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Posts
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Joined
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I agree, you'll come back
But relax and have fun outside of Paragon for a while! As long as no one sneezes, the global list will still be up lol, and there's always a spot for ya.
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If they could animate the tail parts in the same subtle manner that the Cherub wings are done, I'd love them to pieces. They don't have to move all the time, but perhaps jumping and altering stance would trigger something. Because I love the cherub and batty wings so much
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Hehehehe - I can see it now.
"OMG did you see my tail? It moved! I bought it at the costume shop two years ago and it never moved! I just want to dress up like a cat! OMG it did it again!! It's possessed! MY TAIL IS ALIVE!!! AIEEE!" -
Well there are 20 nodes, but those last two,.... it seemed to me they want to wait to see whether there's something else WAY cooler than just tails/belts or whatnot. I'm not sure where they would be located or if they're already spoken for in terms of locale on the body.
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Quote:I am not really for any changes to how the powers look based only on the enhancements. However, having seen the progress made by the devs in terms of changing the animations for certain sets, if they had a bunch of people working on it (and it'd take a LONG while I would think) I'd love to see choices based ON origin, but not TIED to it.Why should we limit options to a certain origin or slotting combination?
So, right now, for any given blaster set there will be "light" and "dark" and "default" versions of some. Some melee sets get slightly different animations (and some quite different). If they created "sets" of stylized animations based on origin, you wouldn't have to choose them ALL, or be restricted to one origin.
Say your Magical origin AR blaster finds a wand (in an rp session or whatnot), they may eventually manufacture some animations with a wand in hand, rather than just "from the fingers". But then later, the same character might want to learn how to use that fancy thing called a "sniper rifle". Or the reverse, whichever. I'm tired.
Essentially a huge run of different origin-style animations for powersets which could benefit from them. Mostly I suspect it'd be ranged, because hitting things is pretty much all in what your character is doing, not what they're holding or what's being shot out from their hands. -
Because it wasn't happening (to my knowledge, and I use teleports of all kinds all the time) until they put the defective patch in. It might have been something entirely different but I like to think it was something attached to an already-mistake-ridden code...
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Totally, food and booze are the way to the dev's heart...attacks.

Fruit baskets.
Wth... what are "cheese straws"?! Are they just... straws... made of cheese? o.0 like oreo straws and cereal straws? None of which I can use because Im' freaking allergic? THANKS. THANKS LOADS for reminding me of my poor body's FAILINGS. T___T
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Quote:I asked specifically at the comic con about this, I believe it was Vince who answered.As someone who make alot of None Human Toon's,I kind of think that Tails and Belts should have it's own section.I Rather have my toon have a Belt and Tail on him at the same time,I mean come on do i want my Toon Pants falling down while fighting Evil.I am thinking if not another Section can be add for tails,then add Another Option for tails under Belts so you can have them both.
Right now, the costumes have 18 "nodes" or locations which can be used. These include each of the distinct areas (upper body, gloves, shoulders, etc). The reason we haven't seen these separately is because they only have 2 available nodes left, and then they'll have to actually redo the entire generator to accomodate new things.
I'm hoping for a more clever use of what we have:
A belt which HAS a tail, for instance. Or, tails with and without belts, but each of those has to be 'remade' with the belt. I wouldn't be against that at all.
But for the moment, the reason we dont' have things like multiple area effects, like a belt AND a tail option, is strictly because the character creation engine *cannot do it* that way. :/ -
I would seriously doubt that they'd ever implement an extra-arms feature.
* It would have to be its own whole powerset, similar to kheldians or VEATs, in that they have a specific 'form'.
* It could not be customized unless every single animation and powerset were updated to include this new body form. They cannot just "tack on" extra arms.
* Every single upper body clothing option would have to include it. Think about it.
I'd rather have "female huge" before an extra arms set, and I'm a very big fan of multiple arms. Several of my characters *should* have extra arms, in their original incarnations out of this game. But... I'm not seeing how it'd be possible knowing what must be done.
Tails ... I wish. I don't know whether to hold my breath and expect something cool with the upcoming Natural booster, having been told that there will be something tail-ish involved (or ... words to that effect, I was told I'd be happy...) so, maybe. But I don't know how they'd be animated unless they took the existing tails and gave them a specific animation. -
Wolfie gives great howl.
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Ugh, San Diego summer hasn't really even started getting HOT. It's been hotter than typical the last month, but our HOT season is October/november when it becomes so dry... oi.
I like the fall. I wish fall was more ... like... it was around the country, instead of here lol.
I should team more. I'd have more fun stories to share too :/ I really should get that db/wp up to a more useful 45 to participate in RtR. -
Maybe you should read and learn instead of just dismissing and attempting to make this game into some crappy other one?
You started it. You posted exactly what you meant to - you don't know how to play a blaster, and can't understand how to run melee. Got it.Quote:since this whole topic went in the wrong direction,just want to draw some lines.
Don't flatter yourself. It's not that good of a topic.Quote:i'll stop posting here for the moment and let the topic die in the dozens of pages.
If you're here in 3 months I'll be very, very surprised. You don't seem to grasp how to play this game very well, and thus it'll have defeated you pretty soundly by then.Quote:but i will revive it in less than 2 years when we'll be able to make our own costume parts.
Playing the content that is also developed at that same time. It's not "centered around" - that's a huge bonus feature, but the game itself is pretty much like all the others - kill x, escort y, hunt z - it's just way more colorful than most.Quote:we can customize the powers now and we can customize the content we play. whats the next step in a mmo centered around character customizing?
I believe you mean "wrong". Or maybe you're just trying to be funny. Ha. Hah.Quote:correct me if i'm right
It is, however it's the game itself that keeps most people playing. It's easy, quick, fun, colorful, AND you don't have to look like every other elf on the map.Quote:but as far as i know this is what makes cox stand out.
Neither of them have demonstrated a huge ability to take the unique aspects of CoH away. In fact, only one of them is even on the horizon any time soon, and it's regularly been panned by folks in beta. Certainly, there will be some crossover population, however that happens whenever a new game comes out on a console too. But people *come back* to Paragon. Because it's *that good*.Quote:especially now with 2 more competitors.
Why are you even saying this? And? There's been new content for ages. Lots of it. Issues and issues worth in fact.Quote:one issue every 3 months means development and ''new'' content on a regular basis.
... Maybe it will. And maybe the game's engine will get a dramatic overhaul in the meantime. Because that IS what it would take to make such a thing happen.Quote:now everything s focused on i16 and rogue,but as i said,less than 2 years and it will happen.
Most of the mesh customization you want is not possible in an MMO because of bandwidth, load times, collisions, and the like. If you want something more, you'll generally have to resort to playing single-player games, because they don't have to be spread among thousands of people at the same time.
Yes, bringing that pesky "reality" into it really does a job on those pie in the sky fantasies. Keep dreaming.Quote:i might be wrong ,but you know you all want it even if its fun dismssing my suggestin now because of ''collison cylinders''
And thus we get to the part where you show that you haven't yet learned how to slot and play.
.... You aren't even slotting anything at all are you? I mean... Really? You have no idea how to make a blaster ... blast? This has nothing to do with the secondary set, it has to do with you not knowing how to slot OR use tactical thinking.Quote:i was especcialy talking about the energy blaster secondary. but to put things in a different perspective,there is no blaster in coh that can ever solo as my fire/kin.
When you're using it the way you do, I can see why that's a problem. When I use MY energy/energy I ... don't seem to have any trouble quickly going through a map.Quote:looking on the damage output my controller doesnt even come close to a blaster but in battle my secondary powerset is a lot more helpful tha the energy secondary.
And that's one Troller. I have an ice/kin troller who concentrates on holds and slows - and I can freeze the STF's flyer with it. Dying less? Yeah, you bet.Quote:same map ,same foes. i will deal more damage and die less than a blaster. i have damage,defence,resistance and control.
We have two builds to choose from. You could try reslotting for both.Quote:in a team i am a lot more effective but thats another story.
You aren't using what you've got the way that they can be used. See all the above posts about how to do it better. There's no single "right" way, but I can assure you, most of us are thinking 'you're doing it wrong'.Quote:basically i know blasters with tons of defense,what i'm saying is that when i'm in over my head in a battle instead of having a usefull power,i get a knockback punch,a stun for level 38 which could do a boss, and 3 more melle.
Yes? They're effective AND fun. Noisy. And use knockback. Do you not use the inherent knockback effects with Energy to your advantage? If you don't like the melee powers, take a pool power or two for defense. Combat Jumping, and the Fighting pool are both very useful for defense.Quote:i understand fun but i also understand effectiveand those mellee powers will never guarantee survivability but just hold you more on the edge.
Not even sure what you're trying to say here. Yes, blappers and offenders are frequently made.Quote:soloing,fine,not much need to go melee while every blaster is able to combo blast after blast with proper slotting. blappers are possible as well as defenders that blast.
You aren't even playing this game.Quote:surely no team counts on your defenders ability to deal damage or onn other at's pseudo abilities.
When I'm playing a defender, I do whatever that powerset can do - be it buffing or debuffing the enemy. I don't waste my time spam healing. I use my secondary attacks to *attack stuff*. By the way: all those attacks usually have some component that can be useful on a team. Sonic for instance, softens things up to take more damage *by everyone else*. Without it? Everyone works harder.
ONLY IN OTHER GAMES. Not this one. This one we can actually be quite effective *without taking any primaries*.Quote:when a team needs a defender it needs himm for his abilities to defend,buff or debuff not because he can blast here and there.
Perhaps you should try it. It works.Quote:anyway its funny how everyone talks about fun when the major concerns are getting those high valued recipies for some more bonuses on everyones build,few more % of recharge here, few more there,and so on till we get the most out of our build for effectiveness.
Your suggestion has been duly noted and is being picked apart by those who know better. Your idea doesn't have merit, hence the posts against. All blasters have range based powersets. Your use of them may vary.Quote:at the end of the day i'm not playing my energy blaster but i started on a fire.fire one. was just making a suggetion on having blasters more ranged based at's. -
Yeah I know, it's like that. And of course, if the game doesn't change RITE NAO to whatever flavor of the week solution they've got, it'll be dead by springtime or pick-a-month-some-other-product-ships.
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Quote:Have you asked for some help making a functional base in the forum for it? It sounds like you've either not got enough prestige coming in, or you have some reorganization to do to make your use of space and items more streamlined. The prices have been dropped ridiculously low, even in my 1-person sg's slighly padded with some alts, I have not had any issues buying the things I need. Maybe you just need to show your base to someone who can help you redo it with an economical eye?I wouldnt call myself a base building master, but i'm running out of ideas, we need more details for the bases. And maybe slashing prices would help to.
Unfortunatly my SG is in a state of disrepair, and now i cant afford to buy anything huge because the prices are still too high. The only thig i have left is decore, and of course, i'm running out of things to do with it. -
Is it wrong for me to wish that everyone who seriously believes - and bases all arguments here on this belief - that the game is "dying" ... would just leave? It would be so much cleaner and fresher in here.
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What seems bizarre to me is that it was a fix to the chat bug (supposedly) that broke this... o.o Obviously they were doing something else too with that patch but that it's still unfixed after the rollback and repatch... bleah.
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Quote:Yup, this. I just dropped them in my enhancement tray, sold it at ww and bought something else for my flight/combat jumping. Actually I think I had something sitting around for flight, myself. But that's just me.There is one issue: Enhancements. If you respec from the Fly pool to the Teleport pool, what are you gonna do with your Fly enhancements?
If there are already IOs in the enhancement slots, they're still worth selling to fund your next batch in a new power. -
Normally, we would be able to get in even if it was closed, to use the Character Generator. However, since the generator is a huge part of the new Issue being tested, I think that may be why we're not getting in this time. :/ But I agree, a note about it being closed would be nice.
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>_> The fact that there have been exactly no ads on those boards for.... what, half a year or more?
Thing is I'm not trying to say that the idea is a failure, I'm saying that the company that they got to handle the whole thing may have not been really "into it" as well as they'd like. Considering the two ads we DID get were... well, half fail and half not really fail, and then nothing at all... They might not have had the right kinds of contacts.
Issue with the whole deal though, is that I don't know whether the *code* for the billboards was something that Paragon wholly owns, or leased through doublefusion, or if it's just something that any company can pick up as freeware.
So even if they don't stick with the company (df) to do ads, they may or may not be able to use that same code in the game to do OUR billboards. I'd LOVE to see our art, ads, supergroup banners, etc in the game. Thing is I just don't know that they're allowed to use the code *without having the official advertising* on them. See what I mean? It'd suck if they HAD to keep some "real ads" in order to keep the code, but I would hope they'd also want to make their own code if that was the case. -
I personally wouldn't have a problem with it if it ONLY came out for the xbox, actually. It's a shame that they've already gotten way behind on the schedule for console release, after having made that one of their primary selling points.
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It's a glitch in the zone port animation, actually, and is extremely annoying. I've bugged it several times.
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Quote:As has been stated by Ad_astra: I wasn't trying to pwn you - but you certainly seem intent on getting smacked down.@Zekiran : Since you like bashing posts with multi quotes, just so you pwn the n00bz, i`ll do the same.
You do know that I filmed a lot of the things in another MMO article, they used my documentation for that thread? I was there talking to the devs about this. I've been playing and in the forum way longer than you apparently, so.... maybe you ought to take a vet's word instead of making stuff up?Quote:No its not, it was a reference as to where I saw the idea I also had implemented.
THIS is what made me post my suggestion. the fact that what seemed impossible was made possible.
I didn't dismiss it: the developers did. Why not read up on the issues that have faced each of the new costume designs in the game, before spouting off more talk like this?Quote:Yeah yeah .... so my hero`s long hair going through the cape is actually fun to look at. Like my feet while standing going through solid material is even more fun to look at, so aw my valkyrie wings through any solid surface.
See you just dismissed an idea because ... yeah, just because. What things were not allowed at all ? Cause from what i see, a body shape is modifiable and the costume piece will be later on stretched or have its dimensions adjusted to the body size/shape you want.
How is this at all different from hitting the existing "random" button? It chooses from the existing stuff just fine. Maybe you haven't tried it? What I got from your post was that you wanted it to actually have a different MESH - the geometry - and from there add random crap. That isn't even necessary - we've got parts. Use em.Quote:AS I SAID, generating a random costume part would have to respect a set of rules, that every other part respects so that it can be applied to any size/shape. What would be a plus, is the aspect that can be randomized, same like the shoulder pads with one, two or three spikes.
Imagine that you start with a plain costume and you hit the random button in the creator. What i`m saying is that the parts you already have that have been implemented manually by the devs could be extended to an infinite (or even finite) number of parts by having them software generated, respecting a set of rules.
And no, i don`t believe this is impossible. It is actually a lot possible, for the simple fact that already the existing costume parts are computer generated, but have been manually shaped and textured.
.... Um. Yah. As others have pointed out, your logic is heavily flawed. ANY power available is a power... available. TO USE. If you choose not to use them, that's your problem, the game's provided you with lots and lots of tools.Quote:Those powers don`t count. I`m talking about the secondary powerset.
And they can - by the time they hit 41. Epic pools *are intended to allow melee characters to pick some ranged powers* and add to the control/supplimentary abilities of other AT's.Quote:In that case tankers should be allowed to carry a bow, just in case one of their foes runs away.
Just because you don't want to include those in the "game" - they're there, balanced FOR this purpose. They've even been expanded on occasion.
NO NO NO NO NO. No. Just... why do you even THINK this? What is it that's stopping you from understanding how a blapper, tanktroller, offender, etc work? I played an emp/dark SOLO to 50 (more or less, back when there was no EB code I had to team) and was well and truly an OFFENSE heavy defender. There are no healers in this game. Maybe you should take that up in the Defender forums and see what "pwning the noobs" is really like. I won't even go in there, the flames are too hot.Quote:Basically a tank is a tank, a healer is a healer, a controller will control and a blaster should blast.
Your impression of what each AT is "supposed" to do is extraordinarily limited. Really. Like, I've never seen someone stick to it like this. Each *character* is potentially a gold mine of unique action.
What I get from your assertion that all tanks must tank and all healers must heal:
Everyone will play the same powerserts exactly the same way no matter what those sets are capable of with modification from enhancements.
I can have two electric/empathy defenders and one of them will have lots and lots of recharge and damage in their electric set, while the other chooses to team a lot and use their defensive powers more often.
I can have two tanks that are fire/fire - I do - one with hugely plugged damage and accuracy in their secondary set, and the other with a massive defensive bonus.
One of them chews through things like a scrapper. The other takes his time and lives through major damage. They're both tanks. And?
So... my point is your view on "what at's should do" is wrong. Simply, completely, wrong.
Apparently to you it does, since that's what you just asserted. Above and below.Quote:IF the powersets available for each could be exploited or just used for other roles than your archetype was designed for, it doesnt mean the archetype looses its ideal.
A blaster MUST get in melee range sometimes. A tanker and scrapper CAN use certain power sets which DO include ranged offenses. You aren't actually playing the same game as the rest of us if you keep insisting they don't.Quote:A blaster should stay at range,while a tanker/scrapper should stay in melee range. My Dual Sword scrapper can`t throw one of his swords like you see in cheap movies, never seen a tanker throw his axe either.
... What in the world are you even talking about? The title of the powerset and what is in it don't need to even be descriptive. They can call it "aardvark" if they want, what you get in the set is what's there.Quote:Those 2 punches Energy blasters get have poor animations too, and one has knockback, one has ... damage. Wheres the energy manipulation in that ? The first one might say that uses some kinetic energy transfer for the knockback and thats about it.
http://cityofheroes.wikia.com/wiki/Energy_Manipulation
5 melee power that have absolutely NOTHING to do with energy manipulation. Maybe with inner energy or some chi stuff.
Why not a pbaoe knockdown or knockback ? Why not a toggle power that has 3 balls of energy spinning around you (simulating an atom and electrons) that explode in melee range ?
Why not those things? Maybe because they'd make that powerset way too strong, or gimp it in another way by not having a different ability.
Not any guide I've ever seen. You are obviously misinterpreting information if you think that the rest of that set is useless. I *don't* take aim and buildup. Almost ever. Because I'd rather have something MORE useful - like... another attack...Quote:What i`m trying to say is that outside AIM, Build Up and Conserve energy, that set has nothing else useful. Fun,maybe ... not useful. And if you don`t believe me look withing the blaster guides see what other people say.
Apparently not, if you're not understanding how this one works as explained above by people who've actually been here and paid attention.Quote:First of all, I think that I am capable of making a difference between 2 graphic engines.
If you didn't mean it, you should not have brought it up. You used it as a reference point and I shot it down as being improbably applied to this situation.Quote:Second of all .... if you`re trying to be ironic or sarcastic by making ridiculous and unnecessary remarks about what I mentioned as a reference its really annoying and stupid.
I would like you to find a source for this. because I've never, EVER heard of such a thing happening. Ever. You need to be sure of what you're talking about here, because saying something like this is opening you up to being destroyed later on when it turns out it was just hearsay from a friend online or a report that has yet to be brought out by the devs here. You cannot believe everything you read or hear in a game - I will believe it if I see a redname (not that they have freaking red as a color now, which sucks) direct quote about it.Quote:Now, if I remember correctly it has been announced that we`ll get better dancing and proper "cylinder collision" when it comes to standing emotes.
While it's nice that you think that the devs are capable of pulling rabbits out of hats, you also seem to misunderstand the actual game's engine badly enough that everything you want is just out of reach - at least, easy reach. Weapon cleaning is not a vital part of any game unless the game's ABOUT weaponry. We have supersoakers and bows with laser strings. We don't have weapons that need to be cleaned.Quote:Was just re stating it along with the weapon cleaning emotes. And why wouldn`t we get those ? Are they tooooooo complicated to make ? Oh no .... they developed a whole mmorpg and .... this is the impossible step.
If you want you can always just say [[xcharacterx cleans his guns until they are in perfect working order]] and be done with it.
No, it shows that they are dedicated to improving the game to the point that the engine will allow. They already have stated there ARE plenty of limitations. We can't get more than 2 more costume 'types' because there are only two "nodes" left on the character creator to put them on. So... no knee pads or elbow accessories until they figure out there's nothing better else to do with those nodes. (comic con panel, vince I believe)Quote:BASICALLY the power customization and the latest Positron interview has just showed that anything is possible to be implemented in this game. It all a matter of importance, need, timing and priority.
Actually, no - what we say is "we WANT it. Now would be good." Now = 4 full years, for power colorization/customization. They already have a good list of stuff they know we want. Every once in a while there's a great idea that swings through and a dev catches it, and it gets in quickly. (the names of zones over the Cimerora doors, for instance.)Quote:Its as you said, stuff gets in the game when lots of players say " WE WANT IT NOW " They`re not going to mobilize a whole developing team just cause i say we should have weapon cleaning emotes. THATS the reason for this forum section, suggest an idea and see how many people like it and say WE WANT IT NOW.
Basically, you have an extremely limited idea of what each of the ATs CAN be used for, as well as a strangely overblown idea of what the game's even capable of. With time and lots of effort, yes, some things *can* be put in the game.
Whether things *should* be? That's up to the devs to decide. Just beacuse people want something, does not make it good for the game. -
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Unless it's trademarked, which I have no idea if it is. But yeah, it kind of surprises me that it's not.
(edit)
The newly designed logo was trademarked on February 1, 1977 with the Commissioner of Patents and Trade-marks in the name of the National Highway Traffic Safety and Administration (registration number 1058022). The logo was 'given' to the National Registry of Emergency Medical Technicians (NREMT) for use as the emergency medical technicians (EMT) logo after the trademark expired in 1997.
So... I can't tell. IS it still tm'd?
