Void_Huntress

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  1. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    The Vet period was identified by Positron as being three years in the first post on this very thread. I'm torn, because it seems more than fair to people who bought the game via download or jumped on with Good Vs Evil or the like... but not to people who actually paid $50-60 for one of the game boxes at their respective launches.
    ... dang, how did I miss that?

    Ouch... Okay, I do think that's a bit much... ... well, that's 12 badges. At least post-I21, those'll come once a month for VIPs, or once per 1200 points purchased, so it'll be in reach if someone's been around a while.
  2. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    But as for #1 and #3, I and many others agree with you to some extent. I'm completely okay with locking out Controllers and MMs to brand new Free players, but I do feel that grandfathering in a way for pre-existing accounts who have purchased a box of either CoH or CoV to keep access to the corresponding AT(s) would be a good sign of faith on the developers part--these people were the early adopters, and they no doubt have characters using these ATs that they're attached to.
    We've already been told in community rep posts that Controller/MM access would be available with a certain degree of Veteran Reward/Paragon Reward progress. They haven't told us how much yet, but they seem pretty confident that anyone who would qualify as "early adopter" wouldn't lose out if they'd kept a subscription a meaningful period of time.
  3. ... I literally bought GR for my second account yesterday. ._.
  4. Quote:
    Originally Posted by Snow Globe View Post
    Trial rewards shouldn't be lotteries.
    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Trial rewards should not be deterministic.
    And yet, they're both. Funny that.

    The component drop is random. The merits are deterministic. Both can get you where you need to go.

    Getting to a reasonable target (rare) doesn't take a whole lot of time to get even if you somehow only get threads for your end of trial reward. The components have a chance to make that go faster, and a chance to let you get to Very Rare. As Arcana has noted repeatedly, Very Rare is a pursuit goal.

    Nobody should have any expectation they have a right to it in any particular span of time any more than they have a right to purples IOs in any particular span of time. (Of course, there ARE clearly documented Maximum Effort Paths for both).
  5. Quote:
    Originally Posted by RemusShepherd View Post
    But you admit that a free-form power selection system could be done in CoH. The technical and balancing problems are solvable.

    The next step is giving such a system useful choices so that players have to make decisions, and you hit it on the head; selecting some powers should exclude other powers. Ranged attacks could exclude strong defenses. Buff and debuff powers could exclude melee attacks. Strong defenses could exclude control powers. The CoH power system could be organized not as a tree, but as a type system like Magic: The Gathering where some power types oppose other power types and cannot be mixed. In this way you would have meaningful choices that lead to the exact same archetypes we currently have but with more player customization.
    Once you have exclusionary choices -- which we agree is critical -- you effectively have a tree. Your available options naturally narrow as you make choices that cannot be combined.

    "Free-form" is a loaded term, because to a lot of people it means roughly what Cryptic tried to do for their second game: I can pick whatever powers I want.

    Quote:
    Originally Posted by RemusShepherd View Post
    I can understand them not wanting to put the resources into it, because now they're all about getting new players rather than improving play experience for veterans. But it is within the realm of possibility, and it's a feature that some players desire.
    I think this is rather unfair. Simply failing to meet specific desires of some of the veterans is not a lack of desire for wanting to improve play experience for veterans.

    Yes, they want new players, but that's not ALL they want. They want to also make the game awesome, but Paragon Studios has finite resources. They have to decide what they can budget to do for us, both in time and in finances. They do what they think will have the greatest returns in the near term, and plan for setting up the ability to do larger things longer term.

    A key thing to note is that 'Near term' is 'the next 9-15 months' in a studio like this.

    If you look at what happened after Paragon escaped Cryptic's management, it's fairly evident that they began positioning to do larger things immediately, but those larger things took a while to even be hinted upon. Never mind when they actually showed up where we could see it.

    Have you considered that they might need a larger playerbase in order to be able to budget larger projects?
  6. Quote:
    Originally Posted by Arcanaville View Post
    They eventually fixed this by forcing you to take only one passive defense power (or at least only have one active at a time). I think people who were not in the beta would be *stunned* to know just how late in the game's development that decision occurred.
    As a friend of mine just pointed out, people keeping score IN the beta were stunned, too.
  7. Quote:
    Originally Posted by Not_Rhino View Post
    Or you can just use the grammatically correct "he or she," which is what I do when writing papers.

    Admittedly, in real life speech, I do tend to say "they," though it isn't technically correct.
    Real life speech, what people really use in general, is what determines what is correct. There is no standards body for the language.

    Using singular they may be less PRECISE, and in academic papers, precision is important, but that doesn't make it incorrect.
  8. Quote:
    Originally Posted by Myrmydon View Post
    Lore is a level shift slot, so I always bother with it. The pets are just icing. Thanks for he diversification.
    If that's enough for you, cool. For me, it's not. I'd even be happy to 'pay' for a perma Lore pet by sacrificing the level shift even at rare/very rare. I just don't like infrequently available abilities, especially when I can't fix their frequency.
  9. Quote:
    Originally Posted by StratoNexus View Post
    I am not sure if it was the avatar or if it is just my correct tendency to use the masculine pronoun when sex is unknown. I do sometimes use the more incorrect "they", but I try not to.
    Quote:
    Originally Posted by Alef_infinity View Post
    I personally prefer to use "they" because I don't like using "he" as both the masculine specific and the generic pronoun.
    They as an indeterminate gender third person singular is absolutely grammatical. Prescriptionists may complain, but it's part of English, and has been for a couple centuries now.
  10. Quote:
    Originally Posted by Melancton View Post
    I do not know if it is still the case, but once a team had a Kheld on it, the game always treated the team as having a Kheld on it until it disbanded, which led to the aforementioned Fun With Unbound Nictii on teams without a Kheld.
    This is still the case; the Kheld flag is indeed infectious.

    I personally think devs should just turn off the bonus adds entirely.
  11. Quote:
    Originally Posted by StratoNexus View Post
    He was trying to be funny. For what it's worth, I chuckled and I expected people to misunderstand (which made me smile a bit wider).
    Yeah, this.

    Quote:
    Originally Posted by Grey Pilgrim View Post
    *sighs* I guess I have heard far too many people talk about how their Blaster or Stalker completely sucks, or how they don't want them on their teams, etc. Their needing to exists (survive) through a mission didn't sound all that out of place in that background of whinging.
    I apologize for my poor delivery, I was just making a joke about my nonexistent stalkers not being able to complete content, simply by virtue of... being nonexistent. No other reason.

    I honestly don't think any of the core ATs are crippled. Defining 'crippled' for the purpose of this post as 'being unable to complete solo the content they're expected to complete' or 'being unable to contribute to teams'.

    Stalkers are in a weird space design-wise in that they have an awkward purpose that isn't really served by the game content; the way missions are designed, stealth is a difficult thing to balance around. That said, I think the last set of changes did a lot to make stalkers more viable to the typical players (and they were always viable for people with high skill or high investment capacity).

    ... I still think the kheldians need attention, but that's a different conversation entirely.


    (Also, I need to find a new avatar. I set this one a while back because it amused me, but it's raising the incident rate of people calling me 'he'.)
  12. Quote:
    Originally Posted by Grey Pilgrim View Post
    Not quite sure what you mean by existing, but Stalkers should not have issues completing any content. They're fine solo, and I've tanked for small teams with my Nin Stalker.
    Stalkers are not in my roster. Characters which do not exist cannot complete content.

    Quote:
    Originally Posted by Grey Pilgrim View Post
    My Blaster can undoubtedly clear mobs of minions faster than the Stalker, but that's as should be. The Stalker still is going to be able to deal with more damage being thrown at him, as should be as well.
    I've never enjoyed a stalker well enough to get it to 50, is all. They aren't my thing; for melee I go with scrappers or brutes. Tankers feel like punishment, and stalkers feel (comparatively) frail.

    ... of course, my standards are a little skewed since I have my main rigged up for tanking, so most things seem frail in comparison. Which isn't fair, because it takes a lot of IOing at level 50 to meet that kind of survivability (except on a tanker, of course, which I don't enjoy due to the perceived punishment factor).
  13. Quote:
    Originally Posted by Arcanaville View Post
    Its possible. You'd have to either be able to play blasters ten times better than I can after seven years of playing blasters, or play stalkers ten times worse than I can after being blindfolded, but its theoretically possible.
    I'd bet on my blaster over any of my stalkers for completing content.

    Actually existing is an important prereq.
  14. Still hoping someday we'll have the option of like.. a minion branch to each tree that's perma. Until I can have a pet that has consistent uptime and accessibility, I won't be bothering with lore.
  15. Quote:
    Originally Posted by Shadow_Kitty View Post
    Granted, the task force epaulets requires you to do seven different task forces once, but they're fun so you would probably do them anyway, and you only have to do them once each.
    Alternate perspective:

    I find those task forces so very not fun, I instead opted to do an alignment shift, and look for mayhems with villains of various lower levels, then alignment shift back to hero instead.
  16. Quote:
    Originally Posted by Bill Z Bubba View Post
    I meant swap ammo. A similar function could be added to other powersets.

    Turn it on, KB. Turn it off, KD.

    Turn it on, Evasion is a taunt aura. Turn it off, Evasion has no taunt aura.

    I don't know if it's possible. I doubt very much that it would ever be done even if it was possible.
    An alternate possibility for the taunt aura case would be to have the power pick grant two mutually exclusive toggles, one with and one without a taunt aura.
  17. Quote:
    Originally Posted by Arcanaville View Post
    If you really want the option to run with a taunt aura on anything, I would consider advocating that the devs add a power to the presence pool that you could take which actually does just that: grants a toggle with a PBAoE taunt. Give it no prereqs and let people take it right out of the gate. You'd give not just SR but all scrappers an optional taunt aura power without messing with existing players that don't want it. I'd say the chances of that happening are much, much, much better than giving taunt auras to everything.
    YES PLEASE WANT.

    This would be AMAZING for my blaster (when she's tanking) and one of my MMs.

    I'd find a way to fit the presence pool in for that.
  18. Quote:
    Originally Posted by Nihilii View Post
    I'm sure there are players who would rather not have an aggro aura - much like there are players who prefer to skip their toggles, arguing they perform better with the extra endurance. People make all kinds of poor decisions based on an incorrect understanding of the game environment, it's important not to confuse beliefs with facts.
    I find it curious that you equate not wanting a taunt aura with not being competent.

    Is it hard to believe that there might be competent players who prefer not to be automatically pulling aggro?

    Taunts are why I can't play tankers. I feel like I'm being punished for participating in combat, specifically because of Gauntlet. At least brutes get something for being attacked, and some powers scale up in strength with enemies nearby.

    Having enemies pile on me JUST because I'm there, not because I'm the biggest threat? That is very unfun for me.
  19. Quote:
    Originally Posted by Bill Z Bubba View Post
    Yes, the lack of permanent mez protection before SOs I agree is a problem. But that's a problem for brutes and scrappers as well. Why should tanks get special treatment? EDIT: And now would be the perfect time to change PB/AD so that they have a breakfree effect since toggle mez protection can only be suppressed these days.
    That is a great idea that I would dearly like to see as an across-the-board improvement to those powers.
  20. Quote:
    Originally Posted by Arcanaville View Post
    I'm also a little concerned about SR tankers not actually having permanent status protection before SOs come around. Shield Tankers have a similar problem, but Shield Tankers have arguably better passive protection: they get to keep phalanx and true grit.
    I've always disliked the clickie-status protection in SR/SD, but dealt with it back in the day because there were genuine tradeoffs in play. I don't really feel it provides tangible advantages in today's incarnation of the game.
  21. Quote:
    Originally Posted by Arcanaville View Post
    On the general subject of the ITF, that's one place I'm not too worried about SR tankers. So long as they actually slot their SR powers and then soft cap with inventions or power pools, they should be fine. Although you can get pretty close with just combat jump and weave is a bit overkill, I do think SR tankers should still consider going tough/weave for the s/l resistance. And with no heals at all aid self is probably a good idea for SR tankers. An SR tanker with no aid self and no tough is actually going to be weaker than my SR scrapper, and while she generally skates through the ITF, even she can get overwhelmed at times.
    My blaster can tank any enounter in the ITF that doesn't have Kheldians. An SR tanker who hits soft cap (maybe even just near it) should definitely be fine unless the difficulty is cranked up.

    On the other hand. If the difficulty is cranked up, the performance difference between SR and some of the other Tanker primaries is going to be pretty blatant, I expect.

    Quote:
    Originally Posted by Bill Z Bubba View Post
    I must be missing something. If I can take alpha strikes on my /SR scrapper, I guess I'm just completely missing how they're going to be a problem on an SR tank when he's sitting at the softcap at level 22 with tank HP and being missed by 90-95% of the incoming attacks.
    The potential concern here is SO-slotted SR tankers played by people of common skill, and how survivable such a tanker might be compared to other tanker primaries that are SO-slotted and played by people of common skill.

    Of course, I don't play tankers, so my view is kind of slanted.
  22. Quote:
    Originally Posted by Zwillinger View Post
    We'd most certainly love to do this, however each of those Community billboards is placed by hand into the game world, thus requiring production time. As you may imagine, our production calendar is pretty full up at the moment, but we'll certainly take the sentiment into consideration for future builds.
    As Tony and Strato were noting, there was tech implemented a while back to cycle billboards autonomously. Did that tech get dropped somewhere along the way, or could it maybe be leveraged to allow, say, the community team to cycle billboards? Freeing up production?
  23. Quote:
    Originally Posted by Michael Cullen View Post
    free to paying customers
    ... Am I the only one who giggles at seeing phrases like this?
  24. Quote:
    Originally Posted by EvilGeko View Post
    Sam is right, since Incarnates came on to the scene in Issue 19 we've hardly gotten anything else, I mean seriously, all we've gotten is:

    Issue 19 - Inherent Stamina, New solo story arcs in Sharkhead and Talos, repeatable missions for Resistance and Loyalists in Praetoria, Zone Event Missions in Praetoria, Alternate Blast animations for most blast sets, New Warehouse and Praetorian lab maps, Inspiration stores (Nurses) in hospitals, and hospitals in Hazard and Trial zones, Transit Merge, Tons of QoL improvements

    Issue 20 - Player Help System, Admiral Sutter TF, Mortimer Kal SF, improvements to buff powers, Null the Gull


    Wait.....
    You forgot the large number of primal earth tip missions in issue 19.
  25. Quote:
    Originally Posted by Arcanaville View Post
    It doesn't mean either of those things.
    Mostly, it means there's people in the D.