WarKitten

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  1. Probably take it you were updating from Vista to windows 7 or doing it on another partition?

    Need moar infoz!
  2. Here's my updated build: took out TP as my travel power and added super speed and also fit in combustion.


    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Cindertronic: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership

    Hero Profile:
    Level 1: High Pain Tolerance -- ResDam-I:35(A), Heal-I:35(3), ResDam-I:35(7), Heal-I:35(15), ResDam-I:35(15), Heal-I:35(17)
    Level 1: Scorch -- B'ngBlow-Acc/Dmg:30(A), B'ngBlow-Dmg/EndRdx:30(5), B'ngBlow-Dmg/Rchg:30(29), Dmg-I:35(36), Acc-I:40(43), Acc-I:40(46)
    Level 2: Mind Over Body -- ResDam-I:35(A), ResDam-I:35(3), ResDam-I:35(9)
    Level 4: Fire Sword -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(5), Mako-Dmg/Rchg:35(31), Mako-Acc/EndRdx/Rchg:35(37), B'ngBlow-Acc/Dmg:30(40), B'ngBlow-Dmg/EndRdx:30(43)
    Level 6: Indomitable Will -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(7), DefBuff-I:35(11)
    Level 8: Rise to the Challenge -- Heal-I:35(A), Heal-I:35(9), Heal-I:35(11), DampS-ToHitDeb:35(25), DampS-ToHitDeb/EndRdx:35(25), ToHitDeb-I:35(33)
    Level 10: Taunt -- Mocking-Taunt/Rng:35(A)
    Level 12: Quick Recovery -- EndMod-I:35(A), EndMod-I:35(13), EndMod-I:35(13)
    Level 14: Hasten -- RechRdx-I:30(A), RechRdx-I:30(17), RechRdx-I:30(21)
    Level 16: Super Speed -- Run-I:30(A)
    Level 18: Fast Healing -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(19), RgnTis-Regen+:30(19), Heal-I:30(34)
    Level 20: Heightened Senses -- DefBuff-I:35(A), DefBuff-I:35(21), DefBuff-I:35(23)
    Level 22: Breath of Fire -- Acc-I:35(A), Acc-I:35(23), Dmg-I:35(34), Dmg-I:35(37), Range-I:35(40)
    Level 24: Hurdle -- Jump-I:30(A), Jump-I:30(46)
    Level 26: Health -- Heal-I:35(A), Heal-I:35(27), Numna-Regen/Rcvry+:35(27)
    Level 28: Fire Sword Circle -- C'ngBlow-Acc/Rchg:35(A), C'ngBlow-Dmg/EndRdx:35(29), Sciroc-Acc/Rchg:35(34), Sciroc-Dmg/Rchg:35(37), C'ngBlow-Dmg/Rchg:39(40), Sciroc-Acc/Dmg/EndRdx:35(42)
    Level 30: Stamina -- EndMod-I:20(A), EndMod-I:20(31), EndMod-I:35(31)
    Level 32: Strength of Will -- ImpArm-ResDam/EndRdx:35(A), ImpArm-ResDam/Rchg:35(33), S'fstPrt-ResDam/Def+:30(33), ResDam-I:30(46)
    Level 35: Incinerate -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(36), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(36), Dmg-I:35(43)
    Level 38: Greater Fire Sword -- T'Death-Acc/Dmg:25(A), T'Death-Dmg/EndRdx:25(39), T'Death-Dmg/Rchg:25(39), T'Death-Acc/Dmg/EndRdx:30(39), T'Death-Dam%:39(45), T'Death-Dmg/EndRdx/Rchg:30(45)
    Level 41: Resurgence -- RechRdx-I:40(A), RechRdx-I:40(42), RechRdx-I:40(42)
    Level 44: Combustion -- Sciroc-Acc/Dmg:30(A), C'ngBlow-Acc/Dmg:30(45), Sciroc-Dmg/Rchg:30(48), M'Strk-Acc/Dmg:30(48)
    Level 47: Assault -- EndRdx-I:30(A), EndRdx-I:30(48)
    Level 49: Tactics -- EndRdx-I:30(A), ToHit-I:30(50), ToHit-I:30(50), Rec'dRet-Pcptn:20(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+7.5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+4.88% Defense(Energy)[*]+3.63% Defense(Negative)[*]+3% Defense(Psionic)[*]+6.13% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+45.2 (3.75%) HitPoints[*]+MezResist(Held) (Mag 2.75%)[*]+MezResist(Immobilize) (Mag 6.05%)[*]+MezResist(Sleep) (Mag 2.2%)[*]+7% Recovery[*]+32% Regeneration[*]+3.13% Resistance(Negative)[/list]


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    </pre><hr />
  3. This guide is just for me to share my build with everyone, I know this probably is not the greatest guide in the world but I am just expressing my views, opinions and my build.




    With the help of the other WP guide and the mass listing of Tanker secondaries I formed the numbers part of this guide.

    -----------------------------------------------------------------

    Scorch: Very likely the best starting attack among tanker secondaries. It both does good damage, and recycles quickly. Also since it is all fire damage, it is not very commonly resisted.

    Level Available: 1
    Activation: 1.7
    Endurance cost: 6.3
    Accuracy bonus: 0
    Recharge 3 (1.764 with hasten)
    Brawl Index: 3.028
    Damage per activation: 1.7812 BI/Sec
    Damage per endurance: .4806 BI/End
    Secondary effect: 0-5 damage over time, the average value (2.5) is included into the BI above.

    Fire Sword: A fair single target attack. It is a mixture of lethal and fire damage with a bit of DoT at the end. The quick recharge and animation time can make this a better addition to an attack chain than greater fire sword.

    Level Available: 2
    Activation: 1.8
    Endurance cost: 10
    Accuracy bonus: 0
    Recharge 6 (3.52 with hasten)
    Brawl Index: 4.3612
    Damage per activation: 2.4229 BI/Sec
    Damage per endurance: .436436 BI/End
    Secondary effect: 0-5 damage over time, the average value (2.5) is included into the BI above.


    Combustion: A power often disliked by users of this set owing to its damage over time nature. In terms of the absolute numbers, it is quite respectable, but since most of the damage is DoT, people often overlook it and consider the power gimpy. In fact is a very efficient and effective AOE with a large radius.

    Level Available: 10
    Activation: 3
    Endurance cost: 12.8
    Accuracy bonus: 0
    Recharge 12 (7.056 with hasten)
    Brawl Index: 3.6113
    Damage per activation: 1.2038 BI/Sec
    Damage per endurance: .2821 BI/End
    Secondary effect: Only around 40% of the damage from this is in the initial pulse with the rest following in 8 DoT ticks.

    Breath of Fire: A long narrow cone often skipped due to difficulty in use do to the shape and the fact that tankers are more often surrounded by enemies. The damage is ok though. It appears to be most often used as a ranged attack for runners.

    Level Available: 16
    Activation: 2.7
    Endurance cost: 14.7
    Accuracy bonus: 0
    Recharge 10 (5.88 with hasten)
    Brawl Index: 4.472
    Damage per activation: 1.6563 BI/Sec
    Damage per endurance: .3042 BI/End
    Secondary effect: 0-5 damage over time, the average value (2.5) is included into the BI above.


    Fire Sword Circle: The highest damage AOE among tanker secondaries. It's a very popular attack with users of fiery melee secondary. It both does more damage than combustion, and delivers it more quickly. However it has a very high endurance cost, a long animation, and a long recharge time.

    Level Available: 28
    Activation: 4.2 (+ some amount of after lag)
    Endurance cost: 26.7
    Accuracy bonus: 0
    Recharge 20 (11.76 with hasten)
    Brawl Index: 5.005
    Damage per activation: 1.1917 BI/Sec
    Damage per endurance: .1875 BI/End
    Secondary effect: 0-5 damage over time, the average value (2.5) is included into the BI above.


    Incinerate: Very often considered the ‘Must Have’ power of the set. This is a fairly high damage, quick recharge, and low endurance cost attack. The drawback is that it is all damage over time. However given its large advantages, it is foolish to skip this power.

    Level Available: 35
    Activation: 1.7
    Endurance cost: 10
    Accuracy bonus: 0
    Recharge 10 (5.58 with hasten)
    Brawl Index: 6.944
    Damage per activation: 4.084 BI/Sec
    Damage per endurance: .6944 BI/End
    Secondary effect: All damage over time in 10 ticks.

    Greater Fire Sword: Damn this is a really big impressive sword. However it seems that the size must imbalance the user because there is a large hang time after use that ruins the ability of this power to contribute to a good attack chain. The damage is quite solid really, and it is easily the hardest a fiery melee user can hit in a single attack. However, for sustained single target pounding, it should be avoided.

    Level Available: 38
    Activation: 3 (+0.9)
    Endurance cost: 18.3
    Accuracy bonus: 0
    Recharge 12 (7.056 with hasten)
    Brawl Index: 8.167
    Damage per activation: 2.0941 BI/Sec
    Damage per endurance: .4463 BI/End
    Secondary effect: 0-5 damage over time, the average value (2.5) is included into the BI above.


    --------------------------------------------------------------------
    Will Power

    High Pain Tolerance
    Resist: 7.5%
    HP increase: 10% un-enhancable plus 10% enhancable
    Description: An inherent power, this power increases resistance to everything and raises your base hit point count. If you're relying on solely your Primary for defense and resistance, than HPT is must-haves. If you're looking at pool powers like Fighting and Medicine, than this passives are powers you MAY be able to sacrifice. Adds a base 10% resistance to everything, adds 10% unenhancable to your health total, and adds an enhancable amount also!
    Recommended Slotting: I myself alternated between dmg resistance and heals while leveling up in the lower levels-- 3 dmg resist 3 heals


    Mind Over Body
    Endurance: .14/s
    S/L Resist: 22.5%
    Psionic Res: 20%
    Description:When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.
    Recommended Slotting: early levels 1-2 end redux and dmg resist when you get QR and SOs 3 dmg resistances or if you forgo getting stamina from fitness 1 end redux 3 dmg resistance

    Fast Healing
    Regeneration: 75%
    Description:You heal Hit Points at a faster rate than normal. This power is always on.
    Recommended Slotting: 3 heals

    Indomitable Will
    Mezz Resist: -10
    Endurance: .14/s
    Psi Def: 10%
    Description:When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grant a moderate defense to Psionic based attacks.
    Recommended Slotting: early levels 1-2 end redux and defense when you get QR and SOs 3 defense or without stamina from fitness 1 end and 3 dmg resistance

    Rise to the Challenge
    Regen: 125%
    Taunt: Mag4-13.5s
    ToHit Debuff: -3.5%
    Endurance: .21/s
    Radius: 8
    Description:The more the odds are against you, the more determined you become. When surrounded by foes, your ability to regenerate health increases greatly. Additionally, your resolve and the look in your eye is enough to leave most foes shaken, so their attacks are less accurate. The first foe you engage in melee grants the highest regeneration bonus, and up to 10 foes can contribute to this effect.
    Recommended Slotting: 3 heals and 1-3 tohit debuffs

    Quick Recovery
    Recovery: 30
    Description:You recover Endurance at a faster rate than normal. This power is always on. Actually BETTER than Staminia! get it, 3-slot it early, enjoy! Don't bother slotting the endmod proc, unless you have a slot, and NOWHERE ELSE to put it(say, even more regen?) Even as a tank, 3-QR and 3-Staminia will keep your blue bar happy for a long time.
    Recommended Slotting: 3 end mod

    Heightened Senses
    Endurance: .21/s
    S/L Def: 3.3%
    Nrg/Neg/Fire/Cold Def: 13%
    Description:You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense Debuffs. every little bit helps, and it's GREAT at keeping out the elements.
    Recommended Slotting: early levels 1-2 end redux and defense when you get QR and SOs 3 defense or 1 end redux 3 defense if you forgo stamina

    Resurgence
    Recharge 300s
    Duration: 90s
    Cast: 4.33s
    Heal: 83.3%
    DamBuff: 28%
    Description:Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your hit points and half your endurance and be protected from experience debt for 20 seconds. Additionally, for 90 seconds, your damage and accuracy will be improved, then for another 45 seconds, your damage and accuracy will be diminished. Mini-SelfMutate. Takeing this lets your teammates know you PLAN on dying a lot.
    Recommended Slotting: 3 recharges

    Strength of Will
    Cast: 1
    Endurance: 2.6
    Recharge: 300s
    Duration: 120s
    Description: When you activate this power, you not only become extremely resistant to most damage, but also to Disoreint, Immobilization, Hold, Knockback, Repel and Sleep effects. Strength of Will costs little Endurance to activate, but when it wears off you are left exhausted, and substantially drained of Endurance. For a 2 minute period you are a god. Your endurance recovery rate is through the roof, you are almost impossible to Mez (you are still vulnerable to Fear), and your RES rates become much better (25S/L, 12.5 to most else). Pity the fool who can't survive 2 minutes of your pounding! Then there is the downside. After those 2 minutes the wild ride ends with you losing 50 endurance. Now if you can handle that this power is pretty good.
    Recommended Slotting: 3 dmg resist

    ----------------------------------------
    Power Pools (Not Including Travel Pools):

    Concealment: You don't need this - seriously

    Fighting: tough and weave can get that nice little boost to smashing/lethal dmg resistance and defense

    Fitness: Who can say no to bonus regen and recovery?

    leadership: All depends on if you yourself want these 2-3 toggles. I took tactics myself for PVP and that extra dmg bonus from assault.

    Medicine: From all that regen you really dont need this pool.

    Presence: Nope you're a tank... you dont need this.

    Hasten from speed: Good for pvp and if you want that extra attack speed.
    ---------------------------------------------------------------------------
    Travel Powers:

    Flight: Air superiority is nice for an extra attack if you want to go the fly route

    Leaping: Please DONT TAKE JUMP KICK! While yes attack wise its another attack but the animation is long for it to be not worth it. Also having combat jumping on you can jump around quickly pulling groups.

    Speed: Im simple if I take hasten I usually go the super speed route and have hurdle from fitness.

    Teleportation: Basically you port around.

    -----------------------------------------------------------------------------
    Epic Power pools:

    I'm not going to go into this too much due to the fact the only thing I did take was Focused Accuracy for PVP (gotta see them stalkers some how)

    If you need more information on the Epics please look to this guide: Epic Power Pools / Ancillary Power Pools

    ---------------------------------------------
    IO SETS:

    I personally added sets that boosted my regeneration, recovery, added some damage bonus, and some added defense and damage resistance towards Energy and Negative damage.

    -----------------
    Build:
    This is the exact build of how Cindertronic is at this moment. The power and slot placement is how I leveled as well. I wasnt hurting in any aspect as in needing to level for more slots or needing another power.

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Cindertronic: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- ResDam-I:35(A), Heal-I:35(3), ResDam-I:35(7), Heal-I:35(15), ResDam-I:35(15), Heal-I:35(17)
    Level 1: Scorch -- B'ngBlow-Acc/Dmg:30(A), B'ngBlow-Dmg/EndRdx:30(5), B'ngBlow-Dmg/Rchg:30(29), Dmg-I:35(36), Acc-I:40(43), Acc-I:40(46)
    Level 2: Mind Over Body -- ResDam-I:35(A), ResDam-I:35(3), ResDam-I:35(9)
    Level 4: Fire Sword -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(5), Mako-Dmg/Rchg:35(31), Mako-Acc/EndRdx/Rchg:35(37), B'ngBlow-Acc/Dmg:30(40), B'ngBlow-Dmg/EndRdx:30(43)
    Level 6: Indomitable Will -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(7), DefBuff-I:35(11)
    Level 8: Rise to the Challenge -- Heal-I:35(A), Heal-I:35(9), Heal-I:35(11), DampS-ToHitDeb:35(25), DampS-ToHitDeb/EndRdx:35(25), ToHitDeb-I:35(33)
    Level 10: Taunt -- Mocking-Taunt/Rng:35(A), Mocking-Acc/Rchg:35(17)
    Level 12: Quick Recovery -- EndMod-I:35(A), EndMod-I:35(13), EndMod-I:35(13)
    Level 14: Recall Friend -- Empty(A)
    Level 16: Teleport -- Jnt-EndRdx/Rng:30(A), Jnt-Rng:30(46)
    Level 18: Fast Healing -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(19), RgnTis-Regen+:30(19), Heal-I:35(21)
    Level 20: Heightened Senses -- DefBuff-I:35(A), DefBuff-I:35(21), DefBuff-I:35(23)
    Level 22: Breath of Fire -- Acc-I:35(A), Acc-I:35(23), Dmg-I:35(34), Dmg-I:35(37), Range-I:35(40)
    Level 24: Hurdle -- Empty(A)
    Level 26: Health -- Heal-I:35(A), Heal-I:35(27), Numna-Regen/Rcvry+:35(27)
    Level 28: Fire Sword Circle -- C'ngBlow-Acc/Rchg:35(A), C'ngBlow-Dmg/EndRdx:35(29), Sciroc-Acc/Rchg:35(34), Sciroc-Dmg/Rchg:35(37), C'ngBlow-Dmg/Rchg:39(40), Sciroc-Acc/Dmg/EndRdx:35(42)
    Level 30: Stamina -- EndMod-I:20(A), EndMod-I:20(31), EndMod-I:35(31)
    Level 32: Strength of Will -- ImpArm-ResDam/EndRdx:35(A), ImpArm-ResDam/Rchg:35(33), S'fstPrt-ResDam/Def+:30(33), ResDam-I:40(34)
    Level 35: Incinerate -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(36), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(36), Dmg-I:35(43), Dmg-I:40(46)
    Level 38: Greater Fire Sword -- T'Death-Acc/Dmg:25(A), T'Death-Dmg/EndRdx:25(39), T'Death-Dmg/Rchg:25(39), T'Death-Acc/Dmg/EndRdx:30(39), T'Death-Dam%:39(45), T'Death-Dmg/EndRdx/Rchg:30(45)
    Level 41: Resurgence -- RechRdx-I:40(A), RechRdx-I:40(42), RechRdx-I:40(42)
    Level 44: Assault -- EndRdx-I:30(A), EndRdx-I:30(45)
    Level 47: Tactics -- EndRdx-I:30(A), EndRdx-I:30(48), ToHit-I:30(48), ToHit-I:30(48)
    Level 49: Focused Accuracy -- EndRdx-I:30(A), EndRdx-I:30(50), ToHit-I:30(50), ToHit-I:30(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+7.5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+4.88% Defense(Energy)[*]+3.63% Defense(Negative)[*]+3% Defense(Psionic)[*]+6.13% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+1.8% Max Endurance[*]+45.2 (3.75%) HitPoints[*]+MezResist(Held) (Mag 2.75%)[*]+MezResist(Immobilize) (Mag 6.05%)[*]+MezResist(Sleep) (Mag 2.2%)[*]+7% Recovery[*]+26% Regeneration[*]+3.13% Resistance(Negative)[/list]------------
    [u]Set Bonuses:[u]
    [u]Bruising Blow[u]
    (Scorch)<ul type="square">[*] +1% Recovery[*] +9.04 (0.75%) HitPoints[/list][u]Mako's Bite[u]
    (Fire Sword)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +18.1 (1.5%) HitPoints[*] +3% DamageBuff[/list][u]Bruising Blow[u]
    (Fire Sword)<ul type="square">[*] +1% Recovery[/list][u]Kismet[u]
    (Indomitable Will)<ul type="square">[*] +1.5% Recovery[/list][u]Dampened Spirits[u]
    (Rise to the Challenge)<ul type="square">[*] +2% DamageBuff[/list][u]Mocking Beratement[u]
    (Taunt)<ul type="square">[*] +1.8% Max Max Endurance[/list][u]Jaunt[u]
    (Teleport)<ul type="square">[*] +4% Regeneration[/list][u]Numina's Convalescence[u]
    (Fast Healing)<ul type="square">[*] +12% Regeneration[/list][u]Cleaving Blow[u]
    (Fire Sword Circle)<ul type="square">[*] +1% Recovery[*] +1.25% Defense(Energy)[/list][u]Scirocco's Dervish[u]
    (Fire Sword Circle)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[/list][u]Impervium Armor[u]
    (Strength of Will)<ul type="square">[*] +2.5% Recovery[/list][u]Steadfast Protection[u]
    (Strength of Will)<ul type="square">[*] +3% Def(All)[/list][u]Pulverizing Fisticuffs[u]
    (Incinerate)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +0.63% Def(Energy, Neg)[/list][u]Touch of Death[u]
    (Greater Fire Sword)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +18.1 (1.5%) HitPoints[*] +2.5% DamageBuff[*] +MezResist(Held) (Mag 2.75%)[*] +3.13% Defense(Melee)[/list]


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    </pre><hr />

    ------------------
    Questions that might come up:

    Why didnt you take combustion?
    While yes its a moderate(DOT) PBAOE I did not have room for it and the cast time between that and fire sword circle is longer. (Maybe in another respec I might try to fit this in)

    Why didnt you take Build up to save you the millions of influence from spending on IO sets that gave you dmg buffs?
    Its another of those I couldnt fit it in problems and plus with this character being mainly a teamed PvE tank I saw no need for it

    From your build you took your travel power a slot later than most people like to do why?
    To fit in taunt and QR while yes in a Positron TF it will suck because I have to run everywhere I don't mind. You could move QR back to put your travel power in its place.
  4. Greetings!

    The Dragon Lounge is now open in partnership with Club Inferno (formally Purgatory) we are now accepting members!

    I have forums located on Guildportal.com by the same name and hopefully will get a website going here

    You can contact me by sending Lady Zyre Istan a tell or email ... or my global @ladyzyre.. please mention you saw this on the forum when asking for a invite or information so I wont be blatently confused