Vysires

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  1. Quote:
    Originally Posted by Boomie View Post
    I've looked more into Traps/ and Storm/ and I never knew Storm/ could pull ahead in the -res debuffing department. Hypothetically Traps/ could manage -139.8% res debuff while Storm/ could get up to -150%. Of course both sets have to have perma hasten levels of recharge and not including any outside buffs. I probably could have gotten more -res out of both sets but I kept them both with softcapped defense.

    Now as far as /Sonic goes(please correct me if I'm wrong) with a chain of Shout-Shriek-Scream-Shriek-repeat you could generate between 80% -res debuff constantly. Combine it with Storm/ and you can generate 230% -res debuff.

    How exactly are you getting that much -res from Storm?
  2. That really depends on what kind of bonuses you want. There are a lot of good PBAE sets. In a lot of my /FA builds I'm after defense or recharge. So I often slot either a full Obliteration if I want recharge and Melee/SL defense, but it's fairly lacking in end recovery, or a combination of Eradication and Cleaving Blows, if I want EN/NE/Ranged Defense. You could also slot Armageddon if you want, though I don't think I would stick it in BA. If you don't care about any bonuses, then Frankenslotting 2 ACC/Dam/End and 2 Dam/End and 2 procs would be a good way to slot it.
  3. Vysires

    rad/mm

    Quote:
    Originally Posted by Nicky View Post
    Thank you very much for the reply.

    With this build I will be fighting from hover, and don't find KB to be so much of an issue in this situation.

    Overall going for defense and recharge, hoping it to be a bit of an AoE monster and all round PvE machine.

    Any suggestions would be greatly welcome?
    Not sure where you want to pull the slots from, but I find a nice slotting for Aim/buildup/concentration is 2 Rectified Reticle and 1 lvl 50 recharge IO, you loose some recharge, but gain 1.88% S/L defense. I had just finished putting together a Rad/MM build when I pulled up this thread. Mine doesn't use fly or hover, I figure to be in the middle of the mob firing off PBAE attacks. I capped S/L, and got Ranged to 30.5. I don't have a Rad/MM toon, but was looking at some blaster builds, so put some together in Mids.


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  4. Like many have commented, Rad/Fire is full of sweet PBAE damage. However this requires you survive in Melee range to do it. I'm not really a fan of blasters. I tend to think they give up too much for what they gain. However I was recently looking a some builds, and wanted to post one I had come up with. It's kind of low on recharge, and is dependent on Cardiac to deal with the huge toggle cost. It also didn't manage to fit in Aid Self, which will be missed I think. However it does manage to get 3 nice PBAE attacks, Blazing Aura and Hotfeet, and it caps S/L/E defense and gets NE to 36% and Ranged to 33%. So pretty durable for a blaster.

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  5. Vysires

    Carrion Creepers

    As Hercules said, both damage and procs are good. The main issue is that Set IOs don't all transfer through to the pet completely. So for a level 50 build, I would recommend what Herc posted, Nucs for Acc/Dam, some recharge and then some damage procs. Impeded Swiftness is first choice, it procs the most often, then Posi if you have slots. Before 50, I believe I went with 1 ACC, 2 Dam and 2 Rech Common IOs, and the Impeded Swiftness Proc.
  6. I had typed up this long post about why plant was good for a new Dom. Then I accedently hit something on my mouse or keyboard and my browser backed out of the new post. I also mentioned that Mind would be an alternative choice.

    For secondaries, I would say /Fire or /Psi. Fire/ is less resisted and gets a better single target chain with blaze, and fire breath is really great. /Psi gets Drain Psyche and a pretty good AE in Psychic shockwave, but a less good single target chain. Plus things that resist Psychic damage, resist it a lot. I had created a Plant/Psi back when Praetoria was first released, but soon after I got her out and got a Banished Pantheon mission, and saw what it was going to be like, I decided I would rather do something else.
  7. Quote:
    Originally Posted by Jibikao View Post
    1. Brute/Scrapper/Tanker: They actually get a Build Up + 3 Combo Points
    We don't actually know for sure that this version actually has a damage boost. My reading of the comments was that it gave 3 combo points, instead of a damage boost. If that is true, then either combo points need to make a big difference, or the power needs to recharge and animate pretty fast.
  8. I've seen it a couple times and I'm confused as to why people thing Thermal is some great debuffer. It's not bad, but it's not one of the better sets. All it has is Melt armor and Heat exhaustion. Melt Armor is a nice enough debuff when your looking at debuff values, on par with other -res debuffs, but the area and recharge are lacking. Heat Armor is a nice enough single target debuff, but it's on a long recharge. I mean looking at it's recharge and duration, one would think it was AE, but it's not.

    As far as the best -res, right now for a single target you can keep from moving to much, it's a traps/sonic defender. Runner up choices are really any other /sonic defender where the primary has a -res debuff. Basically the rest of them are fairly similar when it comes to -res. I can't remember if Sleet/Freezing Rain will stack if you get the recharge up enough, if so, then Cold/ or Storm/ would come in behind Traps/.
  9. Quote:
    Originally Posted by Leo_G View Post
    And to attemt to prove it by pen picking powers from individual sets is about as useful as proving it does less damage by the same pen picking method.

    Hint: it's not very, at least IMO. Sets are balanced wholly, not power by power.
    His point though is about the animation times on powers. To compare this kind of thing correctly, you have to find other powers of similar damage levels and recharge. You can't always do that just by picking one set. If your looking at a 3s recharge power, you have to pick other 3s recharge powers to compare it to. If your looking at a 5s recharge power, you have to find another 5s power to compare. That is why he seemed to be cherry picking.

    That doesn't change the fact that KM's attacks are somewhat slow compared to other comparable attacks. That was his point. I remember looking at KM when it was in beta, and it was like the devs had specifically chosen the worst arcanatime breakpoints they could. Pretty much every attack in the set was significantly impacted.
  10. I made a DM/Fire scrapper, leveled her to 31, and decided I couldn't stand the lack of a taunt in Blazing Aura. Reason this matters is that while they removed the afraid from Burn, it's still a damage patch, and mobs will run out after a few seconds without a taunt on them. Because of this, I won't play fire on a scrapper anymore.

    So like TrainRobber said, too many runners on a scrapper. Basically there are some sets that just work better for Brutes then Scrappers. /Fire is one. Another example is Shield Defense, which is better on scrappers generally. But for a DM/Fire I would say go Brute.
  11. It depends on what you want. Dark Melee is really great, but single target only, and it's main perk beyond single target is the heal in Siphon Life, which is less impressive on a /WP. Claws and Katana both have a mix of single target and AE, but they have smaller AEs. I believe Claws is a bit better dps, but Kanata has DA, which is a nice defensive buff for /WP. Electric Melee is really all about LR, it's other attacks are ok, but LR is why you take it, and it's definitely fun. KM is nice enough, not a ton of AE, but Burst isn't bad. I don't really like Power Siphon, though numerically its quite good.

    From you second post you want both good single target and AE. Since you nixed Fire, I would say that leaves Claws or Katana. Both have a PBAE and a Cone. Both can put together good single target dps chains. As I said, I think Claws can put out a bit more dps, but Katana is pretty close, and has some nice defensive boosts available. Between the two I would think it's more of a flavor decision. KM or MA might be in the running, but both only have a PBAE, and so fall behind on the AE damage front.
  12. Lots, I would say most builds can do perma-dom without purples. I expect most builds could do it by the early 30s. This is natural build, not talking about exemping down. Generally most exemplar builds would have a hard time going below 27, a number of good sets only go down to 30. As Infini posted, it's possible, but usually more effort then I'm interested in. For getting perma-dom at low levels, I rely a lot on LOTG +recharge, Basilisk Gaze, and some others. Doms have a fairly easy time capping 6.25 bonuses, so thats 31.25, 5 LOTGs and 2 Basilisk gaze, thats another 52.5, that right there is enough for perma dom I think, though I personally like a bit more. If you fit in a melee attack or pbaoe, you can grab a 5% bonus or two. Generally you have to get into the low 30's to get enough slots. But it's definitely possible.

    Here is a sample build I'm working towards on a Plant/Fire I'm leveling. I take alot of mules for LOTG, but I don't really have slots for anything else, so anything I take there is going to be unslotted, so an LOTG mule helps me get to permadom. Build is fully functional, may not have everything everyone wants, but works well enough for me. Has 88.75% global recharge by 34, 82.5% by 31.


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  13. Quote:
    Originally Posted by DarkSideLeague View Post
    I think Weave requires 2 power picks though - so you'll still have to take one of the two powers.

    Tactics at 4 sounds nice though.
    Ya, I was just looking at the pool powers to see which of these I might benefit from. To be honest, there are very few pools where I would benefit from this change. If I take fighting, it's often to get weave, so I'll still have to take two. For leadership, I like maneuvers and assault, so taking extra there isn't a problem. Getting Aid Self without Aid Other would be the biggest benefit I can see. I might actually take Aid Self on some of my characters once this goes into place. Usually the extra wasted power, plus the long animation time on Aid Self is too much for me.
  14. Quote:
    Originally Posted by ketch View Post
    I found Hoarfrost quite useful on my Earth/Fire, adding another 400 or so hit points for the majority of the time. On top of softcapped smashing/lethal, it made a nice difference in survival.

    Hibernate, on the other hand, I've always found difficult to leverage for survival. Though maybe it's just me. I could never getting the timing of when I needed it and usually ended up dead before it activated and the Untouchable kicked in.
    I tried both on my Plant/Thorn/Ice dom. I found that I liked Hoarfrost better. As has been said, once you get into perma-dom levels of recharge, it's up fairly often, and provides a nice benefit most of the time. Hibernate was hard to use. But that is likely a playstyle thing, both can be good, so up to you. Both can take a doctored wounds set, so as somewhat interchangeable, at least in my builds.

    I also wanted to comment, the only reason I would take Salt Crystals is for a cheap purple set. The sleep set is one of the cheapest purple sets out there. This only applies at 50 obviously.
  15. A few comments, I love VEATs. They both have thier strengths and weaknesses. In a lot of ways, it's a matter of taste. The advantage of Crab/Bane/Wolf is Venom Grenade. It's just that good, that plus their maneuvers has such a high base value. Widow's perks are that it's ultimately a bit easier to softcap, plus they can do some nice single target damage, or get some control.

    About Mind Link, while it doesn't take recharge enhancments directly, it will slot defense and tohit buff sets, and those sets have recharge in them. You can generally cap defense and recharge with 4 or so slots. You could use Membranes if you want, but Def/Rech IOs are much cheaper.

    For Widow AEs, the best are Spin as you mentioned, and Dart Burst. Lots of people overlook Dart Burst, but it's the fastest AE that Widows get, and the damage is still good, plus the area on it isn't bad. Plus one of the PP AoEs as well, Spin, Dart Burst and Dark Oblit give some nice AE damage.
  16. Well, from the OP comments, he wasn't opposed to a SS/FA, he was just worried that it might be too frail in normal content. I can say that you can build a very durable /FA Brute, and my SS/FA Brute is my main incarnate and does just fine. I got the impression that the OP didn't have some intrinsic opposition to farm builds, he simple didn't want a build that was only good for farming. The key to a durable SS/FA Brute is S/L Defense, which is gained by slotting Kinetic Combats and Obliteration sets. It's not cheap, but it's not purple expensive either.

    For other nice builds with good AE, as was suggested, a Plant/Fire dom is just great, big damage numbers, with perma-dom, moderately durable, If you go Plant/Fire/Ice, you can pick up Frozen Armor, and get good S/L defense numbers as well. Though that gets to be a tight build.

    Also nice is a Fire/Traps Corrupter. You can build for softcap defense, you get status protection, and a nice combo of debuffs and damage. Only question is if you can enjoy the way traps works. Fire/Cold is becoming very popular, but IMO is a bit more lacking solo/self buffed but better in groups. I tend to solo a lot, so have had a hard time convincing myself to do a /cold. Once Fire is ported to Defenders, I might be able to convince myself to do a Cold/Fire Defender, not having to wait til 35 to get sleet would be nice.

    You can do some nice stuff with a Fire/SD Scrapper. I have an Elec/SD scrapper who is nice, but I decided I like my SS/FA brute better. I basically found that a /SD scrapper is nice, but felt a bit too one dimensional to me. /FA has less purely defensive abilities then /SD, however the area where it's lacking, defense, is the easiest to cover with pool powers and IOs, IMO. So I just found it easier to build up my /FA brute, then my /SD scrapper.

    There are some of my opinions, ranking the builds in the order I find the most fun, I would say SS/FA brute, then Plant/Fire Dom, then a tie for a /SD Scrapper and a Corrupter of some sort.
  17. Vysires

    Dark Blast

    IMO, unless they buff the damage on Life Drain, the set is going to be fairly lacking. Umbral torrent is likely to have big knockback, which makes it a serious pain for most people. This removes one of the two AEs in the set. Snipes are mostly worthless, and Moonbeam is bad for a snipe. If they leave Life Drain as it is, you will basically have Dark Blast, Gloom, and TT as effective useful powers. Abyssal Gaze might be useful if they make it like BFR, though hopefully with a slightly quicker animation. So basically unless Life Drain or Abyssal Gaze can function as a T3 blast, your going to be stuck with a set with bad single target, and bad AE, and nothing else really going for it.
  18. I would 2 or 3 slot, depending on if I need to stick an LOTG:recharge in there. If 3 slot, I would go pure LOTG, DEF, DEF/END, DEF:+rech. This is assuming level 50. If not 50, the would likely go 3 slot for sure, if I need a slot for LOTG +recharge, then 2 Def IOs and the LOTG. Otherwise just 3 DEf IOs or SOs, depending. I don't usually bother with IOs in non attack powers until I get to level 30.
  19. Vysires

    Fastest 1-20

    hm, best sets for up to 20 imo are thugs and necro. Both have strong LTs and ok minions. For a secondary, dark is the best, you get most of the really good dark powers by lvl 4.

    I might also mention for a quick run to 20 to try a brute. Now that we have inherent stamina, a brute is pretty stupid good at low levels. A claws/fire brute would get a damage aura, and spin really early, you just rip through stuff.
  20. This is why I stopped playing my /fire scrapper at 30. While burn no longer has an afraid effect, it is still a damage patch and so mobs will run out without a taunt of some sort. Before, even with taunt, the afraid would override the taunt. Now a taunt is enough, but when /fire was ported over to scrapped, they removed the taunt from BA. So I, personally, have decided to not bother with /fire on scrappers, the scatter is just too annoying.
  21. Quote:
    Originally Posted by Beelzy View Post
    Alright Mids' fans, here is the challenge. Try to put together a Widow build following these criteria:

    No Mind Link
    Soft-Capped for Trials (59% in all positionals)
    Managable Endurance
    Decent attack chain
    Playable

    That's basically it. I'm interested in what you come up with...
    Couple comments, from the post, I'm guessing you really don't like mindlink. I can understand, I find it annoying myself. But I do have to say that building up to 59% def without it certainly is possible, but feels somewhat like a waste. I have a fortunata build I put together that is at the normal softcap without mindlink, I figure mindlink will cover me for iTrials or def debuff. Obviously though you can build your character how you want, but completely ignoring such a good power seems a waste IMO.

    Second comment, I can't say what you intended, but often when I see "challenges" like this, it really reads to me as "build my character for me cause I don't want to" especially when it's a complicated build like this with heavy requirements. I don't know that you intended that or not, but I expect you would/will get more responses if you posted a build you had put together.
  22. Interesting build. Your pushing up a bunch of stuff I wouldn't normally focus on, could be effective.

    One quick comment, not build specific really, but something I have been thinking about. Since the iTrials have come out and we have seen the new base to-hit in there, I have often found myself leaning towards softcapping my widows and fortunata's without mindlink. This allows me use it or not as I prefer, not having to fire off a 4 second cast in middle of a fight is a ncie perk. Plus if I do want to keep it up, it pushes you past the new softcap. It's not really that hard to build for softcap without mindlink. However it would be hard to do with all the other stuff you've working into your build. Just a thought I wanted to mention.
  23. Quote:
    Originally Posted by Traegus View Post
    Better off Ted- only two seasons, travesty it was canceled.
    Dead like me - Showtime series, three seasons i think, plus a two hour movie.
    Pushing daisies - same writer as dead like me
    Wonderfalls - also same writer

    i re watch all of these, all are intelligent comdey, witty fast paced banter, i think it goes over most folks heads, think that's why they don't do so well......
    I found that the last three you posted, Dead like Me, Pushing daisies and Wonderfalls all start out great, then as things go on, they get less good. I liked them all quite a bit when the shows first started, then as things went on, they seemed to lose focus. I have wondered if it's a weakness of the writer. He comes up with great and interesting idea, does a good job putting it together, but doesn't manage the long run as well.
  24. Basically it depends on if you care if things scatter when you use burn. It doesn't have the afraid effect any more, but things still scatter without some kind of taut. I ran a /fire scrapper up to 30 and decided I really didn't like having everything run away right after I drop burn. If you don't want scatter, then brute is better. If you don't really care, then scrapper might be better.
  25. Generally I would slot Acid mortar with recharge and some accuracy, and the -res proc. Other then that I would save slots if possible. Slotting for -def is kinda pointless IMO. I generally 4 slot, Acc/Rech, Acc/End/Rech, Rech, and -res. Gives good ACC, near cap recharge and the proc.