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When the comic book medium is all about retcons and clarifications about seemingly conflicting accounts, why is it so hard to accept that a game that's based on a comic book-type universe can't follow the same "rules?"
If you don't like retcons on principle, that's one thing. If you don't think a game is allowed to use them (if they actually did), that's another. Every story supported feature we've received since day 1 is a form of retconning. The game evolves. There's no reason why the story can't do some evolving along with it. Different writers, different ideas, changes in plans for the future of the game, all these things can force the lore to alter in varying degrees. There's nothing wrong with that if the end result makes more sense. -
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If you let them know what they're getting into before they join the team, that helps a great deal. You'll get more people that are willing to follow your lead that way.
Once they're teamed, just give a quick reminder about what's going on before stuff starts, and then just play. If you have to be on someone's rear telling them every little thing, you probably don't want them on the team, and most people don't like being given advice as they're playing.
Compliment players when they're doing something good. That will make anything negative sound more like constructive criticism rather than just slamming their play.
Having fun >>>> Being serious. If you're not having fun, chances are no one else is either. -
On a game developer's game website, they had a version of Clippy, the MS paperclip tool, that was pretty good. It was a ghost crab, named Crabby. It even followed you around the website, and told you that you should probably comment on how great he is in their forums. It was supposed to be an aid to help you build your character while you play.
Stuff like that would work better if you posted it before the 1st, and left it up for a couple of weeks, to really make people wonder if you're gonna add it to the game or not. Just when the nerdrage reached critical mass, THEN you could spill the beans about it being a gag. It would be just plausible enough to make even the most skeptical start wondering. -
Quote:Your best bet for a quick reference is while you are picking powers. Each gives a description in the lower right window as you pick them. There are also tabs up at the top as you enhance and pick new powers that allow you to see more detailed information about each power (activation times, damage type, accuracy, range, etc). Just hit the toggle up at the top of a column you're looking at, and then mouse over the power you want to examine more closely. In the costume creator, you can also get a preview look at all of the power animations if you can change the color of the powers (or sometimes the actual animation....not very many can be changed in this way).thank you for the tips ill have to try those out. is thier anything i should read before i start like what all the stats or ablitys do.
If you're just wanting to read a bunch of stuff before you actually play, go to Paragon Wiki. It's generally very up-to-date. -
Welcome to the game.
Try a couple of characters on both sides, up to at least level ten. It's pretty easy to get that high fairly quick, and you'll have a decent idea about how the particular Archetype you picked out plays. Make sure also to try a couple of different primary/secondary combinations as well. Sometimes you pick a melee character and the style of play suits you, but the powers don't, for example.
Don't be afraid to ask for help in broadcast. People will be glad to either point you in the right direction, or come help you directly. -
Quote:I'm sorry, but I just have to do this:I mean, aside boosters. Ok, maybe even counting paid boosters!
Its nice to see the Incarnate powers and trials. Really cool.
Its nice to see all the new designs for mobs, like IDF AWESOME costumes, the AWESOME Victoria Clockworks, etc... but... What about new costumes for players?
Its been a while since David N./Noble S. last post about costume pieces.
I want to have something to wait for... Even if is not I20...
Like things they suppose to be working on, like:
Backpacks
(DN said "Stay tunned", but then someone said "No soonish", I think... What is soon enough for something we asked to have from day 1?)
Updated Hi-res pieces
(Getting old outdated pieces to have something similar with better textures and higher resolution)
NPCs conversion costume sets
(Carnies, Ouroboros, more roman stuff, Ritki alien stuff... We want it!)
IDF costume set
(New mobs group would have a costume conversion for players)
New boosters
(There is a rumour about a Steampunk pack upcoming. Funny because I think theres plenty stuff to create Steampunk costumes, including the GR Resistance costume set. We also had a lot of new tech pieces. I think we need more classic tights and new mask with new textures, Golden age, medieval, fantasy and magic stuff.)
Aside Animal pack, there was no mention to new costume pieces for players. Not at PAX, not at forums, not at producer letters...
Can any art dev throw us a bone?
Whats coming for players?
Congratulations! You've managed to come up with a unique thread topic. None of these ideas have ever been brought up before. No one has ever complained about not getting enough costume pieces. The Developers were just waiting for someone to ask before they told us, and here you are, saving us from a lot of sleepless nights wondering about this very thing. This thread was totally necessary!
...
I think I broke my sarcasm bone. -
Quote:I'd rather they keep things just the way they are, and continue to encourage creativity in naming. People that complain about "all the good names being taken" just aren't trying very hard.Not transferred, but having <character name>@<home server> would allow cross-server teaming. If the character is permanently moved to another server, their home server would change. It would allow up to 15 players to have <character name>.
<character name>@Triumph
<character name>@Virtue
<character name>@Pinnacle
<character name>@Guardian
etc.
It would allow the Team Up Teleporter to act independently of the server so that you could always find a team. I think I'm going to start this in the suggestions section though, rather than derail this thread further. -
If you don't like repeatable missions, don't talk to Borea in the Rikti War Zone, any of the contacts in the Shadow Shard, or the contacts in the PvP zones that hand out missions. Those will never drop from your list either.
(And if you're in the Hollows, don't talk to Meg Mason. She gives out repeatables as well). -
Sounds like we need to schedule a Hami Raid to test drive the new League UI. Or maybe a few Mothership raids.
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I would think that avoiding the few hours before a long server maintenance would be a smart thing, since accidental rollbacks are likely. Maybe that's just me.
Good to see they're already on top of it, for those affected. -
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My experience with freelancing teammates is that many of them haven't really felt or seen what true steamrolling is, and will promptly stick with the group when they finally live through it.
Yeah, you can kill a room by yourself, but can you do it in ten seconds? With a team, you can. You can take on Nictified Romulus...that's great, but can you bring him down fast? On a team with some good debuffs, you can.
I like where you're focusing as much on the "What you SHOULD be doing" as much as the "How you can do it." Most builds can. Not many should when there's better options. -
Quote:She might be an Amazon by origin, but she's a magical creation. Magic beings can be super strong without being physically imposing, or even toned.I agree with him, in a way. I'm ok with comic book characters like the little girl from Runways who are super strong despite not looking the part, but Wonder Woman is an Amazon, and that actress does not look the part of an Amazon.
Yes, she trained to fight, but she's also got a few powers on her side as well.
Wonder Woman shouldn't look like she just stepped out of a Ms Fitness USA contest. She's never been depicted in a comic that way. -
Quote:This.I'm someone who has seen the movie and I disagree completely, and just because you agree doesn't mean that he understands anything except your opinion.
Just for the sake of everyone in this thread who doesn't seem to already know this:
Some people like some things that other people don't like. Your liking or not liking it doesn't hold any more weight than someone else's liking or not liking it, so get over yourself.
And no, I don't care how much you've heard about a movie from other sources, I will never give your opinion of the thing any credit whatsoever if you haven't actually seen it.
Go see the movie, then come back and discuss its merits or lack thereof. If you don't go see it, you're basing your opinion off of A) someone else who has seen it who's viewing it with a different filter than you, or B) someone else who hasn't seen it either. There is no other option that suddenly gives your voice weight. It doesn't matter if you've agreed with everything the critic has ever said about anything. -
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Are we confusing "This has no plot at all" with "I don't like it because it isn't the way I would have written it?"
One of these choices implies that the story sucks on all levels, no matter who is looking at it. That is a huge problem that should be addressed.
The other one can't be helped, because pleasing everyone is impossible. If a Dev worried about making everyone happy, they'd never put out a game because it would never be finished.
Praetoria, nor the Incarnate story, fall under the first option. There are things about both I probably would have done a bit differently, but I let go of where I expected the story to go and am trying to enjoy where the writers are taking us with THEIR story. -
Doesn't everyone keep their codes just in case you might need them, if not the entire box? I thought that was common sense. That's your proof that you have a legit copy of the program.
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Why get riled up about it when for all intents and purposes it's the same thing?
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It's also a nice gesture to offer to run a second TF when you've finished the first one, in case those extra people couldn't find one and really wanted to do what you offered. If you're doing a speed run, it's even easier. As long as you tell the over-run folks what's going on, everyone is generally cool about it.
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One of the islands in FBZ has about 8 groups of Nemesis that you can circuit. Most of the time they had two Fakes per mob. If you partner with someone that can hit another island at the same time, you can get the badge a lot quicker than you can around the docks in Peregrine, and once you find the right island, you don't have to leave it.
You can also get Paragon Protectors out there, which is a double bonus. -
Quote:I'm gonna take this the other way and say:A couple of points:
First of all, when one of the most prominently touted features of a new addition is that it's not so bad if you don't think about it too much, something is fundamentally wrong with the basic design of it.
Secondly, this is a classic case of bad writing, in the sense of "boring." It's busywork. It's just one small, mundane part of one larger, ongoing war, and this makes it uninteresting from a plotline perspective. It's like all of those games that yank a person from Earth and drop him into an alternate dimension, and then proceed to FORGET the main plot, spend the whole game faffing about with a civil war, and pick up on the plot right at the very end.
In other words, Timeshift.
You know how Unai Kemen will send you on all of those "Your princess is in another castle!" missions where you explore Dimension #1, then Dimension #2 and then Dimension #3 for no reason that couldn't apply if it were just one Dimension? This is all of those missions all over again. You know how Angus McQueen sends you to a ChemicalX factory to stop the Rikti from taking it over, only it turns out they didn't plan to and there was a random unimportant Council base there, instead? This is that mission.
Small tactical objectives building up to a large advance is how one fights a real-world war. Small tactical objectives that build to a large advance is not how one writes an interesting story, because it is BORING. Games, movies and books have the option of skipping events that aren't central to the plot and then summing up their results, or even ascribing those events to people other than the protagonists. It gives the fictional world more breadth without making the story needlessly fat.
If we are to take on these super-super tasks, then is it too much to ask that these tasks be relevant to the plot, rather than just consistent with the setting? Can we at least HAVE a plot, please? Because the City of Heroes I remember was conceived and written up as an exciting fictional world with a game taking place in it, not a meta-game experience with fiction crowbarred in to excuse it. When did we stop caring about the game's writing?
Am I the only one that's just fine with the story as presented so far? I'm honestly not seeing these major plot holes and fudging. Are you guys really looking at Praetoria with objectivity, or through some sort of rose-colored glasses born from some sort of disappointment that you didn't get what you wanted? -