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I suspect you'll have trouble running +4x8 with bosses on a Dark Melee/Regen on a tight budget. I'll certainly defer to Umbral on this one if he knows differently, though. I suspect he's personally running a really expensive super high recharge build, though, which is going to be out of your reach.
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OK, my best guess for the chain you'd want is my normal suggestion for a double stack, but with Sting of the Wasp replacing Gambler's Cut. In other words:
Divine Avalanche -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut -> Divine Avalanche -> Gambler's Cut -> Sting of the Wasp -> Gambler's Cut
That takes 9.77 seconds to complete if tight. But you'll have a 0.21-second gap between Sting of the Wasp and Gambler's cut. No biggie. So you end up just under ten seconds. I think that's fine, and there's not any big need to add recharge for your attack chain.
Your attack chain uses 2.71 EPS, which is decent enough. The toggles you have clicked on only use 0.94 EPS for a total burn of 3.65 EPS. And you recover 3.54 EPS, plus another 0.40 EPS from your procs on average, so 3.94 EPS recovery. In other words, with the toggles you have off, you will tend to recover endurance even while fighting flat out. For normal play, you'll probably want to run Death Shroud and Cloak of Fear, so you'll be running at a loss, but that's what blues are for. If you're AV soloing without inspirations, you'll want either Death Shroud or Cloak of Fear up. Both are about 0.38 EPS. So... 2.71 + 0.94 + 0.38 = 4.03 EPS burned. You recover ALMOST that much on average, plus you have Conserve Power. You'll be fine. The biggest variable is Dark Regeneration. It sucks down a LOT of endurance, but if you take the feared minion approach, that gives you a much higher chance for Theft of Essence to fire to drastically reduce the cost, or if lucky, recover some endurance. So... probably OK. It reminds me of how I tuned my own build. All I could say before I started using it was that it was probably OK. And it's normally OK, but occasionally, I need to slow down attacking in AV fights. Usually not for long before a proc fires or Conserve Power recharges or whatever. Just enough to annoy me. Anyway, I'd say that your endurance situation might be fine, and if it isn't, probably isn't worth much additional effort and compromise to improve.
I agree that Death Shroud is underslotted. It's kind of your best attack. But you don't exactly have slots just sitting around wasting space. Perhaps the one in Stamina? Nah, too much of a difference when you're probably already on the edge. Mind you, swap out the common IO for the endmod/recharge. Yes, it's less endmod than the common IO, but it also gives you a recovery set bonus, and the total ends up higher. (EDIT: Oh, duh, do what others said earlier. Move it to Physical Perfection. Even better.)
I'd probably short change The Lotus Drops before short changing Death Shroud, but it makes me sad that both are short changed.
And Dark Regeneration is underslotted too. Hmmm. Well, if you accept ALWAYS using minions when fighting AVs, you could try to trade out some healing for more recharge and endurance reduction, maybe. Not seeing a way to on first glance, though.
Yeah, the problem is that you need just a few more slots for a few powers, and I just don't know from where to get slots without making very large scale changes.
I'm not sure what they're going for these days, but you could use a Ribosome instead of Aegis res/end in Obsidian Shield. Slightly better in all ways.
I guess that's all I have for the moment.
Oh, I just saw your post about your intended attack chain. Without going to the trouble of doing a full DPS calcluation for your exact slotting, I'm going to make an educated guess that DA->GC->SotW->DA->GC->SD will do lower DPS than what I mentioned above. My chain above is your chain with two more Gambler's Cuts thrown in. Gambler's Cut, since is has the Achilles' Heel proc, is a key attack that you want to spend a lot of time using. And Divine Avalanche is something you really don't want to use much more than twice every ten seconds, because it doesn't do a lot of damage for the time it takes. Yeah, you spend 0.2 seconds doing nothing, but I'm still fairly confident you'll be better off DPS-wise with the one I mentioned. That said, don't be at all afraid to drop one or two Gambler's Cuts (and turn it into the chain you mentioned) when switching targets, or if you miss with Divine Avalanche. You want to make sure that Divine Avalanche stays double stacked. That tends to take priority over DPS. -
Quote:Well, it's next to useless against AVs, who resist it like 95% or 97% or something crazy. I could look it up, but I'm lazy, and the actual number doesn't matter so much as simply "it's really really high". Higher level enemies will also resist it some. I tend to not count debuffs when I'm looking at my own builds, since when I really need them, that's when they're going to let me down the most.Oh, another factor in my CoF choice; given DA's complete lack of DDR, I was thinking that the 7.5 -toHit from it would mitigate that shortcoming. I might be entirely off base in that regard, though.
Still, yes, it gives you a little breathing room. -
Quote:I can't remember if it was one billion or two billion I've made in a week before. I'd "run out" of influence (down to half a billion or so, I think), and still wanted a shiny PvP IO that was going for about 1.5 billion at the time. Found a handful of rare IOs where the price of the recipe and salvage was over ten million, where there was over a ten million influence spread between the costs and the going rate for the crafted IO (last 5... risky, I know), and where the demand was higher than the supply (again, just bidding/selling... also risky). Jumped in, bid on stacks of ten of the recipes and rare salvage, crafted as it came in, and sold the IOs on another character. When you're making 10-20 million profit on each, a hundred this way will give you one to two billion. Crafting and selling a hundred IOs is not a huge investment of time. Some investment, but not a huge investment.This sounds sweet. I'll have to start giving this a try. I've been playing AE missions a bit lately and I noticed it doesn't take me very long to max out on tickets. Though I might mix it up with what I'm already doing, at least for now. Thanks!
There's risk involved. I wasn't in any of the cheaper niches that were more familiar to me. In some cases, I think I lost influence. But in most cases, I cleaned up, and the net profit was quite large. I think it was still a couple weeks before I had my shiny IO, because I'm also a patient bidder. I think I got it for about half a billion under the going rate, if I remember. Maybe just a couple hundred million under, but I remember being happy.
Anyway, big influence is easy. You just have to... well, do one of the very many things that can make you big influence. -
Quote:Honestly, I haven't looked at the build yet. We went back and forth on a few questions on build strategy, but not the build itself. I need to take a look. But a defensive Katana chain doesn't require much recharge... uh... looks like Gambler's Cut recharges JUST fast enough, and that's the tough one. Oh, wait, no Golden Dragonfly. Well, in that case, I'm not sure what the chain is, and I'd have to fiddle. I'd recommend replacing Sting of the Wasp with Golden Dragonfly, though. That'll mess with set bonuses, so there will be cascading effects, but that's what I'd do. Well, technically I dropped both Golden Dragonfly and Soaring Dragon, but that's just crazy talk.Werner, this is more your area, but isn't his recharge kind of low for AV fighting?
Anyway, as is, I'm betting it's mostly enough, with a small fraction of a second gap where Sting of the Wasp is, since Gambler's Cut isn't going to recharge quite fast enough to bookend Sting of the Wasp. Don't know what the best chain is, though, for that specific set of powers, since it's, uh, kinda weird.
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Quote:I assure you, that works VERY well on AVs. In the movie I just posted of the 11 Praetorian AVs (see sig), you'll see me using that strategy on most of them. It also helps with endurance use, because of the Theft of Essence in Dark Regeneration. The more minions, the more likely you are to recover endurance rather than burn it. You burn endurance faster when it's just you and the AV, plus you need to enhance the healing more than otherwise. Though I enhanced my healing anyway because I like options.With CoF, strategy-wise, my thinking with this was that I could use it to keep Minions off me completely, while I chewed up a single hard target, like an AV. That way, if that single hard target gets a good one or two in, I can use the fodder around me for Dark Regen, which would somewhat make up for DR's fairly low accuracy. Sure, that means the Minions would get to fire off an attack due to DR's damage component, but they'd have a hell of a hard time hitting me.
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Quote:Mind you, in my build at least, I ended up with +96% recharge enhancement in Dark Regeneration, plus 40% global recharge. It recharges in 12.7 seconds. Sometimes I wish it was faster, but it's been good enough.Sadly, I'm mildly annoyed as I write this post because I seem to have misplaced my BS/DA build, among others.



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I'm trying to reconcile what you've done with Dark Regeneration with the level of defense your working with. I've had this debate with Werner prior. Basically you're siding with "I have enough defense to not rely on Dark Regeneration as often."...
The 19.7 seconds in StormDevil's build is pushing it, but I suppose that's one of the compromises being made.
And Des, I have a "Desnocta" build from you, dated 5/2/2008. Probably a bit older than what you're looking for, though. I probably also have one or more builds in my inbox. Hmmm, when I filter on you, nothing shows up. I swear I didn't delete them! Ah, looks like it's forgotten who a lot of my mail in from. Strange. OK, there, there's a bunch of stuff on Broad Sword/Dark Armor, looks like from you, starting 1/31/2009. Sound right? There's a build from you of which you say "Definitely not happy with it yet". And then another five hours later, "Interesting to see how much our choices differ, lol".
Anyway, based on the messages themselves, you were only a few hours into the builds at that point. I can send them to you, but I bet they're way out of date unless you simply abandoned the concept after that.
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Quote:Well, I can't speak for others, but I'm only here for the set bonuses. I AM well aware that in general, the purple and PvP bonuses aren't that much better than less rare IOs, and often are NOT your best alternative. But sometimes they ARE. I want the best. Not the rarest, just the best. My Katana/Dark has a vendor trash Nightmare and a Gladiator's Armor +3% defense. There are several orders of magnitude difference between the two in price. But both served their purposes better than any alternatives available to me, so both went in.What do people perceive as being in demand, and why? According to the market, a very specific variety of IO's.
Why? Why would they want those overpriced things? The set bonuses off them aren't -that- much superior to those found on rare or even uncommon IO's, so what is -really- pushing that market?
I seriously don't advise people to follow my lead here, but when I want something in the game, I'm willing to put in the effort to get exactly that, and not something 99% as good. If there are a lot of people like me, well, that's one reason why some things are so expensive. I'm not a buy it nao guy, but I'll pay what it takes to get what I want as a patient bidder. I don't think I have a "that price is too high" setting for my Monopoly money. So maybe I'm part of the problem. On the other hand, while chasing after that stuff, I'm also generating a huge quantity of less rare recipes that I tend to dump on the market for below equilibrium price because they aren't worth my time and slots. So I might push up prices on the most expensive items, but I push down prices on everything else. Willing to settle for a build that's 90% as good as mine? You can get it for less than 10% the price. As you've said elsewhere, you can make a really good build for hundreds of millions. -
Quote:It is? Granted, I do NOT talk to a lot of people in game. But the few people I've hung out with have been rather opposed to buying gold from gold farmers, both because it's cheating, and because it's the cause of all the spam. I've never heard anyone even hint that "if you want to win, you buy inf." If it's really widespread, that's a serious problem.I talk to a lot of people in game. Hardcore PVPers, hardcore arc/TF runners, badge hounds, 'casual players' of both the informed and the very much not informed variety, jacks-of-all-trades, GM/AV soloing aspirants.
The list goes on. And I keep hearing the same story.
"If you want to win, you buy inf." Is how that story goes.
Wait, so the problem ISN'T all the people you say are out there buying huge gobs of influence, which lets them get the top end loot right now by paying more than current market equilibrium? Mind you, I doubt there are all these hordes of people buying influence, but I have no evidence either way, and if there ARE, I'd say they ARE they problem.Quote:I've broken coalitions with inf buyers. I've kicked people right the heck out of my SG for being inf buyers.
But they're not the real problem either. They're just people who took a look (sometimes a long, repeatedly frustrated look) at the ever rising IO prices and caved to the ever-dropping Inf prices advertised in their spamboxes.
-That- is the problem.
But then, maybe it's just a difference in who we blame. I don't blame the gold farmers. They're just satisfying a demand. I'm cool with that. It's the people on the demand side that I blame. And I'm sorry, but I'm not accepting "I'm just keeping up with the Joneses" as an excuse. You buy from gold farmers, you ARE the Joneses. You ARE the problem.
Still, does this really happen that often? I suppose the gold farmers have to be making their money from someone. But still. It just seems so foreign to me. Maybe it shouldn't. I don't know. It just seems like another variation of buying a level 50 character. Why would you pay someone actual money to play the game for you? I've never really gotten it. And I'm kinda drifting off subject, I suppose. -
I shut down toggles to conserve endurance while fighting AVs or other hard targets. I don't usually need Tactics, though turning it off while fighting Malaise was a big oops since it's my confusion protection. I'll want either Cloak of Fear (quaking minions for Dark Regeneration fuel) or Death Shroud (picking DPS over healing/endurance), but not both. Then depending on the AV, I might turn off some of my resistance to damage types they don't use.
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Yes, people who play the market seem to be that hated. It seems to often be based on a lack of understanding of economics combined with the need to blame someone for their lack of purples, or whatever it is they want right then, sometimes even commons. Since we're being hated for something we don't actually do (drive up prices, screw the little guy, etc.), I usually just let it roll off my back, or just stay away from the market forum when I'm not feeling up to being abused for how I play a game.
I've used this analogy. Let's say that a whole lot of people believe that whoever has the aggro gets a bigger share of the XP, and for the sake of argument, that this is at least vaguely plausible, if wrong. People would pretty much hate tanks, particularly tanks that TAUNTED during a mission. They'd show up on the tank board, calling the tanks names, asking them why they were such horrible people, and so on. They'd produce evidence like "I was on a team, and halfway through this mission, the tank dinged and I didn't!" The tanks, at first, would try to explain the XP system, and how it wasn't affected by aggro. They'd produce guides to XP and aggro. A few would get the message. Most wouldn't. Eventually, some of the tanks would just take to insulting everyone that came to the board accusing them of wrongdoing. They'd call themselves "ebil taunters". Threads would degenerate into personal attacks. Everyone would be CERTAIN they were right, and the bad forum behavior of some the tanks would only be further evidence that they were exploiting the system at the cost of the rest of the team.
And thus we have what often happens on the Market Forum. -
Observations while reading the thread:
While I don't read dev minds and don't read the dev digest, I'd be EXTREMELY surprised if the devs INTENDED for there to be a hard cap on influence or bids. Rather, it is a simple artifact from the days, long before IOs, back when the game came out, when two billion influence was simply unheard of. Nobody would ever hit the cap, and it wouldn't make any difference if they did, because there was nothing to spend the influence on. If the devs could do it simply, I suspect they would have long since removed the price cap. I suspect that people "exploiting the level 53 recipe bug" aren't anything the devs care about, because the REAL bug is probably the influence cap itself.
Flippers normalize prices, not raise prices. They're putting in both a price floor and a price ceiling, and the more flippers you have competing in a niche, the closer those price floors and ceilings become, driving prices closer and closer to a stable equilibrium. Patient bidders WILL pay more as a result. If you're a patient bidder, then you'll be paying more. But you were getting a bargain before. Now you're just getting less of a bargain. But what I find strange is that most of the people who hate the flippers seem to be in the buy it now crowd. Impatient bidders will likely pay less on average due to flippers, since they're buying closer to the price ceiling, and flippers lower the price ceiling. (Because for some reason this seems to matter to people, I'm not a flipper, so I'm not trying to mislead people here in order to continue my ebil, flipping ways.)
Nobody needs to understand economics to play the game. Regular life skills of buying and selling goods are sufficient to use the market, and heck, you don't even need to use the market, so you don't even need regular life skills. When you DO need to understand economics is when you are proposing changes TO THE GAME ECONOMY ITSELF. In that case, expect the people who don't understand economics to be shot down by the people who do.
Generally speaking, I think better influence destruction like influence sinks are "the answer" to "the problem". "The problem" seems to be that influence generation is higher than influence destruction. Might be true. I remember a thread a while ago about influence sinks, and I bet it comes up quite often. I believe one of my proposals was a badge or costume that cost a billion influence. Your "billionaire" badge requires you to SPEND a billion, not just have a billion. Now, it won't do much overall, but I bet a lot of the marketeers would want a billionaire badge and costume. That'll be your new photo op instead of a monocle and cup of tea. Drop in the bucket, though. I don't remember my idea being shot down. Not all ideas are shot down.
You need to be very careful with influence sinks though. It has to be something good enough to tempt people out of their hard-earned influence, but NOT so good as to cause resentment from people that can't afford it. In particular, I think combat-useful powers are out. You want to appeal to people the way that most badges appeal to people - no tangible benefit, and yet they can be a serious motivation. Motivate people to destroy influence with the same fervor, and you're onto something.
I don't personally have a problem with raising drop rates on purples and PvP IOs to bring down those prices somewhat. Although I kind of like that there are items so rare that I only have the rarest of them on a single toon after playing since beta, I also wouldn't complain if supply was higher. However, from what I've gathered, it seems that the devs are happy with the current level of scarcity. I believe they intended them to be both ultra rare and useful. Useful and ultra rare items are going to be very, very expensive.
MMOs, in general, are designed as time sinks. An endless treadmill where you're always chasing the next shiny thing. The devs COULD make purples and PvP IOs as common as SOs. Buy any crafted IO in a store for 50,000 influence, say. But to me, and probably to a lot of players, the magic then disappears. The only reason Ferraris are interesting is because they're rare, exotic, better than your Camry. But if everyone drove Ferraris, they wouldn't be interesting. They wouldn't show up on schoolboy dream posters. I drive a ten-year-old Miata with a plain old naturally-aspirated engine. I've kept up with an even older Ferrari on a track until it spun out in front of me trying to stay ahead. Modern cars, modern tires, modern suspension, modern brakes - we're ALL driving Ferraris now - just old Ferraris. But nobody knows it, and nobody cares. The game would be like that too. If everyone had purples and PvP IOs, they wouldn't be special, it wouldn't be interesting, and you wouldn't have anything to strive for. And that, I think, is why MMOs tend to have shiny, rare loot for you to chase after endlessly. It keeps a lot of people playing that otherwise might not.
Price caps result in shortages and off-market activity. If you stay on market, you'll put in your price capped bid and WAIT. I don't know exactly what happens with equal bids for items, but I'm guessing they're handed out randomly. So you've simply entered into a lottery. So let's say we price cap everything at 100 million. You put your bid on the market for 100 million for the PvP +3% defense. Now you wait, along with the other four hundred people with the same bid. A few days later, someone for some reason posts their PvP +3% defense on the market instead of selling it off-market for billions. You have a one in four hundred chance of getting it. Frankly, you're just not going to get one. To get one, you'll have to move off market, where all the real buying and selling is being done. And you're going to have to outbid someone, or maybe know someone that has one and is willing to cut you a deal, or trade a bunch of Luck of the Gambler globals for it, or whatever. So you're still paying through the nose, but now you're paying through the nose AND it's really inconvenient, and takes much more specialized knowledge than just placing a bid in a market interface window. (Oh, and as CapnGeist pointed out, off-market trading removes no influence from the system, so actually increases inflation.)
Not a recommendation of mine, but really, the only way to apply a price cap without doing this is by introducing stores selling at specific prices. That is often recommended. If anyone can buy their PvP recipe from a store for a hundred million, then yes, you have an effective price cap. But what you DON'T have is the same level of scarcity that the devs seem to have intended. The store greatly increases supply. Well, if supply was the problem, why not simply increase the supply? Again, because the devs seem happy with the supply. But I would suggest that anyone that wants a price cap instead campaign for increased supply. I think that's the solution that will produce the effect you want, while price caps will have some very negative unintended consequences, while not making it any easier for you to get your shiny.
I think there can be a lot of legitimate disagreement on how easy it should be to get the shinies. The people who want to be able to afford the best stuff when they hit 50 without putting in additional hours aren't wrong. It's just what they WANT. How can you be wrong about what you want? In fact, you could easily make a MMO without the shinies, without that particular treadmill, and people might love it. That's what City of Heroes was before I9. Well, there were Hamios. Let's pretend those didn't exist, as there were certainly the same sorts of complaints about those. In any case, perfectly doable, reasonably popular. It's a niche for an MMO, and it caters to some players, perhaps a lot of players. Me, well, that's not the MMO that I want to play. It was fun for a while, then I was growing tired of it, then I9 grabbed my interest and the IO system has held my interest in this game ever since. Frankly, I'd prefer if it took MORE work to reach level 50, MORE work to get my shinies. Again, this is just what I WANT. I'm not wrong; it's just personal preference. I like having to put in a lot of time and effort to get what I want in a game. Before people go saying, "but it's a game! It should be fun!" That IS the fun for me. I LIKE spending those hours. I LIKE the process. And frankly, if you're playing an MMO, I suspect you like the process too, and the main disagreement is how long the process should continue before getting the rewards. -
Katana/Willpower
- Easy to play (toggle up and kill, though you need to include Divine Avalanche in your attack chain)
- Probably difficult to mess up the build
- Has enough hit points, resistance and regeneration to give you time to realize you're in over your head, unlike some sets (Regeneration, for instance), where you can go from good to dead in seconds
- Easy to level, pretty much strong out of the box and all the way through
- Extreme top end performance potential, so it isn't just a starter scrapper
But if you can't, no problem, go Katana/Willpower. It's not just a jack of all trades, it's a master of some of them. -
Take your damage auras. Take them early. Slot them fully. Slot them as attacks. They're PBAoEs for only single-target endurance usage that you don't have to put in your attack chain. They're awesome.
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Quote:Yeah, those might well be the worst choices for the job. Go, Shred, Go!I've always maintained (as may forum regulars do) that any/any scrapper can solo AV's. Conventional wisdom may indicate that, if there's an exception to that, spines/electric (or spines/fire) might be it.... so once I hit 50, I'm going to solo a pylon and some AVs and run a few variations of the RWZ challenge just to show it can be done.
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Quote:What I said was, "Don't click Dull Pain if Reconstruction is enough to cover it." That's not the same as "don't use DP until you've already used Recon", but I can see how you read it that way. I was more talking about the necessity to gauge how a fight is going, but I certainly didn't clarify, and I'd hate for people to go do all the wrong things, then say they did it because Werner said to. So I'm glad you said something.Werner's "don't use DP until you've already used Recon" is actually very bad advice imo; DP has the long term buff that increases your survivability after it, so I would actually recommend using DP first, especially considereing your playstyle
Dull Pain is also a buff. If you're up to perma Dull Pain, and you're getting hurt enough to want to click a heal, you should probably get that buff up. But on a low budget like Humility's, I didn't figure that perma Dull Pain was in the cards without some serious build planning. If you're not at perma Dull Pain, clicking it now for the buff means you won't have the buff later, so you might want to wait. If Reconstruction is enough to get you through the fight, don't waste your big heal, your big buff. Save it for the next fight. I don't have perma Dull Pain on Werner (though I would get it if I was bringing my build up to date and given what I've learned since then, so don't take that as a recommendation). While Fighting an AV, I tend to want to have at least one of Dull Pain and Instant Healing active. So I'll tend to want to hold off on Dull Pain until Instant Healing wears off, and vice versa. -
OK, that makes sense. Give yourself a lethal defense cushion, and your comparatively poor DDR will still make good use of that cushion.
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The only thing I have approaching a guide is this:
“There are definitely other approaches, but here's what I'd consider a basic plan for the Regeneration secondary using SOs or common IOs:
As far as set IOs go, you're looking for recharge, recharge, more recharge, and then defense. High recharge is quite expensive, so you may be limited there. Buy as much as you can afford. For Katana, you want to make sure that you hit the magic 45% defense with Divine Avalanche, probably double-stacked. If you can, slot it purely as an attack, and get the other 15% defense from pool powers and set bonuses. Grab yourself a Steadfast Protection unique, and a Kismet unique while you're at it. You're shooting for a chain of Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Divine Avalanche -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut. Gambler's Cut needs to recharge in 1.58 seconds for that, which is about +90% recharge enhancement. Should be simple enough. Put an Achilles' Heel proc in Gambler's Cut. Even though it's a buff, use Dull Pain reactively, not proactively. Your proactive protection is Moment of Glory and/or Instant Healing. While you want your clicks available as often as possible, in a sense, you want to use them as little as possible. Don't click Reconstruction if waiting a few seconds will heal you to full. Don't click Dull Pain if Reconstruction is enough to cover it. That way, you're more likely to have the good clicks available when you really need them. I'm sure there's a ton more, but I just woke up, and my brain isn't quite engaged yet.
- Fast Healing at 1, 3 heals
- Reconstruction nice and early, 3 heals, 3 recharges
- Quick Recovery nice and early, 1 endurance modifier at first, add 1 or 2 more as necessary
- Dull Pain when or shortly after when available, as there is a lot to squeeze in at that level, 3 heals, 3 recharges
- Integration at 16, 3 heals, possibly 1 endurance reducer
- Resilience when and if you can work it in, 1 resist
- Instant Healing when or shortly after when available, 1-3 recharges, no heals unless you're swimming in slots
- Skip Revive
- Moment of Glory when or shortly after when available, 3 recharges
- Hasten when convenient, 3 recharges
- Health when convenient, 3 heals
- Tough when convenient, 3 resists, 1 endurance reducer
- Stamina if and when you start having endurance trouble, which may not be until 30 or later, 1 endurance modifier at first, add 1 or 2 more as necessary"
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I still want Katana/Shield Defense.

(But only for the numbers.) -
You're fine then. Neither primary is shooting yourself in the foot. Katana is generally slightly better, but not enough that you'd really notice unless you were timing yourself doing the same things, or running herostats, that kind of thing. For me at least, the seat of the pants experience is that both are equally capable. The big difference for me is in how they feel, not how they perform, and that's despite me being a serious min/maxer.
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Yep, the best end game Katana chains do more DPS than the best Broad Sword equivalents, and with less recharge required. And Katana is particularly good at taking advantage of the Achilles' Heel proc due to the fast-activating and fast-recharging Gambler's Cut. Overall it isn't such a huge difference as to avoid Broad Sword if you prefer the SMASH (I have two at 50), but it's a difference. Similarly, Katana puts out a little better AoE damage, with both primaries' PBAoEs recharging at the same rate, but Katana's putting out slightly more damage in a much shorter activation. And while Flashing Steel does less damage than Slice, it still achieves better DPA (damage per Arcanatime, the measurement that tends to mean the most in top end builds).
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Oh, sure, and I know you might not think it yet, but Umbral's actually one of the most helpful people on the forum. Knows his stuff. Particularly prolific with his excellent build advice. But he tends to be very blunt, and can rub some people the wrong way. At least his signature comes with a warning.
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Well, I suppose my surprise is because Willpower doesn't have much defense debuff protection. Katana/Willpower is a great combination, but against large crowds of Cimerorans? The evidence says it's much better than it sounds in my brain, but it still sounds icky in my brain. I went on one ITF with Werner. I was popping purles when I thought I needed them, and cascading defense failure still got me once, and that was on a team. Katana/Willpower IS a much better combination for the job. But THAT much better? Eh, it just boggles my mind. Obviously my preconceptions about what Katana/Willpower can do are wrong, but it still boggles my mind.
