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Hmmm. I have Leadership on my Katana/Regen. Heck, I have Leadership on all three of my purpled-out Scrappers. So I'm not saying to skip it. But I would personally draw a big distinction between "lead his group into the fray" and "must take Leadership pool". Leading the team into battle is an action you take, for which you may want tank-like survivability, or at least tank-like burst survivability, which is fortunately something Regen can handle. The pool is just a set of low magnitude team buffs that just happens to be named "Leadership". If they'd named it "The Team Buffs Pool" or "Group Hug!" would that change anything for you? So I guess my advice there is to worry about what powers DO, not what they're named.
Still, I think we can stick with those requirements OK. For leveling, I'd probably suggest Speed (Hasten) and Fitness (Swift, Health, Stamina) for your other two pools. In the end game, you might respec from Fitness to Fighting (Tough), using Physical Perfection and some attack frankenslotting to take care of the loss of Stamina's endurance recovery. While the game is simple enough that no power pool is truly essential, I consider a proper selection of a lot of pool powers to at least be a very, very good idea.
Your absolutely-must-take Broad Sword power is Parry. It's not a great attack, but it keeps you alive. From a numbers standpoint, that's pretty much the only reason to select Broad Sword over other secondaries. I would also definitely include Hack, Disembowel and Head Splitter. I'd take Build Up. Unless you're making a single-target specialist (not recommended for general play), I'd take at least one of Slice and Whirling Sword, maybe both. Personally, I'd probably go Slice at a low level, then respec into Whirling Sword in the mid to late game (I usually respec once while leveling, usually in the mid to late 30s). Slash is skippable. Confront should be skipped unless you're doing something very specific with it, such as PvP, in which case you'd probably want an alternate PvP build anyway. -
Quote:Alas, you're right. No going back on that now. Need to find another way to make influence disappear.Personally I'd have no problem whatsoever with that. Unfortunately I really doubt that the devs would ever do so simply because of the howling that would result on the forums. In the long run I think prices would stabilize at a lower relative level and would mean that non-farmers actually have a higher earning power relative to farmers than they do currently. But in the short term what people would see is that their earning power has been cut relative to the price of shiny things and that would just cause problems for the devs.
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It's plenty to take down AVs. Don't know about Gloom.
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Quote:I know we need influence sinks, but I never liked the fee for changing my difficulty.I would suggest putting back the fee for changing your difficulty.
I like to play a variety of content, and I like to keep that content challenging. But the difficulty level to make Council challenging and Arachnos challenging, for instance, is completely different. I'm already encouraged to simply farm the same villain group mission after mission because it's an annoyance to have to hop halfway across the zone to change my difficulty level. Forcing me to pay a fee for wanting to experience some variety of bad guys just adds insult to injury. It makes me more likely to go, "Fine, devs. You win. I'll just farm."
Anyway, if we're backing out changes, how about the level 50 earning power fix? I was fine with my old raw earning rate. I'd much rather just make less influence than be forced to spend it on basic quality of life things like being able to change my difficulty level. -
Quote:And I would never use that auction house in the real world, because the real world has competition for my business, and I don't like that business model.My point was simply I'm not entirely crazy in my suggestion. There is a real world analogue to a consignment house dropping the price on items as a matter of course.
In any case, as others have indicated, this sounds like an annoying "solution" to a non-problem. I couldn't care less if there are 50 gajillion Barnaby's Basic Brown Belts for sale. How does this glut of supply EVER affect me? But I'll be pissed if the consignment house starts lowering my prices just because I forgot I had something up for sale on one of a large collection of characters. Sounds kind of like the old 60-day delete that I hated, but even MORE annoying. Now I wouldn't just have to log on every character every 60 days, I'd have to check every market slot of every character every, say, 30 days, to make sure that nothing was "aging" more than I wanted. YUCK. My time is limited. I'd rather spend it playing the game.
If what you're really hoping for is "to get the price lowered on the items being offered at 20-80 million or more", then what you want you want is higher supply of those items or a lowered supply of influence. You really think the reason that recipies are going for more than what you want to pay is that people have overpiced supply sitting on the market for months? I doubt that. I suspect it's because other people are willing to pay more than you for items that are relatively rare. -
Quote:Heh. Yeah, it doesn't SOUND tough, does it? It's just that Vanguard and Longbow are much nastier than most other enemies. If I recall, the other really nasty part is the ambushes when you raid the Longbow data center. You could probably just avoid the ambushes, and I think the mission ends with the last computer, before the last ambush even arrives. But I consider it unscrapperly to not fight them all. I mean, they went to all the trouble of ambushing me, don't I owe them my best?Thought you were joking about it being tough.
Right up until I rescued Lady Grey and the ambushes tore me apart like I was a level 1 n00b in Atlas Park.
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On Broad Sword, which is I assume what we're talking about, it is probably worth putting in more than one attack if you're specifically going for single-target DPS for AVs, pylons, uplevel bosses, and that sort of thing. Only put it in attacks in your single-target chain, not in your big AoEs.
On Katana, I just put one in Gambler's Cut, and then use a chain that spams Gambler's Cut every other attack. -
Well, you're a long way from perma Hasten (the proc in Kick won't be going off). Smite and Shadow Maul are underslotted (mostly from an endurance prespective), Midnight Grasp is pretty much the best single target attack and you've skipped it. Siphon Life needs to be slotted primarily as an attack unless you're going for hard core survivability over general utility. Most people skip Elude on soft-capped builds because it will almost never help prevent bad guys from hitting you and just get you killed when it crashes. Your passives are under slotted, which I believe leaves you hurting for defense debuff resistance, which is one of the main reasons for taking Super Reflexes. I think it might affect the scaling resistance as well, though I don't remember.
This is going to be a little out of date (I13), but here's Sergei's AV-soloing build. Three expensive purple sets but no PvPs since they didn't exist then. If I were redoing his build today, I'd probably pick up Physical Perfection and some PvP IOs (+3% defense, +3% resist, Panacea proc). And I'd try really hard to squeeze Shadow Maul back in. And that would probably lead to a giant cascade of changes as I rebalanced everything. It would also probably give me a somewhat higher than 6 billion influence build, so probably isn't the route you'd want to take.
My Siphon Life is slotted to be able to spam faster than the chain when necessary and pick up a few more hit points. Unless you're routinely doing really nasty things, that's overkill. A better approach on a perma Hasten build is probably three Nucleolus and three Golgi for maximum everything but recharge. Most people will probably appreciate the greater damage output of that compared to the greater survivability of mine.
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Reiterating what has already been said for emphasis, the game applies the higher of your positional defense (melee, ranged, AoE) or your typed defense (smashing, lethal, etc.). So in almost all cases, you only need to soft cap positional OR typed defense, not both. Super Reflexes is all about positional defense. Don't worry at all about typed defense.
Resistance is better than defense in some situations. As you've experienced, defense allows for spikes of damage that can kill you, even if the average damage is fairly low. Resistance protects you better from those sorts of spikes. Defense, on the other hand, also protects you from debuffs, since most of them need to hit you to take effect. So one or the other is better in different situations. The reason why defense is king on scrappers isn't that, but rather that it is easier to get high levels of defense, and that is is possible to get a much higher level of average damage mitigation (90%) from defense than resistance (75%).
For maximum survivability, though, you want both. You want to have soft-capped defense, but you also want to pick up all the resistance you can. On Super Reflexes, that means taking all of your passives, as they provide a scaling damage resistance that increases as you get injured. I also highly recommend Tough, both for the resistance and for the Steadfast Protection 3% defense IO.
And survivability doesn't end there, of course. You also want higher maximum hit points, which are fairly equivalent to having more resistance, as they protect you against those same damage spikes. And then you want regeneration and healing, which Dark Melee provides for you in Siphon Life.
If you go hard core on all of those fronts, you'll probably be more survivable than you'll need for 99% of the game. But you CAN do it if you want to dip into that last 1%.
And for reference, here is hitting the soft cap by 36 with a single IO. I leveled using this template, and it's perfectly playable, though probably not nearly as much fun as taking some decent attacks and a travel power.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 36 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Swipe -- Acc(A), Acc(3), EndRdx(3), Dmg(5), Dmg(5), Dmg(7)
Level 1: Focused Fighting -- DefBuff(A), DefBuff(7), DefBuff(9), EndRdx(9)
Level 2: Strike -- Acc(A), Acc(11), EndRdx(11), EndRdx(13), Dmg(13), Dmg(15)
Level 4: Focused Senses -- DefBuff(A), DefBuff(15), DefBuff(17), EndRdx(17)
Level 6: Slash -- Acc(A), Acc(19), EndRdx(19), RechRdx(21), Dmg(21), Dmg(23)
Level 8: Hurdle -- Jump(A)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(23)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Health -- Heal(A)
Level 16: Dodge -- DefBuff(A), DefBuff(25), DefBuff(25)
Level 18: Boxing -- Empty(A)
Level 20: Stamina -- EndMod(A), EndMod(27), EndMod(27)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx(29)
Level 24: Weave -- DefBuff(A), DefBuff(31), DefBuff(31), EndRdx(31)
Level 26: Agile -- DefBuff(A), DefBuff(29), DefBuff(33)
Level 28: Maneuvers -- DefBuff(A), DefBuff(33), DefBuff(34), EndRdx(34)
Level 30: Lucky -- DefBuff(A), DefBuff(33), DefBuff(34)
Level 32: Quickness -- Run(A)
Level 35: Evasion -- DefBuff(A), DefBuff(36), DefBuff(36), EndRdx(36)
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Originally, it was at the difficulty right below invincible so as not to spawn Lt. Sefu Tendaji as an AV, since he has something like 50% damage resistance. I figure +1x2 bosses no AVs is as close as we get in the new system.
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I think Tyrant is a fairly average to kind of easy AV. He could use a buff. Grats, though! If you can beat him, you can probably beat a lot of them.
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Quote:Regular enhancement is not in a separate category. It's +dam like anything else. So no. My understanding, anyway.Wouldn't that technically make it 595% of the base (unslotted) damage of the power?
100% would be the power itself.
The 95% would be damage slotting (you can get it to 100%, but it gimps other aspects of the power if you do)
The remaining 400% would be the possible damage boost you can attain. (probably not going to happen without a kin around) -
The WMD challenge - Gaussian's arc on +1x2 bosses no AVs. No temps, no insps, no deaths.
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Quote:Heh, I have a lowbie SD/DM Tanker too, I think level 20 or so. I don't have ANY Tanks at 50, so it's kind of tempting to go for it. My intent was to make a DPS Tank so that I'd have a point of comparison with my survivability Scrappers.I actually have a lowbie SD/DM tanker. Level 11 or so. Maybe I'll re-make her as DM/SD. I already have plenty of tankers for times when I want to tank.
But a pure damage Fire/Shield Scrapper is calling to me. I also don't have any high-end damage Scrappers, so there's that. Right now, the Scrapper is winning. Scrappers usually win in my brain. -
Based on spreadsheet analysis of a few high end builds of both flavors, I'm with Umbral on this one. I haven't IO'd out any of my Willpowers, though, so can't report anything from direct experience.
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Nice job! If it's possible without Parry or Divine Avalanche on an Electric Armor, then it's probably possible on any combination. Advisable is a different question, but possible, definitely. And it looks like you left a lot of room for tuning in the build. Might even be enough room left to make it practical.
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On a Dark Armor, you don't need Hover to pull it off, so you can take Fitness. On an Electric Armor, you get Power Sink. On a Fiery Aura, you get Consume. Wasn't really thinking about that when I was thinking they'd have endurance problems. So yeah, might be practical to skip Fitness for Hover, though I haven't actually plugged in a build like that to see how it looks. But you might be able to pull off a soft-capped Katana/Electric or Katana/Fire without horrible compromises. Not sure if it's the best approach, even just for survivability, but it's an interesting thought.
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Quote:Bingo.But the reason to have +recharge on an /SR toon is to run higher damage chains. Yet, Shields wins on damage, hands down over /SR. /SR tends to be viewed as good for damage due to the ability to get high recharge and for the ability to slot for +recharge easily, but it doesn't beat shields.
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I haven't done it, but I suspect it is possible. What I'm thinking is that you soft capped Dark Armor without the PvP +3% defense. So there's 3% of the 6% we're trying to make up from losing Cloak of Darkness. Yeah, it's tough to pick up another 3%, but there ARE options. For instance, drop Fitness for Hover. Figure out how to power everything with Conserve Power and Physical Perfection. Pop blues in long fights. Might not be an ideal build, but it sounds possible and playable.
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Incinerate -> Scorch -> Cremate -> Scorch. Not the highest DPS, but high DPS, only three attacks, fairly reasonable recharge requirements, and good endurance usage. So that's what makes it attractive. But there are a lot of good attack chains for Fire Melee.
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Consider Dark Melee/Invulnerability. That combination holds the Scrapper record for most dev AVs solo'd at the same time no temps no inspirations. I can't remember the actual number, but something like 8 or 9. The idea is that you combine soft-capped defense with a rapid-fire self-heal that's in your attack chain with some hard core (for a Scrapper) smashing/lethal resistance. As long as your enemies are smashing/lethal, you can't die. Psionic is your weak spot, but you still have soft-capped defense and major healing.
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Woohoo! And yeah, there's a big difference between the soft cap and being several percentage points away.
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Quote:I was playing at the time, but I wasn't on the forums. In this case, several people including you had already noticed it was a necropost, so I was able to pretend to be all superior even though I probably wouldn't have noticed it at first either. Wasn't trying to insult you for reals. Just found it humorous.

It could have just as easily have been you Werner, can you seriously say you would have remembered seeing this thread 4 years ago?
And in my defense, I wasn't even playing yet when the original post in this thread was made. Well, I was, but I had just started and hadn't found the forums yet, as my reg date illustrates.
That said, this one wins the necropost crown in my book. It is the farthest back I have ever seen one dredged up that recieved a legitimate serious reply (from myself in this case)
And yeah, this is the oldest thread I've seen dredged up. There have probably been older. I just haven't seen them.
