Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Quote:
    Originally Posted by NordBlast View Post
    Does anyone know what is going to happen if any of Patrons are killed by 5th column?

    It happend to me to rescue and escort Black Scorpion on last mission. While leading him to reich's room, Black Scorpion had stuck on some 5th column group and started to take beating from them. He lost about 20-25% of HP, when I had to intervene and kill that group to let him out. I just didn't want to take chances not knowing what will happen if he got killed.

    Anyone had experienced anything similar?
    I've never seen them take damage that way.

    I suppose if a Patron is killed, then you don't get their buff in order to defeat Reichsman.
  2. Quote:
    Originally Posted by Lemur Lad View Post
    Also to note, there's nothing you need to do to get these slots. They will just be there available for you to claim in the character select screen.
    Positron made me dance for mine. I feel... used.
  3. Quote:
    Originally Posted by Grid_Lock View Post
    Hey all, so I'm back after a little while now. Not sure how long. But anyway, I got on today and noticed a few things that I cant explain.

    The first being:

    My primary tier 9 and secondary tier 8 in Siren's Call? Why am I able to use these powers now?

    Secondly:

    I have a crab spider... Well, his FIRST build is crab spider, his second is bane. For some reason I cant get rid of the crab backpack for one of my costumes. Anyway around this? Or do I need to keep the huge target on my back while PvPing Bane style..?
    See my sig for the SuperSidekicking Guide which explains the New Exemplar Rules. Also, my sig for other guides. And if you've been away awhile, check out: http://paragonwiki.com/wiki/Issues

    WRT crab backpacks, it's a known issue for players:

    paragonwiki.com/wiki/Known_Issues#Crab_Back_Packs_on_Second_Build
  4. The Wiki doesn't have much on PvP diminishing returns: http://paragonwiki.com/wiki/Player_v...ishing_Returns

    But, if you really want to know how to figure it out, and just love using arctangents, here is Arcanaville's Guide to Diminishing Returns.
  5. Oy, that dxdiag is too difficult to parse, it would be more helpful to post the following:


    • CoH Helper - it will show us basic computer settings and your CoH configuration.
    • HijackThis - it will show us what's running on your computer concurrently with CoH. Click on "Do a system Scan and save a logfile." It will automatically open up Notepad and put the info there. Make sure Wordwrap is off in Notepad (Format > Wordwrap unchecked) before you cut and paste here.



    Aslo, check out this thread, Common Solutions & Posting Guidelines
  6. Quote:
    Originally Posted by Tease View Post
    For me I see Updated: 2009-09-21 11:50:02 UTC (its 6:50 CST here 9-21). I dont know my CST to UTC conversion but this seems right. I show all servers up except training room (unknown). Am I missing something? Yeah the server downtime notice is still there from friday but thats a real code change I believe and doesnt affect anything major.
    At the time the OP posted, the status paged showed all the servers down, even though they were in fact all up.
  7. Quote:
    Originally Posted by UberGuy View Post
    Quote:
    If the Eden exploits are fixed, then why is its Merit reward still so low? Twenty minute Edens are still possible, thus, the low Merit reward.
    This definition of "exploit" is lunatic.

    The devs have a mechanism for dealing with people who can "cleverly leveraging the mechanics in a 'legal' way." It's called changing the merit reward for a TF based on median completion time.

    Your reasoning is circular. The reward is low making exploiting it unlikely.
    Actually, this is where your argument becomes, to use the word of those negatively repping me because they disagree with me... ridiculous.

    The Eden trial *was* worth more than 7 Merits, it was worth a Rare Pool C recipe which has a value of 20 Merits for a random roll (or about 200 Merits if you're buying a specific one). It is 7 now *because of the exploits*. Not only from the bugged wall you can get past (and is now fixed), but from all the other 'shortcuts'. So, the Devs massively nerfed the rewards not because the TF is designed to be a 10 minute task (it has a 4 hour timer!), but because the design is broken, and players *take advantage* of the broken design to get a reward that is far beyond what the risk and time investment would normally indicate.

    This is not a case where it's simply a "good team that kills faster". The team is leveraging mechanics to avoid the series of tasks in the TF. That is the very definition of 'exploit.'

    Yes, the Devs have a mechanism for dealing with *this*, whatever you want to call it -- a something for which you don't have a name. The mechanism is massively nerfing the reward because players found a way to short circuit the design; OR, to redesign the task.
  8. Zombie Man

    Blind invite lol

    Quote:
    Originally Posted by Heart Attack View Post
    Earlier today my wife logged in and straight away got a blind invite.

    We weren't sure if maybe we knew them so she did a search.

    He was a level 47 in Atlas, his search comment was "NO BLIND INVITES ACCEPTED"
    Did I just stumble into Reader's Digest?


  9. I still want in-game weather effects, like rain.

    And the ability to colorize it to pink.
  10. And check out the link in my sig.
  11. Quote:
    Originally Posted by macskull View Post
    I am sorry that my ability to kill lots of mobs quickly, load quickly, and click on glowies quickly is considered an exploit to you. Do you also consider skipping to the end on the last mission of the ITF, killing Romulus, and then clearing the rooftops to be an exploit, since it's significantly faster than doing it the "normal" way?
    I've been on plenty of teams that tried to do the final mission that way and it took way longer because they failed at the quick kill and faceplanted on the rooftop herding 5 spawns at once.

    Now, I know what you'll say, "that was a crummy team, a good team can surgically kill Rommy and quickly clear the towers."

    And to that I say, "Such a good team can quickly clear the path to Rommy and quickly take him out in the same time, only, by clearing first, they don't run the risk of a mistake."

    You still have to kill 300 Cimerorans. Doing it backwards, if it does save any time, is an insignificant saving of time.



    But to answer your question about exploits: As I mentioned above, which you neglected to quote, when there is a design flaw which allows players to 'work around' the intended investment of risk and time, then taking advantage of that design flaw is an exploit. I know, I know, exploit is so wed to the notion of a *bug*. But when a TF that is designed to be an hour's worth of work -- even for a good team -- gives the reward for an hour's worth of work; but is done in 20 minutes... then there is a exploit involved... whether through a bug, or players cleverly leveraging the mechanics in a 'legal' way, it's an exploit.



    Quote:
    Do you consider stealthing to a glowie (which is the only mission objective) an exploit because it's faster?
    Actually, that design flaw was considered an exploit by the Devs. That's why stealth now suppresses when you click, when before, it didn't. See... design flaw exploited... design changed to stop the exploit.






    Quote:
    The only example of an "exploit" in a TF I can think of recently is the geometry exploit in the Eden trial, where you could teleport or fly through the second wall. When this was fixed in I12 it added maybe another minute or two to the total time and speed teams were still banging Edens out in under ten minutes.
    If the Eden exploits are fixed, then why is its Merit reward still so low? Twenty minute Edens are still possible, thus, the low Merit reward.



    Quote:
    The problem here is, there were no exploits fixed in these changes. In the case of the KHTF it might have been an unintentional side effect of some behind-the-scenes AI changes, but I find it much more likely that it was an intentional change to make the TF take longer.
    Good ol' Katie, the poster-witch of design-flaw-becomes-exploit. When it was made widely known that the first mission could be bypassed through purposely failing, Posi said basically, at the time, "hey, that's how the mechanics work, what could possible go wrong?" Well, a few thousand 15 minute KHTFs later, they realized what could go wrong. The design flaw was recognized as such precisely because it was so thoroughly exploited. And so, the first mission was changed to stop that.... well, if you don't call it an exploit, then what would you call it?
  12. Quote:
    Originally Posted by AzureSkyCiel View Post
    At least it's better than what I keep seeing this thing in the image as: (Warning: Might not be work safe!)
    http://i82.photobucket.com/albums/j2...8-18-14-56.jpg

    That's a pretty big pipering.
  13. What CoH is missing:

    1. Hunting Rats (and a hierarchy of various quadrupeds for their pelts for crafting better armor or base couches and throw rugs).

    2. See #1, we really need more rats.
  14. Zombie Man

    free giveaway.

    Mein Gott! Alles dieses ist auf englisch! Dieses ist nicht mein Dimension! <Geht zum Portal.>
  15. Quote:
    Originally Posted by Roderick View Post
    Everything is based off the mission holder, as mentioned above, so ignore any teammate's difficulties.

    1> The team is spawned for the virtual teamsize in your difficulty OR the actual team size, whichever is bigger.

    2> Bosses and Archvillains are downgraded to Lieutenants and Elite Bosses Respectively, unless your settings allow them at full strength, or the team size is large enough to override that setting. Bosses spawn with 2 or more on the team, Archvillains with 6 or more. Bosses and Archvillains never downgrade in regular Task Forces, regardless of team size or difficulty settings.

    3> The virtual team size NEVER affects Boss and AV scaling. That is governed entirely by the "I want to fight Boss/AV" settings and the REAL team size.
    Since there were several theories floated in this thread, I just wanted to confirm that this is correct.
  16. Quote:
    Originally Posted by kfrogg View Post
    checksum failed on piggs/sound/VMusic7.pigg
    u may be out of disk space or u may be try to install to a location where u haveinsufficient permissions. i have tons of disk space
    I can't help you unless you speak up.
  17. Zombie Man

    Exiting Cimerora

    Quote:
    Originally Posted by Roderick View Post
    I just exited Cimerora and DID get stuck in the crystal. However, by turning and walking at the same time, I was able to get out.

    Cool! It's a crystal maze!
  18. Or... Debit Card ======


    For Visa Gift Cards, use this locator (click here).

    Canadian locations (see banks in sidebar)

    It's a pre-paid debit card that functions as a credit card would.
  19. With the new patch, there have been stability issues. These *might* clear up with Monday morning maintenance.
  20. It's been a problem ever since the AE buildings came into being. Sometimes the Datastream is the 'door' and sometimes the door is missing since it's pointing to a door in a building replaced by the AE building.

    The GMs are very busy this weekend, understandably.

    If you can drop the mission, do so, but make sure you /bug it in-game.
  21. Quote:
    Originally Posted by Raithnor_Mal View Post
    I can comfirm that the Marcone Consigilare bosses in St. Martial still do not give credit for Untouchable properly despite the badge text being changed to indicate that they now do.

    I'll check Oakes, Nerva, and Sharkhead but I have the feeling it still doesn't work properly.

    That made it to the 8/21 Known Issues list in Closed Beta:

    Quote:
    Marcone bosses are not counting towards the Untouchable badge.
    But it's not on the Live Known Issues List.

    That *might* mean it was fixed in a patch which is in the pipeline but hasn't arrived yet.
  22. Quote:
    Originally Posted by UberGuy View Post
    • This is a change the devs considered an explot "fix". It still should have produced path notes when it went live, even if they did not specify the alleged exploit. For example "Hess TF maps modified slightly." This case is a variant of the one above.
    An exploit? You mean something like...

    Quote:
    Originally Posted by PumBumbler View Post
    Most fast KH teams rescue Katie's Spirit and fly vertically to escape mob aggro, then horizontally to the exit and then fly down. ... Since everyone who we invited is used to knocking out a Hess in 20 minutes, it wasn't a big deal to check it out.

    I, too, get after the Devs for lapses in patch notes. But fixes for exploits (which includes design flaws which have 'legal' workarounds so that it's not working as intended, and a 20 minute Hess is definitely not intended) are not announced on Test and are not announced when they go Live, at least, not at first. When the Patch is deemed stable and won't get reverted, then they announce exploit fixes. Given that this past Issue needed an emergency patch last Thursday, it is reasonable to assume that the delayed announcing of exploit fixes got delayed further or were forgotten in the rush.

    Not too mention Paragon Studios is experiencing a flu epidemic right now.

    The Devs have always come clean with changes they made. After all, they have publicly made the statement that hiding changes indefinitely is just stupid because we can all plainly see them.

    Sometimes the process has lapses and sometimes it's delayed. Whenever we've inquired about it, we've been answered. Just don't expect answers from a flu-ridden studio over the weekend.
  23. Quote:
    Originally Posted by Autonomous Prime View Post
    Oh god get us out of The Uncanny Valley!
    The Uncanny Valley has its uses if you're purposely going for unease.
  24. Zombie Man

    wut?

    Who's your daddy?

    Apparently, some stupid lieutenant.