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Posts
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Joined
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excrement flavored animations...
eww...
Poo Flinging powerset for i15...great... -
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/rad, /dark/ and /storm would be good soloers. Traps and Sonic provide mezz protection but /traps is very ...eh and /Sonic only has like 3 powers that will actually help you when solo. Fire/Traps would be a pretty decent soloer.
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What's so 'eh' about traps? -
Yea, you're a crappy buffer.
If you have unfilled potential to improve the Team as a WHOLE and you choose not to do it in order to maximize your Own play (on a Controller no less, but it applies to any AT), you are playing selfishly and are in fact choosing to gimp yourself and your team.
Yea, you have the right to build and play how you choose, but I have the right not to team with you if I think your playstyle is holding the team back.
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It simply isnt my job to make your play experience more fun and easy for you any more than its yours to make my controlling and damage better by expecting you to play micromanager with YOUR powers for my explicit benifit reguardless of how much it sucks for you and your fun. PERIOD. No exceptions.
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It is the Essence of good team play to take notice of your teammates powers and adjust your strategy in order to find a balance that maximizes everyone on the team. Anything less is just selfish and lazy.
TLDR: If you're not going to SB your teammates then don't take the power. -
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Chaos, it wouldn't look bad for any Kins.
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What wouldn't look bad?
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Why? Well I'll ask you this. Do you need or want SB?
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I do fine without SB. And if I'm not getting it, I don't ask for it more than once. After that I'll just snap to the fact that I'm teamed with a poor kineticist, and play without SB.
I'd never design a character not to be self-sufficient, or to rely on specific buffs. I'm a soloist first and a team player second. But I'm a good team player when I team, and SB is a huge force multiplier, so most of my toons are significantly stronger with it, especially the ones with really powerful buffs or attacks which are on long(ish) timers--like Shield Charge, Buildup, Fortitude, AM, Full Auto, OSA, RoA, and so on.
Sure, kineticists bring more than just SB to the table-- in fact, I expect them to do a whole lot more than just SB. But if they don't SB, then a different buffer/debuffer (even a different kin) would very likely bring more to the table.
Like I said before, in my post on pg.2 of this ridiculous debate, my first 50 was a grav/kin, and at first it really bugged me that people constantly pestered me for SB. And I was defensive about it. And I told people that if they bothered me, I'd never SB them. And I explained all the things I was doing instead of just SBing them, and how important those things were.
But at some point I turned a corner in my understanding, and realized that keeping up the buff on everyone is right up there with Fulcrum Shifting when it comes to the impact I can have on teamed play. So now, I save all the angst, and just take the time to keep people SB'd (within reason--I don't chase people around or follow some jackass who won't stay with the group).
Watching buff icons isn't hard. They're color-coded. The emerald green one that matches the color of half the buttons in my tray, the one with the big ">" on it, is Speed Boost. I can tell at a casual glance whether someone has it or not, when it's flashing, and when the buffs need to be refreshed. And I refresh them, without being asked. And therefore, nobody ever bothers me about it. If they don't have it, they know they'll get it shortly if they just stay on task. They know this because I give them no reason to doubt it.
I still do crowd control, kill bad guys, throw Fulcrum Shift, and heal the melee fighters when they're hurt. But I know that SBing teammates is a high-priority task, and I'm not slack about getting it done.
And that is the way a kin should be played on teams, no matter what else they're bringing to the table. And the ones who think that they're so badass that they needn't bother SB'ing teammates? Aside from being arrogant, they're wrong.
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100% spot on. Well put.
Also, I repeat:
Lately? -
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I don't know if it's a symptom of MA but lately all the MA teams I have made have have lazy kins (kins that never SB anyone). Why play a kin if you don't wanna SB people?
I have now started kicking lazy kins!
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If they Have it then they should Use it. If they Don't use it, then they should drop it and take something that they Will use.
Also: Lately? -
I'm playing a 50 Shield/DM, I've finally got my IOs set up to soft cap my defense.
Here are my questions: Once I'm at 45% how important/useful is it to have a little extra as a cushion? How big a cushion is desirable/worth investing in?
Thanks. -
frankly, I'm still gonna go with "if it ain't broke, don't fix it", and I believe it ain't broke
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78,957,265 or something like that...
It was exactly enough to give me 75 mil profit after the market fee if the buyer paid Exactly what I posted it for, and the buyer bid 80 mil, so I got slightly over 75 mil profit. -
No it wasn't, don't you want another? XD
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I don't like the idea.
It's so easy to keep in the blue. Let's not add penalties that kick in sooner than they do now.
I MIGHT be willing to go for your idea IF:
The penalties don't kick in til you hit ZERO end, just like now
AND
the penalties only effect powers currently being used, not powers used prior and still in effect, and not base values. -
Ah, gotcha, so Alkaloid is Not in the same category with Healing Flames, Recon, etc.
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Come and get it guys, found this the other day off a carny and I've put it up at Wentworth's for quite a bit under the going rate!
Ragnarok (Targetted AoE): Damage/Recharge lvl 50 -
Pretty sure Antidote is not a Heal.
If the base amount was raised considerably, even Nin stalkers might not complain.
I'm confused...how is it that Alkaloid is Power Boostable if it has an enhanceable resistance component...wasn't that the whole point that was just discussed? -
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if you ask me, most people would probably be happy to make the dmg res in Recon (and Healing Flames, and...Alkaloid...and...?) unenhanceable in order to have the set bonuses effect it (them)
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The powers system doesn't allow it. The way Castle explained it was that the unenhanceable flag would apply to the entire power, not just the resistance component.
[/ QUOTE ]That's incorrect.
For any given power effect, in order to make it unaffected by buffs, Castle can do one of two things:
1) Flag the power effect as both unenhanceable and unaffected by buffs
2) Flag the entire power as unaffected by buffs (allowing the effect in question to be enhanced)
If Castle wants a heal's +Res to be enhanceable (and in many cases, the self heal's +Toxic res is the only source of protection from Toxic the set gets), he has to mark the whole power as unbuffable. He could make the heal buffable by setting the resistance to be unenhanceable and unbuffable, but it seems he's unwilling to do that.
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If losing resistance to Toxic was a problem, he could give these powers their full enhanced resistance as an unenhanceable and ubuffable base value, and then allow buffing on the power. Or some happy medium between the full enhanced resistance and the current base value. -
if you ask me, most people would probably be happy to make the dmg res in Recon (and Healing Flames, and...Alkaloid...and...?) unenhanceable in order to have the set bonuses effect it (them)
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So that means that Siphon Life should be effected by +Heal set bonuses, yes?
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Anyone have a Shields/Dark they want to comment on?
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I just got my Shields/Dark, Azuria's Daughter, to 50 the other night.
This is THE best soloing tanker combo I have ever played. I do soooo much damage, and I have a nuke that's up every other spawn.
My primary stacks well with Every kind of buff and debuff.
Endurance problems have been essentially nonexistent since I got decent IO slotting in the high 30s.
I'll be soft capped to all positions once I get a couple Obliteration and Mako's Bite sets in there.
I find this combo more fun than any other tanker combo I've tried. -
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Over last weekend I was starting an ae team, and the first person I invited said, "There's no one here, and ur a PB." and then he quit. I may be reading to much into this, but why do PB's (or even WS's) get a bad wrap. Do PB's have a bad reputation for something, or was it just someone who didn't know what they were saying?
My PB (lvl 50) is just a strict blaster/tank build and he's nearly all the way purpled out. Also I'm going to make him a dual build, what's a good build for just a 1 form build.
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Just an idiot. Move on. He doesn't deserve your xp anyway. -
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I always experience these things whenever I'm playing:
Randomly or on load screen it shuts quits the application and gives me a error warning...
When I'm running around or typing in prices in WW when I go to chat or pm someone it puts in all of the numbers or letters that I put in WW etc...(This is weird.)
Sometimes when I click on the Nav Bar or power tray they randomly pop up in a different place on the screen and I have to move them back.
Any of you Mac users have any of these problems?
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Yes. I am having all of those problems.
The major one, the crashing, I have solved by turning the graphics settings down (shader on low), and typing /reloadgfx after every 2nd or 3rd zoning. It's a little irritating, but not nearly so irritating as crashing every 2nd or 3rd zoning. -
I Do think that power order is fine for levelling.
There is actually a lot of flexibility in there, if you wanted Stamina or something a bit earlier you could do that without too much trouble. Just move one of the attacks a little later. -
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As long as "Fixing" PvP does not involve wholesale NERFAGE of PvE, as it has to date, I'm all for it.
Otherwise... the only "fix" to PvP I could support would be to break it out into a completely separate game.
[/ QUOTE ]QFT especially if it means all the pvp related nerfs can get overturned in pve.
Seriously though all these announcements you guys been doing are worthless. We havent heard one scrap of new issue 13 info. WE ARE GETTING VERY RESTLESS HERE!!!!If you are not going to post something new then just dont post those announcements at all since it just makes the whole thing worse for us. All I can say is the new marketing strategey of stringing us along like this sucks.
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BACK!!! BACK I SAY!! BACK IN YOUR /IGNORE CAGE!!! -
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There is alot of discussion here on i13 and if this has been brought up I apologize. If the shield set is defense only it may cause me to hesitate in making a toon with it because the next issue or two may have shield offense. I have recycled a few toons when better choices come along but I'd rather avoid it.
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We have been told pretty specifically that we will NOT have a Shields offensive set. Also, I think it's likely that it will not be Just Def but will probably have some Damage Res too. -
You forgot Monster Island and the Abyss villainside and the Midnighters Club which is shared.