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Posts
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I don't remember any earlier threads. Apologies if I'm nominating arcs that were already considered, then. Also, I didn't see anything about a limit, so I've thrown in anything I gave a five-star review that's still in the system and set to final.
"Small Fears", #12285; "Karmic Exchange", #47550; "All in the Family", #128109; "Teen Phalanx Forever!", #67335; "Mercytown"; "Aeon's Nemesis", #161865; Arc #338380, "Talos Vice"
Worthy arcs not set to final: "The Horrible Mr. Caractacus", #10721; "The Fan Club", #5898; "A Day in the Life of...Dr. Aeon" (#1296); Arc #55715, "Freaks and Geeks"; Arc #6017. -
Just FYI, I really didn't know what to expect out of the arc. I don't read reviews of arcs I haven't played. If I had known that it was not merely just below-the-waist humor but actually one joke stretched out to three missions, I wouldn't have even played it, never mind reviewed it.
And that's all I got to say about that. I'll be scrolling over further discussion on this. -
Quote:I am from New Jersey.
(I keep telling myself I won't get involved in these things, but they just keep pulling me back in) -
Thanks for the good review, glad you liked it!
It's certainly interesting to hear all the different takes on Ramiel.
Oh, and there's no danger of this being taken down any time soon. -
I don't deduct one star per "offense". If I did a lot of arcs would run into the negatives.
The arc got three stars because it wasn't funny. There wasn't anything really wrong with it, but there wasn't anything right with it either. So it got an average grade. I realise there is a movement afoot to redefine the rating scale along the "no child left behind" principle so that just spelling all the words correctly is enough to get five stars, but I don't subscribe to that point of view. If the scale is one to five, then a work of average quality should get a three. The shortcomings of the browser or HoF systems are just not a factor. -
Arc #259920, "In Poor Taste"
tl;dr: 3 stars. Offenses: disjointed level range, lowbrow humor
Reviewed on: 2/12/2010
Level Range: 30-40/30-40/35-40
Factions: Generic, Tsoo, Freakshow
Architect's Keywords: Ideal for Teams, Solo Friendly, Comedy
My Keywords: Comedy
Character used: Venture/Virtue
Difficulty: +2x5+B-AV
I decided to try to get back into reviewing arcs today (I'm mostly playing CO and STO these days). The first arc in my now-private queue was #8925, "Forget the Rose, Send Me the Thorns". Aside from the fact that I can't remember why I thought I should review this in the first place, the briefing says it's "part 6" and doesn't even give any indication where parts 1-5 are. So that went straight to /dev/null.
So, moving on...Ms. Manners wants your help in locating certain villains with "questionable" names. It seems that every time one of these guys makes the news the press gets bombarded with calls and letters from parents and school officials, so she wants them taken in for good. Presumably this means they won't be sent to the Zig. The first of these is Manhandle, a Freak Tank who makes some single entendres (sic) as you beat him up. He gives up an address book of more villains with dubious names.
Next on the list is Terrible Wind, a Tsoo running a racket in Faultline. This one is set on the dam map for some reason. You're to take him in, and optionally destroy his wares, three crates of Pont-l'Évêque cheese, said to be the world's smelliest. (Wiki doesn't say anything about the cheese being particularly smelly but does say it's one of the most popular cheeses in France. The smelliest cheese I've ever heard of is Limberger.) Needless to say this time you get bombarded with fart jokes, with the added pleasure of fighting an entire map full of the most annoying mobs in the Tsoo lineup. Wind's cell phone turns out to have a text message on it saying the foul-named villains are on to you and are planning a meeting.
So, the two of you team up to take out the last of the lot. The showdown takes place on the newbie Council warehouse map, with more anatomical one-liners. This one also offered the displeasure of Tsoo patrols stuck in the rafters, which inconveniently fell on me and Ms. Manners when we already had a large fight going. She was more or less insta-ganked. Anyway, you beat up a few more mobs with suggestive names, the end.
If you think Judd Apatow movies are funny, you might like this. I don't, so I didn't. -
I doubt I will participate in this contest but if I do I will probably use Ghost Widow....
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Quote:*pummels Hickman mercilessly*
And he writes them all in iambic bat-ameter!
As for the "how hard is writing" argument, I've made all the same arguments as the "it's hard" camp at least since MA went in, and people keep scoffing in my general direction. -
Quote:I wouldn't want to see them merged with Malta but I'd rather they were the Malta farm team -- pawns of Malta primarily used to find new talent -- than Yet Another Nemesis Plot.
In fact, I explicitly would not want to see Sky Raiders merged with Malta since I don't think their loot-n-plunder style meshes with Malta's kill-the-supers stance. -
Quote:Sure they are, by people called "editors".
Furthermore most of those successful authors are never told what to write -
Quote:The idea of Cosa Nostra using tommyguns at any level in the City 'verse is pretty silly. They'd be the early adopters using any tech or weapons they could get their hands on to do the job. They'd also have as many metas as possible working for them. Properly designed, Family spawns should always have a mob or two with random superpowers.
If we ever had a "scourge" like event, I'd like to ditch the Goldbrickers and put The Family back to the low to mid-level roots. The idea of level 40 mobsters with Tommy Guns still boggles my mind.
I already redesigned Malta for my own purposes in my arcs (#4643 "Blowback", #257991 "Splintered Shields"). I fiddled with the concept behind the Legacy Chain in "Chains of Blood" (#4829) but only added one mob; I expect that arc to be Jossed as soon as the Chain gets any official attention. Edit: I also put together some "improved" Family sub-factions in "Two Households Alike" (#126582).
I'd redesign all of the "street gang" factions to make it absolutely clear that every single member of them has superpowers. Bone Daddies or no the Skulls as portrayed wouldn't last sixty seconds against an NYPD SWAT unit. I'd redesign every faction to make it clear all of their members have superpowers or technology or magical gear to emulate them. Not only is it weak to portray the players as having trouble dealing with (e.g.) punks with baseball bats (never mind rent-a-cops or 5th century troops) but it doesn't even make sense from a world-building perspective. Societies won't put up with superhuman vigiliantes if the cops are capable of handling crooks, so the crooks have to be too tough for the cops.
I'd redo Crey from the ground up with a new storyline to take into account the events of the current arc (tossing out the ridiculous statement from Manticore that the Countess not only beat the rap but wasn't even charged), and I'd borrow the tech the Vogons used to destroy every possible version of Earth in the last Hitchhiker's book to eradicate all versions of Nemesis in every possible parallel earth. For that matter, I'd destroy the parallels too.
That would do for a start. -
Quote:...in your opinion. Everyone else who's played it and commented seems to have gotten the point.
Your arc lacked moral weight because of the way it was presented.
Quote:Haven't you seen / read "How the Grinch Stole Christmas" or "A Christmas Carol" ...?
Quote:If the people of the Rogue Isles wanted to celebrate their Christmas, they could have done it like the Whos in Whoville. They could gather, hold hands, and sing.
Quote:No, lol. Ramiel is not only serving himself, he is comically lost. In no way is he serving the greater good. He's the anti-Grinch, and instead of being spiritually redeemed through the events of the story, he uses materialism in a cynical attempt to corrupt the masses on their holy day.
Quote:I disagree.
Quote:You just didn't write the story you thought you did.
And I would have let this entire post pass without comment (in fact, I missed it thanks to the double post), except for....
Quote:Scrap it and write another one. -
Quote:I wanted to see what you had to say without further prompting.
First, let me clarify for the one or two people who might possibly read this, that we spoke via private message, and I asked you if there was anything in particular you wanted me to address or anything you wanted me to skip in my review. You told me you had no requests or proscriptions.
Quote:Humorous arcs don't have a morality.
It would be difficult to even try to list all the modern comedians who use humor to talk about real issues: Bill Maher, Dennis Miller, George Carlin, all of Monty Python...just off the top of my head. Likewise the mind boggles at the number of comedic books, movies or other works that have moral issues. Let's just go with The Life of Brian and call it a day.
Quote:There is just no way I would help a villain conduct a publicity campaign designed to help him grow his forces.
Quote:In that sense, "The Christmas We Get" is one that should taste of ashes if we help Ramiel.
Quote:Heroism is a selflessness, a willingness to sacrifice one's own needs and desires for others. Evil is the opposite: a self-centeredness that typically causes others to sacrifice for your own needs and desires. Quote:Now as far as I can see, the idea of a "hero who does evil for the greater good" isn't actually a reference to doing evil. Because you can't be selfish for the greater good. Anything you do for the greater good is ultimately selfless.
Quote:After batting the idiot ball around for a while the player finally gets smacked full on in the face with it.
Quote:One thing this arc has in common with minimalist's arc is that it uses a villain as a contact for heroic missions. I think this is a very tricky thing to attempt, and as I see it both arcs failed to create a workable story because of it.
P. S.: If you really think humorous arcs can't have morality, don't play "Why We Fight" (#253990). Or, maybe you should. -
Normally when I get a bad review I just say "thanks for the review, sorry you didn't like it", but I think a more in-depth reply is in order (and was requested anyway). RL kept me from writing one sooner.
Quote:Actually I was interested in your take on the morality issues vis-a-vis the earlier discussion in the Aeon's Challenge thread. I think this is the only thing you didn't comment on.Venture asked me to review his arc, "The Christmas We Get."
Quote:As I saw it, the basic premise of the arc is that a villain attempts to gain power by encouraging a celebration of Christmas in the Rogue Isles. This is a hard sell. It sounds ridiculous.
Quote:Ramiel's remark about passing out trinkets and food, for example, reminded me of how Hitler did the same thing in the Depression, during his rise to power.
Quote:First of all, if the main action of the arc is simply to recover some Christmas supplies from a warehouse, then it sounds like it could be accomplished in a single, unelaborate mission. The rest of it seems like it is being unnecessarily stretched out.
Quote:If, on the other hand, the main action is to explore the character and motivations of Ramiel ... I don't think that worked so well. He looked like a villain from the start, and guess what? He is one, at least so far as I can tell.
Quote:The way the arc is presented, it portrays the investigation of Ramiel's character as the main plot, with the Christmas supplies as the subplot. But since there is no real action with the investigation of Ramiel's character, just a mini-reveal, I think it is actually the subplot, and the Christmas story should be more dominant.
Quote:Miscues can screw this up. A miscue is where something is said or done that gets the player believing something is going to happen that never really happens or which turns out to be unimportant.
Quote:Frankly, judging from the cues I was picking up on, I expected him to announce at some point that one of the things he'd asked me to do was really for some evil purpose, and that he was lying and taking advantage of me.
Quote:There are also cues indicating an important operation is underway, but it really isn't very important, so that's a miscue.
Quote:And then there are all the extraneous cues which never really amount to anything, like the use of a Council base that has been taken over by the 5th Column, Murano's apparent familiarity with Father Jack, and so on.
Quote:Is it Longbow's usual practice to determine a superpowered person's moral alignment by sending a hero do this person's bidding? That really seemed odd.
Quote:Why in the world did Ramiel need to trigger a maximum alert of Arachnos forces just to break into a warehouse and grab Christmas supplies? And might the ploy actually backfire and tighten security?
Quote:And why did Scirocco go to such an unnecessary length for something so frivolous? (Yeah, spiritual blah blah, not buying it, even Ramiel said it was artificial.)
Quote:If Christmas supplies are forbidden by Arachnos, then why weren't they rejected upon arrival? If they were identified upon delivery, the freighter or airplane should have had the cargo refused and been forced to take it away.
Quote:If the supplies were smuggled in and discovered, then is it that they are being kept as evidence while an investigation seeks out the intended receiver?
Quote:Why is Father Jack a supporter of Ramiel?
Quote:Why is Father Jack being arrested by Arachnos? Is it because he was the intended receiver of the smuggled goods?
Quote:It is implausible that it takes so long to arrest Father Jack that Ramiel is able to find out about it, wait for the player to return, and send the player to the site of the arrest in time to prevent word of the arrest from reaching Arachnos HQ.
Quote:What was Ramiel doing during the Father Jack rescue? He said he was "distracting Arachnos" but he ends up with Arachnos in his newly won lair?
Quote:And how did Arachnos damage the ability to remotely activate the big distraction, yet still leave the ability to access the Arachnos network?
Quote:How did Ramiel know the Council base was a listening post?
Quote:The title, "The Christmas We Get," probably comes from a line from a U2 song I'm not familiar with. The gist of it is that "the Christmas we get is the one we deserve."
As for other cultural references:
Quote:"Father Jack" might be named after the opposite type of character with the same name on the BBC show "Father Ted."
Quote:Operative Scott is maybe a "The Office" reference? I don't know, I don't watch the show.
Operatives Lucci and Scott and Scirocco probably show up in that other arc with Ramiel in it. Maybe Father Jack as well.
Operative Carrey was probably a reference to "The Grinch Who Stole Christmas."
Neither Scirocco nor Father Jack appears in "Splintered Shields". Of course, everyone should play it anyway.
So, in short, thanks for the review and I'm sorry you didn't like it. -
Quote:More than one arc. If you can't make it fit in the space provided, start editing.
How long can an Architect story arc stretch before it starts to weaken the story? -
N.B. I have not played the winning arc (or any of the arcs publicly mentioned as entries).
Quote:This view of good and evil isn't likely to bear up under many real-world conditions.Heroism is a selflessness, a willingness to sacrifice one's own needs and desires for others. Evil is the opposite: a self-centeredness that typically causes others to sacrifice for your own needs and desires.
Quote:Now as far as I can see, the idea of a "hero who does evil for the greater good" isn't actually a reference to doing evil. Because you can't be selfish for the greater good. Anything you do for the greater good is ultimately selfless.
Curing cancer is a greater good, but it's really hard to put a spin on our hypothetical researcher's motives to make them anything but selfish. Nor is it really possible to describe the totality of what he's doing as any kind of "good", even though people have gotten away with similar actions in the real world (members of WWII Japan's "Unit 731", which performed atrocities in the form of research on humans for bioweapons, were able to trade their findings for amnesty from war crimes prosecution). I think this example firmly challenges the notion that "anything done for the greater good is ultimately selfless".
Now, just to throw in a plug for my own stuff, while "The Christmas We Get" (#356477) wasn't written for the challenge (I had another arc in mind but RL got in the way; I might get back to it), it does have the kind of moral issue that was requested. I'd say it's more a case of "doing good for the greater evil", but I'd certainly be interested in your take on it, in light of your position....
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Quote:I'll take "meh" for $100 too, Alex.
Sorry to be a wet blanket, but I find all this is be pretty underwhelming. -
Thanks for the archive copy, glad you both liked the arc.
I know Diablo Navarra is a tough customer. I have squishy-tested the arc; a level 30 Storm/Electric Defender was able to take him out as an EB, albeit with some difficulty. The feedback on him has been mostly along the lines of "he was really tough but I finally got him", which was pretty much what I was shooting for. I'm still considering taking the imps out though, now that I can.
As for the ending, to date only your partner and one other reviewer haven't liked it. (Well, one player in a recent "MA Supergroup" run called the whole arc "uninspired and unoriginal"....) It's one of those things that's either going to work for you or not. I had swiped the idea from TVTropes' Take a Third Option page, the exact entry hinted at by Diablo's description ("a walking disaster area) and appearance.... -
Quote:No, this is "bad writing" we're talking about. :P
Pretty much all evidence points to yes. This IS Nemesis we're talking about.
I considered writing a serious Nemesis arc. It would have ended with the last Clue being a brass bolt and a hand-written note reading "Well played" as the only indication Nemesis was involved. I had someone hit me in the head repeatedly until I felt better. -
Thanks for the play, and the top marks. Glad you liked it!
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"The Christmas We Get" (#356477) is five acts, but two of those are very, very short.
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Thanks!
I've been debating how long to leave this up for, since it is a holiday arc. One the one hand it is a bit unusual to have a Christmas arc up in, say, June. On the other, if I don't need the room (and "Psychophage" will stop that bullet first), there's not much reason to delete it....
If I did remove it, it would almost certainly get republished next Christmas season, of course. -
I fixed the typos, and tweaked the text a little in a few spots. Notably, Ramiel explains that he was planning to run the comm systems at the captured base remotely but can't because the last-minute attack damaged the equipment. That's why he wasn't planning to meet you back at the base again.
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People are just going to have to lower their expectations. MA isn't "new" any more and too many people have had too many bad experiences with it. The most common opinion I've heard expressed from the general populace is that MA arcs are overwhelmingly low-quality, full of Mary Sues (and/or catgirls or vampires), etc. Throw in overwrought FUD from disgruntled farmers upset over low rewards just to rub salt in the wound.
Going forward, outstanding arcs are likely to get dozens of plays, not hundreds. -
Replying to Police Woman's review:
Quote:This Clue barely fits into the space provided as it is.[-0.01] Formatting: should separate bullet points A, B and C with line breaks to make them more legible.
Quote:[-0.1] Doesn't make sense: if the 5th Column have really infiltrated this Council base, why would they incriminate themselves by putting this information in a file on the computer?
I suppose I could hijack the mission-end Clue (which I don't think I used in act II) but that seems gratuitous.
Quote:[-0.1] Ally too powerful: an EB ally (maybe an AV on higher difficulty?) seems much too strong for the opposition in this mission. (Also it's just plain weird that she's invis while kneeling down as a captive.)
As for the invisibility, I want her to have Ninjitsu, she has to have Hide and the devs insist on having combatant hostages run their toggles. Nothing I can do about it.
Quote:I like the etymology and the symbolism of the Ramiel codename that is presented, though I can't confirm that Ramiel actually means what he says; Wikipedia says it means "Thunder of God" and also the name of the angel of hope (which seems fitting for the theme).
Quote:Ramiel is the angel of hope, and he is credited with two tasks: he is responsible for divine visions, and he guides the souls of the faithful into Heaven. He is called Jeremiel or Uriel in various translations of IV Esdras, and is described as "one of the holy angels whom God has set over those who rise" from the dead, in effect the angel that watches over those that are to resurrect.
Quote:We find Operative Lucci and defeat her. She has some fun dialog. After she goes down, I still haven't achieved "Defeat Operative Lucci"; I had to kill a Fortunata in the next room before I got credit. May want to make her "only boss required".
Quote:[-0.01] Phrasing: "whatever else hoi polloi" -> "whatever else the hoi polloi" (in "The Plan")
Quote:[-0.1] Plot hole: how are the Christmas supplies being recovered? (I would've expected some glowies to click.) Even if this isn't a task assigned to me, I would expect some mention to be made of how this will happen.
Quote:[-0.1] Doesn't make sense: not very smart for mysterious ally to admit to treason in writing and sign his name.
Quote:I thought this was a very nice holiday-themed story arc with good writing and characters.