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Heh. I think you have the right attitude about further abuse, and I apologize if I was too, uh, blunt? I haven't read the other threads, but at least based on this thread, you've done nothing even CLOSE to "leave this forum" worthy. You have not been rude, haven't bad-mouthed anyone, and have backed off of statements as you've gotten more information. You've been perfectly reasonable the whole time. That's, uh... kinda rare on forums. So welcome.
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Yep, AVs, fluffies, the whole thing. It's, uh... kind of hard to believe, I know. I honestly can't get my head around it. But Iggy has made a habit of doing the impossible.
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Quote:And almost any resistance-based set is good because adding huge defense to huge resistance is a recipe for success.almost any defense based set is good with DA/parry because its extremely easy to soft cap melee/lethal defense
In other words, Broad Sword and Katana make EVERYTHING better.
Running the ITF a lot, you might want defense debuff resistance. That gives you Super Reflexes and top end Shield Defense. If you have the influence to blow, I'd go Shield Defense. Otherwise Super Reflexes. Thing is, Super Reflexes really only benefits from Parry while you're leveling. And Shield Defense doesn't benefit as much from it as some other secondaries.
So maybe Willpower. I kind of hate saying it, because we recommend Katana/Willpower for just about everything. But Iggy Kamakaze solo'd the ITF with Katana/Willpower, no temps, no inspirations and no deaths. Kind of hard to beat that. -
Hmmm, Fire Melee/Shield Defense with maxed out DPS at maybe 300, +25% extra damage, that's 375... and maybe, just maybe, a Scrapper could solo a giant monster with no temps, no insps, on a specialized build.
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Looks like Adamastor is your best bet (25% extra damage from Fire), with a Devouring Earth Thorn or Jack in Irons close behind (20% extra damage from Fire).
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Quote:Everyone will of course read things however they want, and no one interpretation is likely to be 100% correct. But I think you've seriously misread the motivations of the forum veterans.I love how someone comes in to post some good builds for newer players and is attacked. You guys make it seem like this is the "veteran" forum and newer players are not allowed and make it seem like newer players dont look in here when I know for a fact that they do look in here and they do exist. You can still see posts up in the forum where people are asking "what is the best powerset to pair with /powersetx" or "is xyz/abc a good combo" some of my friends and family that just began playing will look here for good combos from time to time and its sad that the mindframe of the forum is "dont come here looking for information for newer players because you wont get any"
Thank you OP for your post giving your experience with these powersets I'm sure that someone somewhere will find them very helpful, and I'm pretty sure newer players arent going to worry about a 20% increase in dps vs an 18% increase or if one power activates .03~ seconds faster. Most new players when they first start are thinking "Oooh this power comes up fast with big numbers over the baddie I like" .... or maybe thats just me when I first started lol....
First, I'm sure Zhadu was trying to help the newer players with his/her own vast depth of experiences in the game. That's great. Heart in the right place and all that. I hope we weren't such dicks as to drive him/her away, and that he/she continues to post.
What you don't seem to realize is that the forum veterans are ALSO trying to help the newer players. That's frankly the only reason I'm responding in this thread. The game veterans are much less likely to need to be steered clear of misinformation, and my fellow forum veterans already know pretty much everything the others are saying. We're not posting for ourselves here. We're posting for newer players.
On the surface, Zhadu gives good advice. Broad Sword/Regen, Broad Sword/Willpower and Spines/Electric are good combinations. A new player might really enjoy them.
But some of the REASONS are wrong. For instance, let's say you're a new player that wants a Scrapper where "For single target damage, there is no equal." So you read the forum, see this post from an experienced player, and pick up a Broad Sword/Regen, say. Now, it's a good combination, and some big orange numbers float up, and it's an easy game, so you'll probably be happy enough for a while. So you sink a couple hundred hours against it, and then run across a Dark/Shield scrapper doing fully TWICE the single target damage you are, and you wonder what the hell just happened. What happened is you chose the wrong combination for your goals, based on some misinformation on the forum. It might be a great build for someone with other goals (I LOVE my namesake Katana/Regen, which is pretty much the same thing). But it isn't a great build for YOU. Now you get to start over, 200 hours down the drain, older but wiser. Soon you'll be a cynical old veteran, trying to steer new players away from bad advice.
The veterans, particularly the forum veterans, don't need to be warned that Broad Sword isn't so good for single target DPS. They probably know it, or know someone to ask. It's the newer players we're trying to help by pointing out that this information is simply incorrect.
Also, as you yourself said, "You can still see posts up in the forum where people are asking 'what is the best powerset to pair with /powersetx' or 'is xyz/abc a good combo'". This forum is already filled with questions and information useful to new players. So it's not like Zhadu's post was the first water after a long drought. Instead, some very basic but decent suggestions and advice got combined with some unfortunate misinformation for new players. The forum has a lot of information for new players already. It doesn't need misinformation for new players.
That's not the same as saying, "don't post unless you know what you're talking about." You should feel free to post even when you have no idea what you're talking about. But if you don't know what you're talking about, it's best to avoid trying to come off as an authority on the subject.
Let's say I want to post to a food forum. It's a food forum frequented by a lot of professional chefs and nutritionists, some good cooks, and even some bad cooks and people new to cooking, just looking for advice. And let's say I want to talk about mac and cheese. Here's what I should NOT post:
"I've been cooking for myself for 20 years now, so I know what I'm doing. And I LOVE mac and cheese. If you want a good meal, you should make yourself some mac and cheese. It's the healthiest thing you can eat, bar none! Just take a box of Kraft, boil the macaroni for 20 minutes, strain, throw in some butter and milk and the cheese packet, and stir. Yummo!"
Can you see the problem? Can you see why some chefs and nutritionists might respond to it, explaining that macaroni and cheese doesn't qualify as health food? That if you boil it for 20 minutes, it will be mush? That as budding chefs, you might want to try making a baked macaroni and cheese from scratch rather than using Kraft, and that you'll probably find it much tastier? As with our thread, those chefs and nutritionists aren't posting for each other's benefit. It isn't news to them. They're posting for the people who don't know better. -
Quote:Yes, definitely. I almost added something like, "...while Fire Melee/Shield Defense puts out so much AoE that it's a competitive farmer as well." Then I decided I was only refuting a point about single-target damage, and that I didn't want to broaden the discussion, particularly to farming. Still, I should have had a disclaimer of SOME sort. Dark Melee/Shield Defense is pretty poor for AoE, with most of the combination's AoE effectiveness probably coming from Shield Charge, not from the primary.Important caveat:
Single target DPS only. In more general play, fire runs away and hides from DM...
In fact, it's probably important to note how little relevance single-target DPS has to the game as a whole. We pay an inordinate amount of attention to it on the forum, perhaps because we like things like AV soloing (which is slow and boring without high DPS), and perhaps because it's much easier to quantify than AoE output. But in a game where you might occasionally find yourself on a team, or where you can crank up the number of enemies to x8, AoE damage rules the roost.
I also perhaps should have noted that by single-target damage, the OP might not have meant DPS, and might have meant BURST single-target damage. Broad Sword is rather good in that category. And burst damage at least used to be fairly important in the regular game, but when you start cranking it up solo, and particularly if you crank it up to +4x8, single-target burst just isn't going to matter much.
Mind you, soloing at +4x8 doesn't refer to new players at all, so it's kind of irrelevant for them. For that matter, so is the single-target superiority of Dark Melee/Shield Defense, and probably most of the results in the Rikti Pylon thread.
And again, Katana/Willpower is probably our most common recommendation, particularly to new players who haven't explored what they like and dislike, don't know how they want the character to behave, and don't have specific goals. Not disagreeing with the OP about BS/Regen and BS/Will being good combinations. -
Quote:Well, fair enough, except some of us old cynical gamers won't want the newbies led astray.Also, I am saving the earth shattering stuff for a later date. Anyway, keep in mind I wrote these articles for those players realatively new to the game, not old synical gamers like ourselves

Broad Sword/Regen and Broad Sword/Willpower are NOT the best for single target damage. In fact, they're so far down the curve that... well, it just sounds very strange to hear something so wrong stated with such certainty. Are they good combinations? YES. In fact, Sword/Willpower is one of our most-recommended combinations. Can they even make the team for the DPS Olympics? NO. Wearing the gold for top DPS is Dark Melee/Shield Defense, with Fire Melee/Shield Defense holding the silver medal after the judges reviewed the photo finish.
For a little more information on comparative real world DPS, have a look at the "Rikti Pylon Results Thread" further down the page. There is a near-complete summary of the Scrapper results down near the bottom of the thread.
Anyway, welcome to the Scrapper forum.
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OK, here's a quick (editor's note: quick???) build comparison and review. For comparison with yours, Aaron, I grabbed Santorican's build, which I've never looked at before either. I just have reason to believe that it's solid, because Santorican has has a pretty good idea what he's doing.
In all fairness, his looks EXTREMELY expensive, with PvP IOs and purples. Yours isn't cheap, but it's probably an order of magnitude cheaper. That will account for much of the difference that I'm seeing.
The first thing I'm looking for is what chain you two can run. The top Dark Melee chain is this:
Midnight Grasp -> Smite -> Siphon Life -> Smite
It's the top chain for a couple of reasons. First, it's the highest DPS chain. Second, it takes very good advantage of Siphon Life to increase your survivability. Not the BEST advantage, but the best advantage for any chain with anything close to the DPS that I've looked at so far.
Santorican has the recharge to run that chain while Hasten is up, is close when it isn't, and Hasten is only down for 4 seconds or so. Your build can't run it. Looks like your best chain is this:
Midnight Grasp -> Smite -> Shadow Punch -> Siphon Life -> Smite -> Shadow Punch
That chain is actually very close on DPS, but it has two big things going against it. First, it requires an extra attack, which is likely to involve compromise elsewhere in the build. Second, it doesn't use Siphon Life nearly as often, which is going to eat into your survivability.
Siphon Life itself is a key attack, both from a damage and survivability standpoint. It's one of the few attacks where I recommend frankenslotting over set bonuses. Santorican went all the way, no set bonuses, just six hamios, with +95% accuracy, damage, healing AND endurance. Unless you also want recharge to spam Siphon Life faster than your chain allows when you're in real trouble, that's as good as it gets.
Your Siphon Life is healing less often, and for about half as much. And it's less damaging, with significantly less accuracy and endurance discount. You DO have more recharge enhancement, but can't really take advantage of it, and Santorican's global recharge more than makes up for the difference.
I'm just glancing briefly over the other attacks. In your build, they look underenhanced. In Santorican's, they look pretty decent. His DPS is likely noticeably higher. But kudos for taking Shadow Maul. I really like Shadow Maul.
How about endurance use? Your best chain uses 3.57 EPS. His takes 3.36 EPS. Not a huge difference, but I suspect noticeable in things like AV fights or pylon soloing.
Let's have a look at defense and resistance. Very similar numbers there if Santorican leaves Tough (which has no endurance reduction) off, but of course he's a little better there if he turns it on.
Regeneration is similar, with yours ahead, but I suspect that will be dwarfed by the difference in Siphon Life frequency and slotting.
Hit points are similar, with the edge going to your build again. Hit points are very very nice to have.
Defense debuff resistance? No contest. Santorican has an almost full time double-stack of Active Defense, fully-enhanced with Membranes. He's likely capped at 95% defense debuff resistance. Not a concern of his. Significant weakness in your build. No Membranes in Active Defense, low defense debuff resistance.
Endurance use? Well, this is overly simplistic, but you have 3.53 EPS recovery, - 1.07 EPS toggles, -3.57 EPS attack chain, so you're losing 1.11 EPS. That's quite a lot, at least if you're soloing AVs or fighting +4x8 and that sort of thing. Probably OK for normal play. Santorican has 4.15 EPS recovery, -0.85 EPS toggles (Tough off), -3.36 EPS attack chain, so he's losing 0.06 EPS. Oops, missed the Panacea unique. So he gains endurance with Tough off, loses it very slowly with Tough on. Oh, Conserve Power and Dark Consumption. He can run forever without blues, even when unlucky with his procs. Frankly, I bet he could trade some of that to improve the build in other areas. In any case, sustainable endurance is what you want for AV soloing, pylon soloing, +4x8, Rikti War Zone challenge, and various other scrapper challenges. Again, not so important for regular play.
Hmmm, accuracy? I normally measure it against +4s. Looks like you're OK, with Tactics and decent slotting keeping Soul Drain over 95%. Then with Soul Drain up, your other main attacks are over 95%. When Soul Drain is down, you're going to have some misses. Not sure how many +4s you were planning to fight, though. Santorican... not really any better. 95% on Soul Drain, 95% on other attacks when Soul Drain is up, not so much when it's down. His Soul Drain is closer to perma, though. Still, pretty close overall.
Shield Charge in 30 seconds on yours, 25.4 on his. Not a huge difference, but nice to have it up faster.
I DO like seeing leadership in a build, so kudos on that. It seems team-friendly, where Fighting just isn't, other than to the extent that it keeps you alive to keep helping your team. Man, Santorican, why do you hate your team so much?
I prefer your Combat Jumping + Hurdle to his, uh, lack of ability to get around. But hey, Ninja Running helps a whole lot, so maybe it's fine.
Both of you skipped One with the Shield? Eh, OK. It would certainly be on my "maybe if I can afford it" list instead of my "gotta have it" list.
You have Touch of Fear, but when do you find it useful as opposed to simply attacking? Is anything so dangerous to you that you're better of fearing them instead of doing damage? About the only thing I'd want to fear is an AV, and it's not very effective against AVs. Seems like a waste to me, but maybe it's more of a playstyle preference.
Is your build gimped? Hell no. You'll own most content. Is it as good as it could be? Nope. It lags significantly behind what is possible in a build, though I'll again point out that some of that lag is due to budget. How much? Hard to say, but I'm confident that it could be significantly improved.
And some of the improvements may not make any difference to you. Do you fight a lot of defense debuffers? If yes, that's a huge difference. If not, it's no big deal. Do you want to do scrapper challenges? If yes, you'd benefit significantly from better endurance managaement. If no, and you're happy to pop blues, and don't fight AVs much, it may not make any difference at all. And so on.
Oh, Santorican's build, so you don't have to search for it:
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I can't remember who, but yeah, at least one other scrapper has done a giant monster with temps and inspirations, probably more than one. Nuke them from orbit.
And yeah, my Kronos was a monster, not a giant monster. Just a glorified AV. I haven't taken down any giant monsters. My main characters put out an average of maybe 175 DPS. I doubt even nuking them from orbit would be enough. I'd probably need a lot of other temp powers too. Surviving isn't a problem, but putting out damage sure is. -
I like full control. If I want to spam something, I'll spam it. If I want to move, I want to move NOW, not when the computer decides I should. I will very occasionally put an attack on auto. For instance, I might put Divine Avalanche on auto if I'm in the middle of a big spawn and suddenly need to go AFK.
I did put Hasten on Auto on Sergei, who is about 2 seconds off of perma hasten. That may be my only auto on any character. There's probably something else somewhere, but I'm not remembering it. -
Quote:Awwwww, man. Hmmmm. Occasionally let targets live a few more seconds, or stick with my current approach...If you double tap, you have server delays between targets. You send an attack that doesn't go until it's queued, then it has to learn that it didn't fire because it's target is dead, and it aquires the nearest target. Tap again and that sends the next attack. That method results 2x delay between server and your machine between targets (send a single, get one back). However If you tab after fireing an attack, you'll aquire the new target during the animation of your your attack, and you can send the next attack at the new target immediately, with no delay at all in your attack chain.
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Quote:Or just double-tap your attack. Actually, for a while maybe a couple years ago, it seemed like there was some bug that made attacks not always register. I got in the habit then of multiply-tapping my attacks, and kind of never unlearned it.I just can't get used to it. But then I probably don't play my scrappers the way most people play. I generally kill my current target before the previous one hits the ground (use the tab key young padawan. Use the tab key).
I've personally found Combat Jumping + Hurdle to be more maneuverable than Hover + swift, but maybe I need more experience. Mind you, my first 50 was a hoverblaster, and I have over 1500 hours on him. I suppose that's enough hovering to say that I prefer Combat Jumping. -
Quote:Take the palm off your face. No need to rethink. You were right the first time, and I guess I wasn't being clear. It IS just the enhancement value of the other enhancements you put in the power. By "Integration, since it has more health enhancement than Fast Healing", I meant the enhancements in it, not the base value. But most of the time, they should go hand in hand - you should be most enhancing the power with the highest base value. Not necessarily the case with Instant Healing since it isn't on full time.Huge facepalm on my part here.
I always assumed it would be better to have them in an auto power. I was aware of the fact that it is enhanced by enhancements, but I didn't realize the base regeneration increase played a part in that as well. Thought it was just the enhancement value of the other enancements you have in the power (so a max of 95% no matter where you put it) that affected it.
That leads me to the conclusion that if Instant Healing were still a toggle then THAT would be the best place to put it.
It seems to me that the Regenerative Tissue would work best in Integration and the Numina's and Miracle would work best in Physical Perfection, since that is the only power available to a regen that accepts both healing and end mod enhancements. This assumes that I'm looking for maximum recovery bonus of course. If I were chasing more regen Numina's and Regen Tissue would go in Integration.
My conclusions here, being based on information I did not have until now, seem sound. Is that the case or do I need to rethink it?
Now I need a respec recipe........ -
I'm going to pretty much echo ClawsandEffect and others.
1) Softcapped Katana/Dark Armor. Works great against most things. Dies fast against crowds of uplevel defense debuffers. Still, I verified that +4x8 Arachnos and even Cimerorans are technically possible, just FRICKIN' HARD, and will involve multiple trips to the hospital. +4x8 Vanguard erase me. There's no way.
2) I'd probably go smashing/lethal. A lot of FCEN attacks, as I understand it, have a smashing/lethal component, allowing that defense to still work. But if it were me, I'd do a comparison of both approaches with completed builds, not just guess that one was better than the other. With Katana or Broad Sword, go with positional defense. Hit the melee soft cap, then work on ranged and AoE. -
You CAN make Cloak of Fear work with only a couple slots, but it's tough. Mine has a Level 53 Endoplasm (+38.3% accuracy/fear) and a Nightmare (+26.5% accuracy/endurance). Combined with my global to hit (+17%) and accuracy (+24%), it's enough to give me 70% uptime against +4s. I figure that's as good as Oppressive Gloom if they wander out of it 30% of the time. The endurance usage is pretty harsh, but I mostly have it covered. It was a tough trick to pull off, but I figured it was Cloak of Fear or nothing, as Oppressive Gloom would probably typically cause me more damage than it prevents. And as we all agree, Cloak of Fear looks cool, so there's that.
But yeah, pretty much if you can't pack the sucker with accuracy, fear, and endurance reduction, or make up for it elsewhere in the build, don't bother. -
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Broad Sword is very SMASH. It should do the trick for you. You might also consider going with Shield Defense instead of Super Reflexes - it'll boost your Broad Sword damage, plus Shield Charge will send your enemies flying. The combination is the most fun I've had from 1-50, and seems fairly well-suited to your concept.
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Your gut is right. Both will work, but I recommend Willpower. With Super Reflexes, having Divine Avalanche would be nice while leveling, but for end game AV killing, isn't providing any benefit. And if it isn't providing any benefit at that point, you'd have been better off with something like Dark Melee, for Siphon Life and Dark Consumption. Willpower, on the other hand, goes great with Katana. Iggy Kamakaze solo'd the ITF with his, no temps, no inspirations, no deaths, no joke.
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Quote:I don't try AVs on the way up, and almost never exemplar, so I'm not sure how they compare. But I did hit an AV while exemplared recently on my Katana/Dark. I think I used inspirations, but it was quite simple, even though I'd lost almost all of my set bonuses. It's just one tiny data point, but wildy extrapolating from there, I'd say the low level AVs are easier.Congratulations ShadowWings! Now, I have a question regarding the soloing of AVs. When people post lists of the AVs they've soloed, they tend to name late game AVs. I have a level 40 Kat/Regen that is designed for AV soloing and I have already defeated several. However, I tend to Merit hunt in Ouroboros so they have been the ones found much earlier in the game. Are these AVs easier than the late game variety? I suppose it would be useful to name them: Kurse, Nocturne, Arbiter Sands, Captain Castillo, Doctor Vahzilok, and Maestro.
And grats, ShadowWings.
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It's not exactly an ideal combination for the job, but with enough effort and expense and skill, yes.
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Spines? I don't even have Spines in my spreadsheet. I have one stalled out in the 40s. I suppose I SHOULD figure out what single target chain I should be using, but I never have.
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Katana for some serious defense to pair with your serious resistance and serious self heal.
Any of the others if you just wanna have fun, and aren't worried about just how far up you can crank the difficulty level. I do like the epic stun idea. -
Not a huge reason that Golden Dragonfly comes first. I generally worry about DPS over burst, and that comes across in my lazy attitude towards which attack I put first in my attack chain posting. Still, you often want Golden Dragonfly first so that you can fit two in a Build Up, assuming your chain is less than ten seconds. If I'm remembering correctly, the attack must only START in the Build Up, not FINISH. If so, then closing out your ten seconds with your long activation big hitter is a good plan for getting the most out of Build Up.
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