Werner

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  1. OK, after more thinking, I'm pretty iffy on Darkest Night because it requires an anchor. In most fights, anchors die very quickly. You're not going to want to waste 3.5 seconds casting Darkest Night only to have it go away after another handful of seconds. And you should probably lead off with Foot Stomp and maybe Taunt anyway to help with aggro control, so now, by the time you use Darkest Night, your anchor is almost dead.

    So from that standpoint, it seems only useful on something that lives long enough to serve as an adequate anchor. So an AV. But an AV is going to resist it. I suppose it's useful cast on one of the AVs to help with the adds on the BAF, but those hardly seem to be a survival problem unless they're ignored.

    So I guess now I'm thinking Barrier plus AoEs to leverage Diagmagnetic. The AoEs are serving double use pulling aggro, so that's good too.

    Again, I've never used Darkest Night, so I'm still just guessing about how it works in practice.
  2. Quote:
    Originally Posted by MayorOfAngrytown View Post
    I've pretty much given up selling any salvage except rares, uncommons and commons on the few toons with them for sale have sat forever.
    Likewise. I vendor everything but rares these days. It's just not worth the time to find the one or two things out of your entire full bag-o-salvage that the market is actually buying. Vendor and get back to playing.
  3. I have big rez inspirations in the mail. But so far, I just go to the hospital in the trials. The hospital is close to the action, and lets me quickly stock up on inspirations. My general theory on rez powers is that I'd rather pick a power that helps me not die than pick one that lets me recover faster from death. But I do think it's personal call. Nothing strictly wrong with rez powers.

    Strength of Will is very nice to have. Not strictly required, but very nice to have.
  4. Quote:
    Originally Posted by Deus_Otiosus View Post
    I'm kind of surprised at some of the responses in this thread. I thought this was the forum for discussing top end survivability and endless build improvements?
    Well, I was personally just talking about my character and my experience. Specifically, I'm very happy with where my build has ended up in I20. You're not. My satisfaction with my build shoudn't imply somehow that you should be satisfied with your build when you're aware of a performance gap between it and similar characters like your Willpower Brute.

    Reskimming the thread now. OK, summarizing how I read it, it seems like most of us don't feel like reaching the new soft cap is a good use of our resources. However, many of us are not running a taunt aura, and probably most of us are not tanking for teams with our Scrappers (or at least not often). As you said:

    Quote:
    Originally Posted by Deus_Otiosus View Post
    That might work for Blaster or a Scrapper with no taunt aura, but my Brutes are designed to take the lead on teams.
    If I were a Tanker or Brute taking the lead on teams, I'd want to know that I could survive almost no matter how bad my team was. I would want to be at the new soft cap IF I could do that without gimping the rest of my build. Darkest Night sounds great in that regard. However, I'd want to avoid swapping to Ageless insted of Rebirth or Barrier (I loves me some Barrier). Another possibility is switching to Cardiac from whatever you're in, but that's probably just as drastic as going to Ageless. However, it sounds like you're already in trouble as far as endurance goes, so you may be forced into Ageless or Cardiac. So about all I can say is that I'd TRY to manage my endurance with lesser sacrifices, but that ultimately, Darkest Night looks like it would be worth a bigger sacrifice if necessary. (I have never used it, and don't know how it plays in practice, but it sure LOOKS nice. And even if AVs resist most of it (?), that's the part where you'll likely have the most support.)

    Still, even though I would personally get to the new soft cap one way or another if I were team tank, I'm not convinced it's actually a good idea. I expect that within a few weeks, everyone will simply always run the same pattern through the temp power portion of Lambda. Teams will stop getting separated. You will almost always have your support. Times when you don't will become quite rare, and for those few times, the occasional emergency purple might well suffice. The other legs of your survivability (resistance, healing) will then perhaps be at least as significant as defense.

    Still, there WILL be new content. If your Brute is at the new soft cap, you're probably ready for it. If not, well, maybe you'll be fine, but maybe you won't.

    So, if I were you, I'd go for it. I'm not convinced it's a good idea, but I'm pretty convinced it's what I'd do if I could pull it off.

    As far as the two options you've proposed, Barrier is great for burst survivability, so it's tempting to go with that and leverage Diamagnetic to make up the additional -tohit with your AoEs. But Darkest Night also debuffs their damage, and seems more reliable to me somehow. Also, I see a lot of barriers. Adding some damage debuff may bring more to the team on top of being more reliable for you personally. I suspect I'd go with Darkest Night, but again, I have no experience with it. And again, what I would TRY to do is pull off both Barrier AND Darkest Night. I just don't know if that's possible in your build and meeting other goals.
  5. Quote:
    Originally Posted by Cold_X View Post
    regen is only as weak as you make it.
    Indeed. Unfortunately, it's also only as strong as the devs allow it. And what they allow is for it, when played perfectly, to be merely as strong as the other sets. You don't get any special benefit for the difficulty of playing it perfectly.

    Mind you, I need to think further and poke around at what's possible in I20. All the negativity (including my own) reminds me of how I started posting on the forum. Back then, people thought that the Rikti War Zone challenge would be impossible for a Regen. So I went and beat it with my Katana/Regen on my first try and posted about it, post #1. Prevailing wisdom isn't always right, and I20 could be game-changing in ways we're not thinking of.

    OK, I'm off to Mids'.
  6. Debt protection? I spend most of my time playing my 50s, so I'm already protected, and frankly, I think leveling already goes too fast. A faster recharge rez? I don't plan on dying that much. Not even slightly tempting.

    But that's just me. I actually LIKE your idea and would like to see it implemented. It just won't tempt ME back into the fold, and I think Regen is going to need more than that to make it more competitive.
  7. Quote:
    Originally Posted by MunkiLord View Post
    Though I don't know if I'll ever be able to beat Silver Mantis.
    If it's any consolation, I think very few Scrappers have.
  8. It won't let you claim it if it would take you over 2 billion. So email yourself some influence. Email the right amount and you'll hit exactly 2 billion.
  9. Werner

    /Regen?

    Broad Sword, then, though it's pretty much just the same.
  10. Quote:
    Originally Posted by Madame Nemesis View Post
    I wish the drops were more fair. it makes me want to quit. I'll never get ahead.


    Quote:
    Originally Posted by Madame Nemesis View Post
    a little luck is needed to get ahead because it simply CANT be done without it....


    Quote:
    Originally Posted by Madame Nemesis View Post
    UNLESS YOU CHEAT...


    Quote:
    Originally Posted by Madame Nemesis View Post
    it's really starting to get to me like making me feel singled out. I'm just SO unlucky in this game that I have to wonder if I pissed a dev off or something.
  11. I died repeatedly in trials at first with my soft-capped Katana/Dark. I was only level 51, and I was using the queue system, so I'd get on small teams where many members hadn't run the trials before. Most of them failed. But now that I'm level 53, getting on full leagues before entering, and everyone's done it before, they go pretty smoothly, and most of them succeed. I still occasionally die, but I'm not going to adjust my build. I like my build as is, even for the trials. I have nice, layered survivability, and I'm not going to sacrifice it for those rare occasions where the defense isn't high enough.

    Now, I'm not generally much for teaming, and I loves me some solo glory. That's just not what the incarnate trials are, even if I secretly love it when I end up separated from the team (you can't take the Scrapperlock out of the Scrapper). I'll get used to being a small cog in a big wheel that mows down the trials. I still wish there was some solo content to apply all this newfound power to, but I guess I'll make do. And heck, I bet +4x8 Cimerorans or Arachnos can still kill me, and if not, I'm sure Vanguard could get the job done. And if I had a bit higher DPS, I could start competing in the "How many giant monsters can you solo at once, no temps, no insps?" Olympics. What? You KNOW that's next. AVs are SO last issue.
  12. One of my niches has gone down. Not collapsed, but gone down to where most seem to be selling at my normal buy price. I'm sitting on ten billion in inventory, hoping it recovers. *chuckle*

    Same basic theories as others. I assume most people have picked a couple builds that are already IO'd out to run through the incarnate content. They're getting drops but not consuming anything. I doubt there's a whole lot of new 50s right now, suppressing demand. I doubt there's been any major reduction in the supply of influence. Prices will come back up. It just might take a while.

    I've also done almost no marketeering since I20.
  13. Quote:
    Originally Posted by BrandX View Post
    Kat/Regen was my 2nd 50, and I'd love to really love Regen again, but everything I've done with the other options, I havent felt I could pull off with Regen :/
    This, and likewise, my second 50. I have 1500 hours or so on my namesake Katana/Regen. I loved playing him. But all my other serious Scrappers are better. I DO think that if I throw some love his way, he could be quite good again. But I don't think he'll ever be AS good. I haven't really tried to see what's possible, though. With shadow Meld and the Incarnate stuff... well, it's tempting. I have the influence. I have the pricey PvP IOs just sitting there, waiting for me to come up with a new project. Maybe my new project should be my oldest project (unless you count a fully Hamio'd blaster back in the Hami farming days, now very retired).
  14. Quote:
    Originally Posted by Fulmens View Post
    Do you think there's a place for a guide called something like "How to make the inf for your Incarnate slots even if you hate the Market"?
    Heh. Well, they won't likely look for it on the market forum, but it would be a nice thing to get into people's hands.
  15. Quote:
    Originally Posted by Lothic View Post
    But while I don't do anything to become super-rich in this game I've easily made well over 25 billion INF in the last year or so doing some very causal "spend-10-minutes-a-day" type market crafting. I don't even mess around with H/V merits which would probably make my making INF even quicker. Basically it's very easy to amass far more INF than you ever need so it's hard to have that much sympathy for long time players in this area.
    I would guess that most people actively dislike using the market, and consider it one of their MMO chores. They're going to want to limit that time, and I don't mean to an hour a week, I mean to a quick dump of their drops before getting back to other parts of the game. It's a game, so I don't begrudge them that. People like what they like, and dislike what they dislike, and we're all different. But there are other ways to get a whole lot of influence, and even if most of them take more time (say, random missioning), surely ONE of them is something they enjoy doing, or they wouldn't be playing an MMO. Then it's just a time investment, and MMOs are time sinks. And hopefully, if the drop problems people are having is actually a bug, it'll get fixed soon.
  16. A Tanker I know is trying desperately to get his healing badge(s?) for, well, no real reason. It's really quite ridiculous to see in action, with the comedy only enhanced by his using only the default slot to avoid gimping his build in any way. I forget what it heals for. Is it less than 200 points? Dude, you're a Tanker, not a healer. And I'm a Scrapper, not a buffer. But hey, I still like Leadership. And Barrier is a really nice buff too.

    Slotting Tough might be worthwhile to help you survive. Staying alive and continuing to do damage is team friendly.

    Top chain is Golden Dragonfly -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut with the Achilles' Heal in Gambler's Cut and the Fury of the Gladiator in Golden Dragonfly. The build is fast enough for that.
  17. Neither is strictly better, of course. The main difference is in play style. Willpower is very passive - you'll never even notice it at work other than the fact that you never, ever die. You'll die a lot on a Regen as you learn to play it. It's very click heavy, very interactive, very play it exactly right or you're going to pay the price. But you can do some incredible things IF you play it exactly right.

    It's hard to recommend Regen, though, unless you're a twitch gamer needing your fix. Willpower is just so... solid, dependable. Willpower is the one you marry. Regen is the one you have the affair with.
  18. Werner

    The Build Thread

    Build: Katana/Dark Armor
    Price Range: Infinite (yes, those are all L53 Hamios)
    Goals: soft cap with single Divine Avalanche, high resistance, sustainable endurance
    Weaknesses: defense debuffs (Barrier should help), poor AoE (Judgment should help), so-so DPS (Interface should help), 11 knockback protection instead of 12 (not much of a problem with Hover on those very rare occasions something gets through, so was worth the trade to get higher hit points, better resistance, and the last 0.1% of AoE defense)
    Incarnate: T4 Cardiac Core, T4 Void Radial, T4 Reactive Radial, T4 Clockwork Core, T4 Barrier Core (Or that's the current plan, anyway. I have the Cardiac and the level shifts, but not much else yet.)

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    original build thread

    It was designed for I19, but I don't currently have any changes I'd even like to make for I20.

    It was built primarily for survivability with high defense, high resistance and a rapid fire full heal. With an earlier iteration of the build, I soloed 11 Praetorian AVs in a row with no temps, no insps and no deaths. I did a double RWZ challenge at that time as well. In early I19 I went to monster island as a survivability test and survived four monsters for about ten minutes before increasing it to six and living another five or so before they finally put me down. Barrier should do great things for my survivability. I'm calculating about a 30% increase from the resistance alone, and the defense should help a lot with defense debuffs. And hopefully the rest of the incarnate powers will give me some of the damage that I'm lacking. There are tougher Scrappers out there. Dark Melee/Invuln built for survivability comes to mind. But this one's pretty tough, I've always been a big fan of Katana, and I've become a big fan of Dark Armor. So it's great for me.
  19. Hasten isn't strictly mandatory for perma Dull Pain, but it's going to be tough getting there without it. You'll probably find the build less compromised if you just take it instead of getting there in other ways.

    Physical Perfection is very nice, though with Aid Self, I think its utility is reduced. The small bit of passive regeneration it provides is dwarfed by the healing from Aid Self and Dull Pain. The endurance recovery is nice too, of course. But so is something like Fireball. There are lots of tools for fixing endurance problems, and Physical Perfection is only one of them. So unless it was very specifically a survivability build, I'd probably be trying to find a way to make do without it.
  20. Yes, Aid Self is nice on an Invuln. You ARE trying to perma Dull Pain, but you don't actually hit it every time it recharges. You wait until you're badly injured to take advantage of the heal.

    Fighting pool is a big yes. Combat Jumping and/or Hover are also nice. Combat Jumping is a lot easier on the blue bar.
  21. Werner

    most fun wth DA?

    Quote:
    Originally Posted by GavinRuneblade View Post
    My dark is a stalker, but what I like is being able to ignore sappers. I believe Dechs Kaison summed it up best in the tanker forums when someone complained about them and he said "this is where I say neener neener poo poo".
    Ooh, yeah, that's nice. Same for ignoring the endurance drainers and debuffers on the Lambda trial. Well, I don't ignore them. I try to take them down fast because I know they're a big problem for some people. But they're not a problem for me specifically.

    It's also nice being able to run Carnie missions without endurance trouble. I still hate them because it takes forever to take down Illusionists and Master Illusionists due to their phasing, but endurance isn't the problem.
  22. I'd probably go with Dual Blades because Claws wants to jump around, while Invulnerability just wants to stand there in the middle of the spawn. Dual Blades is perfectly happy standing in the middle of the spawn too, so it and Invulnerability should make a happy couple. Damage output will be fine.
  23. OK, I agree with going for a typed defense build here instead of positional, though really, it's not THAT bad as you have it. Smashing/lethal resistance seems low to me. I'd slot Cloak of Fear for its fear instead of the to-hit debuff, particularly now that you won't be after the ranged defense bonus. Knockback protection is good. I suspect you can get more defense more easily than set bonuses by just slotting Cloak of Darkness and Weave, maybe even Maneuvers, Combat Jumping and Hover. Accuracy on Dark Regeneration is way too low for my tastes. NO accuracy in Dark Consumption? Well, I suppose chances are it'll hit someone. Endurance looks pretty horrible, though the Cardiac Alpha and/or Ageless Destiny would probably make it playable most of the time. Ah, and accolades were off, so that helps a bit. You might want to consider more endurance reduction and recovery tossed about. I'd also want more hit points. I consider anything under 1700 to be iffy. You're close, though, assuming you pick up the accolades.

    As far as power selection goes, I think you should have Shadow Punch. Top end DPS builds don't have it (or didn't pre I20, which is still being worked out), but they also have a metric ton more recharge than you do. I'm not saying you need more recharge (my Katana/Dark is low recharge), just that you need Shadow Punch. I'd personally drop Touch of Fear, but I suspect some people still love it, and you may be one of them. Your Dark Armor choices are fine. I wouldn't personally pick up Soul Transfer, but if you want it, you want it, and that's fine. Then there's the Cloak of Fear vs. Oppressive Gloom debate. As is, for this build, I'd probably switch to Oppressive Gloom - survivability is only middle of the road, so you'll likely take a lot less damage from Oppressive Gloom than it prevents, plus it would help address your endurance woes. But if you're redoing it around typed defense and shooting for the soft cap, and if you get your endurance under control in other ways, I'd probably stick with Cloak of Fear. I do like it more as long as I can pull it off. I'd probably go with Body Mastery instead of Darkness Mastery to help with endurance, but you may be in Darkness Mastery for concept (Dark/Dark/Dark has a nice ring to it), which is fine. Other than that, the pool power selections seem fine to me.

    It's really not bad, and there's probably nothing wrong with just sticking with your build as it is since influence is tight. Just stay away from Arachnos when you can. Then respec some day in the future when you can afford to make it even better.
  24. Even +0 Arachnos can tear my cost-no-object soft-capped Katana/Dark apart if I'm not paying attention and I get unlucky. I pay attention, so they don't kill me, but Arachnos are pretty nasty. The links don't work for me, so I can't check the build, but getting killed by +2 Arachnos on a level 36 Dark/Dark doesn't sound all that out of line, honestly.

    Mind you, I don't IO out at level 36. I suppose I'd expect more out of an IO build. So yeah, maybe there's a problem of some sort.

    It could also just be a tactical problem. Is it a high defense build, like a smashing/lethal soft cap build? If so, Arachnos will debuff that defense and then tear you apart. I monitor my defense so I know when to start chugging purple if necessary, and I prioritize debuffers, particularly the Tarantula Mistresses. They typically debuff me before I can put them down, though.
  25. Quote:
    Originally Posted by Valheru_fury View Post
    rebirth would be pretty sweet but ageless with its def debuff recharge and end recovery look good too
    I think Ageless will be quite good for a number of builds. Taking proper advantage of it, though, may "require" rebuilding around greater endurance consumption. That's what I did when I took my Cardiac Alpha. I was just barely endurance sustainable before, and I'm just barely endurance sustainable now with the tier 4. It's what you spend that extra endurance on that matters - can you get more out of that extra endurance than you could get from one of the other options?

    For some people with the Cardiac Alpha, Ageless may also be an alternative to that, allowing you to slot a different alpha. For instance, take Ageless and pick up Spiritual instead of Cardiac for big recharge.

    I went Barrier myself. I have endurance covered, more recharge isn't huge for me, and while debuff protection is nice, just straight defense and resistance is even nicer.