Xanthus_EU

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  1. [ QUOTE ]
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    What? Why would PvPers say nasty things towards RPers? That's just silly. I personally have nothing against RPers, and till tonight, havn't heard anything about PvPers disliking them.

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    I've heard stuff about it before. Anyone remember the Galaxy Girl Nuke... that was PvPers.

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    But to the best of my knowledge that wasn't because they were RPers. Just because that was a convienient large gathering of players that was pretty much garunteed to be there.

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    Easier to get to than say the large gathering under the Atlas Statue?

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    About equal, which is why they nuked both Atlas and Galaxy.
  2. Oh my god you guys are gullible. Did it not occur to you that this was completely ridiculous? Something like this will NEVER happen, but it goes to show how easy it is to convince so many people that it is! I haven't laughed harder at a videogame in months. It got even better when it spread to Defiant too! Evidently both servers are as gullible as each other!

    I'd like to extend special thanks to Jumanji who played along to the end, and even started this thread for me. Special mention also goes to Siru Jim who played along fantastically as well.

    We got you guys good.

    Edit: Just to clarify, my character on Union was Sumiyaka, a soon to be PvP specced Illusion/Empathy controller.
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    The Arena is for good pvp'ers - people that don't like even, organised fights battle it out in the zones

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    Edited for truth.

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    Fixed again.
  4. [ QUOTE ]
    I think I'll continue sticking to FPS's for PvP...at least that's down to personal skill rather than luck of the draw.

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    Oh shut up. You've never seen top level team arena PvP, so be quiet.
  5. [ QUOTE ]
    So what you're saying is, PvP on your own is essentially useless, unless you're lucky enough to have people around to balance out your weaknesses?

    Because that sounds like so much fun...

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    Well, yes. That's called "Playing in a team".
  6. [ QUOTE ]
    I had a brain wave...

    something that debuffs.. but can't be classed like a RAD.. *thinks*.. but still has Psi *thinks* and lets me do more DMG *thinks more*

    *shouts*
    Sonic Resonance/Psychic Blast!
    *masses of applause*
    ty ty ty.. too kind.. too kind...

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    You do know that with Sonic Resonance, you only have one debuff which doesn't require an ally, right? And that Sonic Siphon sucks really bad if you don't stack it with the -res from the blasts? Like I said, if you want to have a set like that go with FF. You get all the same mez protection, but then you get fun stuff like Force Bubble as well.
  7. [ QUOTE ]
    Psi is plenty DMG as it is and in it's nature of DMG.

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    No, it's really not. Do you like having to use eight attacks to take down a minion? Because without debuffs that's what you're going to have to do.

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    That and very few thing RES it as well.

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    You would be suprised.

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    No.. I don't believe I "NEED" those Debuffs..

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    You can not "believe" it as much as you want, but that doesn't make it true.

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    any more than a SR scrapper "NEEDs" Aid Self to PvP (which you don't incidently).

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    What does this have to do with whether or not you're going to take arguably the three most important powers in the Rad Emission set?

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    ... no.. I'm gonna go with what I've got.. . before I turn the Blastfender into a walking RAD debuffer, in my PoV.

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    I see no difference here. A blastfender is a character who uses debuffs to obtain near-blaster damage.

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    I can do this as just as fine as any other toon I've ever done..

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    Yeah, but PvE is a walkover anyway. There's no challenge, and you can't ever "lose" at PvE.

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    yea it'll be a struggle to start..

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    And a struggle half way through. And a struggle to finish.

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    but at least it's an experience with an underused secondary.

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    bahahahaha, you should play on the US servers for like 5 minutes. Nearly every defender you see is /psi. Psionic Blast is anything but underused.

    Edit: If you want to make a Defender with sub-par damage, at least go with something like Force Fields where you'll get some kind of damage mitigation and mez protection.
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    Neither side has an advantage in PvP either - that's what makes it so much fun

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    Put a Brute up against an Empathy Defender, and tell me one side doesn't have an advantage.

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    That's a duel

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    As much as I hate to say it, Golden Girl is right. I could say "Put a spines/regen up against an empath HOW IS THAT BALANCED?!" when really, such a match up is utterly stupid. However, put that Empath in a duo with a Blaster, and put that Brute in a duo with a Thermal or a Kinetic and things tend to balance out more. In even bigger teams the balance becomes even more apparent.
  9. You need RI/EF/LR or your damage will suck. Period.
  10. Come over to the daaarrkkkk siiiiddee!
  11. [ QUOTE ]
    Well dont forget evasion is good like if ur taking tanks with damage auras u need evasion gettin past quills yes evasion and getting through things like dragons tail,whirling sword,spine burst,lotus drops y

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    Nope, all those attacks are classed as Melee.
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    Melee damage is nearly redundant in higher-end arena matches, since everyone is moving around so fast.

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    Urgh I'm not sure I like the sound of this..

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    This does not apply to EU PVP though. Xanthus is talking about the 8 v 8 or 16 v 16 matches they have in the US. Melee is still very valid here.

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    Well, something like Paragon Defenders vs Retribution I wouldn't bother with Melee.
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    How would that sound to you: flight to play the flying bomber and TP to get the hell out of there if needed?

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    Don't do this. If you want to play a flying blaster, go with superspeed instead.
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    Actually I think devices is good only for easy kills in sirens lvl range.

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    As long as you've got Targetting Drone and Tactics, it's good for all PvP zones. Stalkers really don't ever expect to be spotted, so dropping down and killing one in three hits is pretty easy.

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    I dont think its all that awesome higher up and its quite bad in arena.

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    Ice/dev is awesome for setting up kills in the arena since webnade is -jump. Once you've done that, you can help with ranged spiking with the rest of the team. Melee damage is nearly redundant in higher-end arena matches, since everyone is moving around so fast.
  15. Take the slots out of lunge. It's pretty much a redundant attack, since Ripper, Imaple and AS do enough damage to make kills. I slotted it up until 24, and then respecced and removed the slots to put them somewhere else since it's not fun only having an unslotted attack until you pick up Impale. Put at least one of them in BU for an extra tohit buff, and then put some defence buffs in hide. Defences in hide means that even if you are spotted, chances are that you can still pull off an AS.

    Personally, I'd swap SS for SJ since you need vertical movement. With SJ you can climb the side of buildings to take out pesky fliers with Impale and so on.

    I'd put 3 recharge in Practiced Brawler. If you die, you don't want to have to stand around waiting for it to come back up. Also, it stacks with itself to give double mag mez protection.

    You don't need Evasion. Very few attacks in the game actually have an AoE component to them, since all of the PbAoE stuff actually counts as melee damage. Unless you're going to be standing next to someone who's getting hit by something like Fireball a lot, you don't need AoE defence for PvP.

    Placate could also do with a couple of ranges in it.
  16. Xanthus_EU

    Rad/Psi

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    Don't bother with the snipe. Lots of people think it's incredible, but snipes absolutely suck in PvP unless you can get the drop on someone. Since you'll be getting the drop on someone by slapping RI on them, you don't need the snipe.

    [/ QUOTE ]I'd imagine a psi snipe in the back would be just the thing to drop that granite TP'ing away, but maybe that's just me

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    In the arena, a granite will never be out of range of your Subdue -> TK Blast -> Will domination chain, which takes less time to fire than the snipe and does more damage. Snipes are pretty much redundant in PvP apart from in very select cases.
  17. Xanthus_EU

    Rad/Psi

    This:

    01) --> Radiant Aura==> Rechg(1) Rechg(3) Rechg(3) Heal(5) Heal(5) Heal(7)
    01) --> Mental Blast==> Acc(1)
    02) --> Radiation Infection==> TH_DeBuf(2) TH_DeBuf(7) TH_DeBuf(9) DefDeBuf(9) DefDeBuf(11) EndRdx(11)
    04) --> Accelerate Metabolism==> Rechg(4) Rechg(13) Rechg(13) EndMod(15) EndMod(15) EndMod(17)
    06) --> Combat Jumping==> Jump(6)
    08) --> Subdue==> Acc(8) Acc(17) Dmg(19) Dmg(19) Dmg(21) EndRdx(46)
    10) --> Enervating Field==> EndRdx(10) EndRdx(21)
    12) --> Lingering Radiation==> Acc(12) Acc(23) Rechg(23) Rechg(25) Rechg(25)
    14) --> Super Jump==> Jump(14) EndRdx(27) EndRdx(42)
    16) --> Swift==> Run(16)
    18) --> Hurdle==> Jump(18) Jump(43) Jump(43)
    20) --> Stamina==> EndMod(20) EndMod(27) EndMod(29)
    22) --> Telekinetic Blast==> Acc(22) Acc(29) Dmg(31) Dmg(31) Dmg(31) EndRdx(43)
    24) --> Will Domination==> Acc(24) Acc(33) Dmg(33) Dmg(33) Dmg(34) EndRdx(46)
    26) --> Hasten==> Rechg(26) Rechg(34) Rechg(34)
    28) --> Super Speed==> Run(28) EndRdx(36)
    30) --> Acrobatics==> EndRdx(30) EndRdx(36)
    32) --> EM Pulse==> Acc(32) Acc(36) Hold(37) Hold(37) Rechg(37) Rechg(39)
    35) --> Assault==> EndRdx(35) EndRdx(39)
    38) --> Tactics==> TH_Buf(38) TH_Buf(39) TH_Buf(40) EndRdx(40) EndRdx(40)
    41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
    44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45) EndRdx(46)
    47) --> Total Focus==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50)
    49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)

    Take Mental Blast out of your tray and never use it, ever. You don't need it, and it plain sucks.

    Your main attack chain should be Subdue, TK Blast and Will Domination. This chain is actually really fast compared to the rest of the set, and does a fair bit of damage as well. However, you should NOT use it until you have RI, EF and PBU'd LR on a target. Once you've hit that chain, Total Focusing them will normally grab you a kill.

    EM Pulse is the wildcard in this build, if you can think of something more important to put in then go ahead. It's just nice to have a hold to fire, just in case.

    Assault and Tactics are only there to see through opponents who are trying to use invis to drop your rad debuffs. They use up too much end to run all the time, and with the defence debuffs in RI you don't really need the +tohit in Tactics. If you think it's needed, you could even take the 3 tohits out and put them somewhere else.

    Don't bother with the snipe. Lots of people think it's incredible, but snipes absolutely suck in PvP unless you can get the drop on someone. Since you'll be getting the drop on someone by slapping RI on them, you don't need the snipe.

    Swift and Hurdle are slotted to give you more unsupressed movement. Since you're pretty squishy as a defender, you need to be able to move away from nasty scrappers and blasters when they pop Aim or Build Up.

    Basically, rad/psi is a 1vs1 machine. With a little practice, you should be able to beat most other guys.
  18. Xanthus_EU

    Siren's Call

    Way to bump a post from nearly a year ago!
  19. Ice/Devices is probably the best PvP blaster to get easy kills in a PvP zone. Just build yourself as a stalker hunter, since they rarely expect to be spotted. With Targetting Drone and Tactics you'll be able to see them no problem.

    In teams, Ice/Elec, Ice/Energy and Elec/Energy are the way to go.
  20. I can't make it. I have a pub quiz at 8pm, and we need to get there early or we won't get a seat.
  21. Xanthus_EU

    Best solo Def?

    If you want a high DPS as a defender, rad/psi is the only way to go. Pick up Subdue, Will Domination and Telekinetic Blast and then use them in conjunction with Enervating Field to chuck out an absolute ton of damage.
  22. The original post was just "3". Jaegermeister is bad.