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Well first of all i am not going anywhere! I have been on Virtue far too long to move just to be on some elitist server. I will continue to pay we sub and be a VIPright here.
Now let us address the DOOOOOOMMMM factor shall we? LOL
1. F2P = exactly 2 (count them folks 2) characters per server... VIP = a maximum of 36 with vet rewards and sloys purchased.
2. F2P = very limited access to chat.. team, local and broadcast.. forget joining globals to make finding teams easier.
3. F2P = unable to form or join any SG. So forget added salvage storage or access to free enhancemenets, inspirations or anything else an SG may have to offer
4. F2P = if I recall correctly even limited, if any, access to the vaults .. you carry your salvage with you PERIOD. Again I am working without access to the offical posts but I also believe buying and/or selling at the market is very limited if allowed at all.
5. F2P = level 1-50 NOT 50 (+1), (+2) or (+3).. in short forget access to any of the Incarnate powers.
Okay lets shorten this .. Free to Play is an extended TRIAL account. Sure I suppose if someone was having financial problems F2P would be one way to at least still have access to the game but that's about it.
F2P will probably bring in the curious for a while and afterwards those they really enjoy the game will wind up VIPs simply because the restrictions of F2P will drive them crazy. Those that don't decide they love COH/V will simply stop playing and vanish.
Worst case .. a few players will migrate to the new VIP server to get away from the rest of us (paying and non paying). Frankly if they need to isolate themselves to be happy.. I don't think the rest of us are missing much when the go poof.
Okay now that we have the moment of calm and sanity we return you to yor previous programing...............
OH MY GOD .....
DOOOOOM! -
It what I used on my Crab and it was fantastic at tier 4 she gets 45% more end 2/3 of which exceeds caps and also gets an added 20% to all her damage resistance.
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I agree with Forbin ...
Yes there are other times of the year when the Devs open the Chalet in pocket D and IF you have any candy canes you didn't use before the winter event ended you can cash them in. BUT short of having ONE mission left over from Father Time that you failed to run while the event was on .. Can you do more? Can you earn more candy canes? NO you can't The only time you can get new missions from Father Time is during the Winter event.
As for Zombie invasions.. when they first appeared it was the same as the chalet. The event ended and so did the zombies BUT enough players asked for more that the Devs made that a year round event and just like Forbin mentioned I have seen people actually leave zones or stay in a sfae location and complain in broadcast until the invasion was over.. same with the Banner Event. I play on Virtue, one of the most active servers, and when these "events" occur you don't even see people advertising for teams in zone or on the multitude of Globals we have for that sort of thing.. and TRUST me I belong to all of them. Crazy thing.. all year long no one pays the banner event much attention at all {PLEASE note I said MUCH ATTENTION before the usual forum debate team members start their rant about how they have seen a few teams form} but as soon as the Halloween event begins suddenly Banner teams are forming all over.
The HALLOWEEN TIP mission, based on it's name alone, is designed to be played during the HALLOWEEN EVENT not year round. It's mid June now so if you wait about 4 months the event will be back and you cab ToT and do halloween tips for weeks. The Spring, Halloween and Winter events are designed to celebrate the season and reward players for still being around to participate AGAIN. We don't need to have them available year round or they stop being special and just like Zombie and Banners will quickly become more of an annoyance that a treat. -
Quote:I'm against changing any of the missions to be unfailable unless you also address the reason why these missions are failed so much. First mission, because you have to drag Penny all the way back to the entrance, third mission, because you have to find sixish hostages hiding in corners all around an enormous map. Make the missions less tedious and you have a point.
Well first of all there is a way around dragging Penny anywhere in mission one.. All you need is one player with ATT or recall friend at the front door after you rescue Penny and POOF she is rescued. Then you can actually defeat the Clockwork king (an AV worth considerable XP to anyone under level 50) instead of failing the mission.
Now on mission three if they wanted to change the rescue and lead out to a simple RESCUE I could see it.. takes away the chance of failure since Infernia rants on so long that half the time the first Ambush has arrived before she will move. As for the other rescues.. Are you honestly telling me you have never done any other mission with multiple glowies/task spread out over an large map?
Without even going to the wiki to look .. The Defend the War Wall Badge mission invloves preventing Rikti from destroying three objects and rescuing 5 or 6 captured scientists .. and THEN you still need to defeat the Raid Leader.
I did the LGTF on a KILL all team a while back and when i say KILL ALL i mean it.. We even stuck around after defeating the Clockwork King and took out all of the ambushes. Rescued both Infernia and Galacia and battled our way, not stealth/tp, to the final chamber to take out the Honoree and finish the TF. In all it took us 1 hour and 42 minutes .. I was several million richer, without selling any salvage, etc, I had close to 100 more Vanguard Merits and my slavage, recipe and enhancement trays were full. -
I really don't think any change in the TF is required. The INTENT of the task force is not .. let's get people killed. That is simply a result of the growing trend toward SPEED TFS. I personally prefer to rescue Penelope and get her back safe and sound. It also annoys me that the majority of teams are perfectly willing to skip the potential XP, INF, salvage and recipe drops in mission 3 and just get Infernia and Galacia killed. There is an AV in that mission and at level 50 anything you defeat has the potential to deliver a purple recipe.
I have been on teams that even sped through the Rider mission,, someone zipping ahead and tping everyone to each set of riders rather than fighting there. And of course teams even shorten the Hamidon mission by taunting the Rikti gaurding the pylons in so that hamidon and the Mitros kill them.
Its a shame because this TF offers so many different things...
XP if you are below 50
INF no matter what level you are
Salvage /Recipes.. to either buff yourself more or sell (See note on PURPLE recipe above for getting a LOT of INf in a very short amount of time).
Reward Merits which can also be used to purchase salvage/recipes
Vanguard Merits which can be used for specialty items in the vanguard base.. INCLUDINg one type of incarnate component
and Incarnate Shards
Aside from the reward merits all these other things increase or the chance for them increases with the more things you DEFEAT but everyone is in a BIG BIG hurry so screw the other rewards just get me to the end and let me move on to the next TF I can speed through.
The insane thing, in my opinion, is that this has now even started on the incarnate trials.. Lambda SPEED RUNS.. actually involve defeating JUST enough troops to open the facility and then the league rushes in to defeat the security guard and start collecting acids and grenades. I go stuck on two of these so far and the first one involved actually hopping over the walls and just defeating the troops on the inside along with the gun turrents... that made getting back from the hospital quite an adventure
The second involved defeating JUST enough stuff on the street to get to the front door and then battling some stuff inside until the facility opened... we left the gun turrents active. 15 or 16 Elite Bosses passed up completely for speeds sake.
The best part is I have done Lambda trials where we took out everything in the street, the courtyard, the guns and even defeated stuff while we were collecting acids and grenades and the whole trial took about 30 minutes... BUT heaven forbid that's not FAST enough for the growing army of speed freaks.
And trust me they do this same stuff with everything.. STF, ITF, KAHN, etc etc. Frankly I hate speed runs and have quit a couple when the leader didn't bother to advertise it and just assumed that EVERYONE wants to skip tons of potential drops etc and just finish FAST. -
Quote:If you were fighting a war against living plants and rocks, 20 foot long rabbits could be good allies.
What do you mean IF we were fighting one? The Devouring earth ARE living plants and rocks. LOL
Can someone tell me where the vendor is located that is selling the 20 ft long Super Warrior Bunnies? Oh and if you have a copy and a fax I have lost my instructions for the proper use of "YE HOLY HAND GRENADE" Fax me a new set as well [What you didn't suspect I knew Monty Python? No one ever suspects.. the Spanish Inquisition! Mu ha ha ha ] -
Quote:Ok...auto-team dumps a bunch of people into a team, through whatever mechanism. I'd assuming that most of these are the types that are "start-team" phobics, else they would have done that. So...who's the lead? These people still need to pick missions, which means someone has to have the star. I can see that turning into a good 10-15 min game of hot star....mainly because i've seen it happen before when the original team lead has to bail...
Hot star? I have seen teams that were fantastic and just blazing through missions go Poof in under 30 seconds after the team leader said his or her farewells. There was no tossing it from one person to the next the entire team simply quit and the next thing I'd see was former team mates advertising to try to find a new team. Some people simply do not want leadership even if all that requires is picking the mission we do next.
My other problem with the LFG we currently have for the trials is the fact that it doesn't care what it throws together as long as it meets the minimum requiirement for THAT mission. On test I tried a BAF trial through the LFG and wound up on one of two 6 man team (12 man Minimum). The leader of my team had no clue what needed to be done.. Okay it was early in testing so very few people did.. We had no tanks or brutes and very little buff or debuff. We did manage to get through the first phase where you defeat 40 of the security troops but then spent half our time running back from the hospital as the towers whipped us out while we LOOKED for Nightstar. We never got further than that because by the time we located her she had so many reinforcements we just died repeatedly until time ran out.
Now I have played long enough that I realize there is no set team make-up required to have a sucessful team but even on the many, MANY pugs I have joined team leaders will look for the best there available to mximize the team's chances. The current LFG we have couldn't care less.. mission requires 8.. there you go 6 blasters, one scrapper and a stalker. Hmmm depending on what your battling that may work fine. then again you could wind up with most of the team face down on the floor and what's left running for cover.
Any team building tool they'd create would require a major makeover from what is available now. It's OK for Trials and TF/SFs since those have minimum requirements.. of course some of those are as low as 4... BUT what are the limits for anything else? newpapers/radios? (1 team member), Missions from contacts? (1 team member), or even Street hunts? (again 1 player). And now that we have SSK who are you going to wind up teamed with? You are in PI and want to run some of Maria Jenkins missions against Praetorian AVs at level 50. Are you REALLY going to be happy and successful if the Auto - team puts 5 players on your team that are all under level 10? Sure they will be sidekicked to level 49 but they won't have a single power IOed and they won't have a lot of powers to use anyway.
This also raises the other question.. Who is deciding exactly what the auto-teamer is building a team for? With TFs. SFs and Trials that's simple a player simply joins a queue and indicates I want to join any team preparing to do Posi 1 (for example) and the tool will pair up the minimum amount of players required to start that TF. But some PLAYER is going to have to decide "I am a 50 level and I have missions from Maria Jenkins in PI. I'd like an 8 man team to do them with me so please find 7 more players. I would prefer that all of them be above level 40 (or whatever)." So at that point the team builder would seacrh for anyone signed up, above level 40, that was looking for those missions or anyone willing to do anything. Sounds like a lot of coding to make that work and it also sounds like aside from actually advertising and/or sending out tells SOMEONE still had to be the team leader to generate the search. With all the globals we have available these days dedicated to doing just that.. how much faster, depending on server and time of day, is the tool going to accomplish that than doing is the way we do now? -
I agree with you grey we need other ways to earn threads and even components. I now have 8 incarnates that have all 5 powers opened and 7 that have slotted enough to be 50(+3) when the run the trials... That translates to a LOT of BAFs and Lambdas.
I know the Keyes island Trial is coming but to be honest while I enjoyed it on Beta its really only giving us one more option and how long will it be before we all get sick of looking at that over and over as well?
It's been asked for repeatedly but SOME people here seem to be dead set against it.. we need Incarnate contacts that will allow us to solo or throw together a 2,3, 4 5,6 , 7 or 8 man team and run missions and/or arcs earning threads and even some random components toward slotting the powers. Maybe even a new praetorian zone for 50 levels .. this has been suggested before as well. Put everything a players needs in the zone
Hospital with combat nurse
Wentworths/black Market
Io Vault
IO Crafting tables
Store (to buy or sell SO enhancemenets)
Add several contacts with arcs, and even some solo missions, to give us that solo/small team path and it would also be a great place to launch the other trials from.
Make the arcs a challenge of course.. missions involving battles against a variety of Cole's Praetors sometimes even two in a mission (similar to what we have now through Maria Jenkins).
Keep adding trials as well since they can be fun but quickly grow old when you have done it 100 times or more. So far we have gotten to battle Siege and Nightshade, Maurader and Anti-matter is next in line. At some point give us Mother Mayhem in more than a cut scene cameo role. In all there are 14 Praetors and including the Apex and Tin Mage TFs we have only battled 6 ( 7 once 20.5 hits) We have plenty more to deal with so get them out here and let us pound on them. -
Quote:You realize that even with the 30 second costume change timer you could probably still get a group of determined people together in the same zone and synchronize a costume change at the same time and probably cause the same kind of mapserve problems you're describing. Sure the 30 second timer makes the chances of something like that happening that much less "accidental", but it still wouldn't prevent people from being able to do it on purpose.
Even as someone who has a couple of decades of software engineering experience IRL I remain convinced that a full 30 seconds for such a safeguard timer is excessive hyper-conservative overkill in this situation. Your story aside unless a Dev can directly explain their rationale for why the 30 seconds is still justified in 2011 I will always believe that this timer could be reduced to 15 seconds without undue risk.
This was one of my thoughts as well. the story we've been given is three players went to ATLAS as switched outfits really fast and caused a crash. If a group of jerks wanted to do something like that badly enough what would stop say 20-30 of them from gathering in Atlas and all switching costumes at once?.. You'd think it would have to be just as bad if not worse.
Really though this is a much smaller issue that the Lost Curing Wand. I honestly see no good reason it needs to recharge THAT long between uses. We don't even need one on Villain side so its just another thing to slow down the process invloved in gaining access to the Midnighter Club. -
Quote:Because costume changes can crash entire servers.
Some time ago, the timer got reduced (I think it was a dev testing the change on the internal servers, and it accidentally slipped through to Live). When people discovered it, some people decided to test the claim that costume changes streamed too much data if allowed too frequently. A group of 2 or 3 people went to the globe in Atlas while there were a lot of people there and spammed costume changes. Everyone in Atlas was Mapserved shortly after. They were even able to replicate it in relatively low population areas (like in an instanced mission with only one team there). And if I recall correctly, that reduction only bumped the timer down to 15 or 20 seconds, not the 5 or 10 people keep asking for.
okay if that's true I can see the need but is that cold hard fact or urban legend? I mean honestly.. 24 players can join a league and enter the BAF trial.. all of them with some sort of Aura blazing. Multiple judgement attacks going off at the same time and huge mobs of MK Vickies and ACUs spawning ever 30 seconds and the server is fine but three or fours guys gather in ATLAS and change costimes really fast and the entire server population mapserves? When they did the Praetotian invasion on servers 48 man leagues were being built to roam around and battle invading groups of IDF with AV leadership and GM support and the servers held but they crash if too many people switch outfits at the same time?
Like I said IF it's true fine forget the change but I really find it hard to believe. -
Quote:Why on earth would you pick a fight with normal level Lost that would give you exp if it wasn't being wasted when you can blast grey-cons with total immunity?
I find that logic...illogical.
And /Signed to the OP
/totally signed and totally agree with Tech I dont care what level i am doing this mission at I go where I can quickly cure 30 lost with absolutely no chance of winding up in hospital. The Wand itself when used against any level Lost gives no XP so why drag things out?
I also agree with the costime change time. No idea why the delay there at all. Switching outfits doesn't add any new powers or change anything that might help a player so why not do away with that delay as well? -
Rain of Arrows needs an Accuracy Bonus? Unlike some tier 9 nukes its a Location AoE that pretty much auto hits.. now it can miss if something aggros the mobs and they move before it lands but once it's fired it just comes down. LIKE RAIN, and hits anything unlucky enough to be underneath it.
Its one of very few Blaster Nukes that doesn't leave you completely drained of end unless you have a good Kin on hand and the effects can be devastating. Lorien my 50 (+3) Archer uses it and her Ion Judgement as a one two punch on trials and even on Lambdas she regularly gets rares and very rare drops.
Personally I have no complaints with it JUST the way it is now. Shhhhhhhhhhhh never complain about something that works well or its the first thing the devs fix and then it never works as good again -
My Arch/Ice Blaster has been doing nothing but Lambda for the past few days. Does she die? Sure occasionally but not every few seconds and she puts out a ton of damage before anything takes her down. Is Lambda Pointless? Hmmmm well In the past 2 days she has managed to obtain 4 rare components and 3 very rares along with some uncommons and is now at 50 (+3).
The big things to remember is just what some others have mentioned ..
Do not attack things solo and let someone with a LOT more defense take the Alpha strike.
If you have Destiny at any tier use it and cuddle up to anyone else that can pop one to gain even more defense.
INSPIRATIONS of any size are your friend.. I have left the trial with practically nothing left in my trays and that's after resupplying in the hospital.
Don't waste threads, components, ect on Judgement or Interface until after you have Destiny and Lore to Tier 3. Yeah I know judgement is awesome and gets even better as you get higher but it doesn't give you a level shift. Now that I have both of those shifts Bosses con red and nothing is one shotting me anymore and things are dying in front of me a whole lot faster.... Judgement is at tier 2 now and I am working on 3. Then I will start moving Interface upward. As mentioned things do get easier, and more fun, when your level shifts kick in. I look at it as revenge for the beating I took previously and now when an MK Vickie rushes toward me I freeze her in place and proceed to destroy her. {at 50 +1 this same thing would have resulted in almost certain death if I hadn't perfected the art of shoot and run earning my Master of Apex TF badge}. -
have to agree with thr others on this one. It isn't that hard to simply click on a piece of salvage and select delete to begin with .. and I understand you may want to get rid of a few items while inside a mission to make sure you don't lose a chance at something good.
Outside a mission .... While the amount may be small why delete anything when you can take it to any store in any zone and sell it? Sure you won't get rich that way but 500 INF beat ZERO INF for a "useless" bit of salvage any day.
I just don't see the need to devote Dev time to this when there are other issues that need work much more. -
Quote:I figured that this was the case and as minor an inconvenience it is, I suppose it is a necessary evil.
I am still trying to determine exactly what you feel is evil about this situation? Prior to making the the fitness pool inherent if a player wanted Stamina they had to wait until level 20 and take 2 other pool powers to obtain it. Also prior to powers like Ninja Run becoming available players needed to use 2 more pick below 20 just to obtain a travel power so they could stop running everywhere. That was 5 pick out of the first 12 you get just to have stamina and the ability to go places faster.
What we have now is the ability to get more of our primary and secondary powers early and still have stamina and that travel power. I'm to the point now where I don't need to take a 2nd power from the travel pool to get my travel power so I picked up another slot there as well.
I use those extra picks to further enhance my characters abilities..
I take picks like Manuevers or Tactics from the leadership pool to increase my defenses or accuracy.
I take Combat Jumping from the Leaping Pool to again shore up holes in my defenses
I take Hasten from the Super Speed pool to make my attacks faster when needed
I've taken Recall friend to help team mates or Crant invisibiliy and invisibilty to aid teams I join.
I haven't used them myself but others here have already mentioned the Fighting pool which offers 2 more attacks and 2 powers that increase defenses and of course the medicine pool alllows you to heal team mates and yourself and even rez fallen team mates.
None of what I have described seem like horrible choices to me and they all either help YOUR character be better or assist any team you may join. So like I said exactly where is this EVIL you talk about? -
Quote:Yeah that annoys me too. It's especially aggravating when I am playing one of my squishier characters and on my 2nd or 3rd trip back from the hospital I spot two or three players from the other team already lined up for their "BIG MOMENT?" And the ones that really tick me off are when you discover the LEAGUE LEADER is the only person out of 16 that felt it was perfectly fine to leave collection to some one else while he/she prepared for cut scene glory.Yeah, some people think it's cute to be in the cutscene, even if it might screw over the entire team. I was on a Lambda today where the MM had to be in the cutscene with his pets. After the cutscene, Marauder aggroed on the pets as the MM ran back to the team and caused several people to die within seconds.
We're just lucky the bonehead wasn't standing a bit further back or Marauder might have run out the door after the pets and caused the trial to fail.
On the failed attempt I spoke of I am still not certain what brought Maurader and the IDF down on us before we were anywhere near ready
but now that you mentioned it there were two guys from the acid team posing with Maurader. Those two geniuses probably aggroed him and that cost us a mission complete and an Empyrean merit. -
I didn't think so until yesterday DarkGob.
Then again somewhere on the forums there is a thread running on the Freedom folder (?) and the OP swears he has NEVER been on a successful one.
When I originally saw it my reaction was the same as yours. YOU CAN'T COMPLETE A LAMBDA? But I was shown that if you get just the right group of people together.. that can't follow a simple instruction, get lost and forget where they were before their trip to the hospital and quit as soon as they die a couple times [your a 50 level and debt means exactly WHAT to you?] .. anything is possible.
Or maybe there was just a full moon last night and i got all the crazies on my team LOL -
DAVE "We did a survey and the results are in .. The top five reasons a Lambda Trial fails are..."
Number Five. "This lag is so bad I fired off an attack and it hit me as I was trying to avoid being killed by a MK Vickie"
Number Four. "No I said Team 1 is on Nades and Team 2 is on Acids. Why are there twelve people in the warehouse and only four in the lab?"
Number Three. "Can we get those portals closed as quick as possible? What do you mean the three guys that just dc'd had all the acids?"
Number Two. "Do you think I should have recruited maybe one or two players that could debuff and/or heal?"
And the Number ONE reason for failing a Lambda is...
"Did anyone at all listen to me when I said don't attack the AV until AFTER we close all but one portal?" or version two .. "Did anyone listen at all?"
heheheh
Now I usually have pretty good luck with lambda trials and can't recall the last one I was on that failed but it was probably way back when they first came out. you know back when no one was sure what to do yet and no one had more than 1 level shift and no extra incarnate powers. And then there was yesterday afternoon..
The league leader threw together a team that seemed very heavy on Blasters (including me) and kind of light on Tanks, Brutes or Scrappers. Also didn't seem to have a lot of support troops but hey wouldn't be the first time an odd ball team I on did well so . Let's get em!
Before we entered the leader asked if anyone had never done this trial before. Now its always a good idea to ask but I was suprised when three different players informed us it was their first.. EVER. okay no big deal everyone starts at some point but the extent of their instruction on the trial from our fearless leader consisted of.. Just follow us and kill stuff!
We got inside and didn't bother with the street ouside at all just jumped the wall and attacked the troops in the courtyard. First time I'd seen that but I just figured "Okay this must be what they mean by a speed run." Leaving all that IXP outside go to waste with 3 brand new trialers along that needed it to open two power slots seemed a bit off and with so many blasters I was a bit concerned about getting back after a trip to the hospital but I am a good team player so I went along. Things went pretty well inside and we did manage to unlock the facility by taking out just the troop inside. We wiped out the turrents... and I saw one guy actually asking WHY we were wasting time doing that? The leader did inform him for extra Thread drops and because the guns would hurt us if we left them while Maurader was attacking. Seemed like he knew his business.
We headed inside and took down the security guard. Team one was on grenades and Team two (My team) was on acids. I headed in and we did okay through the first 3 or 4 containment chambers and then I got face planted... HEY I AM A BLASTER it's normal LOL
When I got back from the hospital I noticed two things.
1. Several players were dead (little red triangles) and instead of heading to the hospital they were laying there waiting for someone to tp and rez them. I immediately reminded everyone that the hospital was IN ZONE don't wait to be rezzed go and get back,.
2. Next thing I discovered was after the trip to the hospital some of the folks on my team must have decided it was more fun to look for grenades because there were now only 4 of us in the lab.. including ONE dead blaster that apparently didn't hear me the first time and was still laying around waiting to be rescued
Somehow amazingly, and due latrgely to Team one along with my own missing team mates finding all the nades and coming to help on acids, we managed to get all 10 of each.
Now the real fun started.. Several people dc'd, or quit after dying X number of times in the collection phase, I am not sure which. The problem was it appeared that they must have had the majority of the acids because we only had about 5 doors closed quickly. I was on the acid team and had checked my temp trays several times.. I didn't get a single one. Okay NP so we have to wait on a couple weapons deliveries before we attack Maurader.
As I stood there waiting I even stated in LEAGUE CHAT. "Don't attack the AV until we get those portals closed." About ten seconds later Maurader and every IDF troop within ten miles was attacking us. This of course made trying to get more acids almost impossible because we were fighting for our lives and dying repeatedly. All the while more and more reinforcements are arriving.
At one point I know for a fact 5 of us, myself included, were standing around waiting for that stupid Hospital door to unlock and let us out. Eventually more people started quitting as it became obvious we couldn't win. Just before I rolled my eyes and joined them I saw the leader asking.. "So what do you think we did wrong that caused us to fail?" Ummmmm EVERYTHING?
Fortunately Later I managed to get on several good leagues and the memory of the nightmare faded. -
also now that issue 20 has hit even the low level TFs/Sfs award shards.. this includes respec trials, etc. So literally anything from Posi 1 to the Lord Recluse Strike Force will give you Shard drops and on an 8 man team I have even gotten some from doing Maria Jenkins arc in PI.
Be aware that most of these don't seem to drop as well as the 45-50 level TF/SFs. I think it has to do with the number of bosses, or lack of them, in many lower level TFs. The Imperious TF is just filled with bosses and EBS while even on an 8 man team you will see a lot more lieutenants or minions. I did the Posi 1 and Posi 2 a few weeks back when they were the WST and between the 2 I think I managed to collect about 3 or 4 shards. -
I always use that to my advantage. Grab something like hasten from the Speed pool that really only requires that ONE slot and you just picked up a couple enhancement slots to increase you primary or seconadary powers on the next level. Never saw it as a disadvantage
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just sort of adding things as they occur to me.
This one will probably draw some reactions...
Allow players to break down Incarnate powers and revert them back to threads>>>> Why you say? With the 20.5 issue drawing nearer and many new choices for Lore pets soon available currently on Beta the only means to switch your choice of pets is to start all over and build a tier 1, then a tier 2 and finally a tier 3 (to maintain your level shift). So what that means is after a player spend ??? hours grinding through ??? trials to obtain all he/she needed to slot the pets they have now they get to all but throw away all the threads and components they used to get that level shift if they want one of the new pet types. Now I realize its very possible to keep the old pets slotted until a suitable replacement has been crafted.. but the POINT is if those other choices had been avaialbale to begin with most players would have picked the one they wanted and wouldn't NEED to start again and then set aside hundreds of threads worth of effort when the unslot the old pets never to use them again.
By allowing players to break down the power into threads, even with a penalty, at least it gives them one of two things
1. a head start on the threads they need for the new pets OR
2. After the new pets have been slotted they can break down the old pets and use them to enhance some other power.. that way all their effort won't go to waste.
Now I am sure someone will start a rant, when or if anyone even reads this, and say well those players didn't HAVE to take new pets. If they want new ones why shouldn't they have to work for them?
Good point but at the same time if someone on the DEV team had a bit more insight and realizes not everyone was going to be crazy about running around with some form or Praetorian pet in tow and had given us these "OTHER" options to begin with none of this would have been necessary. Heck I was on Beta and when people saw the new choices some still are not happy and wish we had more.
Fact is they made LORE one of the two powers that grants a level shift so, even after we all heard that more pet options were coming, very few people were ready, willing and able to put off slotting Lore to at least tier 3. THEY created a situation where players HAD to make do with what was available if they eventually wanted that extra level shift and then come out with a whole new batch of pets and say.. If you want these go GRIND for them some more. I think a little cooperation in making it a little easier would be good customer service. -
Very similar experience but I was the one on the attack. We were clearing our way to Romulus and at some point I finished off the Cimeroran traitor i'd been fighting and just fired off an attack to set the next. After a couple shots I looked to see where the health bare was and realized I was firing on Imperious. He was busy with another mob and I quickly stopped and found another target but when I let my team mates know the responses varied from "That's Wierd" to "For God sake why didn't you kill the SOB?" Those final comments came from the melee players who just love when he uses hand clap and the target they WERE pounding on suddenly disaapears over the edge of a bridge. Even more fun when the show back up later still wanting to kill you.
That poor guy has been led to his death or abandoned more times on that TF than I can count. Now that I think about it.. why didn't i kill him when i had the chance? LOL -
Quote:Note: You do NOT need power or control just for salvage racks. You can make a 2-room base, just the entrance and 9 storage racks crammed into the 2x2 workspace, for 235k prestige. You can easily get that by just having 12 toons in your supergroup, each of whom grant 20k in "starter" funds.
Of course that only gets you salvage storage. The enhancement table is 95k, iirc., so if you really want that, you can pad up to 15 members, giving you 300k in starter funds, and go with 7 salvage racks, 1 enhancement table, and one 2x2 workshop room.
That's probably the best way to get started, then coalition with another group that has all the transporters in place, so you don't have to spend your money on that. If you are on "Justice", I'd be happy to coalition you to "Pistol-Packing Grannies"... our base is maxxed out for everything except "raids," which don't exist.
Chuck has some excellent suggestions .. Coalitions not only give you potential access to teleporters without shelling out hard earned prestige right away but it can also give you access to IO salvage storage and IO crafting tables. Both of these are, for whatever reason, sort of considered extensions of the university (Crafting table) and the vault (IO storage) so coalition members can use them. Inspiration storage, salvage racks and enhancements bins are all only accessable by SG members
There are a lot of different ways to start but the one I usually purchase is the Oversite center .. this only costs 50,000 prestige and allows you to add one staorage rack of any kind and one workbench of any kind. It also allows you to put in the Combo unit which will supply your base with a small amount of power and control.
After that add in your 2X 2 workshop for the enhancement bins, inspiration collectors and Io salvage racks. You can even put an IO personally storage vault and crafting table in there.. or keep both of those in your Oversite room.
You can eventually expand and start adding teleport of your own but after 1 tp room (teleport to 4 zones) you will need to add a generator and control room. IF you decide to go that route add the generator room first... The generator will produce energy without control but a main frame computer doesn't do anything until it has energy... why shell out prestige for the control room and main frame before you have the generator to run them? If you want to stay small (8 x 8 plot) about the most you can do is 3 teleport chambers. thats tp to 12 zones so pick ones that give you quick access to the tram or ferry, depending on which side, and use them to hit the others..
I'd also suggest you go slow and build up the rooms you have before buying others. Room costs are not cheap and why use up prestige and wind up with a bunch of empty rooms with nothing in them? Instead buy a room, outfit it so its functional and then work on the next.
I don't know what your financial situation is but I'd advice against buying prestige with influnce unless you have INF you don't know what to do with. the exchange rate is awful 1 million INF = 2000 prestige. the cheapest rooms available cost 50,000 prestige so you'd need 25 million just to have an empty room in base. -
Quote:Thanks for thje input Bill and if I what I think you mean is right by "helpers" I more than agree. My example would be General Aarons from Serpent Drummer's Arc in the RWZ..not only does he tend to die easily which results in a mission failure but he's as crazy as Lady Jane ( Midnighter Club Arc) and Fushionette ( Jim Tembor's Arc) and will actively attack anything and try desperately to get killed. In all three of the cases I just mentioned if the "Helper"/"hostage" dies the mission fails resulting in no end bonus for all your hard work. I personally have taken to running past Aarons or Lady Jane and just leaving them with their captors until i clear out the entire map and THEN going back to rescue them.... sadly that doesn't work with the rescue Fushionette mission but I rarely bother with Faultline arc much these days.1. Time stamp - as an option, yeah.
2. Badges needed - They're adding this for a few (well, praetorians, and a few others,) but I wouldn't argue with being able to check it in the list.
3. Incarnate powers to profile - ehhh... I'm not sure if the issue with it is going to be the fact they're swappable (without a respec) or not. That's the only thing I can think of as for why they *aren't.* A "second best" would be showing if the slot is unlocked, perhaps. That doesn't change, after all, so it's another option. (Yes, it's viewable in badges, but given the impact to powers, might as well have it there, too.)
4. ... or, instead (or in addition) to profiles, show them in the team list.
5. Ehhhh... the 30 science mission is, if (for some reason) you don't have the Ouro portal, a good (and fast) way to get it. But make them optional, sure.
6. enhancements - Sure. *shrug*
7. Insps - Pretty sure that's more of a "legacy contact" issue, really. So, more of a "make it consistent." Sure.
One to add:
Allow me to dismiss "helper" NPCs that I don't *need* to escort somewhere. And give those I do enough health to realistically make it wherever they're going.
Can we alter your suggestion to say give them enough health to survive and enough common sense not to seek out certain death? ( as in shorten their aggro range LOL). -
Eliminate the missions required to buy from the stores above 30(Blue side): This is a why do WE need to do a 'Special" mission just to shop and no one Villian side has to issue. To make matters even sillier once a character hits 35 they can hit the coop stores in the RWZ or Cimerora and eliminate the need to PROVE to the store contact they are "worthy" (???) of buying enhancements. Or to put it another way.. " I just spent the last 27 levels beating up villains and now I have to do you a favor or I can't shop here?" Hmmmm let's see how long Walmart stays in business if they adopted that sales strategy.
PLEASE start actually stocking the appropriate level enhancements in all zones: What the heck does she mean by that? Okay .. at level 20 you head off to Talos to continue your quest for levels since none of your contacts in Steel or Skyway will chat with you anymore and by 21 even the police radio goes dead. Then you make 21 level and want to slot a few DO enhancements to help out .. where do you buy those? NOT IN TALOS! No you get to hop the tram and run back to Steel Canyon or Skyway because they are the only places that sells them. Just so you know this same thing occurs if you leave Kings Row and head off to Steel at level 10 and then make 11... Not as many people care because many, myself included, often skip even bothering to slot Training Origin Enhancements but the lowest level you can buy in Steel is 15... even though you start dealing with contacts and running missions there at level TEN. Oh and this occurs Red side as well .. FIX IT ALL
Establish the same standard for buying inspiration from contacts on both Red and Blue sides: I have contacts on the RED side that I have never done a single mission for and yet if I stop by to chat I can buy any type on inspiartion from them. On the blue side even at higher levels until I have done a few missions for this contact the most I can purchase or Reds, Blues, and I think Yellows. thats 3 of the 8 types (37.5%). NO I am not suggestion that villains need to wait longer I want the hero contacts to stop acting like stuck up divas that I have to prove myself to before they will actually HELP me HELP them. Let's keep in mind that on both sides these contacts are usually asking us to do them a favor and deal with some potentially dangerous/deadly situation.. The Villain contacts happily sell you reds, yellow, purples, oranges. etc "Anything you need bro just get the job done!" but on the hero side until you have helped a few times its.. "Yeah well you go take care of that situation and MAYBE, MAYBE we can talk about you buying an awake if you come back a success." Oh this is another one that gets silly when you hit 35 + since ONCE again the contacts in Cimerora and the RWZ will sell any inspiration to anyone.. and in the RWZ they can be ANY level!
Small edit: I was in Cimerora last night and sadly the double standard exists. Daedalus the hero contact there does not offer all types of inspirations until you do some missions for him. Sister Airlia the villain contact will sell you whatever you want. So the ONLY reason Heroes get a break in the RWZ is because Villians use the same exact contacts.