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Yes, it is great and I do rather hope it carries on after the Halloween event.
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Bored and fancy a bit of trolling?
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Wow, just, wow...
So anyway, this looks amazing. We really needed an announcement of 'something new' to get us all talking. -
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Another event to lag the server to death.... nice.
I hope it dont carry on after the haloween event.
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Yes, it is great and I do rather hope it carries on after the Halloween event. -
Offline rewards.
Hmm.
Might be something like Nintendo have with their stars system where you can gain stars for each purchase of a Nintendo product and exchange them for IRL stuffz.
So maybe you could earn stuff online that gives you IRL stuffz?
Or maybe they plan on running more competitions? -
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Cheers guys!!
If I slot more accs though, which should I swap with? End, Dam or Recharge?
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I would swap with Rec mostly. I usually end up 6 slotting all of my attacks with 2 acc, 3 dam and an end red.
But that's just me. I like it like that. -
Slot more accs, you should have at least 2 in each attack in my opinion.
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i bet it's a alcoholic beverage of your choice for each alt you have.
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I'm gonna die! -
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@Vox: your name: Vox_Doom : Vox = voice , Doom well, doom, probably not a hugely massive leap to assume its in the genitive case meaning "of doom". (technically it should be something closer to vox_fati but my latin is a bit rusty). I was making a joke on the fact that you were among the first to cry DOOOOOOOOM! at the suggestion.
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No it shouldn't be Vox Fati, because it's not a purely Latin name. I didn't cry doom at it either, I said I'd quit if it were implemented.
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PvP: please read the post before criticising. a level 50 villain cannot walk into Atlas and start stomping on level 1 heroes, I specifically mentioned level 50 and level 1.
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Yeah I read all that, I didn't even mention that bit so I've no idea where you've got the idea that I'm bothered about that particular aspect of it.
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I also specifically said that in each respective zone only a "home toon" could *initiate* PvP
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Well actually, you didn't, what you said was:
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PvP: in paragon as an example: A villain pulls off a robbery, police witness this and give chase, a radio alert is automatically calle din and a warrant put out for the villains arrest making him a legitimate PvP target for 15 minutes, after this time, the character returns to normal, non-pvp status.
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Which doesn't say anything about the villain not being able to attack heroes. It just says that once the villain does something bad, he can be attacked. -
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Yes it is a FORM of world PvP. you cant integrate the two communities and not expect some form of conflict (conflict between two playable character by definition = PvP).
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Thing is, the PvE majority outnumber the PvP minority. Another reason why I can't see such a thing happening. Not enough people PvP for the Devs to make this game World PvPish.
Oh, and when people do actually make threats that they'll quit the game, they're usually empty threats.
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Mine isn't. If this game were changed so that a player villain could attack me in King's Row then I'd quit right there.
That's not the game I pay for or enjoy.
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I hate the idea of world PvP too (the lack of it was one of the main things that drew me to CoH), but to be fair I believe the suggestion was that PvP could only be initiated by people on the right side. That is, a lvl 50 villain in Paragon couldn't attack heroes, but could be attacked by them.
Which I suppose would be just about bearable, although frankly I could see it ending up like GMs: hey, there's a Villain in KR, anyone want to fight him? No? Ok then...
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But that doesn't make sense because if the villain is attackable then surely they can attack, otherwise they're a sitting duck.
So what stops them from attacking people who don't want to PvP? -
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There should be a bar in the outside zone that you can just travel too and enter. Aside of Pocket D.
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What, like the Golden Giza? -
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Yes it is a FORM of world PvP. you cant integrate the two communities and not expect some form of conflict (conflict between two playable character by definition = PvP).
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Thing is, the PvE majority outnumber the PvP minority. Another reason why I can't see such a thing happening. Not enough people PvP for the Devs to make this game World PvPish.
Oh, and when people do actually make threats that they'll quit the game, they're usually empty threats.
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Mine isn't. If this game were changed so that a player villain could attack me in King's Row then I'd quit right there.
That's not the game I pay for or enjoy. -
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World PvP:
There are also people who have posted that if PvP is not fully introduced their subs will go. There will always be someone threatening to pull their subs if they dont get what they want. IMHO, I dont see this as a threat in any way shape or form (sorry Vox, no offence meant) after the first ten times I have read this form of response it just gets old. Vox is one person, I would not take his reaction to signify "a large number" of players , and in all honesty the name, Vox_Doom sort of says it all really
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And what exactly does my name say? PvE players who have no interest in PvP at all outnumber those who DO want to PvP.
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integrate the two communities and not expect some form of conflict (conflict between two playable character by definition = PvP). However,
If you play a hero and dont want Pvp:
a. dont track down villains
b. dont go to the rogue isles
and you still get the game you are playing now
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So what about the level 50 villains who comes to Paragon to start on a few heroes? How are we who aren't interested in PvP at all supposed to avoid them?
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PvP will be there *if you want it*
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And if you use your example, if you don't! -
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anyway, not 100% thought out but thats the one thing I would chance. If you want PvP , its there, all the time, if you dont, play somewhere safer , option is there. if you want danger but not always PvP, play a villain in the city tryign to keep a low profile until you are powerful enough to do something about it.
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So what you're basically suggesting is... World PvP. Yeah, that'd be the death of this game.
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World PvP = bye bye to my subs. -
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If there was anything you could change about/in this game, what would it be and why?
[u]No[u] talk about the removal of PvP please, it only starts arguments
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I'd remove PVP.
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I think Vox has already done both of those Omega.
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Yes, I have. I hardly ever use my travel power in caves anyway. Only time I do is if I'm in a rush to get to a specific part of the cave and I know where I'm going. -
I love the coop zones too, those chicken mobs are awesome.
What? -
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heheheh ... this was a fun thread to read. Any other speculation? Any more geese you want to chase across the forum floor?
More seriously, we asked Positron last week if there was anything he could share about it at the current time. Kerensky's putting a little something together and you might find out some more about this feature when it's ready. Let's just say the word 'offline' is meaningful.
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Single player, offline missions.
Probably not but would be awesome. -
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I'm not normally sensitive to motion sickness though. I've only ever had it when I played Doom years ago and when I tried playing on my DS in the car.
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I symphathise, I too get motion sickness (when I'm not driving) - you are getting it in the car because you are concentrating on the screen as opposed to looking out the window and anticipating when the movement of the car is about to happen, It happens to me if I try to read in a car.
Re: the cave missions, try zooming in to either 1st person P.O.V or just over the shoulder, turning off sprint also.
The colour scheme being the same 360' around the crystalline-laced tunnels doesnt help I know, and as others have said, forget about flying or superspeed in there.
reaches for the sickbag
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Yeah, I often switch to FPV but it still makes me feel queasy.
Just wish they'd open them up a little more, give us some more space in them.
I'm getting ill just thinking about them -
Second one is better. First one is blurry. Second one has better colours, a better pose and a better defined character.
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Line swinging.
Running up walls.
Supersonic flight.
CORPSE EXPLOSION! -
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Actually, I quite like them - especially the new Roman ones - they look like an old dungeon or crypt - I think it adds variety to the modern and sci-fi maps and city zones.
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The Roman caves I'm fine with, I mean the cave maps you usually find council on. With the really small tunnels where everything around you looks the same, makes me really disoriented and sick. -
Right, whenever I zone or go into a mission my chat bar resets to Local. I keep forgetting that it does this and end up saying something in Local which I meant for the GGOOC channel or something.
Is this a design feature or a bug or what? -
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Luckily I dont have that problem with cave maps. But I can see why that could be a problem when you are more sensitive to motion sickness. I doubt however that they can do much about it.
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I'm not normally sensitive to motion sickness though. I've only ever had it when I played Doom years ago and when I tried playing on my DS in the car. -
Am I the only person who feels physically sick and disoriented when moving through cave maps?
They completely ruin my game when I encounter them. GR, could you pass the message onto the Devs and have them take a look at them please? I can't be the only person who gets this. -
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my workmates make snarky comments like "geek" or "google boy" or something. Really annoys me.
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Do you hit back and curse them in Klingon?
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I'd be more likely to throw Sindarin at them. -
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Could this thread get more off-topic?
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Chandler? Is that you?
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rofl, i thought it was only "could i be anymore ..."
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Could this thread get more off-topic?
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Chandler? Is that you?
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He'd have needed to say "be" instead of "get"
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Geeks.
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You brought it up
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could i be any more /agree'd
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I made one of those cool references that all the cool kids get and you guys had to get all technical.
Geeks.
(Honestly, I do the same thing and my workmates make snarky comments like "geek" or "google boy" or something. Really annoys me.)