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Posts
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Joined
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I thought the first one was just a one-day event, and the second one got bumped to two days. Seems like I always read that people wished it were longer. Are you counting just being at the hotel the day before and the day after, when there are people still hanging around but nothing scheduled?
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Quote:If you miss the action, why not suck it up and go help this group teach people how to PvP and get better at it, instead of making passive-aggressive comments about how you and your running buddies aren't feeling the love?Wtf you talking about Artic? All I said was I won't be joining this league. Not to start drama or anything. Drama or not thee always going to be. This is Champion when haven't there been drama. I guess the goodluck on my post wasn't enough. I don't need explanations from any u guys or that this keague going be better or not. Well GL and Hf! Hope to see some u guys in the arena. I hmiss the action
People tried Bud's way, and it didn't work. When he doesn't change his ways from then to now, do you really expect people to support that when they didn't enjoy it the first time?
Instead of trying to find reasons to exclude people from joining you, you'd be better off trying to think of ways to include folks. A laundry list of rules is not trying to include people. -
Sell that stuff for a loss and free up your slots. You'll make your money on set IOs anyway.
I craft generics for badges. I don't expect to make money on them. -
When I ran it today, I noticed that the Shards were awarded before everything else, and there were several lines of text between the Shard notification in chat and the Merits notification. Perhaps you were just looking in the wrong place. I could see how it would be overlooked. I almost didn't find it myself.
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And all the coders, artists, etc., were all sitting around thinking that the game was totally fine....
Get back to work, you slackers!(I keed...I keed)
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Quote:Some stuff theoretically has a higher drop rate off of bosses. Don't think everything does, though.I've wanted this since difficulty settings came out
As it stands all you really get is a little more inf (which rains from the skies anyway) and sorta-bragging rights.
Which is a shame, really.
I thought the only point of raising difficulty that high was the bragging rights anyway. -
Quote:If a game ever had PvP synching with PvE in mind from the first day of development, and were able to pull it off to a reasonable degree, you'd see a lot more than 5% (or whatever the number really is) of the player base participating in PvP. If it happens in first person shooters over XBox Live, it could theoretically happen in an MMO.I wish I could recall where I saw it, but the study I referenced earlier showed that about 95% of all MMO players didn't do PvP. 85% or so actively hate it and another 10% simply can't be bothered with it. That leaves 5% of the MMO audience. Developers are better off simply ignoring that tiny portion of the gaming audience in favor of better things. PvP in CoH is widely regarded as the single biggest waste of resources by players and critics alike. Imagine what we could have if they hadn't wasted all that time and money on those zones, which even on Freedom and Virtue stand empty 99% of the time.
They'd be better off converting the PvP zones to co-op zones and remove PvP entirely from this game.
In CoH, it didn't happen that way, and we have what we have. That doesn't mean PvP is forever doomed to fail in an MMO.
I wouldn't call PvP zones a waste of resources compared to zones like Boomtown, where nothing interesting happens that couldn't happen in a different zone. At least you can go get Shivans in Bloody Bay, or Warburg nukes. If they didn't exist, there'd be a vocal group asking for something just like them. -
Those are villain arc missions where you have to go fight a Hero like Backalley Brawler inside the ship. There are several of those missions with different Heroes to fight in each one, but I'm forgetting who the contacts are. Probably someone in Grandville.
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Corrupted files, methinks. Verifying you files should fix the broken stuff, but if not, you might have to reinstall. If you've got the physical copy of GR, that shouldn't be such a chore (though still a pain).
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Quote:If it were larger (the main body of text) it might be legible. It looks squished to me. The letters are hard to distinguish without squinting.it looks normal to me =\..
whats the issue maybe i can fix
Quote:the raised/embossed letterin' is a tad difficult to read against the camo background, at a guess. -
Quote:Do Zombie ponies go "grrraaaaiiinnns?"
The rest is just zombie pony whipping. -
Hard-to-read font alert! Hard-to-read font alert! Avert your eyes!
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Quote:Keep in mind there's still gonna be 5 slots after what we get in I20, plus whatever content that coincides with it. I could understand why you'd feel like quitting, but at least do it when you've got all the information. You might quit too early and never give it a try when there's things you like added.I'm agreed with this. This is exacerbated by the fact that in my 7 years of playing CoH, I have done exactly one Mothership raid (about a year and a half ago) and one Hamidon raid (about a week ago). The ultra-sized team thing is not my bag. It's not how I care to spend my time and now I'm presented with a) accept that level 50 and alpha-slotting is as far as I will be able to take my characters, or b) participate in a system I don't like in order to be able to keep up with the Joneses.
Neither of these options really appeal to me. I would like some reasonable alternatives to advance through the system, be it a few task forces or whatever. I have heard the argument that "if you don't like the post-50 content, then you can continue playing the way you have been without it." And I probably will, assuming I don't cancel my account (elaboration on this to come). However, I know that for the first few months after I20 is released, attempting to gather a team to play non-raid content which is not the new TFs will be a losing venture. So, soloing, raiding, or running the new TFs over and over again will be the choices presented to me.
So, I'm considering cancelling my account. It's not based off of malice. I'm not sitting at the keyboard going "OMG THEY'RE ADDING RAIDS AND NOW I WILL QUIT." But if the options to proceed are all things that I have no interest in, then why would I continue to keep paying to play if I don't like it? I wouldn't buy a copy of Madden from my local EB Games if I don't like football, after all. I'll give I20 a shot once it hits live, and who knows, it may blow my mind, but I doubt it.
I20 could be what the entire Incarnate System will be like from now on, or it could just be one of many options. Until Positron fills us in, we just don't know for sure. -
It's a nice sentiment, but I doubt NCSoft is doing it without the means to. They'd probably rather you just donate money directly to a relief fund than try to help them get by. Continuing your subscription at the normal pace is support enough for them, or maybe buying a booster pack or two that you don't have, if you really want to throw some extra money at them. Then you get something out of it as well.
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Not sure why people are asking to lose the lipstick. She's usually drawn with red lips. Those ain't natural.
Darker blue, some red on the boots (not totally red), and she looks just fine. Still way better than the rubber looking Smallville-stripper version of WW's outfit.
If she's supposed to be a young adult version of Diana, they got a good actress for the role.
And finally, at least they didn't give her a Members Only jacket. -
They might also play up the 'DJ Zero is an Incarnate' angle they mentioned at PAX East and actually give us an arc or two about how he became so. You never know.
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They leave their characters the way they are because:
a) They don't see any powers they'd want over what they already have
b) The respec process is a PITA, especially when you're a 50
c) RP/concept reasons
d) See letter b , when you've got a stable of characters.
e) They don't care what other people think of their builds, and if they were viable before the change, they're still viable now.
Any of these, as well as any I've missed, are perfectly acceptable reasons, because they want to play the game their way. It's usually best to keep one's nose out of other people's builds. They're doing it for a reason. -
Thank you for posting these, Avatea, and thank you to NCSoft for their generosity.
Hearts and prayers are with Japan, and those that are trying to deal with the reactors especially. -
Quote:Quick and dirty example:
This bit above is the bit I don't get at all. I'm struggling to see how the Veterancy option could be unfair to anyone?!? Admittedly if I was a victim of it I'd be miffed, but I'd have to admit it was fair.
NA player has two accounts. One is called @Light, the other @Dark. One of the accounts was created at launch, the other after CoV, so their vet status is different, but the player has been around since the beginning.
EU player has @Dark and has more vet status than the NA @Dark account, but not as much as the player behind the NA account. Is it fair to preempt the NA player's second account, even though he's been a longer-playing and longer-paying customer?
Basing status on some arbitrary counter attached to an account might sound good at first glance, but, like basing your opinion of one's playing ability on the number of vet badges the character has doesn't tell the whole story, you're not accurately comparing yourself to that player.
"Fairness" is subjective. The decision NCSoft made ultimately was not, nor should it be. They chose the route that affects the least amount of people (whether some choose to believe or not, the math doesn't lie). It just so happened to include all of the EU players. And it won't affect ALL of the EU players. Any other choice would have affected more people, and that would have been an unfair decision. A company should always make decisions based on negatively affecting the least amount of people, regardless of fairness, because my version of fair isn't the same as yours. Tough decisions that get made by objective people are usually the best ones. -
Quote:The whole TF is completely different, and considering the level range you run it in, going to outer space wouldn't make a lot of sense. If anything, that's something lvl 40+ heroes/villains should be doing.So, instead of some fantastic space station, a spectacular alien city (not Rikti) or something else completely different....we get....a bunch of ships slapped together. Ugh.
It looks a lot better when you're playing it than on a static screen shot. -
As much as I like Michael Caine in the role, I always thought Mr. Gough made a better Alfred.
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Another disconnect I'm seeing in this thread is forgetting that there are different degrees of discomfort a game can inflict.
Are we talking about changes that blur the boundaries we've already known and followed, but those boundaries are still visible? Are we talking about fundamental shifts in game-play where instead of just erasing the chalkboard lines, you ripped the board off the wall and threw it away?
In this game, if all you want to do is run story arcs solo, if you're asking for more and newer arcs to run, you're asking for change. It might not be a large shift, but you're moving from your stagnate world into something that will be unknown for x amount of time, until you've memorized the new maps, found where all the contacts are hiding, and gotten bored with the story.
If the Devs say "OK, I'll give you new story arcs to run, but they'll have some new mechanics in them, so they won't be more of the same formula," that's a larger shift from stagnant. It's not just a new skin on the walls of the map, or a new enemy group. Now you have to think about what you're doing to accomplish the goals of the mission. Praetoria is a good example of this. The Morality missions have two choices, with very different outcomes. They chain objectives to follow one after the other, instead of laying them all out at once so you can complete them in any order. Sometimes the new mechanics feel a bit more constricting, or railroading, and that introduces a new level of discomfort for those that aren't necessarily looking for content that different. This is where people start deciding whether to continue playing this new content or not, when you can't totally play the way you used to to accomplish the task.
Then there's the chestnut some folks are fond of pulling out: "This game has never been about X, and now the Devs are starting to put it in." First it was Inventions, then the Mission Architect, and now Incarnates. None of these have ripped the chalkboard off the wall. The core game that you're comfortable with is still there, waiting to be played. There might be a few less people willing to join you there, but there's a lot of reasons that's happening that have nothing to do with the newest system in the game. I think so much negativity is being presented about Incarnates in particular because it's the newest thing to focus on. That's understandable, but flawed. Incarnates will no more change the fabric of the game than any of the previous shifting moments have. RP will still go on. People will still PvP. Some folks will still feed on the tears of those that cry about the market. There'll still be people that just wanna solo, and there will still be those that don't wanna play something unless they've got a full team with a hundred AVs to fight.
Any new system the Devs put in, if it's a good one, can be woven into your level of game involvement as little or as much as you want. You can dabble, you can get interested, or you can get fanatical. You can completely ignore it, or find a way to make it work for you and the amount of time you're willing to invest in it.
I'll repeat what I said earlier: There's no way for new content to NOT take people out of their comfort zones. There's only the degree to which it does so. For some it's negligible. For others it hurts. Devs shoot for the middle whenever they can. It's the only thing they can do. -
Trying to think of a technical limitation for our current number of slots. Are the extra costumes stored as part of the information of the character (I.E. when you enter a zone, all the information about you, like powers, current costume, as well as position are loaded into the zone for everyone elses computer to draw you correctly) or are they stored in a separate database somewhere on the server? If those costumes are part of the character's info that has to be regenerated every time you zone, doubling the amount of information that has to be sent for every character that's in the zone would be non-trivial towards overall performance. If all those costumes also had customized powers, that's even more info to send.
There just has to be a reason for why we only have 5 besides "The Devs just threw a dart at the board and it came up 5." With all the new costumes they've tossed at us over the years, you'd think if they could reasonably do it, they'd have added more costume slots as well. -
Random drops are random.
Give it time and you'll start seeing more and think the drop rate increased.