War-Nugget

PvP Bootcamp Mentor
  • Posts

    427
  • Joined

  1. Quote:
    Originally Posted by DeathHarvester View Post
    I'm thinking might give Dark Armor a try. It'll help with a bit of control and maybe get them packed in tight and allow to get good positioining. As long as the endurance is manageable. I checked TW out just not for long so not sure if my thoughts on control and positioning is going to really matter. Anyone else try this combo with more experience playing it then my few minutes?
    Your blue bar will be hurting until you place lots of end rdx into your powers. Probably would be a good idea to grab Conserve Power and possibly Ageless.

    ***

    I believe I will go TW/Elec, grab 59% with double stacked Defensive Sweep or using Shadow Meld
    Trying to work Crushing Blow into the build, can't decide what to drop >.>
  2. Quote:
    Originally Posted by StrykerX View Post
    As for Defensive Strike, I believe it's identical to Parry except Melee / Smashing instead of Melee / Lethal. Well, it's also an AoE but you only get the defense if it hits the guy you are actually targeting... they had to do it that way to allow it to stack without giving you defense for every target hit.
    Divine Avalanche/Parry grants:
    15% to Lethal and Melee (base)
    About 22% when pushed.

    Defensive Sweep grants:
    12.5% to Smashing and Melee (base)
    About 18% when pushed.

    Close, but not an exact copy :3

    ***

    I'll gladly pay you Tuesday for Titan Weapons today!
  3. Quote:
    Originally Posted by NT_Flamer View Post
    I wouldn't take this as a win. If your read Matt's post, you'll notice he has built in a warning to his statement. The end result may be worse than the removal of Emps from BAF/Lam.
    Quote:
    Originally Posted by Madame Pistacio View Post
    I thought his post was actually very positive. They are looking for feedback on how to get people to play the other content. He thinks increasing rewards is an option as is the (although undesirable) idea of another currency. I for one am fine with a new currency as long as there is a conversion method.
    I agree to both of these. He does warn us, and he is also very positive about it - then again he is POSI-tron

    The warning is that he notices we always take the easy-way-out of stuff. "What is too hard? What only appears to be too hard on the surface? I hope that the lessons we’ve all learned from this can help us create some awesome content."
    If there is some difficulty we just fall back on BAF/LAM becuase we have them down to 20 minute intervals (excluding form-times), and know that we can roll through them without worry of failing. When something new is introduced we are not urged to run them because we can just continue doing the easy thing, and get the same reward.

    I am hoping for another currency, as long as there is conversion that does not have obscene costs attached to it. Although really, I don't want one (moar currency) this is the 'easiest' option.
  4. Kind of sad that the CCT is down. I can't send my incarnate into Beta because I can't copy him over, and I really don't feel like gimping the league by bringing a character who is unslotted incarnate-wise and invention-wise. Especially if the enemies are 54+2 and whatnot.

    Because of this I haven't tested MoM or TPN.

    I still don't think even if I HAVE done the MoM or TPN trial that this would change my opinion to the change of rewards.
  5. ... hope that the new trials will be FAST compared to UGT.
    Not looking forward to losing a 20 minute trial in favor of a 60 minute trial. Nuh-uh.
    At least we can now farm Keyes. I actually enjoy that trial.

    AE: Please go Cold Turkey, stop dwindling it. Then we can all rage at once, instead of raging every new issue because some fix to the exp rate is made.
  6. I wouldn't mind seeing a Fin-less version of the gloves and boots, and an antennae-less Piranha head.
    The fish-head is so so close to being a turtle head.. pesky antennae!
  7. Forgot about tactics..
    The accuracy on the powers is not overkill. Its high without the added +7%s from LotG sets >.>
    Vs. +4s each attack has 95% accuracy.. so you shouldn't miss unless if -tohit gets yah!

    I really don't think gaining 6% resist is worth two slots. Those slots could be spent boosting up the percents in your attacks..

    Hasten is still slotted with 3 because I had no other place that would benefit from a single slot. If you exemp, it will atleast recharge quicker :3

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1490;691;1382;HEX;|
    |78DA65944B4F135114C7EF74A6D6969682A5A53CFAA005FAC0D63690B8345150211|
    |48B18B764804B3B3296A62D2A4B177E01372EDDF85EB851A39F438D8F8DD128BE22|
    |EA37A88739FF6243279DFEEE3DF73CFEE7DECC2D5C9B763F3E73FD8450DCA74CBD5|
    |E5FBEA0573664CDB1A037B66ABA29F61E07BD61B62F4FCB7559A9CBEC6CE5CA9659|
    |91357DC5308DC6B61FCB05694A993D59D3AF9A46A5243CC5CD4D337BDA28951B347|
    |559B3A5AA946B6E6B382FF52AD9BDADC99AACD5CB46D537533556B33394BDB4BD5C|
    |D0EB0D59DB0E928614BD2F9DF4A7ECA96AAA224C8384266C1130C6D446981F02024|
    |FD32E8A8418AD2D320F9D079798870D629E7889F98AEA285CC7A6E414CBE69A04A7|
    |98AFC947651F4D9D675B4F015C601E390716991F49931D9AEC3F6D428434D1F70BD|
    |C65062EB386408519DC64BEA17A0E6872404310DA06A1ED13E577727EE19CE03885|
    |0EB08B6DB6AEB3C2AA119E6546E7982AF97890DB83DC51E48E22B7463E5EF8788F1|
    |334558CB4E8679F7754BCD7DAB8A6ADF7804F1C3E31CAE3431E1F34C60FF033F5E1|
    |C73EF971768338BB619CDD28CE6E1467378AB30B50FE7EE4EF47CDF13EC5EA33116|
    |69FF7A473807D9401F824FA985FA8F6106A0F3D61FFE1A7CCF033F03933F18299BA|
    |61B3D84BB543A81D42DFE91651E72DD58EB08F88F4B3AE1DAA1943CDD83AE73C5A0|
    |2CB20FACCA0CFCC06F32BC58E21764C67DBF80AB80A7D6BA064A6117B5B1522C9B1|
    |4A127B9F011F798498C01E4DDCE2FEF237993EEA33CB6BF6EC1DB61DBB0BDE03EF2|
    |3E601F89019A7D81CFACF0DA9966DD7B5FFBD0925C3F5FFB8DABEC139FEA6DD1779|
    |0FDDB33CFFDD1E97E4B8BFED71D0DD1DE5B56EE81FD6F6EF06FAD12352DAFECDD24|
    |C77ACE63A2CF90ECB648765AAC332DF6E71B296A286C27B3D585ECE1EBA59D8D2FC|
    |F6FF166B7E6F1BFF681B2FFA2811B4FF039588DBF6|
    |-------------------------------------------------------------------|
  8. I don't know much about Tanks, but I just made a few edits .. capped S/L/E/N/F/C, improved recharge and kept most of the same powers.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1490;689;1378;HEX;|
    |78DA65944B6F125114C7EF30D32214EC83027DD107580B05A690367169A2ADDAA65|
    |46A8DDB665A6E61CA9412A06A972EFC026E5CBA77E1468D7E0E5FD58DD1F86EACFA|
    |05CC783AE75F246102FCEE3DF73CFEE75EE6E66ECFFB1E5DBE735E28BE8B9651AFA|
    |F5F372A655973AF188DBD9A6189E3C74DDF51B6AFCFCB2D59A94B7DB17273CFAAC8|
    |9AB1615A66633F88E59CB4A4D42FD48C5B9659290A7F7E77D7D22F99C55283A65E6|
    |7B65695B2E07386CBD2A892BDFB645290B57AC9AC0616AAE6A6BE40D98BFBEB39A3|
    |DE90B5FD01D290A0EF0B0FFD28C7AA6C558CD2604A13AE3130CAEC9C60BE0F093C7|
    |687C813A29A185905AF3147D7409398256E335F521D85EBB8948CE2D8B459708EF9|
    |8A7C54F6D1D465B675E698A756C0AB4C6F9EF98134754053C7A14B888826C67F824|
    |7E00E6B98A880BBCC3754CF0D4D6E68F0429B0FDA3E527E0FF27B4A2E5E3399A7B7|
    |C132B3C70277980A1D7417C7BABAAE08474B7A9139B3C454C9C70F0D7E68E88386B|
    |E93FD219F6EF8749F2368AAE83F61907DDE92C85E67836D572FD642E0007CA29427|
    |803C8124EFC10038047EA27E83E83788339EC019C770C6319C710C677C06671CA2F|
    |C61E40FA366B65F71FACCFEE57EDF91CE41F65106E133D4CFFC4CB587517BF83172|
    |3F019F32CF3E039F837779AF7BA97604B523E83B0D6651E7806A8FB18F180BB3AE2|
    |F54338A9AD12DCE3955044B20FA4CA0CF4499F9956227113B69606D8339BD0916C0|
    |03FE2FA65E331FA842C439568963EF53E043BF1049EC51F23EF797BAC70C539F3AC|
    |7097D58756C31B265D057C6C37E47DEE6FB269434E7FDED6D790797F89D9EB9C17B|
    |33B3C8F35FAD71718EFBD31A073DA1715E4B43D788D6BC1BE8438F4868CD9BC59E6|
    |E5BCDB459B26D96D936CB5C9B65B9D5823EF31A0A1FF7E078797AE866618BFDEDFF|
    |2D667F6F19FF6819AF062811B4FF03453EDC16|
    |-------------------------------------------------------------------|
  9. I've always just used NCSoft 60 day time cards (and the occasional 30) but they have been working fine for me.

    Possibly the more 'specialized' cards no longer work if the original game has been taken down ?
  10. Quote:
    Originally Posted by FreckledAvenger View Post
    Time Manip is a Control set. With new mechanics.
    Time Manip. is a buff set. NOT a control set.
    I can't make no Time Manip./Force Field >.>

    ****

    Really liking the big weapons.
    Will make my troll character very happy :3
  11. OMG! They are big weapons! My planned troll-toon will be more the happier ^^
  12. See plenty of new people on Victory doing low level stuff!
    And plenty of retournees who are hanging out doing high level stuff too!

    ..The dots are the same colors as they ever were => to me. Swore those stood for server activity (IE: Hamidon raids, Rikti Raids, stuff like lags up the servers) .. >.> Could be really wrong though
  13. War-Nugget

    SJ/Stone Brute

    Since you said you are working for it over a period, I do not see the reason why you shouldn't cap S/L/F/C defense as well as S/L resists

    Just made some changes I see that were needed.
    Dropped Burnout (Nothing has a long enough recharge, or good enough use for this on a /Ston), and Tactics because you don't need it either.
    Kind of sad to see you didn't take Mud Pots.. the endurance use can be managed, and hey it makes up for some -dam by dealing damage over time.
    Personally, the -speed doesn't bother me. I can either teleport into the next spawn, or detoggle and run there and retoggle.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Brute: Level 50 Technology Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Stone Armor
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Zinger-Dam%(39)
    Level 1: Rock Armor -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(13)
    Level 2: Sweeping Cross -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7), Armgdn-Dmg/EndRdx(9), Armgdn-Dam%(9), FotG-ResDeb%(46)
    Level 4: Stone Skin -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(13), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx(48), Aegis-ResDam(50)
    Level 6: Earth's Embrace -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(15), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(17), Panac-Heal(17)
    Level 8: Rib Cracker -- GS-Acc/Dmg(A), GS-Dam/Rech(19), GS-Dam/End/Rech(19), GS-Acc/End/Rech(21), GS-Acc/Dmg/End/Rech(21), GS-%Dam(23)
    Level 10: Teleport -- Jnt-EndRdx/Rng(A)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Rchg(27)
    Level 14: Combat Readiness -- RechRdx-I(A), RechRdx-I(48)
    Level 16: Rooted -- HO:Golgi(A), HO:Golgi(29)
    Level 18: Spinning Strike -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(40), Ragnrk-Knock%(43)
    Level 20: Mud Pots -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(50)
    Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(36)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37)
    Level 28: Shin Breaker -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(36), Achilles-ResDeb%(50)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 32: Crushing Uppercut -- GS-Acc/Dmg(A), GS-Dam/Rech(39), GS-Dam/End/Rech(40), GS-Acc/End/Rech(42), GS-Acc/Dmg/End/Rech(42), GS-%Dam(42)
    Level 35: Super Speed -- Clrty-Stlth(A)
    Level 38: Granite Armor -- LkGmblr-Rchg+(A), HO:Enzym(43), HO:Enzym(45), HO:Ribo(45), ResDam-I(45)
    Level 41: Superior Conditioning -- P'Shift-End%(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Recall Friend -- Winter-ResSlow(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 50: Spiritual Core Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(11), Numna-Heal(37), Numna-Regen/Rcvry+(46), Numna-Heal/EndRdx(46)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-End%(43)
    Level 1: Fury
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1598;729;1458;HEX;|
    |78DA7D94594F135114C7EF7406B1A5C852B64ACBD2D24E17185A8BE24E44C0A0905|
    |0C125BE340D5CDB6A99A9D331886F7E057DF05BF81D4C54161FFC18EA83CB37A887|
    |F91FA04913276D7E67FE73967BEEB933ABAF16FC1FEEBC99134AC7ED6AB15E2FCCD|
    |B2F1DE9DB909B65D3AA5AA55D5508D1E68AED64F5B956615556A534E6EDE24EB562|
    |96821017E45369D6A5B1EE58A62CDCB2B72DBB67D92C4B5B9A8E716CF4AE5956D5D|
    |8A0F89A653B45A762999DAEB45429951D4AE673EFD66B526E75B9E68A2C6E49BB5E|
    |AED4828BB5CAA6B1684ABBB45B582DD61D69EF62BD43B4B41CFD3F0D08BE1A6D628|
    |D10D18427CFBC0F6AEBCC0A31AB8978DDE3724F9CC42AA25F7135FF3DD5E567CAAB|
    |705EE50AFCCF5C655E03CF5E67DE00A7E610BB4F51AA1BDCD0D44132C294F7029E8|
    |D6451673A036667C083A34DE798B6107CCF85992360F728730CDCA335B6F31ADBA3|
    |D07A279831B02FCED4C18104A853A017B1C2EBC7FAF7295F07E7EB28431BA88043C|
    |F98CFC1F355E636F885623B792F3BD3D8E769E65742177A53BA2E13345584980714|
    |D78338AD27875CA11970E422A85F0253B3E0217907904F0DECA0C6D86B70FC05D30|
    |115EAB31FF9D57E3E1F3A9F8F693E1FD90D5025DF41E4F50CF25CC6794ED11CA891|
    |4F906B07F9CC44BBC1893E66003CA4DE86793F8775EE29018E259929309A06B31F8|
    |9014D44A84E98F72CCCFB183FDE4FCA3BCA794779EE719EBBCE734FF2DC933CF724|
    |CF3D4A79233CF7881735BFD15D8CCF5E8C7B4ACD1ECD4788C959CC69F226DF4F620|
    |D5E1A5A023122F11E79FCA4A5594BB316A37A06D73386F96C9296612D338E7C21ED|
    |E45DA41F5D62A55961AF35EDE4AD148AEBF5CB470AD754A6E0F5BB594B40FB73AA6|
    |9CA3219BA267C77C18907E879EA21330FFE3D8DF1286FD18FEF1D9F45EE2FD5B2EE|
    |4C8B926D51722DCA4C8BB274A4A07AC3DB4D5F143C6DE4035498F5BCCFF577ED474|
    |DF6E326FB4993FDFFEBFBE9B7B4F1A3C9FED964FF03170D095C|
    |-------------------------------------------------------------------|
  14. Could always go Kinetics

    Fire/Kin corruptor is insanely powerful, provides buffing to your team, and they do not have an excuse if SB hits them and they do not want it as they can head to Null the Gull and turn it off.
  15. Quickly tossed this together for you based on a dark/inv I had made earlier for someone.
    It probably isn't ultimate in any way, but I kept the costs down => No purples, PvP IOs, or HOs.
    Should be fine dropping Elemts for CR if you want it.
    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Street Justice
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(45)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(11)
    Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(21)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42)
    Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(34)
    Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(33)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
    Level 20: Resist Energies -- ResDam-I(A)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(36)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40)
    Level 26: Shin Breaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(39), Achilles-ResDeb%(39)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(34)
    Level 30: Super Jump -- Jump-I(A)
    Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
    Level 38: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(43), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Rchg(50)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
    Level 47: Spring Attack -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48), C'ngBlow-Dmg/EndRdx(48), C'ngBlow-Dmg/Rchg(50), C'ngBlow-Acc/Rchg(50)
    Level 49: Resist Elements -- ResDam-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(21), P'Shift-End%(36)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1559;708;1416;HEX;|
    |78DA6554DB6E1251143D07062BB4B45028BD43A1175A68A725FAE6A55AABA6A6289|
    |5C437D34CE108637020035EFAE82F68A27FE0A32F6AF4D50FD018F51FBCC4AA3F60|
    |70337B954ECA04B2F6AC5967AFBDCF9E33F9479B032FAF3E5E1772F052CD6836778|
    |B25DB683494EDCB1B15B3243A571FFD470FF9DDBCAA29A56FD8C6C39A695566BAFC|
    |A6BAA3ACA6D2B7AC07F76B96B28D3DB366B6F6C35B5655D9CA6AE98741B050AFD7F|
    |42B66A5DAA20401E7AED850AA3CE084DBCA68103F7478535676B36A36C2971B6649|
    |DFA897F777F346B3A5ECFD312A6B85FE1F620257DB270A04294D7876803719B522D|
    |024CC6962F92EE3994E6FD2594B3D5230AD89B3C449E6BC324E415A132792C01463|
    |20C1788EB45ED66ADE6DE9E41CC8030B8C83D719A3371825ADF171BD5E1FEA3D897|
    |A8751EF30EAFD14E3EDEFF4D6774C1B83760CDA31F43681DE52B4D0CFB5497F96B9|
    |25608C9EF5E359FF08D7B5F44F38FD7BE95910FD07D1FF04FA9DC23E24B10FEBA41|
    |D827608DA10B4216867A0FD4CBD84B9172DFC8AEB98790D7CC3B8F216F88EF102E5|
    |8F603E9165E634E246E03982DA6321C678847136CA18EEE3B176B4A3D0C6A14D439|
    |B86F60BD5378EBD1E37D82BBEC738570296191714F0BD870AD4C445F299745E9AB6|
    |67123E53F049C2679434D39C5F4C2FF2FAAFE499806702F34D62BEB398EF02E6BB8|
    |4F96630DF0DCA97C20C53E8610EDE1F29EF3CF2CEFFF438734DFF62CC1C302EDFC3|
    |5E5B8CB93A63D12BC422AF958B785F32C0174121B2F0CC3EF7F0597AC228C95387A|
    |70ECF5578AEC273159EB9639EE7A99735CC790D739ED2BAE79A7E74896D37E367D7|
    |8286034C9C449509AD7BAADB8580A376E2DBAED870C57BAED81FEA9ECEF641A0FB2|
    |510728573FF767398E29F234ECA6BFCB60FDEE249FC0DB8BE26D8A9C053C6E833C6|
    |59ECE45A4FC7991E26D7C39CEE614EF5303B1132C08E7C3BFA5EB6BFBBE21FAEF83|
    |F758FE80B|
    |-------------------------------------------------------------------|
  16. War-Nugget

    Staff Fighting

    [Guarded Spin] is only 12.25% L/M
    [Titan Weapons.Defensive Sweep] is only 12.25% S/M

    [Divine Avalanche] is 15% L/M
    [Parry] is 15% L/M

    )= Why can't they all be equal?
    Unless of course if [Guarded Spin] and [Defensive Sweep] grant their defense per target hit (both are cones, max targets of 5).. then they would be pretty darn good!

    Sucks how Titan gives S/M ... would much prefer it grant L/M. Oh well
    Definitely going to suck slotting if each attack takes targetted AoE sets, seeing as how most TW attacks are cones. >.<
  17. Go Fire/Kin corruptor.

    The /Kin will boost your +damage, and you will melt faces .. along with having a heal, the ability to make your friends run super quick, and well boosting their damage so they can melt faces too!
    Fire is just heavy damage. Along with the +damage from kin, you can further melt faces.
  18. Too lazy to do 1v1, just removing myself :3
  19. Quote:
    Originally Posted by Crysys View Post
    What -IS- the optimal attack chain for StJ?
    As per Obitus' post in the "Street Justice could be the highest single target DPS set in game when taken by Scrappers" thread, his calculations are pointing at:
    Rib-Shin-Rib-Heavy-Crushing-Heavy -> 147.3 DPS, 158.3 DPS w/ RES debuff

    He also has some other useful tidbits of information so here is a link !
  20. This is a relatively cheap StJ/WP , most items can be bought with A-Merits which are EASY to get.
    Run your tips every day. Do the SSAs every week, and in no time at all you'll have all the items you need.

    The build is at 32.5% defense to S/L/F/C/E/N, so one luck will place you over the 45% mark.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(21)
    Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(9), S'fstPrt-ResDam/Def+(11)
    Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
    Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(9)
    Level 6: Super Jump -- Jump-I(A)
    Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 12: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(25)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(25)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dam%(23), Posi-Acc/Dmg/EndRdx(40), FrcFbk-Rechg%(43)
    Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(23)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
    Level 26: Shin Breaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(40), Achilles-ResDeb%(40)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(43), C'ngBlow-Acc/Rchg(50)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(43)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
    Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(48)
    Level 47: Super Speed -- Clrty-Stlth(A)
    Level 49: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 3: Swift -- Run-I(A)
    Level 3: Hurdle -- Jump-I(A)
    Level 3: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15)
    Level 3: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15), P'Shift-EndMod/Rchg(46)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1550;719;1438;HEX;|
    |78DA65945B4F134114C767B75BA1E5D6DAD272B185963BD8A58DBC9B2062303429D|
    |6CB93210B8CB0B8B44D5B441E7DF00BE8035EBF822F6AF4D5C4BB9FC01BC6272F11|
    |F51BD4D3397F61936EBAF99D393B33E77FCE9969F6EA4CEB8353D78E0BADE584635|
    |52A8BD3E5CDAAF466AD557BD923E869A237AC9C8B59E948694E97AD2DC72EAC46D9|
    |39232FC942459A176CC72915B76439385758936559A89AFF8DD65CB1E898F3D22AD|
    |1B2363598B557D7AA34F2AB51BE24E54A509973852B76C55EB21DBBBA1D3D59B297|
    |4D0E932F6E3A8B59AB5295E5ED2E9294A2F77944E0A979458E903484BE009E611A7|
    |9D026660C115E67BEAF2FD3D45A8F58D094EF509ED97C8EE98F126386F8509F8AB9|
    |5A9C8C11FAD6C76C4D8049E6479AE5E1B9BAE73CF6C57ECD8813A59A7A59B7F08EB|
    |29E57112E753D9726E412402E83C86510B90C229761E4F289E0E398C2D7C9315ED2|
    |7E2DBC9FD6724F17226488AEFBCC08056AC3FC36CCFF4CA30E95644DEF80CEC0596|
    |617F4BFA13D83D0187CC8B10F3F021F33234F99234F98E3D775C55D1A865097D00D|
    |F6856F32233B4C8D7475A22E9D3DBCDE43BE286A1F45EDE3A87D1CB58FA3F66F495|
    |F37F4755BBCBE67095C660EAC409F049F714DBED0B017717AFD9CEF910018622650|
    |AB24698AF15C2D36C1FBA4C077A4A10F1AFAD0C77EF4B11F7DEC471F13E863027D7|
    |C416B93589BFCA9ABB337F00BDC638E6DA0AE0566A6C83448D310F40F41E7701844|
    |1EE3C8A37EB147398E31BA2354EDC66E81B7999377C0BBCCD7A46D02DA26D6B85F4|
    |76D701DBCCC4C39CCC90DE6006933D157D3C7BEAF344AB34F4F4FB1AE4C1ACCA0EE|
    |C6FEFDA61F3D62DEED4971E6390317997C9A9A356BECDFED9A2F40F791BFD6F6FC4|
    |2E838F73A56FF76FB7017FF1CF834FD349FADF639E6DF836FBA8E73DC8EF39BC279|
    |4E37281A6FF0641A3C530D9E630D9E851005403639BFAA82B22FBAEC25976DB9EC6|
    |F07FF96B5EF2EFB87CBFE07349BF08B|
    |-------------------------------------------------------------------|
  21. Quote:
    Originally Posted by NancY View Post
    Do you guys all try to get the max out of a build? If I don't do that am I going to be a liability to you guys?
    No liabilities for not min-maxing. I thought Isos was supposed to be for fun, not srsbzns :O

    DF should be fine with 3 slots - End Rdx and 2 Recharge IOs. The slow is quite high, and like MP said - there should/will be stackage.
  22. Quote:
    Originally Posted by Knight_Marshal View Post
    I have been waiting to make a She Hulk homage character with Street Justice.
    I am not too sure about what AT and secondary though.

    I am looking at probably SJ/WP since she is supposed to possesses great strength, durability, endurance and a healing factor.

    I am not sure I want to go brute or scrapper though.
    Go Brute..
    (SHE)HULK SMASH!
  23. Seeing how you said primarily farming, drop the Energy Mastery for Mu Mastery.
    You should be fine with a pure farming build on Incarnate Trials => I go on ITrials with my Elec/FA no problem, there is an insp vendor in there too!

    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Havoc Shard: Level 50 Mutation Brute
    Primary Power Set: Claws
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Strike -- Acc-I(A)
    Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3), S'fstPrt-ResKB(5)
    Level 2: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(7), Sciroc-Acc/Dmg/EndRdx(7)
    Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15)
    Level 6: Spin -- Sciroc-Dam%(A), Oblit-Acc/Dmg/Rchg(17), Oblit-%Dam(17), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21)
    Level 8: Follow Up -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(25), RechRdx-I(25)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29)
    Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(31)
    Level 18: Stealth -- LkGmblr-Rchg+(A)
    Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(34)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
    Level 28: Burn -- Sciroc-Dam%(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(39)
    Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 32: Eviscerate -- Sciroc-Dam%(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Rchg(43), Mocking-Taunt/Rng(45)
    Level 41: Electrifying Fences -- RechRdx-I(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
    Level 47: Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(11)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1458;663;1326;HEX;|
    |78DA6594DB72D27010C61308524E2DB420F4405BE88196D600D3CE78E9A815AD03C|
    |A4C67BCC594FE5BA20848426BF5CA57D0197D0B6FB4D6D39BE82B787880D6B8C97E|
    |AD4C9319E6976CF6DBDD7C4B527DB6117E77FBE535490EDD6C698651BFD1EB9B62A|
    |8DA373553EFB4BD922485EE68FB9DC6EC5653EBEDF8E93AE6A4D4ABA225844AA203|
    |23C5910DB12BDA8650CBBAE81DD6AFF77B5A6CB3DD143DD136D5B39370ADD369A91|
    |5A175F5F65ED0B9D8EA0AB113734E37DBFBBAA16FEB2DDD3C8C3891B2BED7342935|
    |71ABAB375474EED7AB9A615293148DB340BF4644C26149D204A1A44847F6A5ECC4B|
    |CD2BAECC43C45708DA9A4886945FA68A722577ECA7AC5645E3A009F338F095EEEA5|
    |786B5C275C01ABCCE17BE07DA6A0F97CACF1F95E709DE85F0FD3AE461C3DF138B38|
    |C9E32E316DFDF25ADDF7910CBE7D7581BDF665E6E803BCC94005710A77D05E04B20|
    |C1B3642916E267F5849037718149CA614B2D39F29DE798FAC1FC4CD111E847E0EB1|
    |47C9D86AF11D2C7D03786BE5FE86ACC71C1F28D35B9D6B40E3E62CE3E065BE013A6|
    |4CF512A897B0E890BC1449628A24BA67304DE66CBB94338EAD8E638A4C94393706C|
    |6995F296B121B9AC486E64EB8FBFC29888DCD63638BD8D030F54963BA34FAE864DF|
    |0CEACDA0DE22EA2CA26E0EF572A89343DD6F949E65AD278B8D2C5FE05E84FFF976F|
    |D05B8B90C37F370330F37F3707115AE3EA4364BD02EA1DEEA7BF003F3CA11780C7E|
    |626AA45D8176059A023405680AD094A029A1C708F9A4C227153ED92945DE915C4CF|
    |2DB58C25B39A50CBCD5CED6F3AE48D11529B9226BAEC8BA2B52B623F2553B625506|
    |EF06D8B39A828F09C5644711889E7F07AC9FC1F3EF07EEFEFE1F91E507FCAC43778|
    |93945FAE5CAFE131CF8FEBCE58E43AF98C1D7E01BE63FD7E1E813|
    |-------------------------------------------------------------------|
  24. Quote:
    Originally Posted by DreadShinobi View Post
    So who's been running numbers? I am extremely curious if a [Rib Cracker > Shin Breaker > Rib Cracker > Heavy Blow/Crushing Uppercut] attack chain is possible, though I sort of doubt it. Since you could get -15% res from 2 Rib Crackers, -20% res from achilles proc in Shin Breaker, and potentially -20% res with a fury of the gladiator proc in Heavy Blow when Crushing Uppercut isnt up.

    I don't actually have the set though yet, and mids isnt updated with it, and I suck at formulating attack chains, I could be way off, but -35-55% res coming from a melee could be damn sexy.
    I know on Beta I was using SB-HB-RC-SB-CU for my chain on a StJ/EA scrapper => it worked quite well.
    It murdered the endurance bar however => Energy Drain helped overcome that, but I did have to use it every time it was up.
    The damage was pretty nice