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Posts
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Quote:It's speculation on both sides.I agree, I'm wondering why there are people who seem to desire a F2P of CoH. There's no need to convert CoH into a F2P game and quite honestly it would do more harm than any kind of good that the pro-F2P group can bring up.
Some people speculate that F2P would utterly destroy the game.
Some people speculate that F2P could head the game into an entirely new direction and perhaps for the best.
To each their own. -
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Not saying that at all. At least not me, personally. I think the F2P business could possibly be an avenue for City of Heroes to expand and become even more profitable - if done right.
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Here are some editorials/articles on the subject that I've read which I have helped change my opinion.
http://venturebeat.com/2010/07/15/fr...e-game-makers/
http://freetoplay.org/article/article_582/
http://www.gamasutra.com/view/featur...ewards_of_.php
http://www.techradar.com/news/gaming...-gaming-582868
http://mmohuts.com/editorials/is-fre...ture-of-gaming -
Why must F2P always be equated with DOOM instead of change?
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Quote:I think it's a relevant discussion to have considering the nature of the MMO business. We have a competitor coming out in the future from another large comic book house that will be launching their Superhero MMO free to play.From the OP I gathered this thread is supposed to as pointless as a "Raphael vs Wolverine" thread and should be considered as such. Any argument about the implausibility / impossibility of ever having a ninja turtle fight a mutant in one comic it out of its scope.
And I treated it as such.
If a Dev would have come and said "hey guys we're thinking of going F2P, I would have been with you all holding pitchforks and nerdraging.
"Free to play/microtransaction" isn't going away and there are indications it could be the business model of future MMO's/Online Games. -
I really really resisted EBooks for a long term, but then the eco-friendly green side of me (that I haven't taken out back and shot with my childhood yet) saw the good in it - and honestly, I can't put my Kindle down now.
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Quote:The same could be said when assuming all of the negatives that have happened with other F2P MMO's would happen with COH if COH went F2P.And you're trying to apply your assumptions about it to CoH.
Quote:Unless you've restricted said F2P accounts in exactly the same way you have Trial accounts, you open the door to griefers and goldspammers. -
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Quote:But they were failures at launch before they switched to F2P, weren't they?Sorry but saying NONE is not against the forum rules. I was very careful in my phrasing of the question.
The key word was "Successful" . And as we know just the opposite has been announced, all super hero MMO's in the industry that tried to go the F2P route have lost millions. -
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Quote:No, seriously, as posted by Freitag here, I can't name other MMO's.Truth prevents you from being able to name another MMO as a direct answer ("Divest yourself of..." and "financial loss" are not words that equal "Success.")
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Quote:No, no, it's one involving chickens, flying hens, and cannibal candles.Is this the one involving noble titles and a round object traditionally worn on the third finger of the hand? Because they've been advertising on TV like crazy.
If it's a different game, then I honestly have no idea which one you're talking about, and am thus surprised that they saw a huge influx of players. -
Because That Fantasy Tabletop Based MMO That Converted To F2P did experience a huge influx of players?
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Funny you mention that - yes, I did get my sources and numbers from my chair - from my experiences playing the game, which I, get it, are entirely subjective - but that's my perception based off of my experiences.
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Quote:Truthfully, for some it might be a necessity. I have an SG mate who I've been playing with since CoV launched - and for them, they are so financially strapped that the $15 really is an expensive purchase - and they love this game. They've played it on/off for years with their child (it freaks me out that their son is now a teenager and I remember when they were 7!)You're still going from having the base game at $15/mo to $0/mo. There will still be a significant number of subscribers that will take that option if presented.
Yes, making the game free makes it much more accessible to a wider pool of people who for reasons may not have played it before - one such group of people who may not have been able to afford it.
Are they suddenly any "less" of a "worthy" player? Do they become auto-noobs because they couldn't afford it before? -
Conversely, why not instead have a server specifically for subscription accounts? With the change to F2P you're more likely to have a large flux of free accounts - would one server do?
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Quote:Well the first thing I would do is not call them F2P accounts to avoid the stigmata that is associated with them. Instead I would call them Trial Accounts and they would have the following restrictions..Quote:Unless you've restricted said F2P accounts in exactly the same way you have Trial accounts, you open the door to griefers and goldspammers..
If you haven't noticed, we've already had issues with spammers and griefers - on guess what! TRIAL ACCOUNTS. So switching to F2P isn't going to be magically opening a door that hasn't already been opened before.
Quote:I'd make each power activation charge you $0.02 or something like that, and then extend the incarnate trials' participation metric to all rewards game-wide.
Quote:None of this will ever convert people to seeing some mystical golden glory of going F2P. Because such a thing doesn't even exist.
Simply because you refuse to see it doesn't mean isn't there.
And there's a lot of rude elitist players I can't remove either via petitioning. Go figure. -
Quote:An option would be for subscription based accounts to have access to perks that can't normally be gained within the game.What you're missing is that its not a one-way street. You'll also have subscribers who'll see that its not all bad on the gated side and drop their subs to play for free. Even if you strike a balance between the two, you're just treading water. And if your game is still profitable, what sense does it make to risk that profitability?
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Quote:I think what would need to be established is what would be considered "gated" content. Certain levels? Powersets? I don't think that would be wise. Side-switching, PvP, Bases/Base Editing - perhaps that could all be considered "gated" content that if free players wanted they could microtransact (MTS) for, but is otherwise free to subscribing accounts.The gated approach works, and is often the only way to differentiate between those who pay a sub to get access to everything and those who use micro-transactions to gain access.
Quote:How do you make your long time players happy? By NOT granting free players access to everything and having them gain access the same way the monthly sub paying customers do, i.e. open the wallet.
To say a free account would have to MTS levels 20 - 30 on each toon, or access to Dark Astoria, or whatever other gated content - would they want to upgrade to a subscription because they want to or would they do it out of annoyance of having to MTS each time? Is the goal to annoy the players, or give them a game they can enjoy on any level of subscription?
To reiterate, an established MMO switching to F2P shouldn't have a free subscription level that punishes the players for not having a paying subscription based account, but offers them as much as near to the complete game as if they had been a - let's call it - "legacy" subscriber experience.
To quote:
“Also, recall that for any MTS [F2P] game to be successful, you need a vibrant community that is only taking advantage of the free services” -- David Chang
/end rant
I am currently dealing with the flu. Any typos, grammatical errors, crazy ideas/rants - they were all intended. I don't make mistakes. Ever.