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Posts
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This is a sad day.
Never thought I would live in a world where people complain about getting to see Scarlett Johansson's ***. -
Quote:That sounds absurd...and like a nerf waiting to happen.Scrapper level ST DPS, with 4 AOE attacks (1 PBAOE, 3 120 Degree Cones), added with Tanker survivability. I think TW Tankers will become very popular.
Is it designed to be the best?
...because that's what you're describing. -
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Quote:Was definitely ranting...as I'm not going to kick someone from my team for using it...nor am I going to ask everyone if they have it or not before asking them to join my team.okay, it is kinda stupid the dog sits in the middle of epic battles doing nothing. Really moronic call from whoever decided that would add to super battles. But I won't refuse to team with somebody who has one. Then again, the bar is pretty low for what I will not team with. And it seems to be dropping after a few weeks of DFB...
That being said...they definitely need to add a bite attack. Just one attack animation...very minor damage...only attacks the handlers target. Just something like that to actually make the dog fit in...somewhat. -
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Forgot all about the fact that you can buy prestige.
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It is the most absurd thing ever.
I was on a team and two people had it.
I can't believe it does nothing.
Why the would they make this...?
"Are game is too serious...how can we make it more ridiculous and less superhero like?"
Honestly...I will never buy it no matter what...but at least make thing do a bite attack. Have it be unkillable unless the person who has it dies...but make it attack. So at the very least it will fit in with the City of Heroes world you created as a type of "krypto" dog.
As of right now...it is damn stupid...and I definitely don't care to team with someone who has this immersion breaking "pet" that does absolutely nothing but sit in the middle of huge superpowered fight scratching its ears. -
Is it even possible for a one person SG to eventually have a base with teleporters?
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While Footstomp is a great AoE...I actually prefer more options and variety.
I love Super Strength...it's my favorite set conceptually...but I absolutely hate having to spam one attack just to be viable. -
You're missing the point of taking taunt as a Brute while teaming.
Granted...I take and use Taunt because I actually want to be the main Tank while teaming...the actual reason to take taunt for teaming no matter what...is to have all the enemies focus on you to fuel fury. -
Quote:Is that with any power pool...and not just Dark Mastery?Pretty much this. I messed around with a build for curiosity's sake. Managed 75% global recharge, softcapped S/L defense, 35% defense to everything else but psi and just under 2700 HP.
If so...I would like to see the build. -
Quote:You can also give up way too much if you only slot for recharge.You want more recharge for your attacks to recharge faster. Having Footstomp recharging as fast as possible as well as having an actual ST attack chain requires more recharge than it takes for perma-rage (which as said, requires pretty much nothing). Your focus on recharge should be for your Gloom>Haymaker>KOB>Gloom>Haymaker>Punch(since you dont have burn) attack chain, and I'm sure someone out there can give you the necessary recharge to use such an attack chain.
You're not hitting the s/l defense softcap if you're doing nothing but slotting for recharge.
Also...the OP is not even using the Dark Mastery pool. -
Quote:I think we're interpreting what he said differently. I'll wait for his response.
For instance...I slot mine with 6 Gaussians...which makes Rage recharge in 138s. So therefore I need to add global recharge to make it perma. -
Quote:Recharge on a SS/WP is definitely not worth it...if you have to give up defense.Slot for defence & recharge. Regen bonuses are trivial through sets tbh :/
Aiming for 32.5% defence to smashing & lethal (one purple from the soft cap) should give you plenty of opportunity to load up on recharge. With careful slotting I could see you getting perma haste without too great a difficulty.
As has been said...only shoot for enough recharge to make Rage perma. -
Quote:75% s/l resistance...?I don't know what others are doing (Edit: except Bunny), but with Willpower I usually go for a mix. My WP/SS Tanker build in Mids, which I may apply to a Brute sometime, is 45% S/L Defense, 75% S/L Resistance, and 100 HP/sec Regen. I only worried about recharge enough to get perma-Rage.
Not happening on a Brute outside of SoW. -
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Quote:Yeah...I find the OP's question to be quite ridiculous myself.*puts on flame proof speedo*
Next players will be asking how someone solos a +4/8, because it's one thing if you jump into a group balls out and another if you snipe/pull one or two at a time. Or better yet they'll ask for chat logs/ hero stats logs and want to know how long it took to solo a particular map.
It's just a game, go kill stuff and have fun -
I want to suggest changing the Maneuvers FX so it acts the same as Focused Accuracy's FX.
Focused Accuracy makes your character pulse with yellow targets for a certain amount of time...then it disappears.
I would like the same thing to happen with Maneuvers pulsing purple shields. -
What about treating Maneuvers FX the same way that the initial FX for Focused Accuracy is treated.
After a specific amount of time FA stops playing the pulsing yellow target FX.
Make Maneuvers act the same...so that after a specific amount of time it stops playing the pulsing purple shields FX. -
Alright...this is my somewhat serious attempt at what a Ranged/Defense AT could look like.
Blapper
HP Base: 1017.4
HP Max: 1606.4
Damage Scale: .700
Range Scale?: assuming blasters are 1.00...blappers would be .75 (meaning that if a blasters attack has a 100' range, the blappers attack would have a 75' range)
"defense" scale: .5 (Tankers are 1.00 and Scrappers are .75) (Regen and WP would have to be looked at more closely)
No knockback protection.
No Mez Protection Toggles.
(armor set toggles or clicks that currently have mez protection now grant a bonus to the Blappers Inherent ability)
Toggles will be dropped if mezzed. (not just surpressed...except for current mez protection toggles-see inherent ability)
Inherent Power: Blapping
All attacks executed on an enemy within the melee damage range of 7' or less adds .5 mez protection (hold, stun, sleep) that lasts for 5s. Stackable. 3 points of protection max. Each additional attack restarts the 5s timer.
Current armor toggles that offer mez protection offer the Blapper a bonus to Blapping. All attacks executed with in the melee damage range of 7' or less now adds 1 mez protection that lasts for 5s. (so instead of taking 6 attacks to get to the 3 point max...it only takes 3. -
Quote:This just reinforces the point that all you really want is to be overpowered.Right. Now explain to me why anyone even bothers making Super Reflexes characters if it can be so easily emulated by IO bonuses. Or why even play armored ATs when you can just make the correct build to emulate an armor set.
I'll answer that for you. Because IOs, bonuses, incarnate powers and the proper build *do not* emulate an armor set.
It's as simple as that.
You want a purely ranged character with scrapper survivability. -
Quote:Right...because taking making a claws/regen automatically makes you a clone.After the recent discussions of Regen, I'm considering trying out Regen again on one of my many, many, alts. When I played the set before IH was a toggle. That's how long it's been. I have a TW/Regen character on the Beta server, which isn't as problematic as forum discussions suggest it would be. However, I'm not sold on TW as a set yet because it seems like it takes forever to kill things. I'm not sure if that would be better at higher levels or not, but I imagine it would be. Especially since Defensive Sweep is still in my attack chain on that character for it's damage not just for the Defense bonus. At any rate, I'm considering other primaries for the character.
The obvious first suggestion is Broadsword or Katana, but my main is a Broadsword Scrapper so I'm not sure I want that.
Looking for mitigation in sets, Kinetic Melee and Dark Melee are both options with the -Damage and -ToHit. I was wondering which of them is better offensively. -ToHit seems more desirable defensively than -Damage and Dark Melee comes with an extra heal. However, does Power Siphon outperform Soul Drain in typical gameplay situations? If so, is it by enough that I'll be able to live using the "kill them before they kill me" approach?
Street Justice has a lot of mitigation as well, in the form of stuns and knockdown/up. So that's a possible option. I have a SJ/Regen Brute at level 10 that I can't decide if I like or not already though.
Spines doesn't seem to have much mitigation, but it works well conceptually (total control over the body) and I could see the AoE damage being enough to take out minions before they overwhelm my Regen and ability to click heals quickly.
I'd prefer to avoid being a clone of a certain popular comics character....so no Claws
Anyways...you ask what the best primary for regen is...then continue to disclude the best sets for regen.
For the most part...I think you have already answered your own question.
That being said...with the above options...I believe knockdown is the best mitigation for Regen. Especially if you can get it in the form of an AoE.
DMs -tohit is ok...but only really useful on a hard single target like a boss since you will be stacking it...but regen is already really good for survivability against a single target without any primary mitigation. -
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Quote:You're losing a lot of HP and regen with that build.Code:
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Plus...you have a two (2) 2.5 billion influence IOs in that build. The one slotted in health...which is really not worth it...and the glad +def in SoW.
Tactics...sure...it's less endurance than Focused Accuracy...but it's only 1% Tohit better...minus the +Acc...minus the tohit debuff resistance...which should be the main reason for picking up FA anyways.
Also...no travel power.