Vitality

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  1. Quote:
    Originally Posted by Bill Z Bubba View Post
    About 1 DPS tweaked to the walls if comparing scrapper MA to what would be scrapper SS.

    About 40 DPS in SS favor if using SOs.

    Give or take.

    Doublestacking rage hurts in the long run from what I saw while MA at massive levels of recharge does very well.
    What about Scrapper MA compared to Tanker SS without double stack rage.
  2. Quote:
    Originally Posted by Werner View Post
    You lose some DPS, but even more importantly, you lose your burst damage capability. That's pretty significant in normal play. You CAN make do without a build up power, but you'd better be getting a LOT in return for giving it up. Really really tight build?
    Not necessarily a tight build as much as it is a concept build.
  3. Sorry to go "kind of" off topic...what is the difference in DPS between Martial Arts and Super Strength?
  4. Title says it all...

    What are your thoughts?
  5. Quote:
    Originally Posted by DarkInvado View Post
    Well that last post was heavy on criticism and short on constructive. Well thanks for tearing it apart Umbral. Maybe you could work on being constructive/positive. If I were to guess I would think I had offended you.
    DarkInvado: You wrote this..."Since I have never played or even tried making a regen and only one DM my build might be way off so feel free to nitpick even down to just one slot. I feel like this guy would be pretty damn hard to kill with DM's -to hit and Siphon Life and the massive regen and heals offered my Regen."

    Umbral was nitpicking your build...something you asked for...and then you complain about the nitpicking?

    Re-read Umbrals post...there is a lot you can take from it if you're building a DM/Regen.
  6. Vitality

    Stamina?

    This gets ridiculous, does it not?

    YOU DO NOT NEED STAMINA.
    (You don't NEED any pool power)

    Using any AT, with any powersets...you can make a build, without stamina, playable.

    Adding Stamina allows you to select different powers and slot differently but it is in no way needed.

    When people say it's a must...they say that because they would never make a build without it.

    When I first got this game, I played for awhile without even knowing what Fitness was.

    Again I repeat...YOU DO NOT NEED STAMINA.



    By the way...I love the endurance management in this game. If they took it away, I would probably stop playing. There is nothing wrong with the way it is now. (Especially with the change to brawl...that really helps the lower levels)
  7. I suggest they give the option to have metallic looking/glossy capes.

    I hate to wear a metallic/glossy uniform to just have a matte cape.
  8. This is the type of tank that I am...

  9. Why couldn't they proliferate the AT's?

    You could still have the GR system to switch back and forth.
  10. Quote:
    Originally Posted by Fire_Minded View Post
    Hitting the nail on the head there Clouded, the character sets the pace for soloing.Not to mention the player does as well.

    Id have to say that +0 would be fine for your Tanker.Although im surprised thats the level you have to use to be speedy while soloing.Foot Stomp will help im sure, but im still surprised because I hear everyone rave about a WP/SS Tanker.Never made one personally, but have watched them before, and wasnt impressed.

    Iv never solo'd missions any lower then +1/8 w/bosses on any of my Tankers, and they rip through like a flame through tissue paper.The highest I can solo at is +3/8 w/bosses on my Fire/Fire/Pyre Tanker.Im a bit reluctant to push it to +4 with my Fire Tanker, and tend to go at a +2/8 w/bosses pace on my Elec/Elec Tanker.

    After Foot Stomp for your tanker is grabbed up, id up the difficulty to +0/8 w/bosses.You should have no issues ripping through that rather fast.

    Right now, my level 27 Traps/Rad Defender can solo rather quickly at a +0/8 w/bosses, so I have no douts you should be able to as well.
    I know that a Tanker can solo "fast"...but remember, I'm comparing to a Brute.
  11. Quote:
    Originally Posted by Grey Pilgrim View Post
    You could probably go +2 before Footstomp. Sure, you have no AOE, but that setting doesn't add much. Generally you'd be fighting more bosses and lieutenants with that, and SS has good ST damage that can beat those up fast.

    After that, you could easily up it a notch or two more. Sure, you could probably handle +5 to +8 mobs alone, but it would take awhile to clear them all with just your STs and Footstomp. Longer than I like to take on missions, anyway (I like working on story arcs for the merits, so I balance out between that and the xp gain of adding to how many players I equal).
    Well that's the thing. I planned to have this WP/SS Tank for teaming...and I was leveling up a SS/WP Brute, for Going Rogue, and for soloing...but I just do not have fun playing a villain. So I'm just going to only use the Tank until GR comes out.
    The Brute clearly solo's faster than the Tank. So i figure soloing the Tank on +0 will give the illusion that it is soloing as fast as the Brute, in regards to mission completion time.

    Edit: Fixed spelling error.
  12. Quote:
    Originally Posted by Rylas View Post
    Just out of curiosity, what's the build of the tank? An Inv/SS may be able to move at a different pace than a Fire/Fire. Is this with IOs? Or without? These things may change what settings you can quickly solo at.
    WP/SS...I figure I will really up the equivalent number when I get Footstomp.

    I will be getting IO's...but most of them are not getting slotted until level 47.
  13. Quote:
    Originally Posted by Aett_Thorn View Post
    Many Tanks got to level 50 on +0, I'm sure that many soloed it. Especially those Tanks that were created before you could change the difficulty of your missions.

    Is it particularly fast? Not really. Is it slow? Again, not really. I'd probably guess in the 2-300 hour range for getting to 50 doing it nowadays.

    Still, I would probably try to set yourself to at least more teammates while solo, and try to leverage your AoEs to take down more enemies faster.
    That's what I was thinking. I figured I would really up the number of players I'm equivalent to when I get Footstomp.
  14. My main is a Tank. I love being the Tank for teams...but there is always those times when you cannot get a team and I have to solo, which is fine.
    I'm thinking of soloing on +0 in order to make the missions go faster and to give the allusion of high damage.

    I'm just wondering if this will be too slow of leveling.

    Has any Tanker soloed +0 throughout leveling?
    If so, how "fast" did you level?
  15. Quote:
    Originally Posted by Aett_Thorn View Post
    The Devs will get to it once they can get to it. Pool, and Patron/Ancillary Pool powers, are on the list to be customized, but they are a little bit more tricky to allow, since they aren't chosen at character creation.
    That's cool. As long as I know it's coming in the future.
  16. Have they (the devs) gave any info on when we will be able to customize power pool powers?

    I'm hoping to be able to turn off the fx of Hasten.
  17. Quote:
    Originally Posted by Riverdancer View Post
    What exactly are you looking for in your Supergroup? A place to put your stuff, a gang of people to team with, somewhere to just hang out and look cool?

    There are SGs that are mainly active during the night, ones active during the day, ones that run TFs all the time, etc. What are you looking for.

    If you let people know what you're looking for out of a SG, it may help someone find a perfect fit for you.
    Well I usually get on around 6pm eastern time.

    I'm really looking for people to team with...whether it's just radios or TF's, I'm just looking for a Supergroup to team with.
  18. I got a level 15 WP/SS Tank looking for an active Supergroup, if possible.
  19. Quote:
    Originally Posted by ArchLight View Post
    Thought you should read this again.
    I got that the first time.
    What's your point?
  20. Quote:
    Originally Posted by Necrotech_Master View Post
    on a defense based toon i could see it as a possible issue, but on resist based sets its moot. and its not like its a long effect either, its only like 5 sec or so, easiest thing is to try to time the crash between mobs
    I know that the Rage crash is not really an issue with resist based sets. That's why I was asking about DDR and the Rage crash.
    The crash is 10 secs long.
  21. Quote:
    Originally Posted by Necrotech_Master View Post
    in all honesty, the defense debuff from the rage crash is minimal enough you shouldnt have to worry about it a whole lot, the thing you need to worry about is the -dmg component of rage. in game the power info says it does -9999% dmg, but of course there is a dmg bonus minimum and it just puts it there for a whole 10 sec or so.
    That's just crazy talk.
    Losing 20% of Defense on a /SR or /Shield is not minimal.
  22. Quote:
    Originally Posted by FitzSimmons View Post
    What is DDR? Defense debuff resistence? Just monitor the number(s) and see.
    DDR is Defense Debuff Resistance.

    If I was at home and could log in, I would check myself...since I'm not at home, I cannot check myself...hence me asking the question on here.
  23. Does DDR work for the rage crash?
  24. I know that we don't really know too much about GR...but I'm not even playing this game until GR comes out...should I just cancel my account now and just resubscribe when GR comes out?
  25. Using your exact same power picks with different slotting...

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Turbo Crush: Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Heal-I(7), Aegis-ResDam(9), Aegis-ResDam/EndRdx(9), S'fstPrt-ResDam/Def+(11)
    Level 2: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(17), GA-3defTpProc(50)
    Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(19), Numna-Heal(19), RgnTis-Regen+(21), Heal-I(21)
    Level 8: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(25)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), DefBuff-I(27)
    Level 12: Swift -- Empty(A)
    Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(29)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(36)
    Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(37)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(39), DefBuff-I(39), Ksmt-ToHit+(40)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), DefBuff-I(40)
    Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 38: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
    Level 41: Mu Lightning -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(45)
    Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(48)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), DefBuff-I(48)
    Level 49: Taunt -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury