Vitality

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  1. Vitality

    Need new tank

    I just started an Electric/Dark Tank last night.
    Only up to level 5 at the moment but it's fun and it's potential is pretty damn high.

    It kills pretty fast with Shadow Punch, Smite, and Electric Field.

    When it's all said and done your looking at extremely high resistances...mid level defense (up to 20% defense to all on my build in Mids) plus Dark's tohit debuffs...Siphon Life's heal...Energize...and Power Sink.

    I also have another build planned with softcapped s/l defenses.
  2. How does Lightning Field compare to other Tanker taunt auras?
  3. Quote:
    Originally Posted by Tabik View Post
    I've got a 50 claws/regen scrapper (My first 50) that I've been trying to IO out for awhile now without much success. I know the first advice that's usually given to people who start threads like this is something along the lines of "It depends what your goal is, and what you want to be able to do," but that's my whole problem. I can't really figure out a good point of emphasis to work on with him.
    So essentially I'm just wanting to know what some other people have done with their claws/regen toons, with the notion that hearing some of these ideas might provide me with some inspiration.
    Thanks.
    Going for +recharge and +defense is a very good place to start.
  4. Vitality

    Empath soloing

    Quote:
    Originally Posted by Jerrofla View Post
    any empanths soloed any arch villain, giant monsters or anything? would be kinda interesting to know
    I can almost guarantee it has never happened.
    Defenders have too low of a damage scale to do this without debuffing the AV.
    Empathy offers no debuff powers.
  5. Quote:
    Originally Posted by Darth_Vernon View Post
    Sup folks. Im pretty sure it can be done, the DPE on burn is very nice, KO Blow and Rage are very nice (ps. love the new 2 handed animation in I16). Im just curious if there is enough DPS to cover the regen of an AV.
    Im still pretty much on a 5th grade math level in my current "mental" state so if a really smart number cruncher wants to give us some insight that would be awesome. Thanks!
    There is enough.

    I soloed Chimera on my WP/SS with no temps and no inspirations.

    I haven't tried any other AVs yet...I know they all have different resistances...but I do know that your build should have more DPS than mine.
  6. Quote:
    Originally Posted by taekoUSA View Post
    I like this game but the biggest problem with this game over the years have been the whinny threads like this...All it has achieved over the years are powersets that all in general way to powerful and a game that keeps getting too easy and watered down.
    Your not forced to read these threads.

    Watered down...maybe.

    Too easy...check out the new difficulty settings...i guarantee you can make it hard for yourself.
  7. Vitality

    Level 50 Aura

    Quote:
    Originally Posted by Energyman View Post
    I don't know if it would make 50's want to play any more than they do simply because they have a second aura to look cooler but add no functionality. But I support the idea none the less. I always found it odd that at 50 there wasn't some sort of costume related mission. You get them at 20, 30, and 40 so why is 50 lacking? I think there should be something mission wise that happens at 50. Some sort of "Hero of the City" mission where you perhaps help the Freedom Phalanx and are award the second aura, additional costume, special badge, temp power, whatever. Just another way of saying congrats on 50.
    Yeah that's why I added the quotations to make and want.

    For some this wouldn't even concern them...
    for some it would bring new life to their character cosmetically.
  8. Vitality

    Level 50 Aura

    I know this has been brought up before by many people (myself included)...but now with power color customization, I think it's a good time to bring it up again.

    The ability to have to different aura's at the same time.

    With being able to select from a wide variety of colors for your powers, I believe you should be able to have two different auras for your character.
    You get one at level 30 and the other at level 50.

    Example: I would have red glowing eyes and black tendril fists.

    I believe this would also "make" people "want" to play their level 50's beyond hitting level 50.
  9. Vitality

    Altitis

    I hate it.
    After nearly three years it has finally gripped me.

    Is there no cure?
  10. I've actually died more because of my blue bar (running out of end and my toggles dropping) than my HP bar alone.
  11. Vitality

    Power Surge

    Being Spines/...I plan to take this power for (theoretically) three minutes of mindless AoE killing.
  12. I'm wondering why you can't change the color (green) of the toxic liquid from spines.
  13. Stamina or Energize for level 20?

    This isn't that big of a deal because I plan on picking them both up at level 20 and 22...but I'm not sure which one to pick up first at level 20.

    I'm thinking Stamina since Energize has a two minute recharge...but Energize also has the much needed heal.

    Which would you pick up first and why?
  14. Quote:
    Originally Posted by BlazingBlue View Post
    Yeah, I've been contemplating for a BS/SD Scrapper of my own due to the incredible damage. It'd be difficult to softcap defenses and still mantain the recharge for Head Splitter > Hack > Disembowl > Hack (305% in Hack), though. Seems like a build that would require you to make a few sacrifices.
    Wouldn't you be adding Parry in that attack chain?
  15. I'm trying to figure out a more efficient way to softcap the s/l defense on a spines/electric.
    I'm not sure if this is the most efficient way or if there is a better build.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Softcapped S/L: Level 50 Technology Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(50), GA-3defTpProc(50)
    Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(27)
    Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
    Level 6: Swift -- Run-I(A)
    Level 8: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
    Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), DefBuff-I(42)
    Level 14: Health -- Numna-Regen/Rcvry+(A)
    Level 16: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43)
    Level 22: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(45), Panac-Heal/Rchg(45), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(46)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 32: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(40)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), DefBuff-I(40)
    Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  16. Here is a softcapped s/l defense build.

    You will notice that swift, lightning reflexes and sprint are slotted...thats just personal preference...you can move those slots whereever.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(36)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 6: Swift -- Run-I(A), Run-I(48), Run-I(48)
    Level 8: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33)
    Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 12: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 14: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(37)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48), Numna-Heal(50), RgnTis-Regen+(50), Heal-I(50)
    Level 18: Lightning Reflexes -- Run-I(A), Run-I(46), Run-I(46)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
    Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
    Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
    Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Taunt -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 1: Sprint -- Run-I(A), Run-I(45), Run-I(46)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
  17. I'm in the category of those who think you can never have enough endurance.

    I usually take all the +end/+recovery powers available.
  18. Vitality

    Power Surge

    Quote:
    Originally Posted by brophog02 View Post
    When the powers are ported around, they are rarely changed much (outside of AT modifiers). In the case of Power Surge (Surge of Power), it doesn't give psi resistance in any of its incarnations.

    In the case of Elec Armor, only one power (not the set) gives psi resistance (Static Shield). That doesn't mean any or all others in the set should, simply because one power happens to do so. That premise is not conducive with how the powersets in the game tend to work. Toxic resistance tends to be similar in that it may appear in one power of a set, but not in any other power of the set.

    It's very rare to get that level of psionic resistance at all, which was kinda the point we were making before. To have it in Power Surge, at the level Power Surge brings your resistances, would be very much off of what other sets can generate. Even with just Static Shield 3 slotted, you're at just under 42% Psionic Resistance, which is very nice for that attribute.
    The set is Electric Armor...within that set is Static Shield, which gives psi resistance...therefore the SET gives psi resistance.

    Since the set is mostly resistance I figured a tier 9 that further boosts resistances would boost them all.
    I was just wondering why it leaves out Psi...that's all.
  19. Vitality

    Power Surge

    Quote:
    Originally Posted by brophog02 View Post
    A lot of powers/sets/IOs protect against things except Psionic. It's the intentionally built hole that is hard (impossible at times) to overcome.

    It is just the way it is.
    I know that...it's just that the set gives psi resistance, so I figured that power should also.
  20. Vitality

    Power Surge

    Quote:
    Originally Posted by je_saist View Post
    because the power states that you become extremely resistant to all damage but Psionics
    Haha...good answer.
  21. Vitality

    Power Surge

    Why does this NOT increase psionic resistance?
  22. I'm looking for a Spines/Dark build and a Spines/Fire build.
  23. What's your build?

    When I made my Elec/SS I took all three of those powers.
  24. Quote:
    Originally Posted by Bud View Post
    That means different things for different people...
    Ive seen vet players that play emps that only have the RA's and the AoE heal, that play PB's without any of the forms, who dont take taunt on tanks and so on...

    Why would you consider it "un-skippable" ?
    I put it in quotations to show that I think of them as un-skippable. Others may not but I doubt it.

    Others have posted the reasons why I think they are un-skippable.

    They are passive...
    They add +defense...
    They add scaling resistance...
    They add DEFENSE DEBUFF RESISTANCE.
  25. I'm telling you...take them.

    Save yourself and someone else the trouble of going over the reasons why they're "un-skippable" and just take them.