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Posts
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Joined
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Being sort of a support/cc toons player, after 7 yrs of this game, my bane is the only melee toon i can play and enjoy. Actually is my only melee toon fully incarnated.
Softcapped in positional def AND 42% s/l res with a really cheap build is something. The lack of DDR is somewhat disappointing, but hey the sound of awesomeness never gets old.
- Did you hear something?
- Hear what?
- WHACRACKZOMG.
- Oh, you mean *that*
- WHACRACKOMFG.
- Hello, this is arachnos stalking you to death. -
Is it generally better, on a /FA toon in overall gaming (not just farming!), having maxed out s/l def or not maxed out (say in 25-30% range) melee/ranged def?
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Quote:quoting another user, exactly my complaints about ice setLike Milady's Knight, I agree that Gravity could use a few tweaks to make it better. There have been a lot of ideas thrown around, and even BaB confirmed (before he left) that at least the animation time was being looked at.
But Ice, other than being a very low damage set, is OK as it is. If you don't understand how great Arctic Air is, then you just don't understand the set. Ice is all about stacking different types of control effects: Slow, knockdown, -Recharge, Confuse, afraid and Holds. Arctic Air alone combines Slow, Confuse and Afraid in a toggle power. It does not provide complete control by itself, but is supposed to be stacked with other effects. The stacking slows are intended to provide for different play options: AA for melee, Shiver for ranged. There are lots of control sets with powers that shouldn't generally be used together or are somewhat wasteful if used together -- Illusion has both Superior Invis and Group Invis. Like Ice, Earth has an AoE Immob that conflicts with its AoE Knockdown. My Ice/Storm uses AA continually, but actually picked up Shiver during his Inherent Fitness Respec. I use it periodically and find it worthwhile even though I also have Snow Storm.
Quote:I've gone on record as saying ice control is the weakest primary for doms many moons ago. People who complain about grav apparently think the one trick pony known as Ice Slick is teh ro0xx0r.
That set is bipolar. An AoE sleep that causes damage??? An AoE knockdown that gets foiled by immobs??? An PBAoE aura that causes confusion AND fear, plus slows the targets so much they don't attack each other??? Shiver that does nothing but slow when everything else already has the targets at the slow cap??? PB AoE hold and aura when everything else is ranged control???
The best ice control character I ever made was earth control with the crystal power effect colored ice blue. -
Gravity has so many fusses I can't even remember. Horrible power disposition(like the first hard control aoe besides aoe hold at lvl 26 - AND - it is at least meh if not just plain broken), propel with his infinite animation, targeted aoe intangible (!!! in the land of incarnate stuff this is just like HEY PLEASE HATE ME!), poor secondary effect. Just to summarize, there are lot of threads with deeper analisys. The only good thing about gravity is probably the pet.
Ice is simply too much redundant. Stuff is usually at slow cap with really a few attacks, so what? Add more slow. Ice slick lost his beauty long ago with the kd nerf and it's the only aoe semi-hard control available besides a pbaoe long recharge hold. Shiver is just "add more slow onto slow" and arctic air is like a "I do everything, but nothing good". Finally, Jack Frost is really, really silly. -
...please, please put an eye at gravity and ice control!
I can accept powersets performing better than others in specific situations.
Heck, I can also accept powerset performing better in *every* situation.
But I cannot accept powersets being completely or almost ignored by the playerbase because they're *seriously* underperforming in every situation. I mean, the gap between ice/gravity and the other control powerset is way, way too wide.
We all know the big issues around these two, it just feels strange that devs are not even having an eyeblink on it. At least AFAIK. -
It's all a problem about playstyle, I think. Usually I open a fight 90% of the time with stalagmites/cages and thus, I need to hit and hit well and strong. Alpha strike is where I feel the risk of faceplanting much more than every other situation, so I need that aoe stun to land consistently facing +3s/+4s or so, even +2s. Every little bit of accuracy is welcome, cause none of my def debuff is landed yet, at that point. That's usually the most critic point of the battle.
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Thanks very much for your advices guys. Gathered them all together, still no purple set (can't afford it atm besides that one unbrekable constraint proc) and this is my final improvement, pretty happy about that
Same global recharge as the first build, better s/l def, better end management and hurl boulder replaced with fissure, plus minor tricks here and there.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), HO:Nucle(45), UbrkCons-Dam%(46)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-ToHitDeb/EndRdx(11), DarkWD-Rchg/EndRdx(11), Achilles-ResDeb%(37)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(13), Efficacy-EndMod/Acc/Rchg(13), Efficacy-EndMod/EndRdx(17), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(33)
Level 6: Quicksand -- Range-I(A)
Level 8: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15), GravAnch-Hold%(27), Enf'dOp-Acc/Immob(40), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/EndRdx(40)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(15)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(19), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 16: Super Speed -- Clrty-Stlth(A)
Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(39)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33)
Level 24: Assault -- EndRdx-I(A)
Level 26: Volcanic Gasses -- Lock-%Hold(A), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Hold(31)
Level 28: Tactics -- EndRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(34)
Level 32: Animate Stone -- ExRmnt-Dmg/EndRdx(A), ExRmnt-+Res(Pets)(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Acc/Dmg(37)
Level 35: Fallout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(39)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Rchg(43)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46), HO:Nucle(46)
Level 47: Rock Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Earth's Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50), Numna-Regen/Rcvry+(50)
Level 50: Spiritual Total Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
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Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 9.25% Defense(Smashing)
- 9.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 6.13% Defense(Melee)
- 6.75% Defense(Ranged)
- 3% Defense(AoE)
- 91.25% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 3% Enhancement(Stun)
- 3% Enhancement(Immobilize)
- 5% FlySpeed
- 106.8 HP (10.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 7.45%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 21.5% (0.36 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.67% Resistance(Fire)
- 15.67% Resistance(Cold)
- 10% Resistance(Energy)
- 11.88% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1487;681;1362;HEX;| |78DA6594594F135114C7EFB453A1A5D08DA56C05AA14285269F4D1C4442406A5586| |8E0B599C04027C1B6696BA2890BE8AB0B10976FE18B0AEA9BDFC1ED4388E2F2A289| |C133FDFF0BC44E3AF9CD3DF79CFF39F7DC7B9BBA7EC1FBFCE2FA39A5F927568D723| |93B51C8574A85D555B3E44A192BD6A2B29F0679FB0F676A4E8949A354C9D546D123| |0EE7AF2D2F27E68C25CBA858857C76F2AA552ECB47602A9F334B66BE92A87D78D20| |5D1C9144D73C95BFD9C368DA2955FF1D5064B66A99CB38AFF8F8393456B3191A914| |F2663665942B66E946588A8CC97B53537CF65DEABD43A95E5D393E939F40FD2378F| |2ACB8E94E353625E3A4AE660E63757559ABDAF469F0588A9C011BAF803634C668DB| |D0697C0D7ADE926FC013EF84215DA525C0A9A146E703CC79EF930F41FF26D8F308E| |CDF006F4B9C0BF9942BAEAAB65B1A36C9D66BD8405D2D9B60D73CE2869E603CF498| |DC0267056EC46AEE01E8B5906B32D7C4B535DD81BF7F0D0CAE9377C1D67B60540A6| |9C6DA1CCDA3D06927C3E471F1F1C147F9DCA8CF960B209733B0035B987DEB623F63| |EC67467C43EC41A88B3944B30D9A5A5B1B6AE9FFABAAFB1C94B90EE6EBE0DAECB23| |BB9B6CE3FEC35CF4584E724C27313E1390A894E3775BAA913105B2FD7DBCBBC037E| |B215B45BD3C75C7DDFB99FBFC0819F3C1B3FC83D705E62A28C89BE60DF5E92AFC86| |D30B6032E48CC207B38C89A635C439C6B8A7F00BF38951AA6FE30F547A83F42FD11| |EAC7A9FFDBABD4286346D382A8DCA159720E1CCB90BC5BBB922781FEE88916F4E39| |4876C22BD60B219FC2A31E3ECE9B8BD71526F324C2EC0A7473FB8ABF293C79EAC59| |F6E375B3E37596649DE5749DE54C9D65BACE92D60FFE019456B5B8FD72BF59C9AE4| |7667966B431F4F1DB51DB25F91892351FB50DC36FEFD0E6D0B6702E5A9F82EDCFC0| |945C842473FD03ED0AF00B| |-------------------------------------------------------------------|
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Quote:Right on the way, sorry about that.I suggest you post the short-form build along with the data chunk. Not everyone has access to Mids all the time.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), HO:Nucle(45), UbrkCons-Dam%(46)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-ToHitDeb/EndRdx(11), DarkWD-Rchg/EndRdx(11), LdyGrey-DefDeb(37)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(13), P'Shift-EndMod/Acc/Rchg(43)
Level 6: Quicksand -- RechRdx-I(A)
Level 8: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15), Posi-Dam%(27), Enf'dOp-Acc/Immob(40), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/EndRdx(40)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(15), EndRdx-I(17)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(19), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(21), RechRdx-I(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 16: Super Speed -- Clrty-Stlth(A)
Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg(A), LdyGrey-DefDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(27), Achilles-ResDeb%(39)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Volcanic Gasses -- Lock-%Hold(A), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Hold(31)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(29), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(33)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Acc/Dmg(37), ExRmnt-+Res(Pets)(39)
Level 35: Fallout -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(39)
Level 38: EM Pulse -- G'Wdw-Acc/Hold/Rchg(A)
Level 41: Hurl Boulder -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def(50)
Level 49: Earth's Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 50: Spiritual Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
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This is my final build, adding spiritual t4 and tweaking here and there.
I feel no need for a capped s/l def, recharge and end mngmt is my #1 priority. Just 1 purple proc in and a hami-o.
Comments/suggestions appreciated
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Absolutely my earth/rad troller. Not even softcapped or something.
And silver medal to my necro/dark freak. -
I am looking for a secondary which makes me go trough the game content with not many weaknesses. I'd like to be as tough as possible, in first instance, and:
- have a reasonable end management
- have a reliable way of healing myself
- not clickie intensive
oh and no SD, need to pair with couple sets which do not allow it.
My first thoughts were towards dark armor, I like the versatility but end management looks terrible. -
Bullet Rain and Rain of Bullets have their animations not working properly. They show the standard toon model in the "look at me, I am so fast" thing.
Any ETA about this? It makes my eyes bleed! -
take a look at my build
Code:Hecatomb is very expensive, but you can just throw in a crushing impact and live well. Also took cardiac with added 20% dmg res so my s/l res went over 40%. Pretty happy with that.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;669;1338;HEX;| |78DA6593DB6E12511486F7304329E71E81B650844A4BA950B0BD3755AB515BD384C| |60B4F38C2A44C42006768A2773E036A7D018F376A6F341E1E43A32FE1E1C27B5CF3| |AF4D6DCB04E69BF9D7DA6BEFFDCFDA9BF7CF07847878462891730DDDB62B6B965EA| |D375B76A5DC6AD44CC3F25CD53BBB96DE101E2144E678D42E9CD59B46A5DC366B86| |D51733DB966E36CDE64EE5A25EDB313A4793FAC1D14BCDBA6119CD4EA1FFE0DB6AB| |51A8572DB306A413C5E3077EA1D4A0DE36DC3D069BC5D37DBC7DF23EB6DB35AB8B6| |BEB65DD9D4AB06DDEC8E613D88392BA6FFB0E85F3DB7B84E5810AE1B8C9B80768B7| |11B18AA006FFC0405A35431AB38D26C0AC8A5817C12784F790AE7294A941E122217| |033E5044951175921E4A627902704ABB79458A7B4938D210234D367B38E2F2B0347| |C041F69AC978BBABD3E54F3F91901201064848010CF1BA47C3F97D5FC5DEC2FF408| |1879CC78028CED718CEE41E958901D1B63C726D8B109762CC28E45D8B14F3443989| |726C229AC364CF7515968F40EA498CEB80B4C571935206E000A3930CEA3C4F834A4| |2F547B52D69ECC437A4B52547EA0E808B619677B67C78112EFFD33E54D49C7A69EB| |990F01C38F182F192F10A48BD06DED1A819E9D88C4B75BE674A61A8C09CC670032A| |2D39C193688922E69D2B01274F335618AB80E34952FA926C633BF3F71816B060333| |A8C5D609FD694E6516AFA87CB9977F13BE32B90FB0668B4988CDC71867B645EF61F| |B7CA32B74A895BA5C4ADF297369295AE67BB90F6A90996A4094BF3F0E5D40223CB5| |804F239608EE62DC88F54F0421AA197A22C5AE40E8E6B07C7917E7489DC80521C50| |4A03CACA80B23AA05CD10E0E716F6320BAA5C920290A142FAD5765A5F7D37770B08| |5C22DF7FBB07419C7FFD761298BAC3FFF2597D2850D8B7BECD353E01FDC3BDE18| |-------------------------------------------------------------------|
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Honestly I don't understand why Placate is marked as a skippable power. Aside from being an useful toy for its added stealth strike, it has a nice to hit bonus embedded, thus giving you a great mix of extra raw dmg and acc. But it's ok as a matter of personal preference.
My advices: drop mace blast, it's just horrible. Just pick web envelope, way more useful to pack targets together for your crowd control and take instead poisonous ray for a ranged attack, way better and with a def debuff in.
I see your ranged and aoe def are not softcapped: be aware that cloaking device def is halved when not hidden, so you must subtract his def value from the total (just see your combat attributes in game).
Check some build in the section, there a few posts with good build in. -
I honestly cannot stand the redraw for venome grenade, so I skipped it. Hence I cannot live without cocoon, it's one of the best single hold in the game, given the sweet rech debuff and the fairly long duration.
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Thanks for your answer, very much appreciated and enlightening!
I came up with this build, I think I pretty much covered everything even if regen should be a bit higher. No travel power needed since I plan to just take hoverboard and I like too much two layer of assault.
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I am really torn. My bane really likes having double layers of assault and maneuvers, and teams love him too. But but...I'd really like to have a bit more S/L res for those ankward moments where an elite boss or such get a lucky streak laughing at my capped positional def.
Problem is, build is really tight. I could drop the spiders (but I would miss em) and the final decision would be:
1. Pool assault and maneuvers (2 powers)
2. Fighting pool (3 powers, hate that stupid boxing prereq)
Option one is what I use and love, option 2 I never tried but those resist are so yummi, tough tanker level resist is very tempting.
A little advice, please. -
Quote:*points at quote**hides pitchfork for conversation's sake*
Are you not aware of The MFing Warshade?
If ever there were a skilled character to play...
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1. MM
The only AT that makes me feel...almighty. And it requires skills actually, rather than bashing buttons.
2. Bane Soldier
No one plays them, and I feel like special. Well, whoever defined it a wannabe stalker simply never played them over 30s. My stalker would give up an arm to have the toys of a bane and both arms for trading his gimmickly assassin strike for a stealth strike. Also, having two assault layers running, musculature alpha, res debuff and such makes me giggle for the impressive sheer of orange numbers.
3. Controller
I cannot play a toon without some mez capabilities. Well, a controller is a triumph of that and I love playing it to the extreme. Also my first and most beloved toon.
4. Corruptor/Defender
When I feel MMs are just too powerful, I choose a nerfed version to have more challenge.
5. Blaster
When I feel defenders/corruptors are no more a challenge or I need to hate myself, I choose a faceplanter, er a blaster.
1000. Everything else
Well, everything else is simply not challenging and requires just mindless clicking here and there. Never played EATs so I cannot judge, but I have future plans for a shade. -
Blood mandate for everyone and they're so happy and plenty of end.
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I find this hard to believe, unless you completely messed up your slotting and power picks.
Heck, at -1/x1 I think I could go through a mission with an emp defender with just T1 attack. -
Clickie --> http://wiki.cohtitan.com/wiki/Lore_Slot_Abilities
click on each ability to have details on pets and powers associated -
Does it grant recharge bonus to lore pets too?
And accolades like FoN and Demonic Aura? -
A simple question: if I slot the IO Shield breaker proc (chance for dmg) in surveillance and it procs, does it make me visible from stealth by cloaking device, since the mob is taking dmg?
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No hasten? Also, I see a fair amount of toggles and end drain there. Aside from hasten, I think you can slot way more global recharge here and there. I would never give up spiderlings with a fair amount of recharge (don't have them perma, but just 30 secs downtime or so), but this is just personal preference. You can always switch with tactics if you're feeling that way.
Anyway, this is the build I am running on
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