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Posts
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Is this a PvP or PvE build or both?
(First questions are first, which we kind of ignored: what is it (this) and what are we going to do about/with it?)
If this is a PVP build I can see NOT having SD in favor of using the utilities of leadership.
I, too, agree with Nicro, but whether hasten is *needed* is moot. I usually make a point to take it. I know some dont like to because it takes a lot to make perma and peeps dont like "2 fighting styles."
Devian makes a good point about end: you have a ton. I personally would drop stam or CP as they uaually contribute least in terms of end, but since you dont have hasten and I didnt calculate rech on DC, you may want to keep QR, DC and CP. That would typically be plenty. What manner of battles are you engaging in?
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This is strictly PvE.
I have a separate AV killing build which will have Soul Drain and Hasten.
As for the Stamina+Quick Recovery+Dark Consumption+Conserve Power...all I can say is I'm a fiend for unlimited endurance no matter what the situation is and I would never get rid of any of them. -
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I'm a bit surprised I'm the first one to notice this; where's Soul Drain and Hasten?
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Good question...this is my overall use build.
Soul Drain and Hasten are in my AV killing build. -
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Would 50.2 mph running speed be reasonable for traveling?
Has anyone done this?
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I am hitting liek 45 to 50 on both my /sr's with swift + quickness + sprint and some movement speed IO buffs and have had no issues did it pre IO's as well
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Nice...do you have hurdle and combat jumping as well?
I plan to do this with combat jumping but no hurdle.
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On one just Combat jumping made it easier to soft cap my defensethe other has hurdle at 49 to fill a last power I had no extra slots left so I just took hurdle because
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Yeah, I'm just wondering if Combat Jumping is going to give me enough jump height for most things. -
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Would 50.2 mph running speed be reasonable for traveling?
Has anyone done this?
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I am hitting liek 45 to 50 on both my /sr's with swift + quickness + sprint and some movement speed IO buffs and have had no issues did it pre IO's as well
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Nice...do you have hurdle and combat jumping as well?
I plan to do this with combat jumping but no hurdle. -
Would 50.2 mph running speed be reasonable for traveling?
Has anyone done this? -
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Ummm...sure, I guess.
Why is this in the Tanker forums, just out of curiosity?
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Well it's because the character I wanted to do this with is a Tanker...but I realize now I would get more answers in the questions forum. -
Moved to the Archetypes and Powers General Discussion Forum.
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To the OP...
What's your build?
Do you have Tough and Weave? -
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Good a build, I like Bear almost blew it off. For me, hurdle > SJ > assault
I personally always take hurdle over swift because of leaping pool- I get it a lot, so it by that logic hurdle comes first then CJ and SJ. Assault is only a last ditched effort to increase dam and is only icing.
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Yeah I was leaning towards Hurdle.
Then it was between Hurdle and SJ.
I figure Hurdle is better because it's a passive that will also be good for in missions, so I can have the extra jump height and speed during a battle without loosing the extra defense from CJ. -
It's only going to have it's original slot.
What would you take?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 48 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), RechRdx-I(37)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(15), Heal-I(15), Aegis-ResDam(39), Aegis-ResDam/EndRdx(40), S'fstPrt-ResDam/Def+(40)
Level 2: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), RechRdx-I(34)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23)
Level 6: Swift -- Run-I(A), Run-I(13), Run-I(13)
Level 8: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal(50), RgnTis-Regen+(50), RgnTis-Heal/EndRdx(50)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), GftotA-Run+(40)
Level 12: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(25), Mako-Acc/Dmg(25), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(27)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(48)
Level 24: Boxing -- Dmg-I(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), GftotA-Run+(29), Ksmt-ToHit+(43)
Level 30: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(45)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), GftotA-Run+(36)
Level 38: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), GftotA-Run+(48)
Level 49: [Empty] -- Empty(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A), Run-I(3), Run-I(3)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Has anyone soloed AVs with DM/WP?
I soloed Chimera with no temps/no insps.
I had to use reds against Shadowhunter.
I couldn't get past Nightstar and Siege and that's where I stopped.
I also did not have Soul Drain or Hasten in my build then. -
Here is an ice/ice/ice build i came up with
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(33), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(33)
Level 1: Chilblain -- Slow-I(A)
Level 2: Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(31)
Level 4: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 6: Swift -- Run-I(A)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 10: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(19), Numna-Heal(19), RgnTis-Regen+(23), RgnTis-Heal/EndRdx(31)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-Pcptn(42)
Level 18: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(34), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), GftotA-Run+(29)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), GftotA-Run+(29)
Level 28: Bitter Freeze Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Ice Patch -- RechRdx-I(A), RechRdx-I(40), EndRdx-I(40)
Level 32: Blizzard -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 35: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(39)
Level 41: Snow Storm -- CtlSpd-Acc/Slow(A), CtlSpd-Acc/EndRdx(43), CtlSpd-Rng/Slow(43), CtlSpd-EndRdx/Rchg/Slow(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), GftotA-Run+(45)
Level 47: Hoarfrost -- Numna-Heal(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx(48), RechRdx-I(48), RechRdx-I(50), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(31), Run-I(50)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]- [*]15.5% DamageBuff(Smashing)[*]15.5% DamageBuff(Lethal)[*]15.5% DamageBuff(Fire)[*]15.5% DamageBuff(Cold)[*]15.5% DamageBuff(Energy)[*]15.5% DamageBuff(Negative)[*]15.5% DamageBuff(Toxic)[*]15.5% DamageBuff(Psionic)[*]22.4% Defense(Smashing)[*]22.4% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]14.6% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]2% Enhancement(RunSpeed)[*]50% Enhancement(RechargeTime)[*]15% Enhancement(Accuracy)[*]2% Enhancement(JumpHeight)[*]2% Enhancement(FlySpeed)[*]2% Enhancement(JumpSpeed)[*]10% FlySpeed[*]298.2 HP (24.7%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 12.1%[*]20% Perception[*]11.5% (0.19 End/sec) Recovery[*]122% (6.14 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]5% Resistance(Toxic)[*]36.5% RunSpeed[/list]
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This is what I came up with for a DM/WP AV killing build.
What would you do change...if anything?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Variant (AV Hunter): Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3), ResDam-I(5), ResDam-I(5), S'fstPrt-ResDam/Def+(7)
Level 2: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), RechRdx-I(11)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(13)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(15), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 10: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Numna-Regen/Rcvry+(21), Numna-Heal(21), Numna-Heal/EndRdx(23), RgnTis-Regen+(23)
Level 12: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Soul Drain -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37), RechRdx-I(50)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(37), DefBuff-I(37), Ksmt-ToHit+(39)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40), RechRdx-I(40)
Level 35: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(50)
Level 38: Strength of Will -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(43)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), DefBuff-I(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]7.38% Defense(Melee)[*]5.5% Defense(Ranged)[*]8.63% Defense(AoE)[*]37% Enhancement(Accuracy)[*]60% Enhancement(RechargeTime)[*]15% FlySpeed[*]195.8 HP (14.6%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Immobilize) 8.25%[*]22% (0.37 End/sec) Recovery[*]110% (6.15 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]25% RunSpeed[/list]
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we're talking shield tanks not wp tanks :P
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Go back and read the posts...rulker was talking about his WP -
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The only point I mentioned it's NOT soloing is with the use of a Temp Shivan or HVAS, you are physically NOT soloing as there are two entities working on the same target. Maybe you should take your own advice as well.
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Wait, does that mean MMs with henchmen and Controllers with pets don't count as AV soloers?
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Come on now...be serious...you know what (s)he is trying to say. -
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to ops..why did you slot active defense with 2 hamis?.
and rulker...how did you get 67% s/l resist?...i was only able to get 50% and thats with the pvp 3% recipe
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I have 69.2% s/l resistance on my WP/SS
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Vitality: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7)
Level 1: Jab -- Hectmb-Dam%(A), T'Death-Dam%(11), Mako-Dam%(13), Zinger-Dam%(13)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11), RechRdx-I(46)
Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal(19), RgnTis-Regen+(19), RgnTis-Heal/EndRdx(25)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43)
Level 10: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 14: Swift -- Run-I(A), Run-I(29), Run-I(29)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(40)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), GftotA-Run+(42), Ksmt-ToHit+(50)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), RechRdx-I(25)
Level 22: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Rchg(33)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), GftotA-Run+(48)
Level 26: Hover -- LkGmblr-Rchg+(A), GftotA-Run+(43)
Level 28: Fly -- Flight-I(A), Flight-I(31), Flight-I(33)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34)
Level 32: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
Level 35: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Boxing -- Dmg-I(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), GftotA-Run+(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A), Run-I(31), Run-I(31)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]2.5% DamageBuff(Smashing)[*]2.5% DamageBuff(Lethal)[*]2.5% DamageBuff(Fire)[*]2.5% DamageBuff(Cold)[*]2.5% DamageBuff(Energy)[*]2.5% DamageBuff(Negative)[*]2.5% DamageBuff(Toxic)[*]2.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]5.5% Defense(Ranged)[*]8.63% Defense(AoE)[*]1.8% Max End[*]62.5% Enhancement(RechargeTime)[*]37% Enhancement(Accuracy)[*]20% FlySpeed[*]196.8 HP (10.5%) HitPoints[*]20% JumpHeight[*]20% JumpSpeed[*]MezResist(Immobilize) 2.2%[*]20.5% (0.34 End/sec) Recovery[*]88% (6.89 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]81.5% RunSpeed[/list]
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My personal favorite is WP/SS.
It's really the only thing that keeps me playing this game.
It's crazy but I actually replay the same character from level 1 to 50 on different servers.
I'm actually restarting my WP/SS again on the Protector server tonight. -
This what I plan to use as my AV killing build.
I'm looking for advice and critique from some of the experienced DM/SR AV soloers.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Variant (Power Cosmic): Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), RechRdx-I(7)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx(11), Ksmt-ToHit+(15)
Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx(15)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(39), DefBuff-I(40)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(17), Mako-Acc/Dmg(17), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), DefBuff-I(50)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(29), Numna-Regen/Rcvry+(31), Numna-Heal(31), RgnTis-Regen+(31), RgnTis-Heal/EndRdx(34)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37), DefBuff-I(37)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Quickness -- Run-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46), RechRdx-I(46)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(40), DefBuff-I(40)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), DefBuff-I(39), DefBuff-I(50)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), RechRdx-I(50)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
This is my WP/SS overall performance build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Vitality: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7)
Level 1: Jab -- Hectmb-Dam%(A), T'Death-Dam%(11), Mako-Dam%(13), Zinger-Dam%(13)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11), RechRdx-I(46)
Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal(19), RgnTis-Regen+(19), RgnTis-Heal/EndRdx(25)
Level 8: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43)
Level 10: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 14: Swift -- Run-I(A), Run-I(29), Run-I(29)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(40)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), GftotA-Run+(42), Ksmt-ToHit+(50)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), RechRdx-I(25)
Level 22: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Rchg(33)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), GftotA-Run+(48)
Level 26: Hover -- LkGmblr-Rchg+(A), GftotA-Run+(43)
Level 28: Fly -- Flight-I(A), Flight-I(31), Flight-I(33)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34)
Level 32: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
Level 35: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Boxing -- Dmg-I(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), GftotA-Run+(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A), Run-I(31), Run-I(31)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet -
Hey Kyo...do you remember me...I was a part of the Defenders of Time for awhile until I took a break from the game.
-
Here is the build i use for everything else...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Variant: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch <ul type="square">[*] (A) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Damage/Recharge[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[*] (5) Crushing Impact - Damage/Endurance/Recharge[*] (9) Recharge Reduction IO[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense[*] (7) Red Fortune - Defense/Endurance[*] (7) Red Fortune - Defense/Recharge[*] (9) Red Fortune - Defense/Endurance/Recharge[*] (48) Red Fortune - Endurance[*] (50) Kismet - Accuracy +6%[/list]Level 2: Smite <ul type="square">[*] (A) Crushing Impact - Damage/Endurance[*] (11) Crushing Impact - Damage/Recharge[*] (11) Crushing Impact - Accuracy/Damage/Recharge[*] (13) Crushing Impact - Accuracy/Damage/Endurance[*] (13) Crushing Impact - Damage/Endurance/Recharge[*] (15) Recharge Reduction IO[/list]Level 4: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense[*] (15) Red Fortune - Defense/Endurance[*] (17) Red Fortune - Defense/Recharge[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (50) Red Fortune - Endurance[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[*] (17) Run Speed IO[*] (19) Run Speed IO[/list]Level 8: Siphon Life <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (31) Numina's Convalescence - Heal/Recharge[*] (34) Mako's Bite - Accuracy/Damage[*] (36) Mako's Bite - Damage/Endurance[*] (36) Mako's Bite - Damage/Recharge[*] (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 10: Agile <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (27) Luck of the Gambler - Defense[*] (27) Gift of the Ancients - Run Speed +7.5%[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 14: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (36) Miracle - Heal[*] (37) Numina's Convalescence - +Regeneration/+Recovery[*] (37) Numina's Convalescence - Heal[*] (37) Regenerative Tissue - +Regeneration[*] (39) Regenerative Tissue - Heal/Endurance[/list]Level 16: Dodge <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (31) Luck of the Gambler - Defense[*] (31) Gift of the Ancients - Run Speed +7.5%[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Armageddon - Damage[*] (40) Armageddon - Damage/Recharge[*] (40) Armageddon - Accuracy/Damage/Recharge[*] (43) Armageddon - Accuracy/Recharge[*] (45) Armageddon - Damage/Endurance[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod/Accuracy[*] (23) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[/list]Level 22: Quickness <ul type="square">[*] (A) Run Speed IO[*] (25) Run Speed IO[*] (25) Run Speed IO[/list]Level 24: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (40) Luck of the Gambler - Defense[/list]Level 26: Boxing <ul type="square">[*] (A) Empty[/list]Level 28: Lucky <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (29) Luck of the Gambler - Defense[*] (29) Gift of the Ancients - Run Speed +7.5%[/list]Level 30: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Hecatomb - Damage[*] (33) Hecatomb - Damage/Recharge[*] (33) Hecatomb - Accuracy/Damage/Recharge[*] (33) Hecatomb - Accuracy/Recharge[*] (34) Hecatomb - Damage/Endurance[*] (34) Recharge Reduction IO[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense[*] (45) Red Fortune - Defense/Endurance[*] (45) Red Fortune - Defense/Recharge[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (50) Red Fortune - Endurance[/list]Level 38: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (39) Luck of the Gambler - Defense[*] (39) Gift of the Ancients - Run Speed +7.5%[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 44: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 47: Stealth <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%[/list]Level 49: Elude <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[*] (19) Run Speed IO[*] (21) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit -
Here is my AV killing build...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Variant (Power Cosmic): Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite <ul type="square">[*] (A) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Damage/Recharge[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[*] (5) Crushing Impact - Damage/Endurance/Recharge[*] (7) Recharge Reduction IO[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense[*] (7) Red Fortune - Defense/Endurance[*] (9) Red Fortune - Defense/Recharge[*] (9) Red Fortune - Defense/Endurance/Recharge[*] (11) Red Fortune - Endurance[*] (15) Kismet - Accuracy +6%[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense[*] (11) Red Fortune - Defense/Endurance[*] (13) Red Fortune - Defense/Recharge[*] (13) Red Fortune - Defense/Endurance/Recharge[*] (15) Red Fortune - Endurance[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (39) Luck of the Gambler - Defense[*] (40) Defense Buff IO[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Siphon Life <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - Heal/Recharge[*] (17) Mako's Bite - Accuracy/Damage[*] (27) Mako's Bite - Damage/Endurance[*] (27) Mako's Bite - Damage/Recharge[*] (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[*] (50) Defense Buff IO[/list]Level 14: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (29) Miracle - Heal[*] (31) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Numina's Convalescence - Heal[*] (31) Regenerative Tissue - +Regeneration[*] (34) Regenerative Tissue - Heal/Endurance[/list]Level 16: Dodge <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (37) Luck of the Gambler - Defense[*] (37) Defense Buff IO[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (19) Efficacy Adaptor - EndMod/Recharge[*] (19) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (23) Efficacy Adaptor - Accuracy/Recharge[*] (25) Efficacy Adaptor - EndMod/Accuracy[*] (25) Efficacy Adaptor - EndMod/Endurance[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod/Accuracy[*] (21) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[/list]Level 22: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 24: Boxing <ul type="square">[*] (A) Empty[/list]Level 26: Soul Drain <ul type="square">[*] (A) Armageddon - Damage[*] (43) Armageddon - Damage/Recharge[*] (45) Armageddon - Accuracy/Damage/Recharge[*] (46) Armageddon - Accuracy/Recharge[*] (46) Armageddon - Damage/Endurance[*] (46) Recharge Reduction IO[/list]Level 28: Lucky <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (40) Luck of the Gambler - Defense[*] (40) Defense Buff IO[/list]Level 30: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Hecatomb - Damage[*] (33) Hecatomb - Damage/Recharge[*] (33) Hecatomb - Accuracy/Damage/Recharge[*] (33) Hecatomb - Accuracy/Recharge[*] (34) Hecatomb - Damage/Endurance[*] (34) Recharge Reduction IO[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense[*] (36) Red Fortune - Defense/Endurance[*] (36) Red Fortune - Defense/Recharge[*] (36) Red Fortune - Defense/Endurance/Recharge[*] (37) Red Fortune - Endurance[/list]Level 38: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (39) Luck of the Gambler - Defense[*] (39) Defense Buff IO[*] (50) Defense Buff IO[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 44: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (45) Recharge Reduction IO[*] (45) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 47: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 49: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit -
[ QUOTE ]
I loaded up Mids' to plan his build (as I usually do), and was struck by the lack of Epic power pools. Do Scrappers really only have three pools? Is Mids' missing anything?
[/ QUOTE ]
You've been playing this game since '06...and you just now realized that? -
Getting into coalitions sounds like a great idea.
I would hate to leave my SG because it's part of my concept, and I have put alot of time into it.
I joined the Guardian Channel last night, so hopefully it will be more active today so I can get out and meet like-minded people. -
I've played this game by myself for a little more than two years now, mostly just recruiting pick up groups when i was running missions.
The game is still fun but the way i'm playing is getting old.
After playing a few alts in the past I have basically just stuck with my main as the only character I play as now.
I've had my own one man SG from level 10 thru 50, and now i'm looking to join a well organized, slightly small Super Group that teams together on a regular basis.
I know that I need to do this to keep me playing this game.
If you can help me with this, I can help your SG.