War-Nugget

PvP Bootcamp Mentor
  • Posts

    427
  • Joined

  1. Too bad they don't seem to want customizable pets ..
    Would make sense if you could choose between having both pets male or female. Wonder if that would be possible?
  2. Quickly made this - not the greatest.
    Aimed towards gaining +40% S/L defense so you can just use [Barrier] to push yourself past 45% - the PvE softcap.
    Not the greatest amount of recharge - only 145% but that is enough to have [Burn] up all the time.
    Has Soul Mastery because it needed another ST attack - [Charged Brawl] and [Gloom] are the only single target attacks.

    Uses Spiritual T4 Alpha , Barrier T4 Core - everything else is your choice.

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Elec-Fire: Level 50 Science Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(5), GA-3defTpProc(19), S'fstPrt-ResDam/Def+(48)
    Level 2: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(9), Erad-Acc/Dmg/Rchg(15), SBrutesF-Acc/Dmg/EndRdx/Rchg(37), SBrutesF-Acc/Dmg(40), SBrutesF-Acc/EndRdx/Rchg(40)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Rchg(36), Dct'dW-Heal/Rchg(37)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Thunder Strike -- SBrutesF-Rech/Fury(A), SBrutesF-Dmg/Rchg(11), SBrutesF-Acc/Dmg/Rchg(13), HO:Nucle(13), FrcFbk-Rchg/EndRdx(39), FrcFbk-Rechg%(40)
    Level 10: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(11)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(15), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(23), Mocking-Rchg(37)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Plasma Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(23), ImpSkn-EndRdx/Rchg(25), ImpSkn-ResDam/EndRdx/Rchg(43), ImpSkn-Status(46)
    Level 18: Maneuvers -- HO:Cyto(A), LkGmblr-Rchg+(50)
    Level 20: Consume -- RechRdx-I(A), RechRdx-I(46)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(36)
    Level 24: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(27), Amaze-EndRdx/Stun(27), Amaze-ToHitDeb%(29)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 28: Burn -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Dmg/EndRdx(31), Armgdn-Dmg(31), Armgdn-Dmg/Rchg(31), Armgdn-Dam%(34), FotG-ResDeb%(50)
    Level 30: Weave -- LkGmblr-Rchg+(A), HO:Cyto(36), HO:Cyto(46)
    Level 32: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(34), FrcFbk-Rechg%(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
    Level 38: Rise of the Phoenix -- RechRdx-I(A)
    Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/Rchg(43)
    Level 44: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45)
    Level 47: Temperature Protection -- S'fstPrt-ResKB(A)
    Level 49: Super Jump -- Zephyr-ResKB(A)
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 1: Fury
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1534;722;1444;HEX;|
    |78DA65945B6F524110C7F7700EA5507AA1D8425B680BA517A99C8297444D4DA3B61|
    |8055A2A896FA641BA96A348C98126FA688C9FC1174DBCBEFA666DAB7E13139F4DAD|
    |FA051A9C73FE832581407EBBFF9DD99D9D9925F778D9FBF1C6D325A1F45CAF14EBF|
    |58D6BE64E43BA0A2543564B521542B8572AB294481BA674D12C64AF6FE464454ADD|
    |5A699846A9588110C4E2B2BC2FAB75A9A70D693ED9B8BA63167D37AB6569CA6A436|
    |F0D3CF9EDED8A5EA849B9D96F0FB3B2B829CD7AD9A8795BF39A51DDEAB5276963AB|
    |DCA05960A56694749C52D8DEA1638BF5061D12A4C8E2F43B16AD4F5315794254138|
    |E75B0EB36D85D003F59668A6DEB14111A84C9769C38AB092DCA9C0007CF5226529A|
    |5808C06ED772655FE5C8616BDD3FC1BE5F60EC3D7C665F33DF819FC94B85AFA6661|
    |45B1B5863AE825379309603A3947A277C14E7BCB0B52EA615870B7776BA3EE00CCF|
    |1BD0FB96B948CB9A2A669E3910CB73D0BABF1BBE8AFB25697EF27D053A68AD87F7E|
    |D29C3BEAF029E32980FC0E18760EC11384501F5C257F47E87B64FB37EBE77FF08F2|
    |383C0A06C7C078084C84411FEDE3E37BFB2EE00EA921E4E480A67EBB084DC5CFB94|
    |83087C96F88FD86D87E6A9CF3456B01C4A60532882D98054773CC5530B406AAE433|
    |82FDD411EE9110F7C802F7482A027E21AB31EE8DB1CBF01F5F645E645E022357C0D|
    |412EAA4D13961F83AC2ADB8ED7B0B91E0FB5B7D30C17599E0DE9BE49E9B3C643679|
    |FF6326D7FBABD5FA5CEF28E76A86F98D30CD359B66AD4461CD71AEE652D8E37492B|
    |9C0D4C17802FCE115629EDFE0FC2EB4337BCC7DE601B847563AEE2BF4206A1EA01C|
    |24398E24F74E48EB7CD783FCAE67F85DC7F95DC74F6CE94B1F91EC50521DCAB90EE|
    |57C8792B614256329CD6CFBAA1B51E635FE43214DB13DDC03F4D6A1348F3CFFFF33|
    |8492407EFF9C688A728BFBE90EEAFEBBDD7E0EF67FDBB51738B5E8B163B0CFB8DB3|
    |6BED736CEB78DD7FDE4863D9AFF00C4A6E504|
    |-------------------------------------------------------------------|
  3. Quote:
    Originally Posted by OneFrigidWitch View Post
    Wait, what? How are you getting quad xp?

    Is double xp already happening?
    Yessir! Double Exp was turned on earlier today :3
  4. Quote:
    Originally Posted by Greyhame View Post
    I'm a little confused by this. Transference targets enemies.
    IIRC [Transference] summons invisible pet entities which affect teammates.
  5. Quote:
    Originally Posted by Plasma View Post
    Does anyone have a good guide to TW attack chains and the interaction with momentum and recharge? The other X-factor of the "perfect TW/elec" build is - "How much +recharge do I need and how much am I giving up by slotting sets for defense instead?"
    Again I suggest you look at Combat's thread- fairly good information in there.

    To quote him:
    Quote:
    Originally Posted by Combat View Post
    Rather than show the best chain, let me show you a much more practical way of making an attack chain. Simply understand the natural order of attacks and you will optimize your attacks by yourself.
    1. Use follow through as often as possible-
      It has one of the best DPAs of any attack in the game, and should be used at least once every momentum cycle if you are aiming for single target damage.
    2. Start with either crushing blow or rend armor-
      Crushing blow is your fastest attack out of momentum, but rend armor does the best DPA. However, rend armor also has the best DPA IN momentum, even higher than follow through. For comparison, rend armor will deal 80 DPA of momentum for scrappers and 138 in momentum, while crushing blow would deal 50 out of momentum and follow through would deal 131. I personally recommend starting with rend armor for two reasons: First, it makes certain that all following attacks will deal more damage through -resistance. Secondly, it is just long enough for follow through to recharge through with large amounts of recharge, allowing for 2 follow throughs to be used per momentum. It takes roughly 300% for FT to recharge during RA's animation, but 345% to recharge through crushing blow.
    3. Don't use defensive sweep, titan sweep, or arc of destruction as chain starters-
      These attacks are either very low DPA out of momentum, or simply much better while in momentum. For instance, defensive sweep only deals 19 DPA out of momentum, while titan sweep deals 33. AoD goes from 61 DPA out of momentum to 111 in momentum.
    4. Use build momentum as often as possible-
      Ideally, you want to save attacks for momentum, and BM lets you do that. You can use it either to start a momentum streak or continue it, unlike other powers, so you could technically get up to 14 seconds worth of momentum attacks if you time it properly.


    From these premises, we can surmise that we want to use the attacks in this priority: FT > RA > AoD (in momentum) > Crushing Blow. These powers will make up your single target attack chain. It should be noted, however, that AoD recharges in 20 seconds, limiting its use to once per chain even under the highest recharge rates, and most low-recharge builds won't have it up every chain. Therefore, I would recommend using whirling smash every other chain if AoD isn't up, because it still beats titan sweep and defensive sweep for DPA.

    So, under low recharge rates, an attack chain for scrappers would simply be using those powers every time they are up on a priority basis. That works much more intuitively than a set attack chain and is much more fun to play from what I've seen.

    At the high end, I believe the best plausible chain would still be RA-FT-AoD-CB-FT. That chain deals a base of 101 damage, meaning it would deal over 200 DPS with just 3 SOs of damage, not counting criticals, procs, or -res. That chain is ideal for several reasons. The first is that it is immediately reuseable, as the last follow-through will activate before momentum ends and finish after it ends. The second is that it is one of the few chains that can use two FTs per momentum. The third is that it has 3 chances to proc -res procs.

    For those wondering, the chains RA-FT-AoD-Gloom-FT and RA-FT-AoD-CB-FT are nearly functionally identical. Basically, the trade-off is 2 DPA and the difference between a -res proc and a purple proc. The brute build I use makes that tradeoff because it allows an additional purple set, but crushing blow is also equally viable and defensive sweep would be substituted for gloom or crushing blow in either case.


    PLEASE NOTE: this is for single target damage exclusively! If you are mainly focusing on AoE, the highest priority is Whirling Smash, ideally with the +recharge proc. If you want to do AoE damage, you shouldn't be using follow through, crushing blow, or rend armor. An AoE attack chain would be more like Arc of Destruction > Whirling Smash > Epic/Patron AoE > Titan Sweep > Whirling Smash.
    As Hopeling said:
    Quote:
    Originally Posted by Hopeling View Post
    60% S/L resist does not make those damage types trivial. I've been ripped apart by lethal attacks as /Invul, with higher S/L resist, more built-in defense to it, and more HP. And since S/L is dramatically more common than more exotic types, and many exotic attacks also check against S/L defense, it really does give the most bang per buck when you can only get one high defense in a build, as /Elec and other resist sets usually do.

    If it takes twice as long for cascade failure to set in, that's twice as long for you to kill them to death before it becomes a problem. With TW specifically, that can easily be the difference between dying halfway through a slow power, and knocking the whole spawn down with Whirling Smash.
    So; by building for defense, layering your character, you are making it so enemies have a harder time tearing you down forcing you into using an [Awaken] or the Hospital.
    TW does a lot of damage, so you are not missing out if you decided to slot for +DAM. Accolades can be obtained to gain you +HP, and you also have a self-heal in your armor set which can be used. PLUS if you are building for the "best" chain, purple sets have a 3% boost to +HP in them - as do some of the other IO sets which grant +Def.
  6. <3
    Yussssssss! You made the greatest song in the history of great songs around 20times cooler!
  7. Combat has a thread which goes over this combo, he opted towards getting M/R/A to 32.5% and being one purple from capping each of those.

    S/L is viable too, I have a build which has similar goals to you - but it uses enhancement boosters to push over 40% S/L to get cap using Barrier.
    Whenever I get around to filling his build, and when Mid's updates to allow ATOs, I will likely be putting in the Brute's Fury set nabbing more S/L defense and freeing up a slot to boost accuracy in Defensive Sweep.

    On BETA I was pleased with the results, also provides hefty damage!
    Here's my take:

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    RA-FT-AoD-Gloom-FT: Level 50 Magic Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Defensive Sweep -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(13)
    Level 1: Charged Armor -- ResDam-I(A), HO:Ribo(36), HO:Ribo(43)
    Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 4: Conductive Shield -- ResDam-I(A), HO:Ribo(42)
    Level 6: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
    Level 8: Follow Through -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(11), C'ngImp-Dmg/EndRdx/Rchg(17)
    Level 10: Static Shield -- GA-3defTpProc(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 14: Build Momentum -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
    Level 16: Grounded -- ResDam-I(A)
    Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), Achilles-ResDeb%(23)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(37)
    Level 24: Tough -- ResDam-I(A), HO:Ribo(46)
    Level 26: Whirling Smash -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), FrcFbk-Rechg%(29)
    Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(48), Dct'dW-Heal/Rchg(50)
    Level 30: Weave -- LkGmblr-Rchg+(A), HO:Cyto(31), Ksmt-ToHit+(34)
    Level 32: Arc of Destruction -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FotG-ResDeb%(34)
    Level 35: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(39)
    Level 38: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(40), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43), Cloud-%Dam(48)
    Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(50)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(48)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Power Surge -- S'fstPrt-ResDam/Def+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(31)
    Level 1: Fury
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Momentum



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1537;724;1448;HEX;|
    |78DA65945B4F135110C7CF76B7600B484BA505B9DFA4B4DD6DD7CB83578272490CD|
    |57289185F9AA61C6175E9366D89E09B0F7E0A7DF3AE89DFC14FE2AB3122EAA38A75|
    |76E70F34E9A6DBDF393373FE337BCEEC667766DB3F2E3C99164ADB0DBB50ADE6AF5|
    |7B66BD29F2D6C58455508D1B53CA3CFAFEA33CEACBE603BCE164D5AC9DCEB85E5B3|
    |D296D258B56A85527E4D16CA4EA9DACF9E59795F96AAD298B365B156B18AF999CA9|
    |65311C19CE3D8C64A59CAF50E6F386F6D6CD6ACD246A7375B94857559A96E5AE5F6|
    |C379999CB1B9B255345878C5D9B6F3D942B5262BBB3D544992EEAF51FA130ADD755|
    |574134D4D6821667B188C305F1C868ABA4FA484671BBB46D45491005FBA211CE357|
    |FEF8BC18DF5FF080A9FD634ED641A17A7C45AB545EABA8D09FF27485F84675FA05E|
    |BFAA1DB02DD1EE80E423705DD1474BFD3DA56AC6D9D64DF893838C50C26C0243324|
    |39FF6B42806B1281B3AC374A626DA8B32DC97127C13DCAD5C1B9948E67A415D184F|
    |99CF986AC9DD0EAC4F3FDA0F8306A0BE708A39AE85A029799A756C022AF897E62BD|
    |B7348D402FA2B34FA1DABA594FED865E147A3DD01B5F65AA141BC373C4508F8E73F|
    |C4975F5B28ED6FB887DA777C1C7CCFE1DF029EFD93B9AF6B19ED6779B7B666C11BC|
    |C54CE7986616BD46350CA0A706D07F8317B8869103E280267E512D43D8A3A18B9C6|
    |BF8127819BCC21CB90A4EF359BD771F95FBDB3FBAC9BEF107A0C53CF310B4C12DA6|
    |FB164F20EF848E5E3598536930C34C98CCF4179F57F33ED51CC7DA38F226902F057|
    |D1D75E8C86F227F98F624897349624FD2D89328F90C9CB901DF079A653897C8B807|
    |4AF9F78247EFA150D01BFBC73645B9C36B5B6E1227E91D698C8FA3371B6DC3386B4|
    |DE0A2EF05FAEB24FA33843E1B449F258E63E94797C83459CC26CBB926CBF926CBBC|
    |76F425AA2F367A03BC83390D6EB7726F452024DCAF81B76229E8EE008FD71AC6771|
    |BC6F71AC6BFE92C4D8C3FC78EB2D5FF03E776E934|
    |-------------------------------------------------------------------|
    ***

    This is the "new" build with the ATO slotted. Does not need enh. boosters to get 40% smash/lethal instead opting for the full 45% allowing you to use a different Destiny. Defensive Sweep now has acc/dam/end slotting and may be used to obtain incarnate softcap for smashing.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1537;728;1456;HEX;|
    |78DA65945B4F135110C7CF76B760CB1D8482DC6F52DAEEB6EBE5C12B416E89A15A2|
    |E11E34BD39463BBBA749BB644F0CD073F853EA880D7C4EFE027F1D51811F551C53A|
    |DDF9034DBAE9F677CE9C99FFCC9E33BBF1ADD9C68F0B4FA684D23063A78AC5E48DC|
    |266497AE3A98C95568510EDCBD3FAFCAA3EEDCCEA0BB6E36CD0A49ECC3DAE5B322E|
    |6D298D55AB94CA25D7642AEFE48A7DBC322BEFCB5C511A73B64C970A563A395DD87|
    |00AC29F701CDB58C94BB9DEE40EE7AD4CB664E5322DEE6C51A6D665A198B5F28D47|
    |F33C2D06E6F256DA60E11567D34EC653C5922C6C77532561BABF76D19F50E82EABA|
    |293686A427BA1BA6C7C09EE30778E5C45D92322C2B58D5E276AAA0881BB1517F6F1|
    |2A7F3CAE8FE72F78C8D4FE3127CAA060FD3D8A52395651A13FE9EA0AF18DEAF40AD|
    |6F542B70EBADDD01D806E04BA11E87EA7D87AC4D6EFB1EDD42B7097E9CF703E7F96|
    |D96A315F137C5C93F09D63DF11126B409D0D61F66B06F7295713E7529A9E511D1D9|
    |A309F33DF90B5055A2D78BE1FE4DF86DADA26B8EEF62038C93C1D02C3CCAE4FACF7|
    |96A23AA0D7A1B39E42B575B29EDA99208C90FF12B37B9939B6CA54C93780E708A01|
    |E1DE7F893EAEA611DADE711AF9DD9061F33FBB6C0A75CD73B9AF6B29ED67B9B7B69|
    |7411BCC58C2698661CBD4635F4A3A7FAD17F0317B986E14362BF267E512D83D8A3C|
    |14B9C6BE8327805BCCA1CBE064EF159BDAF3C2AF7B77724CB6B630F408B79F62168|
    |831BCCCA5B3C8EBCE33A7AD5604E46C118336432A35F3C6ECD07547310B141E40D2|
    |15F04FA3AEAD091DF44FE36DA9330CE258C3D89624FBA68CDC0991B58FB40B318E7|
    |12B1CA8152FE7DFFF17B2814F4C6C1894D51EE706CDD4DE204BD23D5FE41F466B56|
    |D0867AD095CF4BD407F35A3BF5AD15F032BCCD0892FFDE812B11A8B5963395F63B9|
    |506399D78EBF44E5C5EA551FEF6042C372A57237C2D72A2A5F033762C9EFFABAE3B|
    |5AAF1DDAAF1BDAAF16F3A4B13D93E078EB395FF03C46CEC40|
    |-------------------------------------------------------------------|
  8. War-Nugget

    i22 on MARCH 6!

    Squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
    That is all.

    http://na.cityofheroes.com/en/news/n...rch_6_2012.php
  9. Quote:
    Originally Posted by Golden Girl View Post
    I've never had to fight Sister Psyche, but do red siders think replacing her with Penny in the LRSF will make it harder, easier, or much the same?
    Psi-damage is Psi-damage, she will still be knocked-out first / second (paired with Numina of course).
    I haven't personally seen Penny fight yet, but I imagine it will be the same.
  10. Quote:
    Originally Posted by CatAstrophy View Post
    Comic book characters are drawn different classic drawings.
    I have somewhere How To Draw Comics The Marvel Way, and I am going to check some details, but I remember that female legs are drawn much longer then in reality, and male shoulders are also much bigger then real ones.
    On MALE: "Needless to say, we also make the shoulders good and wide, and the hips real narrow. Naturally, as we're soon about to see, the male is drawn much more angular than the female." -How to Draw Comics the Marvel Way

    On FEMALE: ". . . with her hips much wider in relation to her shoulders than they would be on a male." -How to Draw Comics the Marvel Way

    The male figure (Reed Richards) and the female (Sue Storm) both have legs that are 4 heads tall, the characters themselves are about 8 3/4. Sue's torso is smaller, so her legs do appear to be longer.

    Looking at a different book, How to Draw Comic Book Heroes and Villains, the males are again more angular. The females have a wider pelvic region and the torso comes in sharply at the waist. There is a lot more focus on the females legs than the males. Males are drawn at 8 heads, legs are 3 1/2. Females are drawn at 9 heads, legs are 4 1/2.
    The females just don't look right, IMPO, the legs seem TOO long.

    Looking at a third How-To-Draw book /em sunglasses, How to Draw Those Bodacious Bad Babes of Comics, "Good Girls" are drawn at 7 1/2 heads with legs at 3 (looks like a "normal" real-life girl) whereas "Bad Girls" are drawn at 8 1/2 heads with legs at 4 - both share slightly wider-hips than shoulders.


    Our costume creator could use some lovin' though, those sliders don't always do what they say they will do!
  11. I could only manage 8 packs.

    In Total:
    5 ATOs (sold 4, kept 1 - slowly buying the others for that set)
    9/11 Elemental Origin Pieces (missing the dang gloves and gun - I don't want the gun.)
    About 300 merits
    And numerous "booster"-style items.

    Sad that I can't use my reward merits to purchase more ATOs because I am not VIP.
  12. Quote:
    Originally Posted by Seldom View Post
    Didn't they specifically ask people not to campaign for their faves?
    They did, but we're human. Well, in my case I am a chicken nugget.
  13. I've rerolled, with a different name..

    Martial Arts/Regeneration scrapper named "Lord Tsarian" sat unused in his 30s when I rolled a...
    Stone/Stone tank named "Maelstone" who got deleted due to lack of damage for a...
    Stone/Stone brute named "Maelstone" who became my first 50 to be replaced with...
    Fire/Cold corruptor named "Evaluate" who is now my main.

    Maelstone is now being stripped down to fuel "Scarlet Stinger", my TW/Elec brute who I really enjoy playing far more than a Stone/Stone. But I can't strip him down until I become VIP so I can store my IOs .. ::grumblegrumble::
  14. Quote:
    Originally Posted by Brodir View Post
    Why did they "kill" Statesman? (1)

    Is it because Jack Emmert, the person that created him, left the company?
    Maybe he wants him back.


    If not, I'd expect the Statesman to be back as all comic book superheroes seem to never stay dead.(2)
    (1) - No. Positron's explanation is that they have left the coop so to speak, that CoH is now grown up and Statesman is not needed. They wanted to remove Statesman earlier, but they didn't know how to go about doing so that would make sense

    (2) Statesman is GONE. He is Uncle Ben gone. Kaputz. Living no longer.
  15. Quote:
    Originally Posted by Golden Girl View Post
    I like the white - it ties in with her Faultline colors, as well as with Praetorian Penny's Seer outfit - plus, it also looks quite a lot like riding pants, which makes her a horse-loving psychic, which are the best kind
    Riding pants can be black too :-p
  16. Quote:
    Originally Posted by AzureSkyCiel View Post
    You realize this just proves Flambeaux to be a bigger idiot since we all know there are no hair costume pieces that drop as recipes. Only boots and wings.
    Unless if its .. foreshadowing or something like that. Maybe we'll have hair invention drops next!!
  17. Quote:
    Originally Posted by Zombie Man View Post
    Yeah, I"m on the side of 'too busy' for Penny's costume. As well as struck by how the outfit screams "LOOK AT THE BIKINI... IT STANDS OUT AND SHOUTS 'HERE I AM' AT YOU!!!!'

    Basically, it just needs color reassignment to make the bikini 'fit' and not 'jump out.' It can be done in lots of ways, some suggestions:

    Agreed. I much prefer this one. The solid black brings it together, the white makes it stand out too much.
  18. That is currently active on live now. .. oh. You mentioned it :-p

    I dislike this change too, and I believe a few have voiced concerns in the "Bug" forums.
  19. I once sold an Armageddon Triple for 500 thousand vs. 500 million .. so not worth it.
    I haven't mistyped for purchasing though >.>
  20. Quote:
    Originally Posted by Golden Girl View Post
    Add a badge and a plaque - and maybe a clickable NPC to give info
    I always figured that "generic" statue was OF Prometheus.

    Oh well, Statesman so needs a statue!

    One that breathes fire and screams "REMEMBER ME!" would be oh so much better

    On a side note; I figure people do go there to exchange A-Merits anyways ..
  21. I believe Positron has commented that it IS Statesman who is dying in the SSA, and that he will be removed from the game in most instances in a later issue as it is "lots of work" to do so. - Found his post, added it below.


    Quote:
    Originally Posted by Positron View Post
    Just to be clear:

    The actual removal of Statesman from the game content will come at a later date. It's a big effort that is better tied into a full issue release due to the number of bugs and edge-cases it can cause.
    --- Wonder if they will build a giant Statesman statue in game somewhere, sort of like how Superman has one in Metropolis !
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    I was actually going to ask about this, but I neglected to do so. I don't have any characters with Propel to test this with, but having seen what smaller particles do, I had to wonder what's the status on the larger debris from Propel. Are those floating up through the ceiling or down through the floor, too?
    Could check in AE with Longbow Bosses - some of them use Propel.

    I'm sad that there is now no kalamari being formed when Lusca perishes.. I liked seeing all the fishy bits!
  23. ::fist pump::
    ATOs for Astrals + Inf or Reward Merit + Inf
    Figured they would be real money. Wewt!

    Thanks for the list Kheldarn, glad you took the time to sift through and retrieve that info!