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This bug has been around for a while, at least I17 as far as I can remember, but it's never been THIS bad until I19 came here. Since it's an old bug I'm doing a separate topic for it.
When you're done with a taskforce and get the "Task Force Complete" message on the screen, exit the mission/Oro out/anything to get out of the mission and try to call the contact (or go directly to them) one last time to get the team out of "Task Force Mode" it will most often (about 80-90% of the time for me) respond with a "I need to speak to your team leader" message.
For me, it is very, very annoying. I usually run TFs back-to-back, doing 3-4 TFs a day. And most often I have at least half the team migrate over to the next Task Force with me. Having to kick everyone out of the team, Quit the Task Force, and then re-assemble the team again for every task force is really frustrating.
I've (and my usual TF-mates) /bug'ed this god knows how many times in-game already and always get the generic "The Quality Assurance Team will be evaluating this report to determine a resolution for the issue." and then never again.
I really really really hope this gets fixed soon. -
It looks like I19 had comma separators added to multiple places in the game interface where your influence count is displayed.
However, the one in the Base tab of the Combat Attributes screen still has none. To me that one is the most useful one since I always have my inf count displayed to monitor on all my toons and sometimes it gets a bit confusing to figure out the actual number quickly depending on the background.
So....my suggestion:
Can we please add comma separators to the influence display in the Combat Attributes screen as well? Pretty please? -
Quote:While I can see the merit in this idea, it is still pretty annoying when putting teams together. It's even more annoying because you don't know who got the invite and who didn't.Tho I haven't yet noticed this new feature myself, I would guess it was put in to help minimize the irritation blind invite spammers can cause. Kind of a passive way to deal with an issue (like some of the trial account restrictions) rather than letting it escalate to GM involvement.
Until I actually try putting a team together I'm going to reserve judgement on if I find it as personnally annoying as getting spammed with blind invites. -
I would love to have a DPS meter on the combat attributes screen, it makes finding my own best DPS chain on my toons a lot easier. Where there is a given "consensus" about what are the best DPS chains on certain power sets, that often requires very high end builds. For me it would be very nice to be able to figure out the best DPS chain with what I have on my in its current build. But only for my own eyes. Like others mentioned being able to see other people's DPS is gonna lead to a lot more jerk reactions and team requirements.
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Eventually, I want the Alpha slot on all my characters. But I'm not fussing about getting it all done now.
Even though I don't know what the Beta through Omega incarnate levels will offer, the Alpha slot is just way too useful (for me at least) not to get on my characters. I can plug in the biggest hole in my characters (IO'd or not)...I just can't resist that. Hell, I even unlocked multiple T2s on some of my characters to switch between depending on what powersets we have on the team. Like my main toon (Fire/Fire blaster), I changed his end-game build a bit with I19, and now even though it's a bit of an End hog, it does considerably more damage. The T2 End Alpha fully fixed that... But then again, I also got the T2 damage on him, in case we have a Kin or Rad on team, I can even do MORE damage than the crazy amounts I'm already dishing out. How can I NOT want that? :P
Also, like someone else has already mentioned, it won't hurt to have the toons started on the incarnate route in case some of the future incarnate levels are something that I would really want on certain toons. -
Quote:This really. Inspirations are there for a reason. If you're not using them it's not the game's or the devs' fault your toon can't complete or sucks at certain things, or everything even.Squishie folk who don't abuse inspirations to overcome something difficult are dangerously stupid.
If you're dying too much, fill up half your inspiration inventory with purples and the other half with greens. If he's regenerating too fast, stock up on reds. This isn't hard.
Still though, I do agree that it's a silly change. The director 11 one even more so. -
Okay, so. I'm a little confused about this little aspect.
I know that the shields on Cold Domination aren't affected by either Power Boost nor Power Build Up because they affect both Defence and resist. Or so did someone tell me on these boards a long time ago.
Now, Force Field shields also give resistance (Toxic/end drain) as well, does that mean they're not affected with them either?
What about Thermal and Sonic shields? Are they boosted by Power Boost/Power Build Up?
I would test that myself except sadly I don't have all the above mentioned power sets at high enough levels to test it.
Thanks in advance. -
I think it's WAI, because the same happens on the Heal-type powers on my Empathy/ defender, /Thermal Controller, and my /Pain corruptor.
If it's a bug, it'd be great to get that fixed. -
Excuse me if this has been mentioned before:
Is it just me, or has the defence values for "Stealth" from the Concealment pool been revereted to display the non-combat values again? (ie, you have to divide by half if you want the values when you're in combat to see if you're at softcap while something). -
Another thing I noticed yesterday. The "Allignment" tab is missing from the personal info window. It's there if you open your own information window, but if you target any other players it will not show up.
Also, the Secondary Mutation sound effect will randomly be played while fighting. I'm not sure what triggers it, but I've noticed it several times. -
Hey guys
I'm currently raising a Kat/Regen scrapper. Although I'm still not fully decided about him yet, I'm still considering his IO options. I know regen benefits a ton from recharge bonuses. And I would think it also benefits to a good degree of +MaxHP bonuses and some defence to go around. I also heard that Katana/Reg can solo AVs, and I've been meaning to build myself one of those for a while now....
So, before I post my build I have something I'd like to know. What do you guys consider to be Katana's best DPS chain?
Now, here's the build. Keep in mind this is my first time building a /Regen toon so you will probably see a lot of noob mistakes around.
P.S: This build takes into account the Spiritual Radial Boost Alpha (33% Recharge/Heal, 11% of that ignores ED cap). Tell me what do you guys think, and any suggestions are very welcome.
A few notes:
- I know a full Numi set in Fast Healing is totally not needed. But I figured if I do it this way it'll save me using a Mako's Bite set in another power which I can use for Crushing Impacts for more acc/recharge.
- I would think that End would never be a problem on that build considering my recovery rate is 4.37 EPS and consumption is only 1.03 EPS. (Or 4.77 EPS recovery if you factor in the Performance shifter procs).
- I didn't really want Manuevers in...but I ended up with it for two reasons: 1) I'm not really worried about my Endo in that build. 2) Getting manuevers freed two powers in which I was able to change the sets in for more recharge instead of using Touch of Deaths/Mako's Bites for defence, plus freed two slots off Tough.
- I built for about 20% defence on all three positionals, at which point Shadow Meld or two small purples would put me on softcap. I tried going for 32.5% on Ranged and AoE, but it wasn't going to happen without screwing up the build.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Crushing Impact - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (27) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (42) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Accuracy/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (5) Numina's Convalescence - Heal
- (7) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
- (9) Performance Shifter - EndMod/Accuracy
- (9) Performance Shifter - EndMod/Recharge
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Damage/Endurance
- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal/Endurance/Recharge
- (13) Recharge Reduction IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (17) Healing IO
- (A) Armageddon - Damage/Recharge
- (37) Armageddon - Chance for Fire Damage
- (37) Armageddon - Accuracy/Damage/Recharge
- (37) Armageddon - Accuracy/Recharge
- (39) Armageddon - Damage/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Hecatomb - Chance of Damage(Negative)
- (43) Hecatomb - Damage/Recharge
- (43) Hecatomb - Accuracy/Damage/Recharge
- (43) Hecatomb - Accuracy/Recharge
- (45) Hecatomb - Damage/Endurance
- (A) Healing IO
- (29) Numina's Convalescence - Heal/Recharge
- (29) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (36) Absolute Amazement - Stun/Recharge
- (45) Absolute Amazement - Accuracy/Stun/Recharge
- (50) Absolute Amazement - Accuracy/Recharge
- (50) Absolute Amazement - Endurance/Stun
- (A) Obliteration - Damage
- (40) Obliteration - Chance for Smashing Damage
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (40) Aegis - Resistance/Endurance
- (40) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Range IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (19) Miracle - Heal
- (19) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
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Been like this since I19. Not sure if it's WAI or a bug, but either ways it's extremely annoying.
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Quote:When ever I fly to the right of the tallest building in PI my game freezes up. I've been able to duplicate it several times.
I have a similar problem in that EVERY TIME that I enter Nelson Borough in PI from the "main" street in the middle of the map my game locks up. I can enter it normally from the left side...and if I LEAVE Portal Corp through the main street I'm okay. But I've always credited it a problem on my machine or something. -
Quote:Yeah, I know. I stand corrected.No, it really is different teams. Some bugs are caused by errors in the scripting of missions, some by various database entry errors, and some are caused by bugs in the underlying game code. Each of these requires different skillsets and game system knowledge. Also, some teams focus on map and zone design, some on graphics and animations, some on power coding, some on coding missions, and some on writing the underlying software. Most of those teams are not going to do well if asked to work on a different area.
I'm just really annoyed that some of the more impacting bugs are still going around. Guess my common sense went flying outta the window. -
Quote:No, but instead of devoting time to fix this stuff they could've devoted it to fix the more important ones so we'll have fixes for it sooner.Because every issue/bug/error takes the EXACT SAME SKILLS and the EXACT SAME TIME as every other issue/bug/error to find, fix, and patch.
EDIT: Unless it's a totally different team working on either I suppose, which I kinda doubt, but eh. -
There is an ***load of bugs that should've been addressed before all the Tip mission stuff.
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Yeah this happened to us, too. Luckily we had someone with Fiery Aura, so we had them stand next to the floating money bags for like 5 minutes and something died and the mission completed.
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lol, no man. I'm talking about the I19 build. Your build has a recovery rate of 3.36 End/sec and uses up 1.73 End/sec. Mine uses 1.88 and recovers 3.54 End/Sec .
EDIT: Doh, doing the math it's only a 0.03 End/sec difference between the two, it's really negligible, ignore my ramblings lol. -
hmm. One thing though, while your build does use 0.1 less End/sec, you recover 0.3 End/second less than my build though...unless I'm missing something obvious...?
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Also, this is more of a question than an actual bug. Am I the only one who's been experiencing significantly longer zoning/loading times since I19?
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Well, lol.
For those interested to know, using this build along with the End Redux Alpha yeilded amazing results. I just got my T2 Cardiac Core Boost yesterday, have yet to try it but I expect it'll completely eliminate any End problems on that build. I also unlocked the Musculature Core Boost on him as well. If there's a Kin or Rad or any Recovery buffing powers on the team I can use the Damage boost without having to worry much about my Endo. -
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Even more....
-- Toggles (that includes Sprint, too...) keep randomly dropping after zoning, it's annoying, and sometimes deadly if not caught before you jump head first into a mob, lol.
-- I noticed that sometimes after zoning any powers I had set on Auto-cast would drop the auto-cast off them and I have to set it again.
P.S: The AVs running around thing I've noticed on all TFs and arcs really not just the incarnate arc. In iTF rommy keeps running around in the third and fourth missions. It's extremely frustrating especially in the third missions where he's almost lost inside the huge *** tower he's usually waiting on top.