VoodooGirl

Caption Champ - 01/04/12
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  1. Quote:
    Originally Posted by Unknown_User View Post
    I agree, I'm wondering why there are people who seem to desire a F2P of CoH. There's no need to convert CoH into a F2P game and quite honestly it would do more harm than any kind of good that the pro-F2P group can bring up.
    It's speculation on both sides.

    Some people speculate that F2P would utterly destroy the game.

    Some people speculate that F2P could head the game into an entirely new direction and perhaps for the best.

    To each their own.
  2. Quote:
    Originally Posted by Forbin_Project View Post
    Why is the only reason to change to an F2P business plan you guys can think of is that the game is DOOMED if we don't.
    Not saying that at all. At least not me, personally. I think the F2P business could possibly be an avenue for City of Heroes to expand and become even more profitable - if done right.
  3. Why must F2P always be equated with DOOM instead of change?
  4. Quote:
    Originally Posted by Tormentoso View Post
    From the OP I gathered this thread is supposed to as pointless as a "Raphael vs Wolverine" thread and should be considered as such. Any argument about the implausibility / impossibility of ever having a ninja turtle fight a mutant in one comic it out of its scope.

    And I treated it as such.

    If a Dev would have come and said "hey guys we're thinking of going F2P, I would have been with you all holding pitchforks and nerdraging.
    I think it's a relevant discussion to have considering the nature of the MMO business. We have a competitor coming out in the future from another large comic book house that will be launching their Superhero MMO free to play.

    "Free to play/microtransaction" isn't going away and there are indications it could be the business model of future MMO's/Online Games.
  5. I really really resisted EBooks for a long term, but then the eco-friendly green side of me (that I haven't taken out back and shot with my childhood yet) saw the good in it - and honestly, I can't put my Kindle down now.
  6. Quote:
    Originally Posted by Arcanaville View Post


    Do I have a Shivan? Well, not exactly...
    I would buy that power over, and over, and over...
  7. Quote:
    Originally Posted by Hyperstrike View Post
    And you're trying to apply your assumptions about it to CoH.
    The same could be said when assuming all of the negatives that have happened with other F2P MMO's would happen with COH if COH went F2P.

    Quote:
    Unless you've restricted said F2P accounts in exactly the same way you have Trial accounts, you open the door to griefers and goldspammers.
  8. Quote:
    Originally Posted by reiella View Post
    That's actually a bit of a failure imo. They have to be things that are nice to have while playing, but you can make do without.
    Summonable Nuns with Guns. 1 time use. They last for 45seconds.
  9. Quote:
    Originally Posted by Forbin_Project View Post
    Sorry but saying NONE is not against the forum rules. I was very careful in my phrasing of the question.

    The key word was "Successful" . And as we know just the opposite has been announced, all super hero MMO's in the industry that tried to go the F2P route have lost millions.
    But they were failures at launch before they switched to F2P, weren't they?
  10. Quote:
    Originally Posted by Cherry Cupcakes View Post
    nah.. thats not till the 21st
    This was a dry run.
  11. Quote:
    Originally Posted by Memphis_Bill View Post
    Truth prevents you from being able to name another MMO as a direct answer ("Divest yourself of..." and "financial loss" are not words that equal "Success.")
    No, seriously, as posted by Freitag here, I can't name other MMO's.
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    And they were around JUST as long as COH... no, wait, they weren't.

    Find a game with a similar lifecycle, duration and playstyle as COH that did it successfully.
    I can't - because no other game is like COH.
  13. Quote:
    Originally Posted by Forbin_Project View Post
    Name one Super Hero MMO that has been successful making the F2P crossover.
    Forum rules prevent me from mentioning the names of any other MMO.
  14. And The Rapture claims its first victim.
  15. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Is this the one involving noble titles and a round object traditionally worn on the third finger of the hand? Because they've been advertising on TV like crazy.

    If it's a different game, then I honestly have no idea which one you're talking about, and am thus surprised that they saw a huge influx of players.
    No, no, it's one involving chickens, flying hens, and cannibal candles.
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    Becaue I have 11 servers full of subscription account characters and don't want their playstyle disrupted. And you're making a big assumption about "F2P = big influx!"

    See also server-merge-copypasta.
    Because That Fantasy Tabletop Based MMO That Converted To F2P did experience a huge influx of players?
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    Do post your numbers and sources. Unless your source is the one supporting you on your chair, which I suspect to be the case.
    Funny you mention that - yes, I did get my sources and numbers from my chair - from my experiences playing the game, which I, get it, are entirely subjective - but that's my perception based off of my experiences.
  18. Quote:
    Originally Posted by SpyralPegacyon View Post
    You're still going from having the base game at $15/mo to $0/mo. There will still be a significant number of subscribers that will take that option if presented.
    Truthfully, for some it might be a necessity. I have an SG mate who I've been playing with since CoV launched - and for them, they are so financially strapped that the $15 really is an expensive purchase - and they love this game. They've played it on/off for years with their child (it freaks me out that their son is now a teenager and I remember when they were 7!)

    Yes, making the game free makes it much more accessible to a wider pool of people who for reasons may not have played it before - one such group of people who may not have been able to afford it.

    Are they suddenly any "less" of a "worthy" player? Do they become auto-noobs because they couldn't afford it before?
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    F2P? They open a new server specifically for it. All F2P characters are isolated there.
    Conversely, why not instead have a server specifically for subscription accounts? With the change to F2P you're more likely to have a large flux of free accounts - would one server do?
  20. Quote:
    Originally Posted by Forbin_Project View Post
    Well the first thing I would do is not call them F2P accounts to avoid the stigmata that is associated with them. Instead I would call them Trial Accounts and they would have the following restrictions..
    Quote:
    Originally Posted by Hyperstrike View Post
    Unless you've restricted said F2P accounts in exactly the same way you have Trial accounts, you open the door to griefers and goldspammers..
    We already have Trial accounts. Switching to F2P/MTS would allow people to play the game, ideally without severe restrictions, for free. How many people currently play a Trial Account right now and switch to subscriptions? Very few. I can't recall many Trial Accounts that switch to full subs - why? Because it's so restrictive.

    If you haven't noticed, we've already had issues with spammers and griefers - on guess what! TRIAL ACCOUNTS. So switching to F2P isn't going to be magically opening a door that hasn't already been opened before.

    Quote:
    Originally Posted by Biowraith View Post
    I'd make each power activation charge you $0.02 or something like that, and then extend the incarnate trials' participation metric to all rewards game-wide.
    That is the wrong type of Microtransaction - that's "microgriefing."

    Quote:
    Originally Posted by Techbot Alpha View Post
    None of this will ever convert people to seeing some mystical golden glory of going F2P. Because such a thing doesn't even exist.
    That's sort of along the line of people who denied the Holocaust ever happened *cough* Mel Gibson's father *cough*. If you refuse to see something, you won't see it, period. If you refuse to see the potential in something, you never will.

    Simply because you refuse to see it doesn't mean isn't there.

    Quote:
    Originally Posted by Eva Destruction View Post
    It would also open the door to a lot more noobs, who can't be removed through petitioning. I
    And there's a lot of rude elitist players I can't remove either via petitioning. Go figure.
  21. Quote:
    Originally Posted by SpyralPegacyon View Post
    What you're missing is that its not a one-way street. You'll also have subscribers who'll see that its not all bad on the gated side and drop their subs to play for free. Even if you strike a balance between the two, you're just treading water. And if your game is still profitable, what sense does it make to risk that profitability?
    An option would be for subscription based accounts to have access to perks that can't normally be gained within the game.
  22. Quote:
    Originally Posted by SpyralPegacyon View Post
    I've seen F2P succeed in two situations:
    Neither of which fits CoH. F2P evangelists, however, demand their free stuff and so off we go.
  23. Quote:
    Originally Posted by 0zymandous View Post
    The gated approach works, and is often the only way to differentiate between those who pay a sub to get access to everything and those who use micro-transactions to gain access.
    I think what would need to be established is what would be considered "gated" content. Certain levels? Powersets? I don't think that would be wise. Side-switching, PvP, Bases/Base Editing - perhaps that could all be considered "gated" content that if free players wanted they could microtransact (MTS) for, but is otherwise free to subscribing accounts.

    Quote:
    Originally Posted by 0zymandous View Post
    How do you make your long time players happy? By NOT granting free players access to everything and having them gain access the same way the monthly sub paying customers do, i.e. open the wallet.
    But when you switch to F2P the focus shouldn't be solely on the "subscribers" - all those "free" accounts are potential future subscriptions but are also customers who will continually make repeated microtransactions. When a game is switching to F2P it's not just about the longterm subscribing players - you also have to make the new "free" generation happy - so much so that they will enjoy the game so much that they'll want to upgrade to a subscription to get whatever extra perks come with it.

    To say a free account would have to MTS levels 20 - 30 on each toon, or access to Dark Astoria, or whatever other gated content - would they want to upgrade to a subscription because they want to or would they do it out of annoyance of having to MTS each time? Is the goal to annoy the players, or give them a game they can enjoy on any level of subscription?

    To reiterate, an established MMO switching to F2P shouldn't have a free subscription level that punishes the players for not having a paying subscription based account, but offers them as much as near to the complete game as if they had been a - let's call it - "legacy" subscriber experience.

    To quote:

    “Also, recall that for any MTS [F2P] game to be successful, you need a vibrant community that is only taking advantage of the free services” -- David Chang

    /end rant

    I am currently dealing with the flu. Any typos, grammatical errors, crazy ideas/rants - they were all intended. I don't make mistakes. Ever.