White Hot Flash

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  1. White Hot Flash

    Dazzy's Quest

    Pumpkin Walnut Cookies w/ Cream Cheese frosting:

    4 cups unsifted flour
    2 cups Quick or Old Fashioned Oats
    2 tsp baking soda
    2 tsp cinnamon (can add a bit more if you really like cinnamon)
    chopped walnuts (add to taste, can also go without, or use whatever nut you like. I use about one bag.)
    1 1/2 cups butter, softened
    2 cups brown sugar
    1 cup sugar
    1 egg
    1 tsp vanilla
    1 can (16 oz) pumpkin (not the premade pie filling. just pumpkin)

    -preheat oven to 350
    -combine the first 5 ingredients (4 if you're not using nuts), set aside
    -cream butter, gradually add sugars, beating until light and fluffy
    -add egg and vanilla, mix well
    -alternate additions of dry ingredients and pumpkin, mixing well after each
    -drop 1/4 cup dough (a big spoonful) onto lightly greased cookie sheet, spread just a bit. (the dough shouldn't spread much at all when it cooks)
    -bake 20-25 min until lightly browned
    -frost with cream cheese frosting (good without it...way better with)

    Do not overbake. They should stay pretty moist, almost like cake, but more dense. I can usually get at least two dozen cookies out of this recipe, most of the time more, depending on how big I make them.
  2. Markets always get crazy during and for a period of time after special events. Not sure telling us to "look at what the market is doing" is gonna show us anything concrete.

    Also, for future reference for anyone claiming something is "weird" or "messed up" or "bugged"... if you don't come with anything but what you're seeing, or a feeling, or "what I've been hearing from other players," we're gonna believe the person that actually has some hard evidence to back up what they're saying. If you don't wanna keep track or run some numbers, be prepared to be given the standard "you've hit a bad stretch of luck" answer, because the evidence that we've been given tells us that's exactly what it is. And if you want the devs to help, you'd most certainly better have some data. The faster and more descriptive you can give them information or clues as to what's going on, the faster any bugs, if they exist, will get fixed.
  3. Quote:
    Originally Posted by Leandro View Post
    And here I thought I'd screwed some of my settings and accidentally hidden them. I spent a while on the Options panel yesterday scratching my head.

    My vote's to bring them back on a separate page, so you have to consciously click on it to see the rep comments. I don't mind them being anonymous and I don't mind the occasional insult.
    I had to consciously click on the User CP to see them anyway. They really shouldn't have been the first thing people saw when they came online unless they intentionally set it up that way.
  4. Quote:
    Originally Posted by Starcloud View Post
    Why do you presume that heroes and villains *must* automatically be antagonistic to each other, just because of their archetype or the place they started?
    If you put two siblings in the back seat of the car and told them not to mess with each other, guess what's gonna happen eventually? Daddy's gonna have to pull this car over and whup somebody.

    I like Arcana's idea of being more proactive in opposing faction zones with special missions.
  5. Quote:
    Originally Posted by ABC123 View Post
    Doubt I am the only person who wants bugs fixed ahead of new features that are chargable. Hell I want bugs fixed ahead of any new "free" features.
    So does everyone else, but that shouldn't stop them from making new stuff too. You're not a special snowflake, sorry.
  6. Quote:
    They seem to think they can predict player behavior when they are actually so far from whats really going to happen.
    I just wanted to point out the irony of this statement, EvilRyu. This is essentually what you and many others continue to do with every post that deals with game mechanics or new features or wish lists, etc.

    You know nothing except what YOU are gonna do.





    Here's a hypothetical I just thought of as I was reading through this thread:

    Let's take two brand new level one characters. One hero, one villain. ATs don't really matter. Let's also make them now (before GR, so changing sides and using both markets isn't a valid tactic). Play them through the content without doing anything out of the ordinary, like PLing. They will level at generally the same pace. Any IO's that drop that are useful will be crafted and slotted, and the remainder will all be sold at the market (no storing, any non-usable recipes can be crafted, but must be sold and not stored for other characters). As of this moment, the markets aren't merged, so which character will be outfitted with IOs first?

    Gotta base it on how fast they can sell goods, and how cheap they can buy what they need off the market, right? If we all agree that redside content is lacking compared to blueside, specifically the disparity between numbers of TFs available to run and merit differences between comparable content, wouldn't it be reasonable to assume that heroes would be more likely to earn their IOs through either gameplay or rolling merits than using the market, and the opposite would be true for villains? (Villains would be more likely to have to purchase their IOs through the market, since theoretically they're earning less merits and inf than their blueside brother at the same level)

    Now, if we merged the markets (before GR hits) would anything we're theorizing change? Heroes and Villains still have to run the same content as before, so the earning power outside the market hasn't changed. Won't Villains still have to do more marketing, on average, than a comparable Hero, to outfit themselves? Won't that mean that, on average, a Villain has to spend more inf than a Hero to IO themselves, since they'd be paying more to purchase things than they would to craft things they earned through gameplay?

    Or is the issue totally about things being available, and not really about how much people are paying for things?
  7. Quote:
    But what kind of pisses me off in this whole ordeal is when I remember the times when good looking costume pieces were "free."
    And now we've come full circle again.

    YOUR definition of what "good looking" is is different from what MY definition is, and are both different from what each and every other person in existence's definition of what "good looking" is. Sometimes you have to pay a little extra for it, sometimes you won't have to. That's the way "real life" works. It all averages out in the end.

    The folks at Paragon and NCSoft have chosen this route for giving us new things. Like it or not, it's not going to change anytime soon. Lucky for us, they've made the boosters totally optional, and given us the ability to decide if the cool bits in a booster outweigh the cost of buying the stuff that's not so cool, or not buying it at all.
  8. Thesaurus. Learn it, love it. That is all.
  9. Quote:
    Originally Posted by RosaQuartz View Post
    This is illogical. If it's pleasing a segment of the user base, it's not pointless.
    No, it's gamer logic. If I don't like it and won't use it, it's a pointless waste of developer resources that could be giving me what I want. What I want changes with the wind, but the devs should be mindreaders and omniscient and know what I want before I do and already be working on it.
  10. Quote:
    As for practicing what you preach, i am currently in 5 different sg's (and active within 10 days in each), but my primary one is AOW.
    I can log in every ten days too, doesn't mean I'm active.

    Maybe the issue here is that there's more than a few small SGs (ie less than 8 people) who would love to participate and represent their own SG, but not at the expense of having to allow more people in the group, or having to place alts in other groups they don't play with much. There's tons of legitimate reasons for limiting enrollment in a group. They can be plenty active teaming with those outside their group. They don't need someone from a quote-unquote large SG coming in to "save everyone" from the bordedom they've inflicted on themselves by not being part of some other large SG, as if what they've chosen to do is somehow the wrong way to play.

    Your event, your rules. That's fine. Just don't expect a lot of participation when you go out of your way to alienate everyone that doesn't see things your way about how SGs and coalitions should work.
  11. White Hot Flash

    Any QA Left?

    Quote:
    Originally Posted by Celestial_Lord View Post
    After today's disastrous patch that had to be pulled, the answer appears to be:

    No.
    How is getting a relatively small patch rolled back "disasterous?" Were there massive earthquakes? Did the game spontaneously blink out of existence?

    So you have to wait a few more days to walk. Somehow I don't think that warrants questioning QA's ability to please you.
  12. Quote:
    Originally Posted by Arianes_Angel View Post
    So is this event still all team members have to be in same SG? or can I pull together a team and win me some loot?

    Thanks for your timely response.
    They want you all to be in the same SG, which means you get the fun of temporarily joining someone else's SG for the event, or just trying to do it with a smaller team, or not participating at all.
  13. White Hot Flash

    Lunch

    Where you been lately, Bronx? (U slacker)
  14. Quote:
    Originally Posted by Impish Kat View Post
    Sunstorm's latest post in the base forums:

    His post to the base forums before that:

    If you read the rest of Sunstorm's post history, you'll see that he has been primarily focused on powers for the last year.

    In looking back to Nov. of last year, when Sunstorm was introduced, a few things are clicking for me:



    At the time, many in the Base Building and Raiding communities interpreted this to mean that we had "our very own REDNAME". However, it's obvious now that Bases actually take a very secondary back seat to his other projects.
    Here's the answer to the Base Builder's questions, all nice and color coded. You can see here that A) Yes, the Dev's do read the forums, even those containing Base related topics, B) There is indeed a person assigned to deal with Bases (maybe not exclusively, but Bases are more than just pretty shineys that you get to move around like Legos. Raids are also part of the Bases, and those require dealing with powers and game mechanics, so it's not out of line to have someone that does both Bases and Powers.) and C) They do have future plans for it (I know, they've been saying it for a while, but still...better than no response at all), and they've been kind enough to let us know not to expect anything with GR. That doesn't mean we won't get stuff with any Issue that is either before or right after GR.

    Anything in the works that they haven't already told us is either still in the early planning stages, or otherwise subject to the marketing gag, so more patience is in order. Bases, and the secondary game content stemming from bases, is too big a feature to continue being an eyesore for too much longer. They'll get to it.
  15. Quote:
    You are welcome to hold any opinion you like. I just have a different one. I think "reinvesting in a franchise" carries a financial risk If the desired results are not realized
    The desired results from investing in an expansion for a stable game is to still be a stable game on the other side. Stable games make way more money for a development/producing company than a start-up game.

    If 90% of the current subs buy the expansion (there's always gonna be some that won't, for whatever reason), any new subs the expansion will attract will virtually be icing on the cake. This is not as risky an investment as you're envisioning.
  16. I'd like for them to be just a wee bit bigger, so you can more easily tell the difference between them.
  17. Also, without any numbers to show how many accounts got deactivated during the same time period, what we're seeing is pretty useless.
  18. Quote:
    Originally Posted by Arcanaville View Post
    As players we often assume that because we're told anything we're probably being told everything.

    We're not.
    This....so much this.

    Although sometimes we get told exactly everything there is to tell, and there's gonna be folks that always jump to the conclusion that the Devs are hiding something because they always do.

    They can't win for losing, sometimes.
  19. I also noticed that while in Walk, instead of walking backward (and facing the same direction), you now turn around and start walking toward the camera (or the opposite direction of whatever foward is for you, if the camera isn't at default). Is this WAI? Strafing still works the same.
  20. Quote:
    Originally Posted by Obsidius View Post
    GL beating Sun_Splitter in your endeavor
    whoa....I didn't know neg rep went that high. Never saw anyone with more than two bars
  21. White Hot Flash

    Policing

    Quote:
    Best part? When the devs violate copyright they ignore it. Example: There's an old Star Trek episode called 'By Any Other Name'. The aliens in it are called 'Kelvins' (temperature measurement aside its close to 'Kheldian') and one of the Kelvins is named 'Kelinda'.

    Now I understand nerfing copywritten names--its to protect the company from law suits. Cool. But don't tell me that I'm violating copyright when I do it, but its no big deal for the devs.
    Sorry. Kheldian and Kelvin is nowhere near close enough to claim anything.

    You can use a word in Arabic, or whatever, all you want, but if you make it a proper name, and there is some other intellectual property that already has it for a name, you lose every time.
  22. White Hot Flash

    Thanks

    That's a kick-*** decoration job in the base for your party. Like the cage.
  23. White Hot Flash

    Policing

    My dark/dark/dark scrapper is a ghost character who started out as Ghost of BlueBalls, but I had to change it to Ghost of BlueBeard.
  24. Here's a last minute costume idea (though it would probably take more than a few minutes to throw together):

    Transform!