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Posts
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Joined
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Ice Shields are Immune to Benumb? Are they immune to Sleet? How about Radiation Infection? Acid Arrow?
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Meh. You can still slot Karma there.
I don't consider that a compelling reason to withhold this change. -
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As seen on Test, with the proc BU slotted against the dummies in RWZ:
Imp: your attack strength has increased temporarily.
Just FYI and all that.
Edit for quick numbers:
Regular damage against a 52 Council boss:
44 18 18
Damage after proc text shows up in chat:
62 25 25
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So you're saying it DOES work even though they are not 50?? -
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Does anyone know about the dominator buffs coming up next issue?
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The damage buff is being removed from Domination, replaced by a significant Base damage increase. This will result in a noticeable buff to Almost all Doms. The only ones who will be nerfed at all were people playing with some crazy amounts of recharge that allowed them to Perma-DOUBLE stack Dom.
There may be some other minor changes, but that's the big buff right there. -
The proper solution, and the one I hope Castle eventually pursues, is to make the Resistance portions of all such powers Unenhanceable (and maybe slightly increase their base values to make up for losses to people who were enhancing them), and allow the rest of the power to be buffed.
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that wouldn't help the Exemplar problem at all.
That Would solve the lvl 50 Fire Control and MMs issues. -
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That's nice, but it really doesn't have anything to do with the discussion you quoted.
Taking an attack for IO purposes has nothing to do with actually doing damage with that attack.
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And as I stated within what you quoted, I can also kick out about 100 damage every 2-3 seconds, to add to my pets' overall damage output, as well as the 150ish or so that I can do with Sands of Mu. So yes, actually, I do damage. I was simply pointing out the fallacy of claiming that "almost no sensibly built MM will do damage", which isn't true at all.
That being said, I still don't take Share Pain.
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I'm sorry, but You having made an MM that does damage doesn't mean it is a fallacy to say that sensibly built MMs don't do damage.
Also, even you don't do enough damage to claim that you are getting as much out of the self buffs as a corr would.
And Sands of Mu doesn't get buffed by damage buffs at all. -
I'm thinking, maybe Maros needs to move a bit, stand around the corner from the Qmaster, or on the other side of the street. He just seems very out of place where he is now.
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I dont believe in shapes.
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UniqueDragon, is that you? -
No, definitely not.
Widow Claws recharge slooooow and cost normal, afaik. -
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Raise Imps level back up to even with the caster.
Give imps inherent acc, def, res, and dmg debuffs to make them the same power that they were at - to the caster, only with the code seeing them as lvl 50.
Sure, there may be practical reasons why it's not that easy, but conceptually it should be that easy, no?
Just to add: I have to agree (*shudder*) with EvilRyu on this one. It's really not fair for one pet powerset among all the others to lose out on the purple pet set. Parents: sometimes your kids are being immature and just complaining. Other times, things are Actually not fair. Calling it what it is does not automatically reveal immaturity.
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That still doesn't solve the problem where exemping to any other level makes it so the imps don't benefit.
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What I am saying is this:
Fix the problem for level 50 Fire Imps. Exemplared folks and MM pets other than the Boss would still be SoL, for sure. -
Raise Imps level back up to even with the caster.
Give imps inherent acc, def, res, and dmg debuffs to make them the same power that they were at - to the caster, only with the code seeing them as lvl 50.
Sure, there may be practical reasons why it's not that easy, but conceptually it should be that easy, no?
Just to add: I have to agree (*shudder*) with EvilRyu on this one. It's really not fair for one pet powerset among all the others to lose out on the purple pet set. Parents: sometimes your kids are being immature and just complaining. Other times, things are Actually not fair. Calling it what it is does not automatically reveal immaturity. -
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It's ridiculous what you're saying.
Almost no Sensibly built MM does any damage that will be buffed by Pain Dom at all.
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Just had to comment on this bit. Many masterminds can benefit from taking at least one of their primary attacks. It's entirely dependent on spec, build, and the effects you want to achieve.
For instance, my Thug/Pain MM has two of her primary attacks. By doing so, I gain +4.5% more health and +24% more regen. And it cost me next to nothing in terms of effectiveness, since I wasn't going to take Share Pain anyway, and in fact makes me MORE effective in many cases, because I can contribute to the total damage output of my pets. Do I do equivalent damage that my pets are churning out? Of course not. But being able to add in an extra 100 damage every 2-3 seconds or so is a nice benefit. I can finish off runners, knock bosses onto their rears with Dual Wield, and kill off low-health mobs so that my bruiser doesn't end up wasting KOBlow on a mob with 50 hp left.
Likewise, with several of my other masterminds, I quite often take one of the attacks, for IO set benefits. Either increased recovery, regeneration, defense, recharge, or any number of other things.
Could I be 2% more effective if I took a different power? Perhaps. But I don't sweat that little of an improvement.
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That's nice, but it really doesn't have anything to do with the discussion you quoted.
Taking an attack for IO purposes has nothing to do with actually doing damage with that attack. -
It's ridiculous what you're saying.
Almost no Sensibly built MM does any damage that will be buffed by Pain Dom at all.
Your point is that MMs are better than Corrs, not that Pain is any better for MMs than it is for Corrs. -
Extracted Essence remains because the player is not the entity that summoned them (I think).
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The point I was making, again, has nothing to do with the total damage output, or the total contribution to the team.
All I'm saying is the self buffing portions of the powers are used by a corruptor on a team.
The MM on a team uses all the ally buffs and the debuffs just like the corr does, and his pets contribute a ton of damage, but he does not use the self buffing portions at all.
Therefore there are aspects of Pain that ONLY the corr benefits from.
That was my entire point.
Your side point of "MMs are just better than Corrs, so an MM with Pain is better than a Corr with Pain" really doesn't address the point I was making at all. -
I still say it's a weak argument.
The solo part is irrelevant.
The question is who gets more out of the powerset, not who does more damage, or who is better solo, or even who is better on a team. Corruptors actually benefit from the +Damage parts of the powers, MMs do not. That's my entire point. -
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I'm almost terrified to post this...
My intention is not to start a flame war. (Period) Took a break from the game just prior to i13 and I had the chance to toy around with shields last night but didn't get to play with PD yet. I haven't logged on a villain yet so I'm curious, player's aura rocking? Seems like a bad [censored] set for a MM though, I can forsee an awesome Thug or Merc set. Can't really see it relavant for a Corruptor though, but thats coming from someone who likes to solo alot. Thanks.
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It's all IMO of course, but Pain is a much better MM set then Corr set.
It's kind of like Controllers and defenders. Where controller and defenders share a set, IMO, controllers get more out of it can are more helpful to teams in general then a defender with the same powerset. I'd rather have a controller emp or rad then a defender one, cause, the deference in % between the classes isn't all THAT much, and a controller bring control to the team, where as a defender get to do very subpar damage instead.
Same IMO is the case with MM's over Corrs. althought not as extream. Corrs do GOOD damage, and MM's are noticable weaker state wise. But, Where they share sets, the MM's are IMO better choices. Cause, you get the same powers, weaker yes, but you get an army of pets for damage. You can with a well built MM do 2 jobs at once. while your pets are doing the damage, you can be playing team support.
My Thugs/Pain MM is my FAV teaming villian i have. I can set my pets to either agressive/follow or Defenive/follow (BG mode) and focuse on team support. If the team has a brute sucking up all the argo, i put them to agressive so they'll attack. If i'm taking dmg, BG mode all the way.
And even when i'm solo, I get the full benefits of my secondary where a Corr won't. (for sets with ally only powers that is) Any ally only buffs can be used to make monsters out of your pets. This is much the same reason my Empath is also a fire controller... after lvl 32, i have 3 little pets i can fort, AB, and heal... so even solo, i get the most out of my emp powers.
Thats why i say, if your going to roll a Pain, roll an MM. You just get more for your money i think.
Again, this is all IMO. Take it for what it is.
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But since the MM doesn't do any Damage himself, all the self buffing potential of the set is wasted.
Fail argument.
Pain is definitely better on Corrs. -
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I know Sonic Blast is good and I've been wanting to try Energy Blast. Maybe I'll try Energy blast. I just know a lot of Brutes will hate me.
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Not just Brutes, but Stalkers, MMs and Corruptors with anchor-based debuffs. I did NRG blast hero side twice, I would never touch it again.
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The KB in energy blast is not a problem if you teach yourself to AIM toward walls, corners, etc. Use KB to knock them TOWARD the brute, he will appreciate it. -
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Hover doesn't give any KB Mitigation anymore.
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Not quite true.
Hover essentially turns KB into KD, keeping you in place. It can be helpful. -
I would also take that.
Anything that makes it something you want to use every time it's up. -
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I'd even love to see it replaced with a short range, 20ft, Sticky Bomb. No setup time, quick and dirty, set the mob to fear/panic, countdown 5 seconds, boom.
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This is what I want.
Same recharge, same damage, everything the same except the casting time and the countdown. -
It's just a very new set, looks like YOU get to write the guide!
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They don't detoggle but they DO stop providing benefit while you are mezzed.
Body Armor is always on, mezzed or not. Also, not only does it not use endurance, it also doesn't drop if you run out of endurance.