Xanthus_EU

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  1. RV is capture the flag.

    Brilliant. Totally, undeniably brilliant.
  2. Xanthus_EU

    GRATZ AURORA PB!

    Gratz to the one and only Flange of Defiant!
  3. [ QUOTE ]
    power boost does enhance damage... it boosts all seconday functions of any power for a give time, the secondary function of aim is a 25% damage increase... so therefore it increases the damage of the eventual attack especially when coupled with build up...

    [/ QUOTE ]

    Powerboost doesn't enhance damage. Damage is a primary effect, and Powerboost only enhances secondary effects such as tohit buffs, heals and mez duration.
  4. Xanthus_EU

    Best PvP Build?

    [ QUOTE ]
    lol calm down xan, whats ur idea of best controller PvP build? ice/rad? no rechrg no defense? no res?

    [/ QUOTE ]

    Anything, but learn to play it well. Any controller will do well in PvP if they have a team that knows how to work together.

    I've lost count of the number of times I've said that.
  5. Xanthus_EU

    Best PvP Build?

    [ QUOTE ]
    well i saw him with imanginary against a scrapper and a tank and it seemed to be the storm that did all the work, it just looks like good. i would go with rad but with enervatin field u cannot slot it with debuff

    [/ QUOTE ]

    You saw him with Imaginary? On Captain Freon? I'm suprised TG even had time to get a hit in edgeways.

    The storm does NOT do all the work. I'm sick of this view that if you're a /storm you automatically win. I'm sorry, but it's not true at all.
  6. [ QUOTE ]
    I'll be there with Granite Killer! I will bash hamidon his <bleep!> i will not leave till he he's gone.. only what time?


    [/ QUOTE ]

    Just don't be silly and use your armour. You'll do more damage to Hami when not in granite, and he'll hit STRAIGHT through GA no matter what you do.
  7. [ QUOTE ]
    Congratz to Imaginary for getting Captain Freon to 50!! one of the best ploayers on Defiant smashed his way to 50 only after he maxed out his pvp reputation to the exclusive 400 club. Congratz Imagin

    [/ QUOTE ]

    Why does that not suprise me?

    Grats Imag!
  8. Xanthus_EU

    Best PvP Build?

    [ QUOTE ]
    Seeing as these days arena chat is spammed up with debates on build i thought i would make one on here.
    I saw TG with his earth/storm controller muller people in the PvP zones which really came to my attention the best PvP controllers have a seconday full of storm control.
    So wouldnt a storm/electric be even better? cos then u got more end reduct etc.
    And super reflexes, apparently it is not that great because u can just stick a couple accuracy inspirations on and win but surely that can be said for every build e.g. u can just put more damage onto a regen.
    any suggestions on fire/kin

    @Flange

    [/ QUOTE ]

    I hate to break this to everyone, but TG isn't actually that uber on his controller. He's a team player, he doesn't carry the team and the team does not do well simply because he is on it. People remember him because he chats a lot, he's got a huge hurricane all around him and he uses TP foe a lot. I'm not saying he's a bad player, far from it, but do NOT assume that /storm is "uber" for PvP. I've beaten TG 1vs1 and my secondary is empathy.

    Basically, the trick to doing well in PvP is to get yourself into a good team which work together. Try and make it into an 8vs8 rather than 8 1vs1's.
  9. [ QUOTE ]
    won't decieve be usefull since i've got 3 confuseduration in it, and ww will keep me from standing still? do i really need sj?

    [/ QUOTE ]

    As I said, only if you're going for Acrobatics, which is worth picking up because knockback is INCREDIBLY annoying. I don't have it on my grav/emp, but as soon as I get a free respec I'll probably get it in and just remove SJ from my tray.
  10. [ QUOTE ]
    What's stopping them doing the same? Or even poping a break free as soon as two hold effects are on him? If he did so his break free tray would last longer, granting teh winz.

    [/ QUOTE ]

    It's rock/paper/scissors talking like this. Powerboosted holds would mean that he could easily stack over a break free AND indom. will.

    I suppose I have Singularity who's dropping holds as well as me though.
  11. Hmm, I play a /emp controller in PvP and I slot a lot of things very differently to you. I don't think you need two travel powers, since SS, Hurdle and CJ give you enough jump height (unless you're going for acrobatics).

    I'd drop the Leadership pool unless you're going to move it to before level 30, since you can drop Clear Mind on your phant and have him spot invisible people for you.

    If I was ill/emp, my build would probably look like this:

    ---------------------------------------------
    Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Controller
    Primary: Illusion Control
    Secondary: Empathy
    ---------------------------------------------
    01) --> Spectral Wounds==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5)
    01) --> Healing Aura==> Rechg(1) Rechg(7) Rechg(7) Heal(9) Heal(9) Heal(11)
    02) --> Blind==> Acc(2) Acc(11) Hold(13) Rechg(13) Rechg(15) Rechg(15)
    04) --> Heal Other==> Rechg(4) Rechg(17) Rechg(17) Heal(19) Heal(19) Heal(21)
    06) --> Swift==> Run(6)
    08) --> Superior Invisibility==> EndRdx(8) EndRdx(50)
    10) --> Hurdle==> Jump(10) Jump(21) Jump(23)
    12) --> Hasten==> Rechg(12) Rechg(23) Rechg(25)
    14) --> Super Speed==> Run(14) EndRdx(25)
    16) --> Clear Mind==> Rechg(16)
    18) --> Phantom Army==> Rechg(18) Rechg(27) Rechg(27) Dmg(29) Dmg(29) Acc(31)
    20) --> Stamina==> EndMod(20) EndMod(31) EndMod(31)
    22) --> Combat Jumping==> Jump(22) Jump(33)
    24) --> Super Jump==> Jump(24)
    26) --> Spectral Terror==> Fear(26)
    28) --> Recovery Aura==> Rechg(28) Rechg(33) Rechg(33) EndMod(34) EndMod(34) EndMod(34)
    30) --> Fortitude==> DefBuf(30) DefBuf(36) DefBuf(36) Rechg(36) Rechg(37) Rechg(37)
    32) --> Phantasm==> Rechg(32) Acc(37) Acc(39) Dmg(39) Dmg(39) Dmg(40)
    35) --> Regeneration Aura==> Rechg(35) Rechg(40) Rechg(40) Heal(42) Heal(42) Heal(42)
    38) --> Adrenalin Boost==> Rechg(38) Rechg(43) Heal(43) Heal(43) Heal(50)
    41) --> Power Blast==> Acc(41) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(48)
    44) --> Temp Invulnerability==> DmgRes(44) DmgRes(46) DmgRes(46)
    47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
    49) --> Acrobatics==> EndRdx(49) EndRdx(50)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    02) --> Rest==> Empty(2)
    01) --> Containment==> Empty(1)
    ---------------------------------------------

    Decieve is annoying in PvP, but it's not actually that good. The animation time is crippling, to the point where it's actually recharged by the time the animation has ended. If you wanted to get it, drop something like Fortitude (which is only useful if you're going to spam it, which I find hard to do as WELL as hitting everyone else and healing the other team) and put the extra slots on AB and maybe spectral wounds or more endrdx's on Superior invis etc.

    Edit: No, you don't need CoV to fight villains, but you do to be them.
  12. [ QUOTE ]
    [ QUOTE ]
    Mind Over Body is nice, but it's not perma anymore and it's pretty easy to stack over when fighting other controllers. Since it's click-based, if you die with it running you'll have to wait for it to come back. It's easier to just bring a full tray of break-frees instead.

    [/ QUOTE ]

    Remember though the Controller you're fighting would have to stack three on you to get you held, but they'll have to do that around getting held by you, as they'll get held off the bat.

    [/ QUOTE ]

    Unless you're sensible and pop a break free before engaging the enemy 'troller.
  13. [ QUOTE ]
    I'm surprised there hasnt been an sg created for characters built primarily for pvp to go out and splat all the wee plonkers.

    [/ QUOTE ]

    Paragon Defenders is probably the only PvP-based supergroup on Defiant. We're all levelling new toons at the moment though, so we haven't been in Sirens much.

    Also, being in a zone with 10 stalkers and nothing else is boring.
  14. [ QUOTE ]

    Im all for "w00ts" when you tag someone but if someone was mocking someone on broadcast for debt (unless you ahve a damned good reason) They will start dying much more frequently.


    [/ QUOTE ]

    tag someone? What are you, some ex-LQ player or something!?
  15. Xanthus_EU

    Aburame Dings!

    Did I meet you at the Expo, Abu?

    Grats!
  16. I'll slap my PvP build up on here for you, even though I'm a /emp you can just remove the empathy powers and replace them with kinetics ones or rearrange them or whatever. I'd like to think it's pretty good in PvP, since I tend to do quite well with it.

    ---------------------------------------------
    01) --> Lift==> Acc(1) Acc(3)
    01) --> Healing Aura==> Rechg(1) Rechg(3) Rechg(5) Heal(5) Heal(7) Heal(7)
    02) --> Gravity Distortion==> Rechg(2) Rechg(9) Rechg(9) Hold(11) Acc(11) Acc(13)
    04) --> Heal Other==> Rechg(4) Rechg(13) Rechg(15) Heal(15) Heal(17) Heal(17)
    06) --> Propel==> Acc(6) Acc(19) Dmg(19) Dmg(21) Dmg(21) Rechg(23)
    08) --> Hasten==> Rechg(8) Rechg(23) Rechg(25)
    10) --> Assault==> EndRdx(10)
    12) --> Swift==> Run(12)
    14) --> Super Speed==> Run(14) EndRdx(25)
    16) --> Clear Mind==> Rechg(16)
    18) --> Hurdle==> Jump(18) Jump(27) Jump(27)
    20) --> Stamina==> EndMod(20) EndMod(29) EndMod(29)
    22) --> Gravity Distortion Field==> Rechg(22) Rechg(31) Rechg(31) Hold(31) Acc(33) Acc(33)
    24) --> Tactics==> EndRdx(24) TH_Buf(33) TH_Buf(34) TH_Buf(34)
    26) --> Vengeance==> DefBuf(26) DefBuf(34) DefBuf(36)
    28) --> Recovery Aura==> Rechg(28) Rechg(36) Rechg(36) EndMod(37) EndMod(37) EndMod(37)
    30) --> Combat Jumping==> Jump(30) Jump(39)
    32) --> Singularity==> Acc(32) Rechg(39) Rechg(39) Dmg(40) Dmg(40) Dmg(40)
    35) --> Regeneration Aura==> Rechg(35) Rechg(42) Rechg(42) Heal(42) Heal(43) Heal(43)
    38) --> Adrenalin Boost==> Rechg(38) Rechg(43) Rechg(45) Heal(45)
    41) --> Power Blast==> Acc(41) Acc(45) Dmg(46) Dmg(46) Dmg(46) Rechg(48)
    44) --> Temp Invulnerability==> DmgRes(44) DmgRes(48) DmgRes(48)
    47) --> Power Boost==> Rechg(47) Rechg(50) Rechg(50)
    49) --> Crush==> Acc(49) Acc(50)
    ---------------------------------------------

    Few build notes for you:

    Lift only has two accuracies in it since it does [censored] damage compared to Propel, and is only really useful for the -fly factor (thats imo of course). The slots are better used elsewhere.

    The most important thing about holds in PvP is that they stack. Controller holds last for ages at base, so one duration is all you need to be able to stack 3 without hasten and hold a scrapper/stalker. For tanks and brutes you need hasten since you'll have to stack 5 (unless, of course, your hold "crits" for double magnitude).

    Propel has a huge recharge on it, so I put a recharge in there. You might want to consider an endurance reduction instead, since I have RA to cope with the heavy end cost.

    Superspeed is just better than fly in PvP. You can move faster, and the supression is much less pronounced when you attack. The only problem if you're going to go to sirens a lot is the weird terrain in the villain end, but that can be overcome with my next point:

    Take Hurdle, not Health. Health is pretty useless for anything apart from FF trollers (since you can't use rest in PFF) imo, and the extra movement from Hurdle will keep you alive for longer. It also means that you can clear the pesky terrain in sirens MUCH easier.

    I'd swap Speed Boost with Stamina, since then you'll have it at the 13-21 weight class in the arena. I used to have it at 22 with Xanthus, but I really used to suffer when in 13-21 arena fights. Then again, I suppose you might want Speed Boost before 21. I guess it's up to you, but I'd probably choose Stamina (especially since grav is incredibly end heavy).

    If you're going to take Wormhole as a tp-foe type power rather than as a disorient (which it isn't very good for in PvP, since the animation time is horrible if you miss), slot it 3 acc 3 range. I actually dropped it from my build because I found that even with 3 range it was still painfully short range and I had more use for Vengeance.

    Speaking of Vengeance, its absolutely killer in PvP. Like it or not, chances are someone on your team will die at some point during the fight. With Vengeance, you make the rest of your team pretty much unstoppable. I only have 3 defence buffs in it since the tohit buff is very good anyway, and the team heal just isn't worth slotting for.

    I took Combat Jumping because a) I hate wasting break frees on immobilizes, b) it stops spines scrappers immobilizing me and c) it gives me extra movement. Movement is key in PvP. Standing still is death.

    Singularity has stupidly high accuracy from base, so one accuracy is enough just to make sure it never misses in PvP. I don't think it's worth slotting it for hold duration either, since you'll be stacking holds as well. I also slotted it for 2 recharge because it's incredibly annoying to die and not have it up for next time.

    I went for Primal Forces instead of Psi because I don't like the psi attacks. Power Boost makes my Empathy buffs painfully awesome, and also doubles the duration of my holds so I can stack over tanks hold protection without Hasten. With Hasten and Power Boost, I can stack over Granite by myself. The blast is pretty good as well, short animation and low endurance cost and Temp. Invulnerability provides a pretty good S/L resistance for annoying anyone with S/L damage. I didn't take Conserve Power since it has a HUGE recharge and I already have RA.

    Mind Over Body is nice, but it's not perma anymore and it's pretty easy to stack over when fighting other controllers. Since it's click-based, if you die with it running you'll have to wait for it to come back. It's easier to just bring a full tray of break-frees instead.

    I moved Crush to level 49 since I never seemed to use it in PvP, but I use it in PvE to hold AVs etc. Only has two accuracies on it because I didn't need any more slots for damage or anything, and I can stack it pretty good so duration isn't really needed. This is personal preference, though.

    If you want to practice some in the arena, I'll be glad to oblidge

    Edit: Yes, you need two accs in all your powers. Tactics provides a nice tohit buff, but you have to be prepared to have it drop A LOT.

    One day, I'll write a guide for all this :P
  17. I will see what I can do!
  18. I'm going to be there with you, re-clearing and re-clearing the mito's. I want a freakin' Hami-O!
  19. [ QUOTE ]
    [ QUOTE ]
    Still more choices to go for though. I dunno if i should get super speed or super jump as travel. Hasten would be nice but I would also like the status protection in leaping set.

    Hmm.. any ideas?

    [/ QUOTE ]

    You don't need a travel power if you're /Kin

    [/ QUOTE ]

    Unless you want to get INCREDIBLY ANNOYED every time Siphon Speed misses.
  20. I could see where Grant Invis could be somewhat useful, but I wouldn't take it personally. The rest of the pool is just a waste of space. Tankers are SUPPOSED to be seen. They're SUPPOSED to get the aggro. That's their job!
  21. [ QUOTE ]
    [ QUOTE ]
    Ah i wasnt aware that ET doesnt crit, that sucks. Still in a frantic situation I can see it being the better choice (given the long animation of TF) to get away before the hoardes and their pbaoes decend

    [/ QUOTE ]
    Yeah I think they decided it already did obscene amounts of damage, so a crit would have been too much - so the only bonus for using it from Hide, like you said, is not suffering the 10% HP loss.


    [/ QUOTE ]

    If it was to crit, it would do pretty much the same damage as AS. Everyone would roll a EM/ stalker, because you could go without AS after you got it since it doesn't have a huge activation time.
  22. Xanthus_EU

    41 powerpool

    Powerboost definitely boosts the -spd part of LR, at least. It also boosts all of the components of AM, as well as doubling the power of your heal.
  23. [ QUOTE ]
    /blush

    Thanks you. What you say is quite pleasant to read when in the vigilance board there is a sniveling thread that says we are skillless and only win thanks to our builds.
    Thanks you for your congratulations, we work pretty hard to get a efficient team play. I am honored to have faced such valuable opponents who were able to notice that.


    [/ QUOTE ]

    We get the very same thing. I just tend to ignore people who say stuff like that.

    [ QUOTE ]

    Nevertheless I hope we can settle other matches.
    We did not knew you and so yesterday we played with no restraint. Next time, if you wish so we will not hit that hard.


    [/ QUOTE ]

    No, please hit us as hard as you can. The only way you can learn is by losing, and then watching the demo files back and looking at what you did wrong. We've cottened on to a few things that we noticed you doing and so we're trying to implement them. All you did by beating us was make us want to work harder.
  24. I believe we lost 53-3 and something like 60-8 in both matches against the french.

    Matches like these really do show that it is skill that wins the match, not builds. The french were simply better at working together to spike us than we were. We were outplayed, pure and simple.

    Just don't think things will stay that way.