Vitality

Legend
  • Posts

    1491
  • Joined

  1. Quote:
    Originally Posted by Tonality View Post
    Vitality, I'm not sure 4 purple sets and several LOTGs is within the OP's budget. I'm also not big on heavily slotting rage, even for a gaussians, due to frequent rage crashes actually slowing you down significantly if you don't have vet attacks.

    OP,

    In a lot of cases, 6 slotting sets isn't always a good option, as the 6th set bonus isn't always great (it sometimes is). In this case, positron's tox resists isn't really that big of a deal, and you'll benefit more from a generic recharge IO over the posi dmg/range IO.

    Once you get your powers well-slotted, slotting for regen really isn't important. What is important is layering on additional mitigation to avoid getting hit. Whether that's more recharge so you can fire footstomp more often or adding some defense is up to you.

    Also, vitality's 4-slotting of Quick Recovery and Endurance with performance shifted is almost considered a standard now for brutes.

    Now, a few sets out there that are options for you to round out your S/L/E def (focus on those over the fire/cold)
    -Thunderstrike (ranged) 3 slotted gives 2.5% nrg/neg def
    -Kinetic Combat (single target) 4 slotted gives 3.75 S/L def
    -Mocking Beratement (taunt) has 2.5% S/L in 4 slots, 3.13 F/C in 5, and 7.5% rech in 6
    -Or, Perfect Zinger (taunt) has 3.13 S/L in 6 slots
    -Rectified Reticule (to-hit) has 1.88% S/L def in 2 slots, add in a rech IO and you should have perma rage.
    -Reactive Armor (resist) has 1.88 Nrg/Neg in 3 and 1.88 S/L in 4
    -Steadfast Res/Def 3% Unique IO has 3% defense to all in 1 slot. (there's a PvP one but you probably aren't looking to spend upwards of 3 billion on it on a real black market)
    -Aegis has 3.13% F/C def in 3 slots
    -Gaussians has 2.5% positional and 1.25 typed to all in 6.
    -Obliteration has 1.88% S/L in 6

    Good point.

    To the OP...you can switch out the Hecatombs in Knockout Blow with another set of Crushing Impacts. You can switch out the Armageddons in Foot Stomp with a set of Obliterations. You can switch out the Apocalypse in Gloom with a set of Devastations. You can switch out Ragnaroks in Dark Oblit with a set of Positron's Blast.
    You can switch out the LotG's +rech with a Defense/Endurance LotG.

    When building for defense...slotting Rage with Guassians is extremely beneficial.
    As far as the crash goes...you do not have to use rage as soon as it recharges.
  2. This build uses your same exact power choices, although it has different slotting...

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Musclewhomp: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Jab -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(19), Heal-I(19), Aegis-ResDam(21), Aegis-ResDam/EndRdx(21), S'fstPrt-ResDam/Def+(23)
    Level 2: Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
    Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 6: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25)
    Level 8: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(17)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), DefBuff-I(27)
    Level 12: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Numna-Regen/Rcvry+(29), Numna-Heal(29), RgnTis-Regen+(31), Heal-I(31)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(34)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(39)
    Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(39)
    Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(42), DefBuff-I(42), Ksmt-ToHit+(42)
    Level 30: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(43)
    Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
    Level 35: Boxing -- Empty(A)
    Level 38: Strength of Will -- ResDam-I(A)
    Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45)
    Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46)
    Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), DefBuff-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
  3. You do not need the 6th Crushing Impact in Jab. Your Psi resistance is already good enough.

    Your defense is extremely low. You should go for at least 25%, but I would recommend up to 30%.

    Your regen is low also. You should aim for 700% and higher with 1 foe in RttC range.
  4. For /SR, I slot them like this:

    Health:
    Miracle: +Rec
    Miracle: Heal
    Numina's: +Reg/+Rec
    Numina's: Heal
    Regenerative Tissue: +Regen
    Generic Level 50 Healing IO

    Stamina:
    Performance Shifter: Chance for +End
    Performance Shifter: End Mod
    Performance Shifter: End Mod/Acc
    Performance Shifter: End Mod/Rec

    Physical Perfection:
    Numina's: Heal
    Numina's: Heal/End
    Performance Shifter: Chance for +End
    Performance Shifter: End Mod





    For Focused Fighting:
    Red Fortune: Defense
    Red Fortune: Def/End
    Red Fortune: Def/Rec
    Red Fortune: Def/End/Rec
    Red Fortune: End
    Kismet: +tohit

    For Focused Senses:
    Red Fortune: Defense
    Red Fortune: Def/End
    Red Fortune: Def/Rec
    Red Fortune: Def/End/Rec
    Red Fortune: End

    For Evasion:
    Red Fortune: Defense
    Red Fortune: Def/End
    Red Fortune: Def/Rec
    Red Fortune: Def/End/Rec
    Red Fortune: End
  5. Quote:
    Originally Posted by _Krom_ View Post
    Obviously, however what I've discovered (for my playstyle), the speed at which I run through missions at my current level (47) is much faster w/o rage always on. I think it's a playstyle thing though....I'm comfortable doing a little less damage if I can plow through 8 man missions without any sort of interruption and worrying about the rage crash.
    I understand about not having and sort of interruption and worrying about the crash...but I have a hard time believing you go through missions faster without rage on.
  6. Quote:
    Originally Posted by _Krom_ View Post
    So this is going to sound like blasphemy, but I've been farming with my SS/ELA brute lately and I've come to the conclusion that I don't NEED to run RAGE all the time. I've actually started not running rage at all to see how well things move and with lightning field, foot stomp, and dark obliteration, I'm killing fast...very fast without any sort of down time due to rage crashes. I'm not saying it's not needed...but I've discovered (for me) that it's not required to be on ALL the time.

    It's actually now got me considering SR for my next SS toon to see how well it can go with only using RAGE for certain fights (bosses and large fights, etc...).
    Rage is never required...but you will never do as much damage without rage on. (unless of course you have a kin with you)
  7. Wolverine with adamantium: Claws/WP
    Wolverine w/out adamantium: Claws/Regen
  8. Quote:
    Originally Posted by MondoCool View Post
    I'm still wondering why people haven't mentioned COPYRIGHT INFRINGEMENT yet.
    "like wolverine"

    The OP never mentioned actually trying to create the wolverine character.
  9. Quote:
    Originally Posted by Ad Astra View Post
    Perhaps the OP hasn't played a Blaster so doesn't know how that particular AT works with the Fighting pool? To me this sounds the most likely - someone who felt he had enough defense in a Primary or Secondary on a melee character (without the Fighting pool, perhaps) often looks for more defense for a squishier character to try to get closer to that meleer's defenses.

    Or perhaps he took an extended break (many do and come back) and now needs to have his memory refreshed about how it works?

    Or maybe he never had enough extra power pool picks to take that pool?

    Or maybe....

    The reg date just means that's when he signed up for a forum account and should not be regarded as an indication he has played continuously since that date - just like a more recent date does not mean that the poster has only been playing only since that recent date and is a newb.

    BTW - since I do not min/max, and generally build to concept, I have never taken the Fighting pool, and have no idea of the numbers in it, so I refrained from offering any opinion on the OP itself.
    This is why I was asking him/her.
  10. I just have to ask this to the OP.

    marc100: Your join date is Nov 2005. Why do you not know about the Fighting Power Pool powers?
  11. Quote:
    Originally Posted by Radubadu View Post
    Thanks for the input! I may try Hand Clap just because while situational it seems like it could come in handy (and I have to imagine it's fun to use). I'll def see about a recharge reduction in taunt too.
    Hand Clap is not even situational when talking about a WP/SS Tank. No matter what the situation is...Hand Clap will hurt you. Remember what Rise to the Challenge does.
  12. First of all...there are NO damage centric ATs.
  13. Quote:
    Originally Posted by Star_Seer View Post
    I played it to the low 30s and found it okay - In the end I deleted the toon because I could not stand the looping sound effects anymore.
    Turning off the sound was out of the question?
  14. I would go with DM/WP:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 23 Technology Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Shadow Punch -- Empty(A), Empty(7), Empty(7)
    Level 1: High Pain Tolerance -- Empty(A), Empty(3), Empty(3)
    Level 2: Smite -- Empty(A), Empty(5), Empty(5), Empty(19)
    Level 4: Mind Over Body -- Empty(A), Empty(11), Empty(11)
    Level 6: Swift -- Empty(A)
    Level 8: Fast Healing -- Empty(A), Empty(9), Empty(9)
    Level 10: Indomitable Will -- Empty(A)
    Level 12: Siphon Life -- Empty(A), Empty(13), Empty(13), Empty(19)
    Level 14: Health -- Empty(A), Empty(15), Empty(15)
    Level 16: Rise to the Challenge -- Empty(A), Empty(17), Empty(17)
    Level 18: Boxing -- Empty(A)
    Level 20: Quick Recovery -- Empty(A), Empty(21), Empty(21)
    Level 22: Tough -- Empty(A)
    Level 24: [Empty]
    Level 26: [Empty]
    Level 28: [Empty]
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A), Empty(23), Empty(23)
    Level 1: Critical Hit
  15. Quote:
    Originally Posted by Postagulous View Post
    If you follow the Market forum you know that several people are turning off XP to gain midlevel recipes, etc.

    I'm not finding any toons which are powerful enough in the teens, where the real money is for rare IOs, but by 22 many have blossomed somewhat.

    Bear in mind I'll spend around 100m IOing them, and I wonder if I need Stamina.

    What do you think is the most powerful team player, configured correctly, at 22?

    Edited to add: WP on a Tank has QR which looks good...too late on Scraps. Hmm.
    A WP Scrapper can get Quick Recovery at level 20. Quick recovery can be fully slotted by level 22.
  16. Here is my softcapped s/l defense build:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Softcapped S/L: Level 50 Technology Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(50), GA-3defTpProc(50)
    Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(27)
    Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
    Level 6: Swift -- Run-I(A)
    Level 8: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
    Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), DefBuff-I(42)
    Level 14: Health -- Numna-Regen/Rcvry+(A)
    Level 16: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43)
    Level 22: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(45), Panac-Heal/Rchg(45), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(46)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 32: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(40)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), DefBuff-I(40)
    Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  17. Vitality

    Vote!

    Super Strength paired with anything.

    I love Brute Super Strength. I love being able to actually hit like I have Super Strength.
  18. Quote:
    Originally Posted by Cien_Fuegos View Post
    how does inv/wp do vs psi? as in ghost widow or malaise
    Invuln has no Psi protection.(Although it does have Dull Pain)

    WP has Psi resistance and defense through Mind Over Body and Indomitable Will respectively.


    You can also add in Psi defense and resistance through set bonuses.
  19. Quote:
    Originally Posted by Cien_Fuegos View Post
    Trying to talk a friend into making a brute for pve ( strikeforces and such) ..she tells me well do you want me to make a brute that will tank ( take agroo) or damage

    Then ask me whats best build for each

    I have no idea

    i imagine tanking brute is granite or wp or EA with em,superstenght, or dark as a attack

    A damage brute i imagine is a wp/inv/da brute with em/ss/dark or electricity as aatack
    in your multiple brute you have made which is best tanking which is the best damage
    Questions
    1- can there be a hybird
    2 which is more useful in pve
    3 fighting pool i imagine is a must but what about leadership
    1. You can have a hybrid.
    2. Your style of play will manifest this answer.
    3. No need for leadership...unless your trying to add as much defense as possible with Maneuvers.


    An Invulnerability or Willpower(w/ Taunt) Brute with softcapped S/L defense seems to be the perfect fit for what your trying to do.
  20. Vitality

    CoV: RWZ

    I'm hoping to get an idea on RWZ in CoV.

    How does it compare to RWZ in CoH?

    Is it exactly the same thing?

    Do you get the exact same missions with the exact same dialog?
  21. Quote:
    Originally Posted by Psylenz View Post
    Your brute got a radio? Phooey all my villains have to pick up a newspaper. =p
    Haha nice catch.
  22. Quote:
    Originally Posted by NightErrant View Post
    CoV is extremely linear in comparison to CoH.

    So every villain always goes Mercy-> Oakes -> Cap -> Sharkhead -> Nerva -> Martial -> Grandville.

    However, at level 35 you can deviate and focus on RWZ or Cimerora, but other than that there's not much deviation.
    Question about CoV RWZ...

    Is the CoV experience in RWZ the exact same as CoH?
    Do you do the same exact missions?

    Is RWZ the place to go if I want my Brute to feel like a hero?
  23. My Brute is level 27 and I have been doing nothing else but soloing newspaper missions.

    I'm doing newspaper missions in sharkhead at the moment.

    What zones do I need to go to for level 27 to 50 newspaper missions?
  24. I slot with 4 Performance Shifters.

    Performance Shifter: Chance for +End proc
    Performance Shifter: End Mod
    Performance Shifter: End Mod/Acc
    Performance Shifter: End Mod/Rech
  25. We do get to see the actual numbers now.
    So instead of people wondering how fast is "very fast"...you can see what the actual numbers are.