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Half expecting to get shouted at by folks, but I'm personally hoping they can find a way to keep the -1 option for TFs.
No, I'm not looking for easy access to badges, or even easy Merits... I just think that there -is- an accessibility factor here. In my case, I'm a mild autistic, and I find most TFs as designed exceedingly stressful, to the point they're almost totally off-limits to me. This is particularly compounded by the fact that a lot of them require large team sizes, and it's nearly impossible for me to arrange a team of the appropriate size for the necessary duration of people I know and trust not to crank up the stress.
I understand they're meant to be the 'challenging' content, but despite my neurological status I enjoy trying to experience all aspects of a game, and this had the hope of providing that.
If they could maintain the option and have it disallow badge access and reduce merits, that'd suit me just fine.
I hadn't had the chance to really utilize it to see if it will help yet, since my normal friends who team with me on such things haven't been available, and now it looks like I won't get the chance. I do know that for regular content and ESPECIALLY AE content (which is ABSURDLY hard a lot of the time -- and I mean actual story arcs, not farms), it's made a huge difference.
Oh well, I've made it two years without actually seeing these things. It won't hurt me to go longer.
Edit: Oh. Um. About the zombies... 'Too fragile'? I'm more or less forced to abandon any zones they show up in, whenever they do. About the only character I have out of my complete stable that can actually survive around them is my 50 mastermind, and the rest are pretty much doomed to hosping. Am I alone in this? -
Ops is giving respect to the players? Sweet.
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While the fact it doesn't kick in solo is somewhat saddening, Negligence works quite well for offenders in big teams.
"Oh, all of you are hurt? That's okay, I'm going to go remove a couple of spawns now."
... Sorry, thinking about my Kinergy 'fender, now. XD -
Looks like something in your machine overheated, which is fairly probable after multi-hour base editing, if anything is borderline. Check your temps/fans?
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OH FOR THE LOVE OF FNORD YES.
My sister is hearing impaired, and we're both mildly autistic. There are many facets of the game that are very difficult for me, from blue caves (I can't perceive where the openings are, it all looks 'solid' to me), to trying to find glowies..
Sound helps when I have it on, but so many other sounds are extremely distressing for me, that I usually just leave it off. I made an attempt a while back at trying to disable the problematic sounds (overriding them with silent .ogg files), but it ended up being too much trouble in the long run, so I just gave up.
SOMETHING like this, please! I've spent an hour running around in an otherwise empty mish looking for a glowie before because I was out of drops (usually from blue cave missions), and didn't have it in me to 'bother' a GM yet. -
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The only time the recharge in Sparky would have any benefit is if you are defeated and recast Sparky again after getting back up. You might be able to get him back out again in 30 seconds instead of 60 depending on where you were in the recharge cycle when you got defeated.
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Recharge debuffs cast on you, perhaps? It does happen. Quite a bit. I've been in plenty of fights where I've had my global recharge below -30. Fun times. -
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I'm starting to speculate a lot about how the code is written now though -- and since my background is not MMOs that's maybe not the best thing to do. I just cannot for the life of me believe a better solution cannot be created. One that stops the unintended effect, without breaking something players expect to be able to do -- buff their pets! (and debuff others player/NPCs pets!)
(Hey Castle, how about posting the code for the power activation system so we can stop guessing how it works)
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mu
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If it helps, MMO construction includes some constraints that loosely resemble hard realtime embedded systems.
Yes, their servers are MUCH BIGGER than most embedded systems, and it isn't the sort of 'OMG PEOPLE WILL DIE' situation as most realtime deployments...
But here, a few extra lines of logic can easily add up and result in a significant cost to implementation that will live for months or years. Just consider for a moment how much a particular realm/shard must be processing at a given moment.. How many players, how many things those players are doing..
It's incredibly easy to spiral out of control. The 'right way to code' is often unacceptably expensive, so you have to do a lot of ugly hacks, on top of ugly hacks, because rock-solid logic with sanity checking would cut your player event throughput to a hundredth of what it might be otherwise.
And scaling up the hardware isn't terribly trivial either... It's a difficult line to balance. -
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When people play your arcs, tickets earned that way go into a pool.
You can then claim tickets out of that pool onto any character.
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Question:
Can you redo Reward Merits that way? It'd be helpful for people who play alot of alts and never accumulate many merits on any one character.
EDIT: Also, first after Redname.
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For the love of {higher entity} yes!
My playstyle, and that of some of my friends, revolves more around in-character, roleplay type stuff -- telling stories, just as you've said the point of the Mission Architect is -- but we occasionally get some merits from a TF, or from arcs.. And they're in such small quantities all over the place, that they never really get to be used for anything, particularly since htey aren't a tradeable resource.
I've been playing almost daily since December 07, and have exactly one character that's gotten past 30, so you can see how merit opportunities, while -there-, are scattered about.
In particular, going to nuke a character that just 'wasn't working', and only having a dozen merits -- not enough to even try to gamble for a recipe -- makes me sad. -
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[u]Purchase of the MAC Version is necessary if you want to run on a MAC OS[u] but the download is obsolete if you already have the client installed.
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Really?!
All the talk during beta was that that if you have a game account, you have access to the PC and the Mac clients *without* buying the new Mac Edition.
Is that now different?
If I don't buy the Mac Edition and get a Mac Computer for MLKjr Day (it could happen), will I be able to download the Mac Client onto the Mac and play, or will I have to first buy the Mac Edition in order to enable the client to play on the Mac?
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I'll confirm tomorrow but I believe there is an Authentication process involved on the updater.
Ex
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Silly Ex Libris:
What Posi Said