Vitality

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  1. Fast Leveling as a Tank.
    Simple. Be the leader. Be an awesome, fast leader. People will respect you for it...people will want to team with you.

    If I want to just level fast...I run nothing but radio missions.

    I pick the best zones for my level...and run radio missions there until I'm forced to move to a different zone.

    First, I get the first mission ready and go to the entrance and wait. Then I invite...my level or lower.
    Open up the find list and constantly refresh it as you are looking for more members. I send out tells to all who do not have a team.
    I simply ask them "Want to join missions team?
    Most replies are "Yes", "Sure" or "no". Simple and easy.

    I do that until I have a full team or at least 6.

    Make sure you are a good tank. (This is crucial to fast leveling as a Tank)
    Be fast...get taunt...always be the first one in...run to the next group when there are like 2 guys left.

    When missions end...if someone leaves...get right on inviting someone else. Always keep the team replenished.

    Also...as soon as you exit the mission, select another mission...this keeps your teammates interested and less likely to leave.



    If you are able to do this successfully...you will find yourself regularly teaming with the same people because they respect you and they know you always put together good teams.
  2. Quote:
    Originally Posted by Premonitions View Post
    they're two guns.
    Ok, but you had this to say about the suggested powerset:

    "See, the thing isn't that the powerset forces origin it's that the set forces itself as a power

    Fire blast can be any number of things, Firing your arm is firing your arm.
    Conceptually, those Runes For Demon Summoning may or may not be runes, but firing your arm is STILL firing your arm."

    Firing a pistol is STILL firing a pistol.

    Since we already have pistols as a powerset...I see no reason why this set shouldn't be ok.
  3. Quote:
    Originally Posted by Premonitions View Post
    See, the thing isn't that the powerset forces origin it's that the set forces itself as a power

    Fire blast can be any number of things, Firing your arm is firing your arm.
    Conceptually, those Runes For Demon Summoning may or may not be runes, but firing your arm is STILL firing your arm.
    What's your take on dual pistols?
  4. Quote:
    Originally Posted by Dr_Darkspeed View Post
    What you are describing is a bit of a tank mage, so can't really be done. If you don't mind subsituting a machine gun for the DPs, then maybe a Wolf Spider would work. They are tough and get good defence, plus shoot stuff.

    Otherwise, maybe a Thugs/Pain MM, DP/Pain corr or DP/Empathy (for the aura powers that'll give you self heals and regen) with fighting and leadership (also Psy Mastery for the defender)
    I think what the OP is looking for is the closest possible build to emulate a Dual Pistols/WP character.

    I think they know you can't get as high of defenses as you can with WP...they are simply just trying to emulate it as much as possible.
  5. Quote:
    Originally Posted by Grouchybeast View Post
    Hmm...

    Have you considered waiting for GR and using a Corruptor as the base? Maybe DP/Rad? I guess it depends on how much you're willing to handwave/RP around the Rad powers to match them to your concept.

    RA - a self heal.
    AM - there's your regen and speed bonus, plus some resistance.
    RI/LR - these would simulate the agility and reflexes, with a To Hit penalty to the enemy, and a nice slow to give her the 'bullet time'. Whether that's an acceptable simulation would be a personal taste thing, and might depend on how subtle you can get the visual effects via power customization.

    A patron pool will get you your S/L resistance (eventually). Focused Accuracy from Mace Mastery would give another To Hit boost, although it's all hypothetical until we find out how Patrol/Epic pools work with side switching.

    The only problem is the psi resistance, but maybe you can get enough to satisfy the concept with IO sets. IO for defense and/or recharge to keep the AM and LR available as much as possible. It would still be basically squishy, of course, but if you really want the DP, it's going to be hard to get away from the fundamental squishiness.
    A DP/Pain would be good too.
  6. This was given by the OP: "Using CoH terms, the toon would be akin to a Dual Pistols/WP (regen, able to take physical attacks, while having to dodge elemental style attacks, and having a strong enough psyche to resist psi attacks)."

    What more do you need?
  7. Seriously...I would make a DP/Energy Blaster.

    Take Tough, Weave, Health, Stamina, Maneuvers, Tactics, Temp Invuln. Add as much +regen through IOs as possible.
  8. Sure, you probably have to have a forced theme...that theme being power armor.

    Why the hell else would you play a set like that?

    People want true power armor character.
    This set would be perfect for those characters.


    To say no to this set because it forces theme is ridiculous.


    Are you actually trying to say it's better to not have it at all? That's just absurd.
  9. I would lower the range of the DP set to mirror the range in the new Kinetic Melee set (Yes, I know that we have no idea what the ranges will be) and let Scrappers have DP toons.
  10. Vitality

    CoH2 registered?

    I started a thread not to long ago suggesting that they start working on CoH2.

    Mod8 stepped in and had this to say:

    "This discussion is getting pretty non productive so I'll go ahead and lock it.

    While I disagree with direction the OP suggested (City of Heroes still has plenty of life left in it), the suggestion itself is not without merit.

    Starting over would allow us to reconsider certain design choices that we are committed to at this point. There are things you just don't change about a product nearing it's sixth birthday. More important than anything else, it would give us a brand new canvas to work with, and there are many great ideas, both suggested by you folks and created here internally, that we are currently constrained from doing by design choices made many years ago.

    But given CoH has such potential still, I am glad to say we are not planning on stopping work on it any time soon. We've got lots in store for you folks still no worries. We all plan on being here a long long time.

    Thanks, "



    This is the link to the thread: http://boards.cityofheroes.com/showt...=213052&page=4
  11. Just thought of something that would be good for Kinetic Melee...but I'm not sure if it is possible.

    The further away, the less damage it does...the closer you get, the more damage you do.
  12. Quote:
    Originally Posted by PrincessDarkstar View Post
    @Clouded

    The things we know about the set for sure are (Forgive me if I missed any):

    +range - The devs are saying it has extended range, they aren't going to say that if it is only 1 ft since it makes no difference. You know as well as I do it is likely to be more than that.
    KB and KD - KD is good. KB is bad. KB on a melee toon is even worse. Even though KB can be used to reasonable effect it will always be less desirable than pretty much anything else. And KD doesn't even work on anything worth a scrappers time.
    Video - In which nothing seems to die, now it is either a tank in the video, or the set does poor damage (As I mentioned it probably would). And you can see slow animations.

    I fail to see any positives about the set at all so far, aside from it being pretty. This seems to be a melee version of Dual Pistols, ie; useless. You will be trading damage and speed for range and pretty.

    Second the post about lag on the ITF may have had a bit much 'doom' about it, but he is right. The game is so full of bugs yet they keep releasing these crappy powersets to show off new visuals or whatever. And don't give me crap about 'dev a only does job a' a dev is a dev is a dev and can code whatever the hell they are told to code.

    Edit: Also I still see no reason why a powerset like DP ever made it live. Surely by now they have some kind of formula which they can use to make a set not suck?
    I think the point trying to be made was...don't assume and cry doom when we have only seen a video on the set.
    We need way more info before anything conclusive can be said/typed.
  13. It's great when people are so wrong that they think they're right.
  14. Vitality

    Claws for Tanks

    Quote:
    Originally Posted by je_saist View Post
    ... This. I heavily disagree with. It SHOULD matter whether or not a set feels Tankerish, Scrappish, Brutish, or stalkerish.

    And no. All Melee AT's should NOT share all powersets.
    I never said whether it SHOULD or not...I just stated on how it no longer matters.
  15. Vitality

    Claws for Tanks

    It no longer matters if sets feel "tankerish" or "scrapperish" or "brutish".

    Every one of these ATs have a primary that throws that arguement out the window.

    As for claws having too many ranged powers...
    ...look at the new Kinetic Melee set.

    All the melee ATs should share all powersets.
  16. Quote:
    Originally Posted by Acemace View Post
    Not to wade knee deep into an i13 PvP debacle debate, but Castle has stated that his full measure of PvP changes were not green lighted due to time constraints, and he believed his complete slate of changes would be well received, or something to that effect, someone will post a link to his comments if it's important enough.
    So, basically he is saying that...if you hate PvP...it's not my fault so don't blame me?

    Also, that's pretty sad that they won't spend the time to get it "right".
  17. I personally think levels 32-50 is when the content starts getting interesting.
  18. Quote:
    Originally Posted by Bill Z Bubba View Post
    That sounds boring as hell to me.

    I've been playing since Sep of 04. My first character is <-----that guy over there and he still gets a lot of my gameplay. I would love it if we were granted unlimited respecs at 50. Why? Cuz I've used them all up. ALL of them.

    Why? Partly due to changes forced upon me. ED, the GDN, the claws revamp part 1, the claws revamp part 2, the addition of IOs and again when new IOs are delivered.

    It's also partly due my min/maxing attitude. The recent BotZ change will force me to respec again. Goody. Castle's already stated we're getting a freespec for it.

    Change must occur in an MMO. If it doesn't, it will become stagnant, boring and die.

    The devs know this. Your request will never come to pass.
    Change in content must occur...not change in character...unless you want to change it.

    ...but, I do realize why this suggestion is a bad idea.
  19. Quote:
    Originally Posted by Lemur Lad View Post
    Besides. If they devote a full issue to "balance" what does everyone else on the staff do? They'd have to wait to see what the final balance changes were before they went ahead with any new content or systems. You're telling 2 small groups of people (the powers guys and the engineers) to do all the work while the other dozens of people sit around for months.
    Yeah, that's a very good point.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    Pretty much this.

    Every time you add a new powerset, or IO, or Archetype, or mission, or story arc, or task force, or pretty much anything else that wasn't there before, you have to look at the entire game and see if there's anything that gets thrown out of whack by it.
    Couldn't they do this before they add it...and then balance that around the game...not the game around the new powerset?
  21. Quote:
    Originally Posted by Bill Z Bubba View Post
    Because the devs are not gods of perfection and foresight with infinite amounts of time to consider all possible ramifications of every change made to the game.

    Do you have any idea how many powers are in this game? How many variables might affect each power? How changing an animation on one power might affect the overall feel and performance of a set?

    If you got your wish, and the devs stopped working on everything to put every bit of their bandwidth into powers/enhancements balance, we wouldn't see a new issue until sometime around 2013. And they'd end up laying off at least 75% of their employees that have absolutely nothing to do with powers balance because they'd be sitting around with their thumbs up their backsides not allowed to work on anything because of this mandate to push a balance issue.

    No new powersets. No new content. No new events. Nothing. Nada.

    In other words, your request is a colossal waste of resources.
    Good points...if you're right about it taking that long.

    I personally think it would be worth it...knowing, that the time I put into this character, grinding and all that fun stuff to get my character where I want it to be, that it will never be changed.
  22. Quote:
    Originally Posted by Catwhoorg View Post
    Adding new stuff affects the current situation, and may require adjustments to the current powers/enhancements/inherents/whatever to bring things back into balance.
    That doesn't have to happen if you take the time to balance something before you put it into the game.

    Adding new stuff should never require adjustments to the current.
  23. Quote:
    Originally Posted by Catwhoorg View Post
    So not only is it never going to happen, it simply cannot happen if we are ever to expect future additions to the game
    I'm confused by this.
    Your saying that if the game was balanced...we could no longer get new things.
    How do you figure?
  24. Quote:
    Originally Posted by Bill Z Bubba View Post
    Game balance is an ongoing process. It will never be "finished."
    Why do say that?

    That would mean that they currently do not have something they are balancing around.

    If you don't have a stat quo on where the balancing should be...then how are you "balancing" things?
  25. Ok, I know a lot of people get mad over a "nerf" that changes their characters build...no matter how small this "nerf" is.

    So, I'm suggesting that they get the nerfing over with and dedicate a whole issue to balancing this game.

    Then, players will never have to worry about the efficiency of their build being changed by outside factors.

    I think this would be a great idea.

    What do you all think?