Vitality

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  1. Quote:
    Originally Posted by Umbral View Post
    Honestly, if you're attempting to ameliorate the problem of combat inactivity at low levels (which it seems like this suggestion is aimed at) without attempting to completely rework how the game operates, it would be better to simply suggest that all low level characters receive some native global buff to recharge and endurance reduction in the same way that they receive a global buff to their tohit modifier that degrades as they get more powers.

    Of course, I've never had a problem with the endurance or recharge issues at the low levels because I've always felt that it fits in line with the theme of a hero just starting out. Their powers aren't even moderately realized so they're going to get winded, run out of superpower juice, and find themselves without any actions to take place other than their inherent powers. Once you get to your 20s, it becomes less of an issue and that makes sense.
    That's a great suggestion.

    I, too, have never had a problem with the low levels.

    However, seeing so many "complaints" about the low level endurance being terrible...I wanted to offer a suggestion that would not get rid of the Endurance Management mechanic. Which I love.
  2. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I tell you what, I'll support your idea if you agree to market it for $900--the cost of 60 months of game subscription at the monthly billing rate. That $900 doesn't include ANY game subscription time, but it will automatically bump you up to the 60 month vet status. The price remains the same whether you're a brand new subscriber or if you're a 59 month subscriber. I think that sounds fair.
    This is saying that you only paid for that much time JUST for that one Vet Reward. Which I hope no one has done.


    Either way...I have already stated that I know why my suggestion doesn't work.
    I was just pointed something out.
  3. Vitality

    CoX Movie

    I think that they should take the Web of Arachnos novel and make a movie out of it.

    However, I think they should modernize it.
  4. Quote:
    Originally Posted by Bill Z Bubba View Post
    You get to wait just like those that chose not to purchase CoV got to wait and get it for free.
    "chose not to purchase...got to wait and get it for free"

    Why do you have a problem with my suggestion again?


    I see why my suggestion fails...but all the points you're trying to make against my suggestion...actually help my suggestion.



    With CoV...some people purchased it right away...some people waited patiently until they got it for free.

    I see no difference with this reward...some people purchased it right away...some people waited patiently until they got it for free.
  5. Quote:
    Originally Posted by Snow Globe View Post
    Yes because I know quite a few people that are looking forward to getting the 60 month reward, but are patient enough to wait for it. Your suggestion would force them to pay real money for something they will eventually get for free.

    This is a bad idea.
    Exactly.

    One big thing I overlooked.


    However, you say they are patient...I say something else.
  6. Quote:
    Originally Posted by The_Alt_oholic View Post
    And, yeah, as a 60+ vet, I would feel very cheated at the DEVs sold-out my loyalty appreciation VET status to anyone that was willing to pay - especially for a reward that was given to me because I'd been loyal to the game for 5 YEARS!
    Re-read my suggestion.

    No current 60 month vet should feel cheated because...

    A. They get a new reward put in place of the existing 60 Month Vet Reward.

    B. They keep their previous 60 Month reward. Basically...they just don't have to pay for the new power pack.





    The only people who should feel anything...are those currently non-60 Month vets.
    That's where my suggestion fails.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    I won't be griping about it just as I didn't gripe about it with CoV. Why? Because I will have had access to it for a couple years before that happens.
    Why is my suggestion a big problem for you then?
  8. Quote:
    Originally Posted by McBoo View Post
    My question would be why bother if the endurance costs of Tier 1 attacks are currently low enough to be considered non-issues. If endurance at lower levels is an issue it would be more effective to add an unslottable endurance discount across the board for levels 1 to 12 that diminishes as you approach level 12 when DO enhancements become available. Thematically it could be explained as rookie heroes and villains holding back until they become more adept at conserving their energy.

    I am not trashing the spirit of the suggestion; I can easily see how it would help against Clockwork and Malta sappers. I am just wondering how removing the cost of the least likely offender will make that much difference for low level characters in general.


    >
    I'm completely basing this suggestion off the "fact" that players continually "complain" about endurance management at the lower levels.
    Whether this is exactly "true" or not...this was the basis of my suggestion.
  9. Quote:
    Originally Posted by SwellGuy View Post
    See, you assume I am comparing you to children. No, I am comparing your request to a childish request by virtue of its inherent impatience. "Why do we have to wait until Christmas to open our Christmas presents?" Same concept. I didn't write that you are whining just that I respond to these things as I respond to the whines of my children.

    Then you further infer insults. If I am going to insult someone I will just come out and write it (usually within the allowed boundaries of the forum rules though sometimes not and Niv or Mod08 give me a talking to).

    You read into my posts just as you read into the vet rewards things that are simply not there.

    What you are writing about that one vet reward has been brought up on many of them: 12 months, 24 months, 33 months, ...

    The song remains the same and it wasn't that interesting of a tune any of those other times either.
    Ok, I get your point...apparently I miscomprehended. I apologize.
  10. Quote:
    Originally Posted by SwellGuy View Post
    I wouldn't feel cheated either. I'd benefit on 2/3 of my accounts. But I scoff at the people who get their undies in a bunch over any of the vet rewards and think they ought to be able to buy them. Like my children whining about anything I tell them I had to walk to school in snow up to my waist even in the summer uphill both ways.
    What are the insults for?
    Why compare me to children?

    If you think it's a bad idea...ok, fine...but I am far from whining.
  11. Quote:
    Originally Posted by SwellGuy View Post
    I infer from your suggestion that you need your suggestion enacted to play.

    If you don't then the devs don't need to waste any time or resources on your suggestion, do they?
    Well damn.
    By those standard...we don't need anymore content for this game. Since we don't need more content to actually play the game, the devs don't need to waste any time or resources on it, do they?
  12. The current 60 Month Vets would be happy.
    Everyone else would be happy.*
    Devs would be happy...more money.

    *However, I could see some current non-60 month vet players being upset about the fact that they have spent potentially 59 months "working towards" this reward...only to be told that they have to buy it now.
    But thats the reason I ask the question of what would be a equally good 60 Month Vet Reward.
  13. Quote:
    Originally Posted by SwellGuy View Post
    You're acting like you cannot play the game without it. I don't understand that because we did for 60 months (and I still will have to on my other 2 accounts until they get to 60 months).
    How am I acting like you can't play without it?
    I never said/typed that.

    I was simply suggesting...not crying doom.
  14. Quote:
    Originally Posted by Bill Z Bubba View Post
    So you want to suggest something that already exists as a vet reward to be nuked, turned into a paid for option so that anyone could get it at anytime, and then block all those that don't have the 60 month badge from getting it unless they buy it.

    After a bunch of people already got it for "free" with their 60 month badge.
    Yes, the current 60 Month Vets get a great deal. They basically get this pack for free...and they get a new 60 Month Vet Reward.

    They would deserve it though. Since this would basically make something, that they spent 60 Months "working towards", potentially available to even new players.
  15. Quote:
    Originally Posted by SwellGuy View Post
    Do you have the 60 month vet reward? If not a good replacement would be the ability to block a non-60+ month person who has bought the pack from being able to use it.
    You acting as if the current 60 month vets would feel cheated. I don't understand that.
  16. Quote:
    Originally Posted by Eiko-chan View Post
    But it could really help at low levels, so I'm for it.
    Exactly.

    From what I can gather...the low levels are what seem to be the problem for players.
  17. Quote:
    Originally Posted by Bill Z Bubba View Post
    So you want to suggest something that already exists as a vet reward to be nuked, turned into a paid for option so that anyone could get it at anytime, and then block all those that don't have the 60 month badge from getting it unless they buy it.

    After a bunch of people already got it for "free" with their 60 month badge.

    How about no.

    Edit: Now if you want to suggest a "super in shape" paid for pack that lets us skip boxing/kick and still get tough/weave, I'm all for that.
    That could be an idea.

    Instead of just "Travel Power Pack"...

    "Power Pool Power Pack".
  18. To all the 60 Month or more Vets...

    What would be a good 60 Month Vet Reward to replace the original?

    Now hear me out.


    I want to suggest a new Travel Power Pack. Anyone who purchases this power pack will be able to access the Flight, Superspeed, Teleport, and Superleap Power Pools at level 6 without having to take a tier 1 or 2 power in that pool.


    I want to suggest that all current 60 month vets inherently "keep" this travel pack. Meaning that all current 60 month vets will not have to pay for this Travel Power Pack...since their builds already reflect the fact that they have it.

    So, all current 60 month vets would basically get this Travel Power Pack for free.

    Now, I want to change the 60 Month Vet Reward into something else.

    So back to my original question:

    To all the 60 Month or more Vets...

    What would be a good 60 Month Vet Reward to replace the original?
  19. Vitality

    Veteran Rewards

    Yeah, I started a thread suggesting something like this and I quickly found out why it's a bad idea.


    Although, I still stick with my stance that the 60 month Vet Reward is completely unfair.
  20. Quote:
    Originally Posted by Arcanaville View Post
    Actually, I've been thinking for a long time about taking the first two primary powers, and the first secondary power, and applying a recharge and endurance discount to all three (if it happens to be a passive, the discount just has no effect). Something high: 30% - 50%, but not cut to zero.

    I believe I can make the case that its actually better for game balance overall, but I haven't had the time to do all the leg work, and the devs are too busy with I17/GR to entertain the idea anyway. Once things settle down a bit, though, its actually the next big thing on my todo list.
    My main reason for suggesting this is because a lot of players have "complained" about endurance management.

    This idea...your idea being better...is way to help with endurance management...without actually getting rid of endurance management...which is one of my favorite aspects of this game.
  21. Quote:
    Originally Posted by Memphis_Bill View Post
    Except that it currently costs endurance to do so. They can now ignore the END cost, and they're still getting Containment damage. Right now, if they need to stack and maintain a high mag immob, they HAVE to stop, or they have to sacrifice duration or damage for END (or otherwise make up for the cost.)

    Also, just what are you considering an attack? "Must do damage without procs?" If so, Ice/Storm. Immob/Gale/Immob/Gale. END-free kill.

    Every Blaster would have a completely END free attack chain even when mezzed. (Well, except /Devices. Pretty sure all other secondary Tier1s do damage on their own.)
    Ok, I'm clearly getting ahead of myself. When I said "only attacks"...I wasn't clear.

    Blaster: Tier 1 Attack end removal: Primary Only
    Controller: Tier 1 Attack end removal: Primary Only
    Defender: Tier 1 Attack end removal: Secondary Only
    Scrapper: Tier 1 Attack end removal: Primary Only
    Tanker: Tier 1 Attack end removal: Secondary Only

    Along those lines.
  22. Quote:
    Originally Posted by Memphis_Bill View Post
    You're thinking solely of attacks. The only thing I've seen this done to is Stalker Hide, since it's so essential to the functionality of the entire AT.

    That said, are you looking at *only* attacks (IE, flares and the like) or any "tier 1" power? The first is blatantly unfair, the second is a bit unbalanced (think of an Emp or Thermal that never had to pay for those heals, for instance.)

    Actually, looking at it *either* way, you've just empowered Controllers to have a perma-Immobilize. Say, Ice - Just make an Ice/TA. Chillblain/Entangling Arrow/Chillblain/Entangling Arrow ad infinitum. Slot CB with damage and recharge, give ET a damage proc. Free damage with an immob that could be stacked so high nothing could leave.
    Only for attacks.

    How would this "empower" Controllers to have a perma-Immobilize?

    This would change nothing else about the powers except the fact that it no longer costs endurance.

    They can already do what you claim they would be enabled to do.
  23. If possible...

    state both Pros and Cons...or at least state a Pro or a Con.
  24. I want to suggest giving Tier 1 attacks the brawl treatment. Remove their endurance cost.

    This messes with DPE...but I think it would be a great change.

    Change nothing else...just remove the endurance cost.

    This would go along way in helping the endurance starved.


    What are your thoughts on this?
  25. Man, this thread makes me want GR to come out soo bad.