Venture

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  1. I live in West Orange, NJ, which is about 20 minutes from NYC if the traffic is good (confessedly that's asking a lot). There are three hotels near my house (two fairly close on the same street, one about a mile away); Expedia lists two as 3 star and one as 3.5 star. There's an excellent steakhouse three doors down from us (Pal's Cabin) and several excellent restaurants close by (The Manor, Highlawn Pavillion, Primavera). Nightclubs aren't my thing but 4sixty6, supposedly a world-class one, would be within walking distance if we actually had sidewalks (my part of the street turns into a multi-lane highway for access to 280). The Oskar Schindler Performing Arts Center is across the street; it's just an outdoor amphitheater but they put on some good shows over the summer (they haven't posted their schedule for the season yet). Cecil's Jazz Club is nearby but I haven't been to it. The proprietor is a musician and he and some of his regular acts have performed at OSPAC; they're pretty good. We have two reservations, one across the street from me, Turtle Back Zoo and a skating rink.

    Nearby in Montclair are some smaller clubs (names escape me), the Montclair Museum of Art and Trumpets, another jazz club also run by a musician, Enrico Granafei (has three albums up on iTunes, one of which I bought). Newark, a little farther away, has the Newark Museum, some sports teams I don't know anything about, and another PAC. I'm sure there's some night life down there but again, not my thing.

    I don't get out much so this is all off the top of my head.
  2. Quote:
    I just came to say that all the people bashing Recluse have obviously never played CoV, done an LRSF/STF or even set foot into RV.
    I've played it all but the LRSF.
  3. Quote:
    While I may or may not disagree with the rest of your post, I'm curious as to what elements of a Mary Sue Recluse displays.
    Recluse is an Anti Sue: he is simultaneously a total doofus who couldn't intrigue his way out of a paper bag and loses all the time and the point around which the entire redside world revolves.

    He is not even close to being an analog of Doom. At best he's an analog of Baron Strucker. Cobra Commander -- the cartoon version -- is an even better fit.
  4. Oh, and over in another thread, Wrong Number has compiled some data that shows even at the absurd speeds being thrown about, if PS could evaluate 10,000 arcs a year they'd only be about two years behind now....
  5. Quote:
    Venture was in I14 beta, so he knows I'm not knocking him specifically when I say that. While other people were testing the AE by trying to execute specific missions within it, I was the first one to figure out how to manipulate spawn points, the first to figure out how ambushes worked, the first to figure out how storage was calculated, the first to test the strength of critters, the first to manipulate the AI of critters in AE missions, the first to spawn many kinds of ridiculous edge-case missions.
    In my own defense, IIRC I was not in Closed in i14's beta (or got in very late), so by the time I got a crack at it all the heavy lifting had been done.
  6. Quote:
    The game outside AE has changed to be solo friendlier for most ATs
    Fixed.
  7. Quote:
    Yes. Think about it, if you were in their position. I am sure you would feel this way.
    I can not count the number of times something I achieved in an MMO was made easier after I got it -- and I couldn't possibly care less.

    The conclusion I draw from these numbers is that the standard for HoF is not merely too high, but laughably so. It doesn't even meet the expectations of its creators.

    The loss of activity in MA is a separate issue (and IMO an unsolvable one, though that's a different rant).
  8. Quote:
    And anything that does ignore it effectively ignores the mitigation that some sets are balanced around. Storm Summoning, Energy Blast, Claws, off the top of my head.
    Storm has -def, -resist, -tohit and a damage pet (which my Storm/Electric did not get to use on Diablo Navarra, probably the toughest AV/EB in any of my arcs, but she won anyway). The primary mitigation on Claws and EnB (at least on a Blaster or Corruptor) is not KB but "kill it first". (Diablo also snuffed it meeting the business end of my EnB/Dark Corruptor.)

    Quote:
    Dominators...if they are support characters why are their secondaries all attacks?
    If they were not support characters their "kill stuff" powers would be in the PRIMARY set. This is the point. You do things in this game by killing stuff. Characters to whom killing stuff is secondary are support characters.
  9. Quote:
    Unlike scaled-down AVs they further scale down to bosses if you have bosses turned off, they don't ignore two ATs' primaries and they don't ignore knockdown.
    Emphasis added.

    Anything that does not ignore KD can be effortlessly killed by any character that took Air Superiority. Thus why I do not use EBs. If it's not supposed to be more than a speed bump there's no reason to go beyond Boss difficulty. An EB is just a more tedious bag of hit points that isn't actually more of a threat.

    If you slap a status-resist power on an EB to fix that, the result is even worse than an AV from the control-AT's point of view, since the status protection will never drop. This is just another example of why the custom character editor is a failure, since it was built to create things that look like characters, which mobs are not.

    As for the aforementioned contol-ATs...they are support characters and as such have no reasonable expectation of being able to solo. If you want to kill stuff on your own play something meant to kill stuff.

    Oh, and I don't use "my Scrapper can solo it" as a balance metric. I do use "...but my Defender can".
  10. Quote:
    I'm usually looking for something that's soloable (why does everyone thing putting AVs in the arc makes them good?) and short (same deal - long does not automatically mean good).
    As I use both a five-act length and AVs more often than not:

    Five missions is not really that long, though it depends on what the missions are of course. I don't use defeat-alls (except in "Psychophage" which is bad on purpose) and two of my arcs have missions that can sometimes be resolved in less time than they take to load.

    As for AVs, very often arcs need a notable foe for the big fight scene. That's no excuse to throw AVs at the player in every mission, of course, but anyone should be able to handle one AV/EB in an arc. I do have two arcs that don't use AVs, but (e.g.) "Two Households Alike" just wouldn't have the same punch if the Big Bad was a mere Boss.
  11. I was going to reply in more substance to some of the laughable claims above but...

    Quote:
    I know how you like to use fancy math phrases like "decimal order of magnitude", but this is a hollow statement. Venture at least has enough sense to conjure up some numbers to go with his post, not to mention that he has decimal orders of magnitude more practical experience with MA matters than you.
    ...I can't watch.

    Someone tell me when it's over, and the janitors have cleaned up....
  12. Quote:
    And who knows, he could have a metal skull. Is there anything to say it's fleshy?
    If I was GMing, the visible head would be a hologram.
  13. Forum posts, occasionally recommendations from others, mentions in MA Arc Finder, or rarely I'll hit random (repeatedly...) until something interesting comes up.
  14. My lowest is "Two Households Alike" (#126582) at 25-29. The AV/EB at the end is pretty nasty, though I did clear this arc with a plainly-slotted L28 or 29 (I forget now) Storm/Electric Defender (long before the recent Vigilance buff).
  15. Quote:
    New Question: Why does everyone keep referring to the "Comedy" arcs? Are there a surplus? Are they actually funny?
    "Why We Fight", #253990", is my comedic entry. Others that come to mind: "Aeon's Nemesis", #161865, "Mercytown", #6017, "Teen Phalanx Forever!", #67355, "A Day in the Life of...Dr. Aeon", #1296...there are probably others I gave good ratings to, just can't think of them right now.
  16. Quote:
    If capping works for tickets why can't it work for XP?
    It doesn't work for tickets. It's a ham-handed attempt at a fix that does nothing to exploiters while capping gains for legitimate users.
  17. Quote:
    Fuzzy math, at best. Slap a few guestimations together, paste them together with some assumptions, and there's your post.
    It's called the Fermi method, and it's usually much more effective than you think. In this case I'm sure my estimate of how long it would take to clear the backlog is too low, as I deliberately lowballed everything else.

    Quote:
    First off, we'd have to reduce your original number. We're not reviewing every published arc. When the author (after fully playtesting, fixing all spelling errors, and so forth) marks their arc Final, they have the option of submitting their arc to the review queue.
    Then you catch zero exploiters, since exploiters won't submit their arcs for review. If you're not going to give any rewards or even just partial rewards for unreviewed arcs then every arc everyone writes will be marked Final on every publish so it will go into the queue. You're right back to having to review everything.

    Quote:
    Also the reviewer(s) would not necessarily have to actually play through every arc. They would have more tools than you or I and would be able to simply open the arc on the back end and inspect its contents.
    Automated tools won't help. Tune in to the rest of the thread. Automated tools won't catch any exploits you don't already know about, and if you know about them you can change the system to prevent their use in the first place. The arcs have to be evaluated using the Mark I Eyeball.

    Quote:
    The MA launched last April, not quite 60 weeks ago. If they had done things properly from the start and had just one AE mod active since the beginning, by your calculations we might have between 8,000 and 12,000 playable arcs in the MA right now, each giving full, unadulterated, same-as-dev-content rewards.
    Show your work -- this is not at all obvious. There is no way one person can keep up with the traffic.

    Quote:
    All in all, I'd have to say that's a pretty good trade-off.
    Except for the fact that it wouldn't have worked, sure.
  18. I only care about the stories. I haven't done much with it lately, reviews slowed to a trickle, due to a combination of real-life business and general disappointment with the system.
  19. Quote:
    Why do I picture some lone jerkass clicking "play" on every outdated single-mission Steel Canyon blinky grab he can find?
    Don't display any kind of aging data to anyone but the arc author. A potential griefer (which I don't seriously expect, there are better and easier ways to yank peoples' chain) would only be able to guess at which arcs to touch.
  20. Quote:
    I also strongly agree with a purge of arcs that have not been published/republished in say 90 days.
    Just to clarify, I'm suggesting arcs that have not been played or accessed by their creators in 90 days (or whatever number) get purged. It shouldn't be necessary for the creator to refresh an arc if it's still getting played occasionally.
  21. Quote:
    But they don't check every arc; they check arcs that are reported.
    And exploiters' arcs are almost never reported, since they're only around while in use.

    Quote:
    I know that they can restore an unpublished arc so they are probably all still on the server and just no longer showing up in searches, which means that they can still check an arc that was published briefly, violently exploited, and then unpublished.
    They'd have to know it was violently exploited, and they're never going to know. They can't tell if the same arc is being repeatedly published and deleted (previously addressed), either.

    Quote:
    I still think what we need is a great purge.
    I'm still in favor of the 90-day (or even 180-day) lifespan for orphaned and unplayed arcs.
  22. Quote:
    Its not quite that bad, because you only need to consider the case of a reasonably straight-forward solution to the mission, and then search for all possible ways to complete it quicker. All ways slower don't count.
    You would first have to find a way to code how to recognize "ways to complete it quicker". It is hard to see how a judging algorithm would have recognized the "unnoticed healing ally" problem that got us here if it hadn't been coded to do so in the first place.

    Quote:
    There's an orthogonal problem to allowing higher than standard rewards in AE missions, and that is the simple fact that there is no proportionality between "difficulty" and reward rates.
    Agreed, but the original proposal was to automate evaluation of potential reward rates directly, not "difficulty".

    Further downthread....

    Quote:
    I am not buying this "they don't have time" excuse. It's a cop-out. It's laziness.
    Right, let me break this down for you.

    We are rapidly closing in on 400,000 keys used. While the vast majority of those are no longer in the system (much of the turnover is due to the aforementioned "publish and perish" method used by exploiters, or idiots who publish their arcs to test them and then delete and republish), it is fair to say there are still thousands of arcs available. I don't recall the exact number that was given recently but it was on the order of tens of thousands of extant arcs, so let's go with that.

    Assume there are 10,000 arcs (there are probably many more). Now assume that it "only" takes 15 minutes, on the mean, to thoroughly examine one, an estimate that based on my own experience in reviewing over 150 arcs may be charitably described as laughingly optimistic, but we'll roll with it. You're looking at 150,000 man-minutes, or 2500 man-hours, to check them all. That's 62.5 man-weeks, assuming 40-hour weeks. The last estimate I heard of Paragon Studio's staff size was on the order of 50, so if they put 10% of their staff on doing nothing but checking MA arcs they'll be done in about 3 months...and then they can get started on all the arcs that were submitted in that time.

    That's using numbers that are almost certainly way too low.

    How fast arcs are being added to the system is harder to estimate, because of things like the maximum number of arc slots and how willing people are to delete arcs to make room for new ones, but I think it is fair to say that we are getting on the order of hundreds of new arcs per week (proof does not fit in this margin). Every 100 new arcs would require 25 man-hours to vett with the above assumption of 15 minutes/arc. It should be clear they can't afford to put enough people on this to keep up. It's not laziness.
  23. Yes, it is. Camp is garbage, always, without question. Calling it "camp" is an acknowledgment of special pleading.
  24. Quote:
    Because other people like things that you don't like?
    Yes, some people do have bad taste, and that's why we shouldn't listen to them.

    I'm reminded of a story I heard about Space:1999. If you could get past the doofy science the show had some good stories in its first season. That changed in the second and last season, when Fred Freiberger was brought in to run it. Freiberger was the producer of the third and last season of Star Trek, and the (IIRC) fifth and last season of The Six Million Dollar Man. (You may notice a pattern here.) The scripts went from zero to suck instantly. (It didn't help that every single story in the second season was an obvious haircut of a Trek episode.) Freiberger, as it turns out, was of the opinion that writing for television was supposed to be bad. The more 1999's actors complained about how stupid the scripts were the more intractable he became. At one point, it is said, he literally chased a writer out of his office screaming "WHY DO YOU BRING ME WHIPPED CREAM WHEN I ASKED FOR S**T!".

    That's the same vibe I'm getting here and it's completely counterproductive. The world has an overabundance of bad writing; there's no need to deliberately set out to add to it. To borrow from Chandler, if the game can be as good as "O, Wretched Man!" or "The Hammer of the World", or even "only" as good as "Kurh'Rekt Revenge" or "Iron Widow", then it can be even better. Nor is it in any way, shape or form necessary to embrace bad writing for the sake of enjoyable gameplay; the above arcs play just as well as anything else in the game.

    So why ask for...sewer muck...when you could have whipped cream? Why settle for Michael Bay when you could have Christopher Nolan, or at least James Cameron?