bonus of 2.5? That's what Integration is for.
Let me break down the powers on the regen side for you.
>Fast Healing<
I like you slotting for it. That's the same that I use. I'm sure you could do it differently, but it works for me.
>Reconstruction<
Why do you only have 1 heal IO in it? You really do want to 5-6 slot it. 3 recharge SOs and 3 Heal SOs will heal around 650 hp and recharge in 30 seconds. I personally like to slot 5 doctored wounds in it as IO sets go. That will save you a slot to put some where else.
>Quick Recovery<
Since you are not taking stamina, you want to slot this heavier. I like to do 3 perf shifters. The End Mod, End Mod/Acc and the proc. Some people like to add the end mod/ rech as well.
>Dull Pain<
This will really help your survivability. It effectively increases your resistance by some number (ask Umbral, I'm sure he could do the math for yah) to everything. For slotting, 3 rech and 3 heals; or 5 doctored wounds.
>Integration<
This provides you with about double the regen, status resist and status protection. Slot this puppy for an end red or two and 3 heals. Alternatively I used 5 Doctored wounds in this one as well.
>Resilience<
I used to swear by this. That was before actual numbers were released. I now see how low the resists are =( I like it for for the 100% stun resistance (great for when you have a wakie but no break free). But I would say this and Instant healing are the two most easily skippable powers in the set.
>Instant Healing<
Second most skippable power in my book. It takes forever and a day to recharge, and it only lasts for a minute and a half. If you have a spare power slot, take it and slot it for a recharge. That's my outlook on the power.
>Side note:
I would really like to see this power changed.
In the beginning of time, when Pine Weasle was still a young little scrapper, I saw the little grayed out power called Instant Healing, I thought to my self, "Cool a third click heal". That was sadly not the case once I got it. Disappointed, I moved it off in some corner of my tray and only used it when recon or DP weren't up yet.
I think Instant Healing should do what it's name implies.... Heal Instantly... >.> not start regenerating instantly. So, I see two choices on the shelf for this power. Change it so that it resembles Energize or make it a toggle again, and reduce the Regen bonus. ... >.> Moving on.
>Revive<
Meh, take it if you have a spare power slot.
>Moment of Glory<
This is a pretty nifty power. Makes you unkillable for 15 seconds. This has a rather long recharge, but I think it's manageable. I like your slotting for the most part already.
Now, the next build you make try to keep some of the pointers in mind. Also, if you plan on IOing out your scrapper, be sure to keep one or two bonuses in mind and work to them. I would suggest for a Regen scrapper to first focus on +Recharge bonuses (to get those clicks to recharge faster) and then +HP bonuses (so you regen more HP per second, and can take a few more hits)
I do sort of wonder what your current build looks like.
Here is an SO build I quickly put together. I don't think it is optimized, nor will it be a beast. But in regular team play, you shouldn't face plant all the time.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Diamond Fighter: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Strike- (A) Accuracy
- (3) Endurance Reduction
- (3) Damage Increase
- (5) Damage Increase
- (5) Damage Increase
Level 1: Fast Healing- (A) Healing
- (7) Healing
- (7) Healing
Level 2: Reconstruction- (A) Recharge Reduction
- (9) Recharge Reduction
- (9) Recharge Reduction
- (11) Healing
- (11) Healing
- (13) Healing
Level 4: Quick Recovery- (A) Endurance Modification
- (13) Endurance Modification
- (15) Endurance Modification
Level 6: Spin- (A) Accuracy
- (31) Endurance Reduction
- (34) Recharge Reduction
- (43) Damage Increase
- (46) Damage Increase
- (50) Damage Increase
Level 8: Follow Up- (A) Accuracy
- (17) Recharge Reduction
- (17) Recharge Reduction
- (43) To Hit Buff
- (43) To Hit Buff
- (46) Damage Increase
Level 10: Dull Pain- (A) Recharge Reduction
- (15) Recharge Reduction
- (19) Recharge Reduction
- (19) Healing
- (21) Healing
- (21) Healing
Level 12: Hasten- (A) Recharge Reduction
- (23) Recharge Reduction
- (23) Recharge Reduction
Level 14: Super SpeedLevel 16: Integration- (A) Endurance Reduction
- (25) Healing
- (27) Healing
- (27) Healing
Level 18: Focus- (A) Accuracy
- (37) Endurance Reduction
- (39) Recharge Reduction
- (40) Damage Increase
- (40) Damage Increase
- (40) Damage Increase
Level 20: HurdleLevel 22: Health- (A) Healing
- (25) Healing
- (29) Healing
Level 24: BoxingLevel 26: Tough- (A) Endurance Reduction
- (29) Resist Damage
- (31) Resist Damage
- (31) Resist Damage
Level 28: Weave- (A) Endurance Reduction
- (33) Defense Buff
- (33) Defense Buff
- (33) Defense Buff
Level 30: Eviscerate- (A) Accuracy
- (36) Recharge Reduction
- (36) Endurance Reduction
- (36) Damage Increase
- (37) Damage Increase
- (37) Damage Increase
Level 32: Stamina- (A) Endurance Modification
- (34) Endurance Modification
- (34) Endurance Modification
Level 35: Instant HealingLevel 38: Moment of Glory- (A) Recharge Reduction
- (39) Recharge Reduction
- (39) Resist Damage
Level 41: Ring of Fire- (A) Accuracy
- (42) Accuracy
- (42) Range
- (42) Range
Level 44: Fire Blast- (A) Accuracy
- (45) Range
- (45) Damage Increase
- (45) Damage Increase
- (46) Damage Increase
Level 47: Fire Ball- (A) Accuracy
- (48) Endurance Reduction
- (48) Recharge Reduction
- (48) Damage Increase
- (50) Damage Increase
- (50) Damage Increase
Level 49: Revive- (A) Recharge Reduction IO
------------
Level 1: BrawlLevel 1: SprintLevel 2: RestLevel 1: Critical Hit
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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