Vitality

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  1. If you have to use Hand Clap as a damage mitigator on a WP/SS then I have to say that you are doing it wrong.

    Footstomp should be more than enough.
  2. Quote:
    Originally Posted by Umbral View Post
    MG>Smite>SP>LBE>Smite would probably be your best bet for an attack string then.

    MG: 15 sec base, 5.28 needed, 185% +rech required
    Smite: 6 sec base, 2.224 needed, 170% +rech required
    SP: 3 sec base, 6.468 needed, 0% +rech required
    LBE: 6 sec base, 5.676 needed, 6% +rech required
    Just curious...do you have the DPS for that?
  3. Quote:
    Originally Posted by Umbral View Post
    Understandable. I'm curious what you're going to be using to round out your attack string though. It's not possible to have the seamless chain fragment of Smite>SP>Smite present anywhere in your attack string (because the minimum recharge of Smite is 1.2 seconds at 400% +rech) and MG>SP>Smite>SP would have insane (re: 365% +rech) requirements on MG. Gonna be using Boxing, Air Superiority, or an APP attack to round it out?
    Well I was asking for the arcanatime numbers because I love the SP-Smite-SP attack...very fun IMO when seemless.

    I'm getting LBE and ET from Body Mastery for my other attacks.
  4. Quote:
    Originally Posted by Umbral View Post
    Ahh, well then, go about your business. Kinda curious as to what's the point of asking for Arcanatime calculations, which is pretty much only useful within the context of attack string optimization, if you're not going to be optimizing though. Seems to be contradictory to say that you're going for concept but asking for optimization help.
    I guess you could say I'm min/maxing a non min/maxing build, if you will.

    Meaning that the power choices I picked were geared towards the concept of the character which are "non-AV soloing powers"...but I still want to min/max the build with the powers I have chosen.
  5. Quote:
    Originally Posted by Umbral View Post
    Don't make me smack you upside the back of the head.
    Haha...no need.

    I have all my min/max AV killing builds finished up.

    I've just been looking over my concept fun build.
  6. Quote:
    Originally Posted by Umbral View Post
    Well fine. If you want Werner to look over it, but not me, then fine! It's not like I'm not constantly updating */regen builds, especially Kat/regen, and routinely accomplishing much better results than the build you provided (mixing typed and positional defense set bonuses; underslotting your basic attacks; taking SotW over GC; so much /facepalm).

    I'mma go be a diva over here now, just minding my own business, if you're interested in my builds or opinions.
    Damn...pretty big ego for someone who crunches numbers for an online game.
  7. Quote:
    Originally Posted by Umbral View Post
    You should probably also be curious about Siphon Life ((roundUp(1.93 / .132)+1)*.132 = 2.112 seconds), seeing as it's more useful within the confines of attack strings than Shadow Punch.
    My build in question doesn't use Siphon Life.
  8. I know there is an equation that gives you the actual cast times of the powers...I believe it's called arcanatime?

    I'm wondering what the actual cast times are for...
    Shadow Punch
    Smite
    Midnight Grasp


    Thanks in advance
  9. Vitality

    Calm my fear

    I love WP and Regen.
    I like regen because of the different playstyle...but one thing that always makes me choose WP these days is fear protection.
    WP has it...regen does not.

    What is the percentage(roughly) of enemies with terrorize powers?
  10. I've been playing a Spines/Elec...it's up to level 28 right now...very fun...tons of damage.
  11. Quote:
    Originally Posted by FunstuffofDoom View Post
    Alphas at level 25 do, proportionately, significantly less damage than Alphas at level 50.
    Ok...and at level 50...I will have significantly more damage mitigation than at level 25.
  12. Haha...I always build for +run speed...I never take a travel power and it's just my personal preference for fun and mobility...your lucky I didn't go for 60 mph.

    I like your build for it's defenses but I forgot to mention...I always make a dual build that gives as high as possible (without gimping) s/l defenses...this is my overall fun build.

    I figure by the time I get to the last power selection that I will know whether or not I need more endurance tools.

    So I think I'm just going to hold of on it until I actually get to level 49.
  13. I always look at the scrapper as the anti-hero.
  14. Yeah I think I'm going to go with a scrapper...
    more damage is always welcome and having to survive will make it fun.

    I just hate when I'm a Scrapper on a team with a bad tank...it makes me want to be a Tank so bad.
  15. Quote:
    Originally Posted by Umbral View Post
    Do you have Power Sink already? If you don't then take that because it's better than either DC or CP. If you do, then go with Power Surge. CP and DC are most useful when assisting endurance sufficiency, and Power Sink takes care of that. If you're thinking DC would be decent AoE damage, I'll have to once again renew my request that BABs design a facepalm emote. It's on a 3 minute timer and deals less damage than Shadow Punch. That's about as bad as you can get. The damage is simply there to make up for the fact that it has to make a tohit check.
    I said "added AoE damage" not decent and I commented on it's low damage and long recharge.

    I do have Power Sink...but my endurance comsumption is pretty high.
    I'm thinking with the use of Energize and Power Sink up every 30 secs that I should be fine on endurance but I'm just not sure.

    Here is my build:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Variant: Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Shadow Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), RechRdx-I(7)
    Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), ResDam-I(9)
    Level 2: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 4: Lightning Field -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(17)
    Level 6: Swift -- Run-I(A), Run-I(17), Run-I(19)
    Level 8: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), ResDam-I(21)
    Level 10: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(21), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
    Level 12: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), ResDam-I(27)
    Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(29), Numna-Regen/Rcvry+(29), Numna-Heal(31), RgnTis-Regen+(31), RgnTis-Heal/EndRdx(37)
    Level 16: Grounded -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31)
    Level 18: Boxing -- Empty(A)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33)
    Level 22: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
    Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), ResDam-I(36)
    Level 26: Soul Drain -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg(37), RechRdx-I(50)
    Level 28: Lightning Reflexes -- Run-I(A), Run-I(37), Run-I(39)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(39), Ksmt-ToHit+(39)
    Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42), RechRdx-I(42)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(45)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), GftotA-Run+(45)
    Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(46)
    Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(46), P'Shift-EndMod(46), P'Shift-End%(48)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Run+(48)
    Level 49: Dark Consumption -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A), Run-I(48), Run-I(50)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  16. Dark Consumption
    or
    Conserve Power
    or
    Power Surge

    This power will only have two slots to work with.
    I like DC because of the added AoE damage...but it's not good damage or recharge with only two slots...but it does give me more endurance.

    Conserve is what it is.

    I would like Power Surge...but I'm not sure if it's worth the crash...and I'm not sure that I won't miss the extra endurance and recovery tools from DC or CP.

    What are your opinions?
  17. Quote:
    Originally Posted by Heraclea View Post
    You will do more damage, generally, with Super Strength than with Dark Melee. Dark Melee is rather weak on the AoE front. Super Strength is better for AoE after Foot Stomp is in place and slotted.

    On the other hand, the single target damage of Dark Melee is not often resisted. Super Strength is annoying versus, say, Rikti bosses, who heavily resist physical damage. A Dark Melee will not find them much different than anything else.

    Dark Melee is the premier utility set. It is ideal for characters that don't need AoE secondary attacks to hold aggro, and want to be tougher and have some control. This is what you get instead of damage. My Dark Melee characters generally build for survivability rather than pure DPS.
    I understand the lack of AoE...I plan to pair this with Electric Armor which has the damage aura...which will basically be my only AoE (besides Soul Drain and Sands of Mu).


    DM is my favorite set and I know on a Scrapper it's single target damage is nice.
    What is your experience for single targets?
    Do you find yourself sitting there attacking the target "forever"?

    I'm thinking it should be sufficient but I don't want to end up wishing I was a Scrapper.
    I didn't have that problem with SS because it's only for Tanks.
  18. Quote:
    Originally Posted by Darth_Vernon View Post
    Would it be possible to post your build please. Thats in interesting combo.
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
    Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), ResDam-I(7)
    Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11)
    Level 4: Spine Burst -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(15)
    Level 6: Swift -- Run-I(A), Run-I(17), Run-I(17)
    Level 8: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), ResDam-I(19)
    Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), ResDam-I(21)
    Level 12: Boxing -- Empty(A)
    Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(23), Numna-Regen/Rcvry+(23), Numna-Heal(25), RgnTis-Regen+(25), RgnTis-Heal/EndRdx(50)
    Level 16: Grounded -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27)
    Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33)
    Level 22: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(34)
    Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), ResDam-I(36)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 28: Lightning Reflexes -- Run-I(A), Run-I(37), Run-I(39)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46), GftotA-Run+(48), Ksmt-ToHit+(50)
    Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(43)
    Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(46)
    Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(43)
    Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), P'Shift-EndMod(45), P'Shift-End%(45)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), GftotA-Run+(48)
    Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A), Run-I(43), Run-I(46)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  19. I know what the number are on paper.
    I'm wondering how it plays and how it feels.

    I can't decide between a Elec/DM Tank or a DM/Elec Scrapper.

    I have a level 50 super strength tank.
    How would the damage of Dark Melee compare to the damage of Super Strength on a Tank?
  20. Keep sprint how it is.

    Just take away the dirt trail graphic.
  21. Quote:
    Originally Posted by Werner View Post

    Now in the rest of the game, when survivability isn't an issue, it would be OK I guess. It'll do pretty good single target damage. You have a damage aura, which is always nice. You'll never have endurance trouble. I hear the endurance drain helps your survivability, though you'll still be pretty vulnerable to the alpha strike.

    Maybe I'm off base. I haven't actually put together any Electricty builds. But Dark Melee/Electic Armor sounds kind of meh to me on the surface.
    Only talking from experience on my level 25 Spines/Elec scrapper.
    Energize is great as an alpha strike mitigator...you have to time it right.
  22. I have a Elec/DM Tanker at level 20 that I re-rolled into a DM/Elec Scrapper last night.

    I have a Spines/Elec scrapper at level 25 that made me create the DM/Elec scrapper.

    My spines/elec is very survivable...although you have to play the "kill them before they kill you game".
    Although Energize doesn't come up as much as I would like, your high resistances gives you enough time to react before you die (making it easy to pop insps when needed to survive).
    If your heal is not up and you have no inspirations your pretty much done for unless you kill them first.

    Electric Armor is actually my favorite armor to play right now.

    For DM/Elec I think as long as you get some defense in your build you should be fine.
    Having the high resists, tohit debuffs from DM, Energize, Siphon Life and Lightning Reflexes should make it a pretty damn good scrapper.

    Edit: As for fighting AV's...very expensive and probably very hard.
    I definitely created this build for pure fun...no AV soloing.
  23. Quote:
    Originally Posted by Xandez View Post
    Put em as EBs and it won matter what chain you use
    (and it will become a speed run aswell!)
    Just not as rewarding.
  24. Quote:
    Originally Posted by Aett_Thorn View Post
    First off, why aren't you taking Soul Drain or Dark Consumption on your Elec/Dark Tanker? Both of those are good powers to have. And at least take Soul Drain, if you don't feel like you need Dark Consumption to help with Endurance. The AoE effect, plus the damage boost on it, will help hold aggro, too.

    WP/ has a very weak Taunt Aura, such that anything that you wander away from for more than a second or two is likely to forget about you. Elec/'s is much longer lasting (13.5 seconds at level 50 compared to WP's 1.25 seconds), and does damage, which does help to keep aggro.

    Foot Stomp is a great way to get aggro, for sure, but Lightning Field is a continuous power, and as such should hold aggro a bit better.

    As such, Id say that your Elec/ Tanker will hold aggro better, but why not take your /Dark AoEs?
    Well I can't really fit them in to begin with.
    I don't need Dark Consumption for endurance issues.
    I don't care as much for damage on Tankers...the only build up type power I ever take with a Tank is Rage.
  25. I'm trying to compare my WP/SS to my Elec/Dark for holding agro.

    My WP/SS uses RttC, Footstomp, Taunt and Gaunlet to hold agro.

    My Elec/Dark will only be using Lightning Field, Taunt and Gaunlet (my only AoE attack being Lightning Field).

    Which one would hold agro easier?