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Posts
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When you say "All Servers", does that include beta servers?
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I don't think there's a caveat in any statute that mandates that a knife has to be sharp to be a deadly weapon. A pen is just a really short, blunt knife. If the guy had hit what he aimed at (the eye), he could have driven it far enough into the guy's head to do some calligraphy on his brain.
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Why not, as an alternative, incorporate that into the back story and actually give the bodyguard a name, and use that? The concept doesn't change.
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"Why yes, I do have Stamina, and it's fully slotted. I also have a self-rez."
"My name is Bull, and it's not because of these horns" -
Quote:YOU WERE NEVER PROMISED. No one was promised. Please let that sink in before more complaining commences. All they've ever said, for any method of qualifying for beta, was that you'd be ELIGIBLE for beta testing. Closed Beta never invites everyone and their dog. That's what Open Beta is for. It's been like this for every Closed Beta they've ever ran, and ever will run. You did the things they asked for, and got put on a list. That's all they said they'd do. There's been no redname post, no community rep post, no anything, that says you're guaranteed to get in by doing X, Y, or Z.
something that I was promised
Ahh....I feel better now. -
It does this because those slots are linked to the store. When the store goes down, those extra slots can't be checked to see if they're supposed to be available or not, so they default to locked. They'll come back when the store is back up. It's happened before.
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If you're not already in Closed Beta, here's your chance to get in:
Loyalty Program qualifiers can now get into Closed Beta.
Start downloading now. According to another thread, you'll be downloading an installer (like what you see when you use a disc to put the game on your comp), and it's a doozy. -
The 2 billion cap doesn't stop people from paying more than that for a PvP IO. Why would a 100k (or any other arbitrary number) be any different?
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I'm betting my inf on it being after Going Rogue is released, if they even do another one. They've been using 2XP weekends lately as a carrot to get old accounts to come back and play when something new has been added. How that would work when the new shiny is contained within a paid expansion will be interesting. Maybe they'll have a free reactivation weekend during Open Beta so that folks can preview what they'd be paying for instead.
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The other side of that coin, however, is that you can feel ok about buying one now and not worrying about a price drop a month after you bought it.
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It would still be helpful to post the diagnostic reports that people keep asking you to post cause your conclusions might not be totally accurate. There's always more going on than you think there is.
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Quote:The only things in the base that cost a lot of prestige are empty rooms when you add them or items that add to the utility of your base, like power generators or control items, or things you have to craft. All the decorative stuff, which is what the vast majority of the items we see in those pictures, don't really add up to a whole ton of prestige. And like someone upthread already said, right now there's a physical limit to how many items you can safely put into your base no matter how big or small the plot is before it crashes. Having more prestige right now before they fix that (if they can) would only mean you'd get to that limit faster.Actually we talked about doing just that and the majority decided against it. One base doesn't allow 10 to 20 people the opportunity to try their hand at base building. Too many cooks in the kitchen, etc. At the same point everyone wants to try their hand at designing a large base because they can - and its fun. So that's what we did - we split up the dormant bases we'd built over the years on 4 different servers and told folks to go crazy with their creativity.
As for having extra prestige you never use, just because you don't know how to use 5 million prestige for base design doesn't mean others don't know to either. These pics can attest to limitless imagination if folks are given the resources to do it.
You see a sinkhole; I see art. -
If they were offended by the ..., you should have finished the thought for them, since they were obviously looking to be offended. No point in getting accused for nothing, right?
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Quote:It wasn't meant to just be a preview for Beta testers, but as Positron said, the way the testing was going led the Devs to decide to pull it back and wait till more of the system was ready before giving it to us. They thought that giving us just the first level of the Incarnate system would be ok, but then they found out it wasn't going to live up to their standards. Nothing wrong or underhanded with that at all.I didn't say I was going to cry and quit the game if the Alpha slot and incarnate system in general never came back, I simply meant that if the reason for it being removed is to make it better, then I have nothing else to say on the subject. I hope it is made more efficient for a future release. I just understood the Alpha slot as being included as a feature WITH Going Rogue, not as a simple preview for beta testers only and no one else. That is what disappoints me the most.
Forgive me if I misheard or misread the way it was mentioned in all the videos and posts made by the Devs. I am certainly not trying to spew forth lies or spam hatred. As it stands, I feel the devs here are more honest than some of the devs elsewhere in games that won't be mentioned here. And at least they come in here and take notes from the player base. -
Quote:Not to take this off topic too much, but if there's a 'but' coming after a statement like that, then you are ashamed to a certain degree. If you think it's a negative to bring up the fact that you are an online gamer, then at some point you're hiding that fact. Not saying you should or shouldn't, because I don't know your current situation, but I'd think the art/music field would not only not care about you being a gamer, they are both fields that flow very much into the gaming world. You might be shooting yourself in the foot as much as trying to maintain a certain image. Just something to consider.
I'm not ashamed of playing it, but... -
Quote:Who is "They"? The only "They" that matters said in the announcement for Issue 18 that further PvP changes are on the back burner for the foreseeable future.(THIS IS THE WORD ON THE STREETS OF PARAGON SO ITS A RUMOR. STILL INTERESTING)
They say that PvP changes are going to be made soon, about the Travel Suppression, and the Heal Decay.
The Word is they are getting rid of Travel Suppression, and Heal Decay and putting it back to normal.. Basicly putting the PvP zones back to Issue12 style.
ARE WE FOR THIS OR AGAINST IT!?
I MYSELF, MrTargus - I AM FOR THIS CHANGE, TAKE AWAY THE DECAY, AND SUPRESSION -
Just saw this on Kotaku, when I linked to it from another thread.
Blizzard reverses course
I wonder how many threats of quitting it took for them to blink, seeing how many subs they currently have. Either that or it was putting Blizzard employee info (and their friends) out for the world to see. -
-Relatively tight-knitted community, but also fairly easy to join in on the fun if you're in the right chat channels (ones that the most people frequent)
-Love of bacon is a plus
-Plenty of opportunities for Mothership raids, Hami Raids, and all the TFs you can shake a super-powered stick at.
-not overcrowded like Freedom or Virtue, but not dead like Triumph or Protector either. It's at a good number, most nights.
That should do you for a start. WB to the game. -
Quote:You're missing the point of the AE edition of the game. The Architect Edition was not ever labeled as an expansion, like Going Rogue is. It was solely an updated game disc (which was sorely needed) and happened to coincide with the AE system being added into the game. AE was originally supposed to be part of a larger free Issue, but they decided to pull it separate from the rest and put it out early. AE is not an expansion. All of the content of Going Rogue, however (not I18), IS a paid expansion, and is being marketed as such, and therefore requires a higher (though not much if you don't buy the Collector's Edition) price point. AE Edition sold you something you already had, outside of the free booster pack code and the free month of game play. Going Rogue has nothing but content that isn't in the game, and can't be played unless you buy the expansion.However, they could have made the Architect system only available through buying the Architect Edition and left everything else for the free release... if they weren't trying to lure back previous players with I14, why did they have a reactivation/Double XP weekend a few weeks after release? Since AE was given free to everyone, even if AE DID bring them back to the game they didn't have to pay anything to get it... in other words a guaranteed lost $20 by not forcing the purchase like they are doing with GR.
And the Architect Edition wasn't a good starting point, since it had CoH, CoV plus the touted Architect mission creation system as well as HALF THE PRICE POINT OF GOING ROGUE?!? If Marketing is "being smart" with Going Rogue, when it came to Architect Edition then Marketing was "being not smart".
Ashes to ashes,
Pheonyx
If they made people pay extra for AE just to be able to use it, it would never have worked. It was a relatively untested system and it would have been dumb for marketing to make us pay to field test it, which is what we've been doing since its release. -
Quote:You were doing just fine till you got to the last part, which I bolded. Adding comments like that won't make things better any faster. Besides, it's not like they don't hear that ten times a day...much like "Devs hate Villians."
Will someone please do something about this?? It's shockingly bad, especially on EU, but then you guys probably couldn't give a rats *** about the EU experience. -
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