Vitality

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  1. [ QUOTE ]
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    Theres been 50 other threads about this same thing this week... check one of them.

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    this. please learn to use the search or at least go through at least the first couple of pages of threads before you post something.

    [/ QUOTE ]

    Why...so you don't have to read through unneeded posts?
    Did you not just do basically the same thing by reiterating what the person before you just posted?
    That's very hypocritical of you.

    [/ QUOTE ]

    No, so you don't have to read through unneeded threads.

    [/ QUOTE ]

    True! You'll always find unneeded -posts-.


    Like this one!

    [/ QUOTE ]

    Haha...but unneeded posts in unneeded threads (like this one) keep that thread up.
    If you don't post in unneeded threads they will be bumped down the list pretty quickly.
  2. [ QUOTE ]
    [ QUOTE ]
    Theres been 50 other threads about this same thing this week... check one of them.

    [/ QUOTE ]

    this. please learn to use the search or at least go through at least the first couple of pages of threads before you post something.

    [/ QUOTE ]

    Why...so you don't have to read through unneeded posts?
    Did you not just do basically the same thing by reiterating what the person before you just posted?
    That's very hypocritical of you.
  3. [ QUOTE ]
    I have a level 50 Shield/SS tanker. Currently I have Jab 6-slotted with a Mako set. Do you think it would be more beneficial to slot the purple Absolute Amazement set for the bonuses? It seems to be fairly cheap and the bonuses you get will work in case I exemp down for any reason.

    [/ QUOTE ]

    I four slot Jab with all damage procs.
  4. [ QUOTE ]
    Unsuppressed movement is not worth all the slots that you have to use to get it IMO. FA is also overkill when you can double stack rage. Something like this would be a more rounded build.

    [/ QUOTE ]

    Getting rid of Focused Accuracy is an extremely hard thing to do. I mean lately I have been not using it to save endurance and it would seem that I do not need it, but I just like having a power that gives me resistance to tohit debuffs.
  5. At level 50, where would you encounter tohit debuffs?

    I have Focused Accuracy for the tohit debuff resistance but I rarely use the power.
  6. [ QUOTE ]
    if it 's playable until june 20 then it is playable until midnight tonight. after that you would have to resub.

    [/ QUOTE ]

    Ok, so I don't actually get a full months worth of playing time when I purchase a month?
  7. My account is playable until june 20th.
    Will it stop letting me play at midnight tonight...or will let me play until the time i activated my account?

    If I activated it on May 20th at 6pm...will it deactivate on June 20th at 6pm also?
  8. [ QUOTE ]
    Okay, I admit I'm no master of math, but let me try and rough this out.

    That third slot in Swift adds about 14.3% (99.1 with 3 50 IOs vs 84.8 with 2). Swift is +.35 to run speed, so that's roughly .05 increase in run speed. If base run is...what...21 mph at level 50, according to TopDoc's guide...that adds... 1.05 mph to your foot speed.

    Armageddon...hrm...before ED considerations, the IOs add up to 59.6% accuracy, 145.7% damage (obviously that will be cut back by ED), 33.1% end reduction and 92.7% recharge. Adding one lvl 50 plain end reduction IO to that would move the end red to 75.5%.

    Foot Stomp costs 18.512 end (rounding off some decimal places, God knows why it calculates to such tiny increments) according to City of Data.

    Foot Stomp will cost 18.512/1.331 = 13.91 end slotted your way. Or 18.512/1.755 = 10.55 slotted the other way.

    Foot stomp (using the proposed slotting) recharges in 20/1.927 seconds, or 10.378 seconds.

    That's usable 60/10.378 = 5.781 times every minute. The 3.36 end per use difference in the slotting, over a minute, is 19.42 end/minute.

    Stargazer writes in this thread that Performance Shifter procs give 0.2 end/sec average. Variability in either direction, but that's the mean. 0.2*60 seconds = 12 end/minute.

    So in continuous battle (obviously a hypothetical condition), that one mile an hour run speed is eating up all the benefit of one of your Performance Shifter procs and more than half the benefit of the second proc, all by itself.

    If I have done the math right.

    Maybe that will help you with this issue:

    [ QUOTE ]
    It's just that I love having unlimited endurance and being able to attack constantly.
    Running all my toggles plus using Foot Stomp and Knockout Blow whenever they are available and the Rage Crash worries me...


    [/ QUOTE ]

    [/ QUOTE ]

    You and your damn undeniable math.
    I'm going to take that slot out of swift and put it in FS.
    So now I'm only going to be running at 49.5 mph instead of 50.2...thanks alot haha
  9. [ QUOTE ]
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    Well Foot Stomp is going to be getting 5 Armageddon's.

    As for the extra fire/cold defense you mentioned, I am already soft-capped for that.

    [/ QUOTE ]

    Well I can't comment on slotting that wasn't in the posted build. But still, is there anything you can cram into a sixth slot on FS? I personally can't stand to underslot the really major powers, especially if I'm three-slotting Swift or something.

    Regarding softcapping, my apologies. I don't have Mid's, and it's a lot of trouble for me to look up and add up all the IO enhancement values and set bonuses, so I'll take your word for it -- but most of your defense powers look underslotted for enhancement percentage, some don't get the set bonuses (like the Aegis), and although my Willpower experience is with Scrappers, mine wasn't at all close to the softcap with Weave, CJ, and Heightened Senses all optimally slotted. I can't see what you're looking at, but it doesn't look offhand like a soft-capped build. I do recall the problems Mids users have with Shield Defense always showing extra defense, are you sure you're softcapped in-game and not just in Mids? I don't mean to sound like I doubt you; I'm just caught by surprise that you're at the soft cap.

    [/ QUOTE ]

    5 slotting FS with Armageddon is far from under-slotting...if i added the sixth slot it would just be a recharge IO.

    I also have Maneuvers if you didn't notice.
    I promise you my Fire/Cold defense is soft-capped.
  10. [ QUOTE ]
    Well, there's a lot I would do differently with that build.

    For starters, I would frankenslot Foot Stomp for dmg, rech, acc, and end red in that order of priority.

    Secondly, I'd drop Conserve Power for super leap. You have Quick Recovery, Stamina, Miracle and Numina uniques, and TWO Peformance Shifter procs. If you can't get by on that, don't hit Conserve Power, hang it up. Thousands of players do fine with plain Stamina; you'll have grossly more recovery than them.

    You have an enormous stockpile of energy to power your gun, but your gun (Foot Stomp) is undersized.

    Thirdly, I'd pull the extra slots out of Swift, and probably Indomitable Will. Combined with the two slots you're no longer putting in Conserve Power, that's 5 slots to distribute to Jab (needs acc), Foot Stomp, and Strength of Will (one more slot gets you the Aegis 3.13% Fire/Cold defense bonus). And maybe Taunt -- Taunt has some really great set bonuses available.

    Check the enhancement numbers on your key powers -- are you getting full healing value from Rise to the Challenge? Is Rage perma? Are you getting the best defense value out of Weave and Heightened Senses?

    Set bonuses are nice, but make sure you're getting good, if not max, value out of the powers themselves.

    [/ QUOTE ]

    Well Foot Stomp is going to be getting 5 Armageddon's.

    As for the extra fire/cold defense you mentioned, I am already soft-capped for that.

    And the extra slotting in swift is just a personal preference for run speed.

    I think dropping Conserve Power is the best idea...It's just that I love having unlimited endurance and being able to attack constantly.
    Running all my toggles plus using Foot Stomp and Knockout Blow whenever they are available and the Rage Crash worries me about losing Conserve Power.
    But I guess I will just remove it from my tray tonight, play without using it and see how it goes because it does seem like the best way to fit in Super Jump.
  11. Alright, I'm trying to figure out the best way I could fit in Super Jump.
    I would have to replace a power and I'm not sure which to replace.

    I'm looking to get ideas on what you would do with this build to fit in Super Jump.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Vitality: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7)
    Level 1: Jab -- Hectmb-Dam%(A), T'Death-Dam%(7), Mako-Dam%(9), Zinger-Dam%(9)
    Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11)
    Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), RechRdx-I(17)
    Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(19), Numna-Heal(19), RgnTis-Regen+(21), RgnTis-Heal/EndRdx(21)
    Level 8: Indomitable Will -- LkGmblr-Rchg+(A), GftotA-Run+(48)
    Level 10: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23)
    Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27)
    Level 14: Swift -- Run-I(A), Run-I(27), Run-I(29)
    Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31)
    Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), GftotA-Run+(31), Ksmt-ToHit+(33)
    Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), RechRdx-I(34)
    Level 22: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(36)
    Level 24: Boxing -- Dmg-I(A)
    Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), GftotA-Run+(37)
    Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), GftotA-Run+(50)
    Level 35: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
    Level 38: Foot Stomp -- Acc-I(A), Dmg-I(40), Dmg-I(42), RechRdx-I(42), RechRdx-I(42)
    Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43)
    Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 47: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48)
    Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A), Run-I(43), Run-I(46)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  12. [ QUOTE ]
    As a comparison I am posting my WP/SS Tanker...I don't understand why you have so much slotted into movement and +movement IOs but I'll assume you have a reason...

    [/ QUOTE ]

    Well personally, I just like having ground unsuppressed movement speed. When I lead Tank I like to set the pace and I want that pace to be fast.

    I see you don't have SoW...I can almost see why you don't, I mean I have only used mine for the recovery bonus and I have always thought about dropping it but I just can't get rid of that extra survivability.
  13. I'm trying to figure out the best thing to do with the last two slots for this build.

    I think putting a Gift of the Ancients: Defense/Endurance in Weave and Maneuvers would be the best.

    What do you think?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Vitality: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Heal-I(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(7)
    Level 1: Jab -- Hectmb-Dam%(A), T'Death-Dam%(7), Mako-Dam%(9), Zinger-Dam%(9)
    Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11)
    Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), RechRdx-I(17)
    Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(19), Numna-Heal(19), RgnTis-Regen+(21), RgnTis-Heal/EndRdx(21)
    Level 8: Indomitable Will -- LkGmblr-Rchg+(A), GftotA-Run+(48)
    Level 10: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23)
    Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27)
    Level 14: Swift -- Run-I(A), Run-I(27), Run-I(29)
    Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31)
    Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), GftotA-Run+(31), Ksmt-ToHit+(33)
    Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), RechRdx-I(34)
    Level 22: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(36)
    Level 24: Boxing -- Dmg-I(A)
    Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), GftotA-Run+(37)
    Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), GftotA-Run+(50)
    Level 35: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
    Level 38: Foot Stomp -- Acc-I(A), Dmg-I(40), Dmg-I(42), RechRdx-I(42), RechRdx-I(42)
    Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43)
    Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 47: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48)
    Level 49: Hurdle -- Jump-I(A), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A), Run-I(43), Run-I(46)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  14. I've heard DA is one of the best taunt aura Tankers.
    Is it good enough to not "need" Taunt?
  15. I slot it with 5 Armageddon's and one Level 50 Recharge Invention IO
  16. [ QUOTE ]
    [ QUOTE ]
    I know I can figure this out in game but I'm at work and I really want to know.

    Can you use Lord Recluse or any of his minions like Ghost Widow or Black Scorpion as enemies?

    [/ QUOTE ]

    Yes, but you need to buy them with Tickets.

    [/ QUOTE ]

    Nice...thank you.
  17. Vitality - WP/SS

    I love the concept of the Tankers role on a team.
    WP/SS is another iconic build and is perfect for my character concept.

    Being the powerhouse, being the one others look to follow, being the leader, going head first into battle to protect others.

    Being a WP/SS Tanker is the only reason I'm still playing this game.
  18. I know I can figure this out in game but I'm at work and I really want to know.

    Can you use Lord Recluse or any of his minions like Ghost Widow or Black Scorpion as enemies?
  19. How come I can no longer have spaces between my paragraphs is the character bio section?

    I can put the space between the paragraphs when I'm writing it in but when I pull up the info in the game it's all bunched together.

    It never did this before.
  20. [ QUOTE ]
    I have a DM/WP brute and never ever ever have endurance problems with just QR and Stamina. I have Dark Consumption but it is slotted and used as an AoE attack. I really can't imagine you ever needing Conserve Power as my blue bar doesn't move on my brute.

    [/ QUOTE ]

    I run with 10 toggles...how many do you run with?
    If it's anywhere near 10 I'm sure you blue bar moves.

    Look at my endurance consumption
  21. Alright...I'm going to fit in Soul Drain, instead of taking hurdle, because I've found a way to make it fit my concept.
    Its only going to have two slots and I'm going to use the Guassian set for the run speed bonus.

    Here is the build...

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Variant: Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Shadow Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), RechRdx-I(43)
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(15), Heal-I(15), Aegis-ResDam(34), Aegis-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(37)
    Level 2: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), RechRdx-I(40)
    Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23)
    Level 6: Swift -- Run-I(A), Run-I(7), Run-I(7)
    Level 8: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal(48), RgnTis-Regen+(50), RgnTis-Heal/EndRdx(50)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), GftotA-Run+(48)
    Level 12: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(25), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21)
    Level 18: Boxing -- Dmg-I(A)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(50)
    Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(37)
    Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25)
    Level 26: Soul Drain -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(27)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), GftotA-Run+(29), Ksmt-ToHit+(31)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), GftotA-Run+(31)
    Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), RechRdx-I(34)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(46)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), GftotA-Run+(39)
    Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
    Level 44: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
    Level 47: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A), Run-I(3), Run-I(3)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



  22. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I'm a bit surprised I'm the first one to notice this; where's Soul Drain and Hasten?

    [/ QUOTE ]

    Good question...this is my overall use build.
    Soul Drain and Hasten are in my AV killing build.

    [/ QUOTE ]Soul Drain should be in your general use build, too.

    In fact, every time a Dark Melee scrapper, tanker, or brute skips Soul Drain, a catgirl is born. Please don't skip it, there's already too many catgirls on Virtue, and they may start spreading!

    [/ QUOTE ]

    My damage is good enough without it and my general use build also goes with the concept of the character.
  23. [ QUOTE ]
    Let me get my build up so I can post it for you all. Just keep in mind it's my first, and I have yet to respec him at all.

    Primary Power Set: Dark Melee
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leadership

    Hero Profile:
    ------------
    Level 1: Shadow Punch (A)
    Level 1: High Pain Tolerance (A)
    Level 2: Smite (A)
    Level 4: Fast Healing (A)
    Level 6: Swift (A)
    Level 8: Siphon Life (A)
    Level 10: Indomitable Will (A)
    Level 12: Air Superiority (A)
    Level 14: Fly (A)
    Level 16: Rise to the Challenge (A)
    Level 18: Dark Consumption (A)
    Level 20: Quick Recovery (A)
    Level 22: Health (A)
    Level 24: Stamina (A)
    Level 26: Mind Over Body (A)
    Level 28: Heightened Senses (A)
    Level 30: Soul Drain (A)
    Level 32: Midnight Grasp (A)
    Level 35: Assault (A)
    Level 38: Strength of Will (A)
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]

    Okay I'm definately going to respec. My goals are to gain more survivability yet still do well enough damage to take the enemy down in a reasonable amount of time. I know that sounds *very* broad..

    ANY help with my respec as far as powers and/or slotting advice would be very much appreciated. I only want to have to do this once. Thank you very much in advance to anyone who responds.

    [/ QUOTE ]

    Get Tough and Weave from Fighting Power Pool and you will notice a big difference in survivability.