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Posts
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Quote:I'm not (much of) a programmer either, but I'm pretty sure that for what's being suggested here you'd have to design a new Archery animation set for the Crossbow, program the game to automatically make the player use this new animation set if 'Bow=Crossbow.model is True' or whatever that would be in coding terms (or to put it more basically, programming the character creator to be capable of altering abilities based on the costume parts you have chosen.Making an entirely new power set is less time intensive than creating only new animation and plugging them into the UI?
I am not a programmer... but that doesn't sound right at all.
As opposed to just Creating the crossbow model and animations, copy-pasting the Archery powers and then just changing their stats.
Quote:And citing past examples where this has occurred is no reason to continue the mistakes of the past. -
Quote:So it should fit right in, given how 'Katana' basically duplicates 'Broadsword' and all the '[X] Blast' power sets are all essentially interchangeable (bar whatever their little 'feature' is like Radiations -DEF, Electrics -END, Energy's Knockdown/back, Ice's -SPD and/or Psionics -Recharge)They are very unlikely to add a set that so closely duplicates an existing set.
Your proposed set here sounds almost exactly like Archery....with Assault Rifle's animations.
True, but then you'd have to have program the game to be capable of changing ability animations based on the chosen weapon, which would probably be more of a hassle. -
(Note: Things like 'Minor+' or 'Fast+' indicate that this power does more damage/is slower than an average Minor damage power/Fast recharge power)
"The Crossbow is an old yet accurate weapon capable of firing large bolts with tremendous force"
Crossbow attacks tend to be slower and more damaging than their Archery equivalents, and many of them have a chance of knockdown or knockback as well (essentially Crossbow is to Archery what Broadsword is to Katana)
Tier 1: Quick Bolt (Ranged, Moderate DMG(Lethal), Foe Knockdown)
"By only partially drawing the string of your Crossbow back you can fire a bolt far faster than normal, though this also makes it less damaging" Recharge: Fast+
Tier 2: Heavy Bolt (Ranged, Moderate+ DMG(Lethal), Foe Knockdown)
"Full drawing back the string of your Crossbow helps make sure that the Bolt is more damaging (though slower than) Quick Bolt" Recharge: Moderate+
Tier 3: Triple Bolt (Ranged (Cone), Moderate+ DMG(Lethal), Foe Knockdown)
"Loading several bolts into your Crossbow at once may decrease the range, but it also lets pierce all targets directly in front of you." Recharge: Slow-
Tier 4: Venom Bolt (Ranged, High DMG(Lethal), Minor DoT(Toxic), -RES(all))
"This bolt carries a powerful toxin that deals damage to the foe over time. In addition the poison dulls the opponent's reflexes, making them easier to hit." Recharge: Slow
Tier 5: Aim (Self +To-Hit, +DMG)
"Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage." Recharge: Long
Tier 6: Rocket Bolt (Ranged (Targeted AoE), Moderate+ DMG(Lethal/Fire), Foe Knockback)
"This Rocket-assisted bolt damages all foes near the target in a fiery explosion." Recharge: Slow
Tier 7: Sniper Bolt (Sniper, Extreme DMG(Lethal), Foe Knockback)
"A special super-heavy Bolt that can travel great distances with high Accuracy. This attack is best fired from a distance, as it can be interrupted. The force of this attack may knock targets backwards." Recharge: Long
Tier 8: Concussive Bolt (Ranged, Moderate DMG(Smash), Foe High Knockback)
"This bolt unleashes a blast of energy on impact that is capable of sending foes flying." Recharge: Moderate
Tier 9: Splitting Bolt (Ranged (Location AoE), High DMG(Lethal))
"Fires a Bolt that splits into many other bolts, dealing damage to all foes in the Area." Recharge: Long
If possible the 'Trick Arrow' powerset would let the player decide whether they want to use a Crossbow or a regular Bow for it (maybe add a 'Trick Bolt' set?) -
Well I've considered both options and I've decided to go with Electric armour, mostly because its weakness is Toxic (which doesn't seem to be that common) and Energy's weakness is Psionic (which is)
Also does anyone know if 'Lightning field' has the same End leech effect as Electric Melee? because a Toggle AoE that drains End from enemies and gives it to me would be awesome -
Don't know about 2. but for 1. I know that when you reach the 'Enhancement Distribute' part of a respec you can take them out of their slots and put them back into your enhancement tray, though you can still only hold 10 at a time.
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(Would've put this in the powers forum, but F2Pers aren't allowed there)
Going to be making a new Scrapper (or Brute, probably Scrapper though) character soon and was wondering what the pros and cons of each of these Power sets were, because to me they seem to be pretty much the same besides their little 'gimmicks' (Energy's Stealth vs Electrics Passive AoE)
I'm going to have Electric Melee as my primary, and intend to go with 'Body/Energy Mastery' for my Epic Power Pool, so End costs shouldn't be that much trouble between End Drain attacks and the extra End Regen from Physical Perfection. -
No, but I don't remember the game ever saying that you need to be VIP to earn Merits (which given that it mentions that for Inventions, the Auction House and just about everything else you need to be VIP to get you'd think it would.)
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I've just done the whole 'Join the Vanguard' arc and gotten the 'Member of Vanguard' badge but I'm still not getting any tokens for the missions I do or the Rikti I kill.