White Hot Flash

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  1. Quote:
    Originally Posted by kangaroo120y View Post
    , and for me the lag never left, not JUST after issue 17 the patches there after nor before. Always lag in those special places we've always had.
    This, for me, though I'm not playing on the most optimum computer these days.
  2. See, kids? This is why learning proper grammar is important. It keeps your money in your pocket.
  3. Quote:
    please show proof that they do use random numbers...code will work.
    Easy. Some people get stuff, others don't, while doing the same task.

    Next week I'll give you proof that the sky is blue and that gravity exists.
  4. Quote:
    2nd - Patron pools WERE designed to cover holes an AT would have. The major complaint about them is that... well, they all do it in the same ways, just with minor changes from pool to pool. Take the Brute PPPs, for example. Each one comes with: a ranged attack, an AoE Immobilize, a single 'flavor' power that is unique to each set, an AoE attack, and a Pet. Scrapper APPs, however, are all much different animals - Even when they do share powers (each one has a ranged single target attack and a ranged AoE attack, for example) they are not at the same location in each set.
    You missed my point on this one. Patron pools were designed to fill in holes for VILLAIN ATs. The problem is most villains don't have many holes to begin with (which is why they're better at soloing than most Hero ATs generally are). They're redundant powers, for the most part. Epic pools on blueside, however, offer more of what a hero AT needs, like defense for a Blaster, or ranged attacks for Scrappers. If they're gonna offer heroes the chance to take Patrons as they're currently made up, there really aren't very many useful powers that's worth taking up a whole pool for. I'd rather they totally redo Patrons entirely, and really make it a choice worth making.
  5. Quote:
    Originally Posted by Frosticus View Post
    I think VEAT's opened the door for a multitude of combinations that currently aren't possible with any of the classic AT's and demonstrated with solid conviction that previous reservations about such pairings being overpowered are in fact not true.

    Have VEAT's satisfied that itch? Not really considering fortunatas represent an AT direction of their own (high ranged damage+moderate control+armor). Banes represent an different AT direction (high melee damage+pets+buff/debuff+armor). And Crabs represent yet another (moderate ranged+pets+high armor). Fleshed out a Bane for instance would represent a single powerset choice within an entire AT and I'ld love to play an elemental melee damage dealer with elemental pets and elemental buff/debuff powers.

    That said, I haven't really thought about it. It isn't my job any more than it is my job to design new costumes or zones. I'm sure the people that specialize in such things could come up with something if tasked with it. We are far from being able to create anything you want though, which suggests that one way to get closer is via a new AT. As mentioned, I was also hoping to get closer to that goal with more powerset options within our existing parameters too. But that isn't happening either.

    Put it in another light. Before VEAT's were created someone could have asked the exact same question you just did. Another thought is we already have 4 AT's that are essentially the same premise of strong melee damage paired with strong survivability, yet they all play distinctly different. Different enough to warrant their own AT. I think that is an indication that if someone were to actually sit and try they could be pretty successful in the endeavor. I'm tempted to try, but honestly I feel at a great disconnect with the devs right now. To the point where if Jesus himself vouched for my work it wouldn't amount to a hill of beans.
    So from all this, I conclude that what you really want is just more powersets, not a new AT. To me, an archtype is a totally different direction of playing. Yes, Blasters and Scrappers are both high damage (for example), but they play totally different by what makes them unique: their survivability. ATs are about the modifiers, and the primary/secondary combos and how they work together, not necessarily about the actual powers themselves, though there are powers that define an AT, like MMs or Kheldians.

    I don't think the Devs are interested in creating more ATs unless they can a) fill in a major hole that can't be reasonably filled by other ATs, or b) create enough unique powersets to justify a category all their own, with appropriate modifiers. Add in the Incarnate system where we're making our existing characters better and that's less incentive for them to add something like a new AT right now.
  6. Hah! I managed to find both the good choices without hitting the dud. Good stuff, Ash.
  7. Quote:
    Options, my friend. For the Options.
    Options that few will use aren't really options, are they? If Patron pools are teh suck, as many claim, do you think if they were available for heroes people would take them over the awesomesauce Epics they already get? Keep in mind we still only get access to four pools total, no matter how many more pools are available to us. There's only so many powers to spread around. Subtract a travel pool and probably the Fitness pool, and you've got two choices. How many Patron pools have a good power at Tier 1? That's about all you'll have room for in most builds unless you forego the Epics.

    I can see taking Patrons for concept over Epics, but not generally for playability. Epics were designed to fill in holes that Hero ATs have. Patron pools were not.
  8. Quote:
    and was hoping for a new AT all together.
    Just curious, Frosticus, but what kind of AT could they introduce that we don't already have? I don't think there's any combination of damage dealing, control, armors, team support, etc, that we can't make right now that wouldn't be crazy overpowered or neutered so much that people wouldn't want to play it anyway.
  9. Don't know when this was fixed, but my thug pets are zoning correctly while I'm teamed (they weren't the last time I played the character a couple of weeks ago). If this is truly a fix and not my imagination, thank you. It was quite an annoying bug.
  10. Quote:
    Originally Posted by TheJazMan View Post
    I wonder if they have touched on all the areas that will be in GR. I didn't really see any new mission styles/innovations (although there were some comments about tip missions etc). Are these morality missions just going to be like the current arcs we have now? The Midnighter's Club arc has become a nuisance and a hassle. I hope the alignment changes don't get to that state.

    All in all there seems to be a lot of cool little stuff to do but if the play style is just like what we have now and it all has a familiar feel...I think the long time players will tire of this very quickly.
    What gave you the impression that the game play would be altered in some significant way, outside of morality choices? Certainly it wasn't anything the Devs might have said. The core of the game is the same: Talk to contacts, get missions, go in and defeat enemies or rescue hostages or find objects, lather, rinse, repeat. If you don't like that, you can also go beat up on other players or design bases. There really isn't anything else to add to that, without it being a different game entirely.
  11. Quote:
    Originally Posted by Blue Rabbit View Post
    Set to private on YouTube. Anyway you could set it to public please?

    I don't use, care for or intend to visit Facebook or Twitter, thank you very much.
    You could always sign up for a free YouTube account, and then just sign in with it. I was able to watch it then once I signed in with mine.
  12. White Hot Flash

    Shameless plug

    If anyone hasn't said it lately, thanks for the hard work you've been putting in on these guides. I laugh, I cry, I get informed.
  13. Quote:
    Originally Posted by Frostyblue View Post
    Have we hear what the benefits will be of not switching sides, (hero stays on blueside, villain stays on redside)?
    Also what about sg and vg memberships, I have over a mill prestige on my main, but she is also my badgewhore toon would love to get those redside badges.
    Nothing concrete about benefits, though we do know that there are indeed benefits for staying loyal to one side, and different benefits for being more neutral.

    The last word on SG memberships was a while ago, I believe. They said that your status would be on hiatus, which basically means you won't get booted from your group, and prestige earned will remain static, but you won't be able to access the base while you're dabbling in the other side. When you come back, your status and prestige will revert back to active. They weren't sure about being able to join a different SG at the same time, if it were opposite faction. If any of this has changed, it's remained in Closed Beta land.
  14. Was it just me, or did I see a character with asymmetrical costume bits, like spikey hair on one side of his head?
  15. If anyone comes in here saying that there's no new info, they need to be pummeled about the head, neck, and shoulders.


    I second the need for more videos. Thanks for taking the time to answer some questions, Dev Team.
  16. Quote:
    Originally Posted by PapaSlade View Post
    What some people are saying is they will re-roll certain toons completely from scratch.

    For example: "I made toon X as a tank (or defender) but I really prefer Brutes (or Corrs). Now that I can take a Brute (or Corr) Blue side I am remaking toon X as a Brute (or Corr) and taking him blue at level 20.", or vice versa.

    They are going to use the AT's to reimagine their toons in a way that feels closer to their personal concept.

    That makes sense, then. I was just wondering if someone thought there was a way to switch the actual AT without having to re-roll. They were gonna be mighty disappointed.
  17. Are we that bored that a slight delay in posting patch notes causes this much grief?

    Does your game still play after the patch? If the answer is yes, what's been changed isn't a big deal. If you can no longer play, that's the time for griping about the notes.


    Perspective and priorities, folks. Time for some of both, perhaps.
  18. Happy Birthday, GATT. Have a great one, but not too great that you forget what you did.
  19. Potentially stupid question time:

    I saw a couple of people in this thread mention something like "I'm switching my scrapper to a brute" or "my defender is gonna become a corr" (examples). Did I miss some announcement somewhere, or are these people misinformed, or just stating their position poorly? I'm under the impression that when you switch sides, your AT doesn't change, and therefore your damage modifiers, etc., don't change either. All you're doing is running around Grandville as a Tank, with tank defense numbers, tank damage numbers, tank inherents, etc.

    Definitely not in Closed Beta at the moment, so I've got no idea what GR actually does, but I've read every announcement and write up about it, and I've not seen anything to suggest anything other than what I've concluded.
  20. I don't think I have any characters that would switch in concept, so if I do any switching, or dabbling in the gray areas, it would be just to experience new content (or different content) without having to start over.
  21. Quote:
    "Look mommy, I poo'd a smurf..."
    Jokey Smurf tasted a little funny.

    /rimshot
  22. White Hot Flash

    SBP V: Mutant

    Quote:
    Originally Posted by Tutelary View Post
    With a narrower focus can we expect boosters released on a quicker schedule or maybe 2-3 at a time and/or at a lower price?
    If you want two or three at a time, you'll get around two or three items total per pack. I think you'd expect a bit more out of them, even at a lower price. They do have other things to work on besides boosters.
  23. White Hot Flash

    Ocho!

    Happy Birthday, Ocho!

    Go Modsmack some birthday candles.
  24. Quote:
    Originally Posted by Obsidian_Force2 View Post
    On matters of game knowledge/rules/how things work...hell no...

    On the reasonableness of having one AT that recives little to no benifit for a $10 booster pack Temp power?

    You bet your tenticles I will.
    If you've played Khelds as much as you claim, you know the unreasonableness you're exhibiting by expecting all powers to work equally for Khelds as well. There's always going to be powers that just don't play well with them, and there's nothing Castle can do about it.
  25. Would you eat it?

    I think I'd have to pass, myself.


    And a side note: Some of you might be spending a lot of time at this site, lol. Everything you wanted to know about bacon all in one place.