Vtorch

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  1. Quote:
    Originally Posted by SwellGuy View Post
    I played it.

    I think you are overreading my post if you see my opinion as research but I will try to explain my reasoning.

    Our markets are underused by the playerbase. This was referenced a long time ago by a redname.

    Most market hate posts are of the flavor of "I want to play a super hero game, not city of stock brokers" or "Ebil manipulators/flippers are driving up the prices".

    So it seems reasonable to believe that most City players are not using the market because it does not fit their game style. Since merits and tickets in MA were added supplies dropped some so it seems reasonable to believe players use tickets and merits and avoid the market. So if many players who do not use the market leave, the market impact should be negligble apart from their impact on teaming with market users.

    So in order for the markets to be impacted, users of the market will need to leave for CO in sufficient numbers to affect the market.

    Why CO is unlikely to draw many players from here:
    1. Their system requirements are much higher. Only one of my 3 City systems could run it. This reduces the number of players eligible to leave. Sure you can play it on a lower setting but that kind of defeats the purpose of playing the game. It does look very nice to me but many complain about the comicy look and on lower rez settings even I didn't like it.

    2. It is very light on content. While this will no doubt improve in a few months by time they really get up to speed we may be at the point of Going Rogue and certainly well beyond Issue 16 launching.

    3. Someone who is here to play our markets alone would need to evaluate if CO's market would be enjoyable and how long it would take them to get up to speed. (I am not certain CO has a market but since I was getting drops I certainly would expect them to have one at some point.)

    I guess I am thinking we are likely to see far more impact from our own issues than CO is going to bring. I didn't hate CO and I am not leaving for it and even if I bought the lifetime sub I still wouldn't play it until they get the kinks worked out.
    1.That's not true, the system requirements are not that much higher as I would say that they are about the same.

    2. Why are you pitting CO against just CoX? I have been with CoX from the very beginning as with others back when Perez Park was the place to level. Since then, I had friends try out CoX just to express how boring and repetitive the game is and later watched them leave for WoW. IMO, if WoW and CoX got together and made a baby...it would look CO.

    3. Why on earth would you not think CO has a market??? WoW is still the #1 MMO around, by far and for good reason; Batman, Superman, Spiderman, Iron Man, Hulk, Green Lantern (soon), Capt. America (soon) etc.... all have and will have movies coming real soon. The superhero genre has a market and there is no better place to live out that fantasy other then an MMO.....one which style is somewhat similar to both CoX, WoW, and other MMOs.

    As for the kinks...I remember when CoH had kinks. Cryptic did a very good job with CoH, IMO. I am sure it will do a very good job with CO as well.