VoidDream

Citizen
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  1. Quote:
    Originally Posted by Finduilas View Post
    Whoa, complete overkill on the S/L defense; with EA in your pocket, I think anything above 45 or 50% is just pointless. In addition, using Mocking Beratement--a great choice for Taunt--is IMO a terrible choice for attacks since they won't have sufficient accuracy, endurance reduction or damage. I'd recommend Smashing Haymaker instead, plus a slot from another set for additional damage and accuracy. (That goes for the KC sets, too.) 3 or 4 slots of Eradication is a better choice than your current slotting for FSC and Icicles, since it'll get your E/NE def closer to the cap.

    Taking Glacial Armor at 49(!) and single-slotting it is also a bad idea; definitely take it before 30. I'm also not a huge fan of Titanium Coating for resistance powers, it takes too many slots for too little return. Try 4 slots of Reactive Armor instead, and use the extra slots for Glacial Armor and to slot your attacks decently.

    Hoarfrost should *not* be slotted for resistance, you want Recharge and Healing instead. Be sure to put a Steadfast +def in Hoarfrost, Tough or Permafrost--though keep in mind that most Ice tanks don't even take PF. I think Hibernate would be a much better choice.

    Without re-doing your build I'm not sure how close using Smashing Haymaker and Reactive Armor will put you toward the S/L soft cap; as I mentioned before, if it's much above 45% I'd use sets with other bonuses--regen, damage and recharge are always nice to have.
    Ouch, yeah. I knew theres was something wonky about trying to cap S/L, but I didn't know how bad I'd messed it up. When my friend gave me advice, it was completely different from what I had before. And lol at GA, I know I know. Haven't done a respec (been able to find a team for one) so its been sitting that way. :P

    A ton of good info there, I really appreciate the advice. You have no idea how much it helps (or maybe you do by looking at the build).. I'll post my build when I'm done reworking it to see if it needs anything else. Also, when i16 hits, I'll be switching my secondary. Not sure to what but, possibly /SS or /Elec.

    Edit: I'm not sure if this is enough regen or not, but Ive tweaked and reordered the build.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Hoarfrost
    • (A) Numina's Convalescence - Heal: Level 50
    • (3) Numina's Convalescence - Heal/Recharge: Level 50
    • (3) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (5) Numina's Convalescence - Endurance/Recharge: Level 50
    • (5) Doctored Wounds - Heal/Recharge: Level 50
    Level 1: Scorch
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (7) Kinetic Combat - Damage/Endurance: Level 35
    • (9) Kinetic Combat - Damage/Recharge: Level 35
    • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (11) Mako's Bite - Accuracy/Damage: Level 50
    Level 2: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Luck of the Gambler - Defense/Endurance: Level 50
    • (13) Luck of the Gambler - Defense: Level 40
    • (13) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
    • (15) Red Fortune - Endurance: Level 40
    Level 4: Chilling Embrace
    • (A) Pacing of the Turtle - Range/Slow: Level 30
    • (7) Pacing of the Turtle - Accuracy/Endurance: Level 50
    • (15) Pacing of the Turtle - Endurance/Recharge/Slow: Level 30
    • (17) Pacing of the Turtle - Accuracy/Slow: Level 30
    Level 6: Hurdle
    • (A) Jumping IO: Level 50
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (17) Luck of the Gambler - Defense: Level 50
    • (19) Luck of the Gambler - Defense/Endurance: Level 50
    Level 10: Combustion
    • (A) Eradication - Damage/Recharge: Level 30
    • (19) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (21) Eradication - Accuracy/Damage/Recharge: Level 30
    • (21) Eradication - Accuracy/Recharge: Level 30
    • (23) Scirocco's Dervish - Accuracy/Damage: Level 50
    Level 12: Wet Ice
    • (A) Endurance Reduction IO: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (23) Numina's Convalescence - Heal/Recharge: Level 40
    • (25) Numina's Convalescence - Heal/Endurance: Level 30
    • (25) Numina's Convalescence - Heal: Level 50
    Level 18: Glacial Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Luck of the Gambler - Defense/Endurance: Level 50
    • (27) Luck of the Gambler - Defense: Level 40
    • (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
    • (29) Red Fortune - Endurance: Level 40
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (31) Endurance Modification IO: Level 50
    • (31) Endurance Modification IO: Level 50
    Level 22: Taunt
    • (A) Perfect Zinger - Taunt/Range: Level 50
    • (31) Perfect Zinger - Taunt/Recharge/Range: Level 50
    • (33) Perfect Zinger - Taunt/Recharge: Level 50
    • (33) Perfect Zinger - Taunt: Level 50
    Level 24: Breath of Fire
    • (A) Ragnarok - Damage: Level 50
    • (33) Ragnarok - Chance for Knockdown: Level 50
    • (34) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (34) Ragnarok - Accuracy/Recharge: Level 50
    • (34) Ragnarok - Damage/Endurance: Level 50
    Level 26: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    Level 28: Fire Sword Circle
    • (A) Eradication - Damage/Recharge: Level 30
    • (36) Eradication - Accuracy/Damage/Recharge: Level 30
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (37) Eradication - Accuracy/Recharge: Level 30
    • (37) Scirocco's Dervish - Accuracy/Damage: Level 50
    Level 30: Energy Absorption
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 40
    • (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
    • (40) Red Fortune - Endurance: Level 40
    Level 32: Icicles
    • (A) Eradication - Accuracy/Recharge: Level 30
    • (40) Eradication - Damage/Recharge: Level 30
    • (40) Eradication - Accuracy/Damage/Recharge: Level 30
    • (42) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (42) Scirocco's Dervish - Accuracy/Damage: Level 50
    Level 35: Boxing
    • (A) Accuracy IO: Level 50
    Level 38: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (42) Reactive Armor - Resistance: Level 40
    • (43) Reactive Armor - Endurance: Level 40
    • (43) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (48) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 41: Weave
    • (A) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Defense/Endurance: Level 50
    • (45) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (45) Red Fortune - Endurance: Level 30
    Level 44: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (46) Kinetic Combat - Damage/Endurance: Level 35
    • (46) Kinetic Combat - Damage/Recharge: Level 35
    • (46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (48) Mako's Bite - Accuracy/Damage: Level 50
    Level 47: Hibernate
    • (A) Numina's Convalescence - Heal/Recharge: Level 50
    • (48) Numina's Convalescence - Heal: Level 50
    • (50) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (50) Numina's Convalescence - Endurance/Recharge: Level 50
    • (50) Doctored Wounds - Heal/Recharge: Level 50
    Level 49: Super Speed
    • (A) Run Speed IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 11.8% Defense(Smashing)
    • 11.8% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13.6% Defense(Energy)
    • 13.6% Defense(Negative)
    • 3% Defense(Psionic)
    • 7.38% Defense(Melee)
    • 8.31% Defense(Ranged)
    • 3% Defense(AoE)
    • 5.4% Max End
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(FlySpeed)
    • 18% Enhancement(Heal)
    • 2.5% Enhancement(JumpHeight)
    • 52.5% Enhancement(RechargeTime)
    • 60% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpSpeed)
    • 393.6 HP (21%) HitPoints
    • MezResist(Immobilize) 6.6%
    • MezResist(Sleep) 2.75%
    • MezResist(Terrorized) 2.75%
    • 4% (0.07 End/sec) Recovery
    • 86% (6.73 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)



    Code:
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  2. Well, Ive had this Tanker for as long as Ive played and I'm trying to get to the "best of the best" build, but since there isn't such a thing I'm wondering what other Ice/ Tanks out there have that I don't, because Ive got some major gaps going on. I can just feel it. Other than Glacial Armor that is, because I know it needs to be re-slotted. I'm just all over the place trying to figure it all out.

    So heres my in game build currently, let me know what you think needs switching out/re-slotting/etc. I may have the wrong idea about what I need, not to mention the order of which the powers are placed are wacky (My in game build isn't like this, just the slotting) I need to be put back on track, I feel as if Ive completely ruined the build lol. Works great in S/L but once it comes down to the ranged blaster and de-buff types I get pwned:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Crystal Impact - Final: Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (3) Luck of the Gambler - Defense/Endurance: Level 50
    • (3) Luck of the Gambler - Defense: Level 50
    • (5) Luck of the Gambler - Defense/Recharge: Level 50
    Level 1: Scorch
    • (A) Mocking Beratement - Taunt/Recharge/Range: Level 35
    • (5) Mocking Beratement - Taunt/Range: Level 35
    • (7) Mocking Beratement - Taunt/Recharge: Level 35
    • (7) Mocking Beratement - Taunt: Level 50
    Level 2: Hoarfrost
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (9) Titanium Coating - Resistance/Recharge: Level 50
    • (9) Titanium Coating - Endurance/Recharge: Level 50
    • (11) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (11) Titanium Coating - Resistance: Level 50
    • (13) Titanium Coating - Endurance: Level 50
    Level 4: Chilling Embrace
    • (A) Impeded Swiftness - Accuracy/Slow: Level 30
    • (13) Impeded Swiftness - Damage/Slow: Level 30
    • (15) Impeded Swiftness - Accuracy/Endurance: Level 30
    • (15) Impeded Swiftness - Range/Slow: Level 30
    • (17) Impeded Swiftness - Endurance/Recharge/Slow: Level 30
    • (17) Impeded Swiftness - Chance of Damage(Smashing): Level 30
    Level 6: Hurdle
    • (A) Jumping IO: Level 50
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (19) Luck of the Gambler - Defense: Level 50
    • (19) Luck of the Gambler - Defense/Endurance: Level 50
    • (21) Luck of the Gambler - Defense/Recharge: Level 50
    Level 10: Combustion
    • (A) Mocking Beratement - Taunt: Level 50
    • (21) Mocking Beratement - Taunt/Recharge: Level 50
    • (23) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (23) Mocking Beratement - Taunt/Range: Level 50
    Level 12: Wet Ice
    • (A) Endurance Reduction IO: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (25) Numina's Convalescence - Heal: Level 50
    • (25) Numina's Convalescence - Heal/Recharge: Level 50
    Level 18: Taunt
    • (A) Mocking Beratement - Taunt: Level 50
    • (27) Mocking Beratement - Taunt/Recharge: Level 50
    • (27) Mocking Beratement - Taunt/Range: Level 50
    • (29) Mocking Beratement - Taunt/Recharge/Range: Level 50
    Level 20: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50
    Level 22: Stamina
    • (A) Endurance Modification IO: Level 50
    • (31) Endurance Modification IO: Level 50
    • (31) Endurance Modification IO: Level 50
    Level 24: Breath of Fire
    • (A) Mocking Beratement - Taunt: Level 50
    • (33) Mocking Beratement - Taunt/Recharge: Level 50
    • (33) Mocking Beratement - Taunt/Range: Level 50
    • (33) Mocking Beratement - Taunt/Recharge/Range: Level 50
    Level 26: Energy Absorption
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (34) Luck of the Gambler - Defense/Endurance: Level 50
    • (34) Luck of the Gambler - Defense/Recharge: Level 50
    • (34) Luck of the Gambler - Defense: Level 50
    Level 28: Fire Sword Circle
    • (A) Mocking Beratement - Taunt: Level 50
    • (36) Mocking Beratement - Taunt/Range: Level 50
    • (36) Mocking Beratement - Taunt/Recharge: Level 50
    • (36) Mocking Beratement - Taunt/Recharge/Range: Level 50
    Level 30: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (43) Kinetic Combat - Damage/Endurance: Level 35
    • (46) Kinetic Combat - Damage/Recharge: Level 35
    • (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 32: Tough
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (37) Titanium Coating - Resistance/Recharge: Level 50
    • (37) Titanium Coating - Endurance/Recharge: Level 50
    • (37) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (39) Titanium Coating - Resistance: Level 50
    • (39) Titanium Coating - Endurance: Level 50
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    • (40) Luck of the Gambler - Defense: Level 50
    • (40) Luck of the Gambler - Defense/Recharge: Level 50
    Level 38: Incinerate
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (40) Kinetic Combat - Damage/Endurance: Level 35
    • (42) Kinetic Combat - Damage/Recharge: Level 35
    • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 41: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (42) Kinetic Combat - Damage/Endurance: Level 35
    • (43) Kinetic Combat - Damage/Recharge: Level 35
    • (43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 44: Permafrost
    • (A) Titanium Coating - Resistance/Endurance: Level 50
    • (45) Titanium Coating - Resistance/Recharge: Level 50
    • (45) Titanium Coating - Endurance/Recharge: Level 50
    • (45) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (46) Titanium Coating - Resistance: Level 50
    • (46) Titanium Coating - Endurance: Level 50
    Level 47: Icicles
    • (A) Obliteration - Damage: Level 50
    • (48) Obliteration - Accuracy/Recharge: Level 50
    • (48) Obliteration - Damage/Recharge: Level 50
    • (48) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (50) Obliteration - Chance for Smashing Damage: Level 50
    Level 49: Glacial Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 30.6% Defense(Smashing)
    • 30.6% Defense(Lethal)
    • 25.6% Defense(Melee)
    • 9% Max End
    • 45% Enhancement(Accuracy)
    • 3% Enhancement(FlySpeed)
    • 42.5% Enhancement(RechargeTime)
    • 3% Enhancement(RunSpeed)
    • 3% Enhancement(JumpHeight)
    • 3% Enhancement(JumpSpeed)
    • 260 HP (13.9%) HitPoints
    • MezResist(Held) 16%
    • MezResist(Immobilize) 10.5%
    • MezResist(Sleep) 6.6%
    • MezResist(Stun) 11%
    • 52% (4.07 HP/sec) Regeneration
    ------------
    Set Bonuses:
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Mocking Beratement
    (Scorch)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Titanium Coating
    (Hoarfrost)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Impeded Swiftness
    (Chilling Embrace)
    • MezResist(Immobilize) 2.2%
    • 3% Enhancement(Slow)
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.2%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Mocking Beratement
    (Combustion)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Mocking Beratement
    (Breath of Fire)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Luck of the Gambler
    (Energy Absorption)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Mocking Beratement
    (Fire Sword Circle)
    • 1.8% Max End
    • MezResist(Held) 2.75% (Exceeded 5 Bonus Cap)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75% (Exceeded 5 Bonus Cap)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Incinerate)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Kinetic Combat
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Titanium Coating
    (Permafrost)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75% (Exceeded 5 Bonus Cap)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Obliteration
    (Icicles)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Glacial Armor)
    • 7.5% Enhancement(RechargeTime)