Wavicle

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  1. Spectral Terror does, afaik, cause -15% tohit to anything within 20 feet.
  2. The description of World of Confusion SEEMS to imply that it can self stack to overcome Boss level mez protection. Conceivably Scare could do so as well, but more importantly Scare MAY have a -ToHit portion that would be useful in one application. Big emphasis on SEEMS and MAY.
  3. [ QUOTE ]
    a fairly easy 'fix' to the imbalancing factor of fears and confuses - put a little protection in some pool power buffs.

    I suggest maneuvers gets a little confuse protection (enough to counter one application of a single target confuse such as Deceive), because leadership-led maneuvering seems like it would keep you organized enough not to be easily confused; and tough should get the same amount of fear protection (enough to protect you from one application of a fear power such as Touch of Fear). Tough guys don't scare easy

    Approximately the same amount of protection that's in Acrobatics vs hold would be fine.

    Since these are non travel power pools, and PvP'ers like to take two travel powers, there would be a sizable tradeoff for taking both.

    Alternatively or in addition, give sonic Clarity (and/or the similar thermal buff, Thaw) a protection level from fear and/or confuse (maybe clarity gets confuse and thaw gets fear - protecting from being 'frozen' with fear ). That way villains and heroes both would get some protection at higher levels from an ally.

    [/ QUOTE ]

    Clarity already protects against Fear and Confuse, as does Thaw, as does Antidote, as does Tactics. Next.
  4. <QR>

    Macro_Ninja: actually I'm pretty sure it was Statesman who said that.

    Sickboyquick: did you miss the part where they said this is only the first round of powerset proliferation, that these are the easiest sets to port and more will be coming later? They couldn't just port all the best sets because many of them need serious work to make the transition to another AT.
  5. [ QUOTE ]


    He can heal people! Clearly he must be an Empath!



    [/ QUOTE ]That's all he can do with his powers. He can't make things with them just restore living organic matter. sounds like empathy to me. Minus absorb pain ect.

    [/ QUOTE ]

    All he can do is heal. However Empaths in CoH can do much more than only heal. Your comparison falls apart right there.

    Not only are Empaths NOT the only healers, Empaths are also not ONLY healers. Therefore the villain from Heroes is not NECESSARILY an Empath.
  6. Why Subdue and Psy Scream are in the secondary?

    Because:

    The first two attacks of the primary have to fit the 1 second, 1.67 seconds rule of the other primaries. Therefore Psy Blast for Blasters will not have Subdue, and the first two attacks will be Psi Dart and Mental Blast.

    I imagine Psychic Scream is being traded out for Aim. Maybe they'll make it kinda short range since it's in a secondary?
  7. Well, I hope it's a little more like this:

    1 Charged Brawl
    1 Havoc Punch
    2 Jacob's ladder
    6 Assassin's Shock
    8 Build up
    12 Placate
    18 Lightning Clap
    26 Thunder Strike
    32 Lightning Rod

    possibly Thunder Strike at 18 and Lightning Clap at 26, or possibly Chain Lightning instead of Lightning Clap, but I seriously hope they don't make the set without either Thunder Strike or Lightning Rod.
  8. <qr>

    this Would be a cool feature IF

    first off the sound was left in if you wanted it to be

    and second, If we could Type in our Own Copy for the sound effects!
  9. You can take Taunt

    EA doesnt have problems getting Fury, it has a problem surviving. An aggro aura would not be good, the set has enough trouble living through the aggro generated just by attacking.
  10. [ QUOTE ]
    [ QUOTE ]
    and I keep saying: None of that matters.

    Cold Domination adds exactly TWO things that Heroes couldn't ALREADY do. Frostworks and Benumb. That's it. Neither of those is effected by Power Boost.

    Thermal adds NOTHING. Heroes could already do EVERYTHING Thermal can do.

    So can you explain to me again just exactly how does that effect balance in any way?

    [/ QUOTE ]

    example: There are plenty of losers who 2box in PvP and some that even find it necessary to 3box in order to be successful. Given this fact, imagine this: Psi/Psi blaster (so you have a damage type that most people don't have defense or resistance to), with a combination of Frostworks, forge, ice shields, fire shields, ALL POWERBOOSTED. Now, imagine a hearo group running around with all of the above, plus fortitude, CM/clarity, sonic shields, regen aura.

    GET THE PICTURE?!!!!

    Heroes are already able to outbuff villains by an enormeous margin thanks to powerboost. Now its just going to get worse.

    [/ QUOTE ]

    No, think about what you are saying. The ONLY thing that you have added is Frostworks. The Blaster can ALREADY get Force Fields, Sonic Rings, Fortitude, etc. Adding Thermal and Cold buffs ONLY ADDS FROSTWORKS. NOTHING is different other than Frostworks.

    In exchange Villains can now use Storm Summoning, one of the best PvP sets there is.
  11. I'm sorry, that's ridiculous. Thermal and Cold are good, but as I've mentioned before they have VERY LITTLE that Heroes could not ALREADY do.

    Meanwhile villains got Storm Summoning and Earth Control, two of the MOST POWERFUL sets Heroes have.

    The fact that you ignore Earth Control and say POSSIBLY to Storm Summoning just shows that you don't know what you're talking about.
  12. and I keep saying: None of that matters.

    Cold Domination adds exactly TWO things that Heroes couldn't ALREADY do. Frostworks and Benumb. That's it. Neither of those is effected by Power Boost.

    Thermal adds NOTHING. Heroes could already do EVERYTHING Thermal can do.

    So can you explain to me again just exactly how does that effect balance in any way?
  13. um wth does that have to do with anything we're talking about here?

    EAs effectiveness (or lack thereof) has absolutely 0 to do with it not having an aggro aura.
  14. [ QUOTE ]

    The only problem I see is that regen has no taunt aura at all. I'm not sure if brutes need a taunt aura, but I think they would. This would be a bit more work and that alone would require it to be pushed back as they were only doing easy ports this time. I imagine they would have to add a taunt aura part to Integration to make regen work for brutes. Or use Rise to the Challenge. Regen for brutes would need to be tweaked a bit.

    [/ QUOTE ]

    Nah, Brutes don't 'need' taunt auras. They can be helpful, but are not strictly necessary. EA doesn't have one, neither does SR. I'm pretty sure the reason Brutes haven't gotten Regen yet is because the devs think it would be overpowered. I basically agree with them. WP is ok because it has much higher toggle costs and requires taking extra aggro to get it's high regen. Regeneration only has one toggle and doesn't need to take aggro at all.
  15. [ QUOTE ]

    But it does kind of seem on paper like the heroes got the better end of it.

    [/ QUOTE ]

    I still don't understand this.

    Villains got two extremely potent sets, Storm Summoning and Earth Control, and three ok sets, Mace, Axe and Electric Blast. Storm, Earth and Electric Blast bring abilities no other villain had before (Hurricane, Lightning Storm, Quicksand, Volcanic Gasses, Short Circuit).

    Heroes got 1 extremely potent set, Plant Control, and 3 good sets, Mental (Psi Assault), Cold and Thermal. Plant, Psi and Cold bring abilities no hero had before (Creepers, Spirit Tree, Seeds, MAYBE Drain Psyche, Benumb, Frostworks).

    I don't consider any attacks or shields or basic debuffs to be new, as they don't bring anything that wasn't being done before. So yeah, Psychic Shockwave is new, but is it really meaningfully different than any other attack that does a ton of damage?

    I say Maybe to Drain Psyche because I will still be quite surprised if Blasters get that power without some serious alterations (like a complete removal of the +Regen and -Regen effects).

    It seems very closely balanced to me, in terms of what each side got that it didn't have before.
  16. [ QUOTE ]
    Since they could have done a straight port, but didn't for electric, there must have been something with the set that gave them trouble.

    [/ QUOTE ]

    Conserve Power, duh.

    Same reason they can't do a straight port of Electric Armor or Ninjitsu to Scrappers. They're not gonna give anyone 2 Conserve Powers or 2 Caltrops (for example).
  17. yeah, Sampoerna, your argument makes no sense.

    "Thermal is kinda like Empathy, so giving villains something other than Empathy is unbalanced."

    there is no logic in that argument.
  18. [ QUOTE ]

    ZOMG I didnt team with MMs before due to the lack of players who could/would be willing to control their pets. Now that they have one of the most chaotic sets in the game I will team with them even less, which was just north of never anyways. An Emp MM on the other hand, I would have bitten the proverbial bullet and teamed with. I have to say bravo to the devs for making one of the least-liked-for-teams ATs into even more of an annoyance. Just goes to show how much of the subscribers opinons they actually listen to.

    ...and why do they keep such a distance from the concept of a regen brute? Does the idea of having a brute that can generate fury and hold it becuase of no lack of endurance from Quick recovery at level 6 seem like that scary of a thought? "No, we dont want brutes to be able to utilize their inherent until atleast half way through the game." So what if everyone and their grandma made a regen brute and all other secondaries were ignored from now on. Isnt that what has happened to scrappers on blue side anyways?

    [/ QUOTE ]

    PEBKAC

    Stop blaming the devs for the actions of unskilled players.
  19. [ QUOTE ]
    Therm is the best villains have

    [/ QUOTE ]

    I can tell by your statement that you don't know jack about this game.




    Not to mention: name one way, just one, in which Heroes having access to Thermal takes away from Villains.

    I certainly can't think of any way in which Villains having access to Storm takes away from Heroes.
  20. [ QUOTE ]
    The Devs have done a nice job of giving the Heroes the "bread and butter" sets from the villains. Meanwhile the villains get the short end of the stick.

    [/ QUOTE ]

    WTH are you smoking?

    Cold and Thermal are not bread and butter sets. FF and Sonic are bread and butter. Storm and Earth Control are bread and butter. Cold and Thermal are hybrid multitaskers.

    It's this sort of irrational, nonsensical whining that constantly devalues the legitimate criticisms that many villain players have.
  21. [ QUOTE ]
    [ QUOTE ]
    Actually, none of the power sets being discussed are all that mind blowing.

    [/ QUOTE ]
    mind blowing? thermal and cold for heroes is not? Thermal and cold domination are not mind blowing? PBU and cold domination = -dmg cap pretty much will take out any EB (pve) or AT (in pvp) out of the fight.
    What kinda get me mad is the article how they keep describing how MMs cant get kin or how cold armor is not possible for brutes. Kinda adding fuel to the fire.

    [/ QUOTE ]

    No, those are not mind blowing. Heroes already do what Thermal does in Empathy, Sonic, Kin and Rad. Heroes already do what Cold does in Force Fields, Storm and dark.

    The only new stuff to heroes those sets bring are the -Special debuff and +HP buff from Cold. Villains get new powers in Hurricane and Lightning Storm, Short Circuit, maybe something from Earth Control.

    Cold Domination and Thermal Radiation exist to replace Force Fields and Empathy, since those sets have no debuffs and therefore aren't very good for Corruptors.

    Also, afaik pbu does not effect -Dmg.
  22. [ QUOTE ]
    Many CoV people are upset, because CoH side got the best buffing powers CoV has to offer.

    [/ QUOTE ]

    Wait, Heroes got Traps and Poisons?
  23. [ QUOTE ]
    I've never seen a Brute deny teaming with Dominators cuz "they hurt Fury".

    [/ QUOTE ]

    Well, I'm not sure about denying teaming, but I most certainly have heard many brutes complain that they can't get Fury up cause everything is locked down too quickly.

    I'm asked to wait to aoe mez until a mob groups up a bit, use single target mezzes first on important targets (sorcerers, spectral daemon lords, Spec Ops Equalizers, etc).
  24. [ QUOTE ]
    Forge is the same as fortitude -defense (which got spread out as the shields) And yes, you can boost forge with powerboost (to hit) perhaps you should rethink before you post.

    [/ QUOTE ]


    No, you can't, not until i12 and then only as a Controller.

    Corruptors don't GET Power Boost.
  25. lol at least im not posting histrionics over stuff I haven't seen yet.