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Posts
2017 -
Joined
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Quote:Nope they ran the same 2D8/4D6 team for all three matches.Ricks team is running maybe 7 d6'sers. Two are in the UK so it's waaaay late for them on league nights.
D6 will obviously favor teams with a low D6 turnout if it's kept to 6vs6. The teams that have a lot of active D6ers are going to be penalised because they have to play them all. -
I have a Shield/Ice tanker. He's like the fat kid of th Shield Charge scene.
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The PVP League has really woken me up to how bad Heal Decay and Travel Suppression really are. Phase is the only evade in RV. What a stupid STUPID game mechanic. lolPVP indeed.
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Quote:With respect, I think you're slightly confused. Inspirations are used to make up for holes in what an archetype can do. There are certain things that no build can counter, regrdless of how "good" it is. Blasters have no self heal so they have to take greens. Builds alone have no way of countering -recovery & -end debuffs so people need blues when fighting thermals. Blasters & other squishies don't have mez protection so may need to use break frees. These are just a few examples. Inspirations help balance the already heavily unbalanced PVP landscape.To me, however, it's a crutch. In my eyes, if you have to rely on inspirations to beat your opponent, you haven't made your build good enough.
Ironically I am of the opinion that not using inspirations is a crutch. A crutch that bad players use as an excuse as to why they lost / why they were not able to defeat a player. (I.e: "You only beat me because you used insps!") This crutch allows bad players something known as a "morale victory." Something which has absolutely no value in a video game.
Play the game however you want Stone Daemon. It's your $15. But please do not post value judgements in an open forum and expect people not to defend themselves. Especially those players with considerably more PVP experience than yourself.
Sadly it was people that "didn't care" about PVP that got it nerfed for the people that did care by complaining too much & researching too little. -
tl;dr Scrappers are a PVP archetype used primarily by newbies & bad players. The new PVP system is so heavily biased in their favor, adhering to their requests (not using inspirations/not running) would be ridiculous.
Okay I'm going to post up a mature reply to your post Stone Daemon. I'm not doing this because you deserve it. I'm doing it because I don't want you to think the "LOL GTFO BADDO" responses you're getting are indicative of the people on this forum hiding their "wrongness" behind a mask of 1337 memes and adolescant humor. They're not wrong, they're just bored of talking about "honor" and inspirations.
Quote:First of all, there is no such thing as "honor" in a video game. I don't fight with honor in Tekken, Street Fighter, Fallout 3, COD4, L4D, Chess, Monopoly, tic tac toe, etc. I play to win. City of heroes is a VIDEO GAME and there is no such thing as honor in a video game. I play it to win it....it's a tactic I personally find dishonorable. You guys go ahead and spam inspirations, I'd rather let the better build/player win the fight--sans inspirations, unless I see that they're eating them up.
I know a lot of players invest a lot of time & in-game money in their characters. But that is no excuse to use your character as an extension of yourself. Realise that if you're asking someone else to CHANGE THE WAY THEY ARE PLAYING to accomodate you, than you are being ridiculous.
In short: Play 2 win. It's a game.
Secondly, not using inspirations shows a clear lack of skill. It shows that you're not able to ration how often you use them. It shows you don't know which ones to bring to counter different enemies / different situations. Inspirations act as YET ONE MORE THING you need to micro-manage. (The player not using inspirations has one less thing to worry about and thusly has an easier time operating his character.) To this end, it takes more skill to use inspirations than to not use them.
But let's get into why you thought that people should fight "with honor" and "without inspirations".
Something I find very often in newbies is something I call REGEN BIAS. This is a mindset many new players (or bad players) have by which they think that PVP should exist in a way that makes them as good as they are in PVE. This isn't unique to regen scrappers or even scrappers as a whole, but it is so ridiculous that most serious people just tend to respond to them with "LOL FITEKLUB GTFO". (In the same way you would tell a crazy man to "GET THE HELL AWAY FROM ME.")
It's called "regen bias" because most regen scrappers subscribe to this mentality. Regen scrappers don't need to use inspirations; so they wrongly assume their enemies don't need to either. Regen scrappers are durable enough to stand and fight "with honor"; so they wrongly assume their enemies are capable of this also.
What players suffering Regen Bias don't realise is that different archetypes survive by different methods. Scrappers and tanks survive by being innately durable. But blasters & other ranged damage characters must survive by being evasive. Stalkers have to survive by being stealthy. It all makes sense if you take the time to consider what the different characters have to do to kill & stay alive in PVP.
Stone Daemon I hope you don't take any of the hostility shown towards you on a personal level. It's not you the PVP regulars are raging at, it's more what you represent. You represent a large contingent of the PVP population which is not prepared to educate themselves to how PVP ACTUALLy works & will instead moan and whine and hope the developers change things. This is what lead to thee atrocious changes in Issue 13... something that ruined the game for a lot of the more serious PVPers among us. I suppose in this new light you can understand the hostility? It was people "like you" that caused this game's PVP to be changed in the first place. -
Aim for the EndRecov/EndUse #s I suggested and you should be fine. Remember stalkers are designed to be hit and run characters. If you stick around too long on a stalker you will be squished.
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Take:
Electric Melee:
Havoc Punch
Assassin's Shock
Build Up
Placate
Thunderstrike
Willpower:
Everything except the rez & the T9
Powerpools:
Speed (Hasten, Superspeed)
Leaping (Combat Jumping, Superjump)
Leadership (Assault, Tactics)
Concealment (Stealth, Invis, Phase)
Epic:
Leviathan (Spirit Shark, Spirik Shark jaws,)
or
Soul Mastery (Dark Blast, Shadow Meld)
Leviathan is preferred as you have no ranged attacks on an Elec/. Some people like taking Hibernate. I dislike it due to the slow activation time & its inability to combat delayed damage.
Numbers to aim for:
~20% Damage Bonus (30% with assault)
~50-60% Recharge
2.5 EndRec
1.8 EndUse
1606 HP (you should cap this with HPT alone.)
As high as you can over the JumpSpeed/Speed cap.
Slot your main attacks (Assassin's Shock / Thunderstrike / the two shark powers) with the following setup:
3 Nucleus HOs / 3 damage procs.
Or if you need +dam set bonuses:
4 devastation/4 mako + 2 damage procs. -
Given how many bad players in zones don't have capped HP I've got to give a nod to /Cold controllers & cold/ defenders. Frostwork can add ~1000 HP to anyone.
It also has a few decent debuff powers too.
Not as valued as an Emp for support, but worth a look. Fire Tanks and Regen Scrappers will love you. -
Don't worry guys. I managed to get into a mass PVP farm with Rubber Duck recently (on my stalker Baron Blitzman) and made him rage hardcore.
All is good with the world. -
Quote:It doesn't. It was never used in any "event". It is simply part of my characters backstory. Which, as with all things player-created, you don't have to subscribe to.I just want to know how declaring that your character freezes the entire Earth...fits into a [MMORPG] event.
Besides, it happened in the 60s. Everyone was doing crazy things back then.