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Posts
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It is NOT endurance hogging. It uses almost exactly the same endurance than any other standard toggle defense set.
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The real key for controlling knockback is to look where they're gonna be KBd to. Aim for corners and walls. It's really not that hard and doesn't take time at all once you get used to it.
And honestly, I've never seen anywhere near the level of anti KB animosity ingame as I have on the boards. -
Quote:It IS semantics.
It's quibbling.
You have access to it, and yes it is conditional, but you still have it. You've chosen not to take advantage of it.
I never said you have unconditional access to it. -
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and I just reread the OP did you really mean remove the -end -rec penalty but Leave the -health?
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Quote:Do people not make the same complaints about Arachnos Soldiers? If not then maybe it's not just the KB.I'm not trying to turn this into a KB debate. As I said, the main reason I do not suggest removing ANY KB from any power is because some people like KB. KB is a feature of Peacebringers. However, much one might not agree with that, that's how it is. I don't suspect this will change because people will complain.
I don't like how KB is implemented in this game. But that's not critical to this issue and it's not necessary to bring PBs in line with Warshades. The key issue is that at late game Warshades both have more damage and possibly more survivability with less downsides. That's not fair and it needs to be corrected.
I doubt that can be done without annoying someone's particular playstyle, but the KB thing is too critical for some folks.
I think the versatile, form switching toon is not for everyone. I bet if they had toggle mez protection in the human form a lot more people would play them regardless of the KB issue.
But I don't think they need that, personally. I like Dwarf as mez protection now that it works as a Break Free.
I would say Dwarf is pretty much mandatory, though moreso on a WS than a PB because of Mire and Lightform.
But I would like to hear more of what you mean about "how KB is implemented", maybe in a PM if you don't want it here? or if you can link me to something you've already written? -
Quote:How long does it take to find the edge of a mob? We're not talking about the absolute min/maxed optimal target here, we're talking about selecting your initial target on the edge verses the middle. Are you saying you just hit tab and fire randomly? I find that hard to believe, given that it comes from an obviously experienced player such as yourself.
And how hard is it to press w for a half second longer and end up in the air over the mob? If your team is steamrolling so fast that you need to fire off a shot as you enter the room or else risk not contributing to the overall damage then the only thing you're going to be knocking back is corpses, so knockback's not really an issue, is it?
While I know we agree on most of this, I just want to emphasize that it Does Not matter whether you target an enemy near the edge or not.
KB is Always away from the Caster. The graphics of LD may look radial but the effects are coming from You not your primary target.
You can target an enemy near the back (or where you should, in the center, to hit the most mobs) and they will still Always go Away from you (unless someone Else used a KB power while facing the other direction).
It is if you get too Close that the angle starts to get wide.
This is very easy to test.
No disagreement on how SF works, though. How hard can it be to hit it at the edge instead of in the middle unless there's -KB involved or everythings gonna die in the stomp? -
Quote:no, he doesn't, really. You don't run into the middle of a fresh mob with no Eclipse up unless youre on a team. solo you would LEAD with Grav Em so the mobs are stunned and kbd and cant hit you until many seconds after you use Eclipse and Mire.Even though you don't particularly like Gravitic Emanation (because of the knockback?), you offer up advice on how to use it effectively.
that's a big duh.
otherwise you could either (bad luck) get killed before Eclipse goes off or (not quite as bad luck) get Mezzed after Eclipse is up but before you Mire or start doing damage.
Grav Em is for leading off when you don't have Eclipse or for grouping a spread out mob regardless. -
Let's lower that sucker. It's not like it's game breakingly powerful like Demonic Aura, Archmage, et al.
I propose we lower the Recharge of the Crey Pistol/Stolen Immobilizer accolade from 25 minutes to about 10 or 15. -
Quick look at the weaknesses:
Most (though not all) attacks with Toxic damage have either a smashing/lethal component or an energy component.
Specifically looking at Arachnos (probably the greatest source of Toxic damage in the late game): The vast majority of toxic attacks from Arachnos mobs are going to be attached to melee attacks with a s/l component or ranged attacks with an energy component.
EA will defend against those attacks. I'd imagine a few spiders probably have ranged attacks that are purely toxic. Vazhilok have been left way behind in the early game. What else is there?
Against Psi, is EA really any worse off than Invuln? You get a little Def bonus from your Stealth power. You get Healing from Energy Drain. You get +HP from Overload. -
Quote:This was my judgement based on the numbers.Not true. My DM/EA has had less of an investment than say my BS/Regen, but is SIGNIFICANTLY more powerful. And that's saying something as I've logged approximately 20 times more playtime on the BS/Regen and spent untold fortunes trying to get her to the levels of my DM/EA Brute and Fire/Shield.
*/EA simply isn't weak. IMO, it's better than Electric and even the buffed Fire Aura and probably equal to Invul. It does have weaknesses, but they are not a dire as they are made out to be.
It might be a little difficult sometimes to leverage Energy Drain properly, but the same could be said of Dark Regen or Soul Drain. -
Being another CA native, I do kinda lol at 4.5 quakes.
And I can say for sure I would much rather deal with Earthquakes than with Tornadoes. -
As for the OP:
I do agree that PBs need to be improved a bit. But I dislike most of your suggestions.
I wouldn't mind the attacks being buffed a little.
We definitely don't need permanent mez protection.
Light Form doesn't need to be changed.
An improved version of Build Up would be good.
An improvement of some kind to Photon Seekers would be good, BUT...I do want to point out that you can do some pretty great damage with Photon Seekers if you pack a herd tightly enough. -
Bunch of people in this thread misunderstand how powers like Luminous Detonation and Solar Flare work.
They DO NOT KB in all directions away from the target.
They KB away from the CASTER.
If you fire Luminous Detonation at a group FROM RANGE they all (or most of them) get knocked AWAY FROM YOU. NOT away from the main target.
If you hit Solar Flare while on the EDGE of a group all the mobs go flying in ONE direction AWAY from you.
If you hit either of these powers WHILE STANDING IN THE MIDDLE OF A GROUP then they will send mobs flying in all directions---AWAY FROM YOU.
ALL KB powers can be controlled. You just have to stand in the right place. -
Quote:The only real concern is money. Building and maintaining 2 lvl 50 builds can be very expensive.Is it worth it to try and use the 'multiple builds' option as a means of maintaining Kheldian flexibility while allowing yourself some wiggle room on power and slot requirements?
For example: Is it easier to manage a single triform build or have, say, one build for human/nova and one build for human/dwarf? -
I looked up my motherboard and found some info about the RAM it can take that included the following:
DDR PC2700
DDR PC3200
and in another place:
DDR400/333/266/200 DDR SDRAM
Can someone help me understand what the difference between these varieties is and why I might want one over another?
Also any suggestions about where to buy it would be helpful. Is Newegg the best? It seemed there like most chips are about $40 each, is there any way to get them cheaper than that? -
Quote:Overload crashes spectacularly, so even though I've taken it I never use it. Using it will usually get you killed unless you're guaranteed the fight will be over before it crashes, or you can just run away before it does.
I think you might be thinking of something else, Overload crashes drop your End not your Health. Right before it crashes you can eat a purple and hit Conserve Power. Right after it crashes you can eat a blue and hit Energy Drain and toggle up. Not really sure why you should die from that since my Invuln scrapper and PB usually survive their crashes, and my SR toon always survives his... -
Quote:Can anyone explain to me in detail what exactly is energy aura, including the advantages and disadvantages of that set. Also, I would like to know which powers I should stay away from. Thanks!!
Energy Aura mainly gives Defense, with a little bit of Damage Resistance backing it up.
You get a stealth power that doesn't suppress when attacking, you get a power that gives you more End and Healing depending on how many guys it hits, and you get a godmode power that caps out your Def and HP and has only an End crash no Health crash.
It's a good set for not running out of Endurance.
It's probably a little weak against Psi and Toxic.
Also, I've heard it's Strong and Pretty. -
According to Mids, Yes, on powers that have enhanceable DDR Enzymes provide more than other enhancements.
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Quote:I have two level 50 Stalkers.Fair point. It'd be close though, assuming we're talking about a typical "surround-and-pound" AV fight here you should be getting a decent boost to your crit rate from teammates. That can make even Elec's ST damage look decent. But in the case of Elec or Spines, sure... probably not all that bad an idea to go MoG + Placate + AS as the MoG will help protect you from splash damage from the AV as well.
The first was Energy/Ninjitsu. Obviously she has quite good single target damage and basically nothing AoE (Waterspout, lol). She is very survivable.
The second is Electric/Regen. Fantastic AoE, somewhat insufficient single target. Not as survivable as the Nin, but mostly does alright. MoG helps a lot, and I sometimes use it just to get a Placate/AS off midfight against a Boss.
Probably with the higher team crit bonus I wouldn't generally do that in an AV fight, but I suppose it might come up.
Not only does Regen lack defense outside of MoG, but the -Recovery portion of Electric attacks remains (afaik) the one player status effect that still breaks Placate. It was a big bummer when i discovered this. -
Quote:Ok, I'll grant you that the comparison to the petless MM is a little off.Okay, this has come up twice, and I feel the need to address it.
First of all, a petless Mastermind is skipping FIVE POWERS from his Primary. Likely, he is skipping a sixth as well, as it only effects pets. Thugs would be an exception, but then one might argue Gang War is itself a pet and thus off limits in a "petless" build as well. The point is, this is a huge chunk of the Mastermind's available Powers, and not in any way comparable to the choice to take or not to take ONE power from the Secondary.
A Tanker not taking any of his defenses is, again, dropping a good 33%-50% of his Powers. It's not like the Tanker has anything in his Primary other than defenses, at skipping them both reduce his contribution to the team, and lessen his ability to deal damage, since he won't be able to survive to finish anything off at his Tanker level of damage.
A Tanker skipping his Taunt aura, however, is again not the same thing. Sure, in most cases he can't Taunt as well with it as he can without it, but you might as well say that all Tankers should take Taunt. One or the other should be adequate to do the job, both is just ensuring good aggro handling. The bigger issue to me would be whether the Taunt aura itself was integral to the Tanker's defense, like with Invincibility or RttC. (And RttC is going to be far more useful for its survivability than for its Taunt aura, leading to the likely need to take Taunt on TOP of that)
Tactical Training: Manuevers is ONE POWER. Yes, it's a good 75% of his defense on a Spider. It is not on a Widow. And even a Spider doesn't have a Secondary devoted entirely to defense. There's a reason TT:M is so important, it's because a Wolf Spider has 3 defensive powers in his whole Secondary, a Crab has 6, and a Bane has 5. (If you count Cloaking Device as a defense, it's primarily an offensive boost)
TT:M is valuable, yes, but it's a long way from a petless Mastermind.
What I meant with Tankers is to compare the lack of TT:M to the lack of EITHER Taunt or a Taunt aura. I didn't say lacking Taunt, because I wanted to suggest that actually skipping Taunt is ok so long as you have the aura, and I suppose the reverse is true. However, imo the aura is actually more valuable than Taunt itself, but they're both good.
I think the comparison of a Taunt-less AND Taunt Aura-less Tank to a Soldier without TT:M is apt enough. -
Quote:Oh, my mistake, I thought Def Debuff was schedule B.Basically, Defense buffs and debuffs both work in the powers if you could slot them. Normally, you can't slot a Defense Debuff power in a Defense power. If you could, you would choose the Schedule A Defence Debuff over the Schedule B Defense buff.
But Hami-Os allow you to slot them into any power that will accept any part of the enhancment . . . so an Enzyme has ToHitDebuff/DefenseDebuff/EndRdx. Since Defense powers will accept EndRdx, you can slot the Enzyme in the power, where the Defense Debuff applies to enhance the Defense buff.
It is an exploit, but nobody expects it to be fixed anytime soon. -
I think it's essentially OK to tell people they are making mistakes in their build because:
1. With IOs and i19 coming builds are more open than ever before. There is no reason anyone should be skipping powers as key as this. There are usually only 2 or 3 essential powers like that in each set.
2. It's a multiplayer game. Yea, they're your characters, but how you build them effects me too when we're playing together. I can choose not to play with you, or I can be Social and try to help you improve your character. Some may call it arrogant to judge what contribution the toon is making in that way, but I call it experience. I can judge both your performance and your build.