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Posts
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Joined
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Quote:Popularity is no metric of quality.
However, I think you are outnumbered by those who think the most recent story arcs (perhaps fewer in regard to the Alpha arc), think the arcs over the past few issues have been outstanding.
If people want to argue that the newer missions are "outstanding" that is their prerogative, but they will have to show their work. -
Quote:Stephanie Meyer is a "professional" too, it says here.
I play the missions done by the devs, because they're professionals.
While it's certainly true that the worst content in the game is found in AE, so is the best. The "professional" content is not very good and the good parts are all in the past. The quality has been trending the wrong way for a while now. -
Any word on which other factions have the higher tohit? I'd like to know which missions not to take.
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A comment:
Quote:For the record, I had hoped to use IVy in the final arc as an optional encounter but neither she nor any of the other named Praetorian characters are available, not even the Contacts.[Tell] 2010-12-16 03: 43:54 Message From xxxxx : Feedback on Architect Mission Cole In Your Stocking: Wonderful holiday arc. Witty and theme-fitting. The final mission is a bit anticlimatic compared to the rest of it, but overall excellent. -
Arc ID: 474611
Keywords: Solo Friendly, Drama
Length: Very Long (5 missions)
First Published: 12/14/2010 07:23 PM
Morality: Vigilante
Level Range: 1-24
Enemy Groups: Antimatter's Clockwork, Neuron's Clockwork, Praetorian Police, Arachnos
Description: A Warden cell leader needs your help...to STOP the Resistance from stealing Christmas!
Yes, it's a very Praetorian Christmas. Five missions, nothing bigger than a Boss. There is an ambush or two; this is Praetoria, after all.
The level range really should have been confined to 20-24 for plot reasons, but I left it open so lower-level characters can fight at their own level. I really wanted a 40-50 arc but not enough of the higher level Praetorian mobs were imported into AE. Also, none of the signature characters appear to have made it either, which was very disappointing.
This fills my arc slots, it's the last from me for a while. Enjoy, and merry Christmas. -
My review of "A Princess of Mars".
Arcs (and authors) like this are part of the problem, not the solution. -
Quote:I reviewed over 150 arcs, Police Woman reviewed a ton herself and we had a few other less prolific reviewers. It didn't really help.
If we had some sort of reliable reviewers, they could offer up some arcs that are worthy of Dev attention. -
Recent comment:
Quote:[Tell] 2010-12-08 22: 45:12 Message From @xxxxx : Feedback on Architect Mission The Christmas We Get: This is simply one of the finest Architect missions that I have ever played. Expertly crafted AE mission arc, made with loving detail, but also possessing some wonderful writing. It's a good STORY as well as a fun mission. I found myself laughing out loud here and there, only to be genuinely touched in the finale. My first five-star rating ever, and well worth it. You have my thanks. -
And another:
Quote:Feedback on Architect Mission The Christmas We Get: that was just plain fun, and the story content kept me intrigued. overall, well worth 5 stars. -
Recent comment on the arc:
Quote:Not bad, and an easy run. The EB/AV allies even make it too easy, probably, but at least those missions are short enough. Ambushes in final mission were also well within the limits of anyone paying attention, and you warned the player ahead of time that they'd be coming, anyway. A quaint take on good actions with eventual wicked intentions, and a cute souvenir. -
There isn't much traffic in the local /ma channels so I don't think much of occasionally hitting one of the hotkeys that promote my arcs.
I don't promote them in MA Finder because I expect the vast majority of players there have either played my arcs already or decided not to. If I wrote a new one that would be different. -
It will be very easy to avoid discussing other games, by not discussing anything at all.
My use of the forums will now be restricted to following the Dev and Community Digests for important announcements. Someone call me when we're allowed to talk again. -
Quote:I just repeated this on Facebook, maybe it should go here too.There's a reason we use "F2P" to mean Free To Play in these conversations, and it's not because we're lazy, trying to be cute, or like textspeak. It's because "FTP" already means something in computer parlance, and has for over forty years. Please don't confuse things by making up your own acronyms.
(I've probably been on the net since before you were born. To the vast majority of today's netizens FTP is as alien as Gopher.) -
Quote:No. Not levels. Content. The actual missions and stuff. There is not much there there and you don't need a group to run the vast majority of it.
The only way in CoH is through the use of the AE. They need to restrict this to level 40 or higher. In addition, you will only level, you will not understand the game.
AE would actually be a help in this regard, providing more content, if the multitude of farms (and lack of any real effort in policing them) didn't cause it to blow out the Sturgeon Threshold by about an order of magnitude.
As for i20 being the start of FTP...that crossed my mind. I didn't suggest it here because there's no evidence and any number of equally-plausible hypotheses for the extra secrecy in its beta. -
[This is just as true for City. A dedicated player can blow through City's content in a month, maybe six weeks tops.
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Quote:Having played a substantial number of competing MMOs, including the Industry Leader, I would be hard-pressed to say that City's population is markedly different from that of any other game.
CoH's playerbase has a minimum of that kind of player. Sure, they exist, but they are in the minority, and the worst ones get weeded out pretty quick when they get themselves banned. -
City will go F2P. Bet your lungs on it.
We're already halfway there with "booster packs". The other games aren't going this way because they're dying. They're going this way because it works. -
Like this?
Rita Rudner and her British husband at INS:
Rita: You forgot the marriage license?
Hubby: I thought you had it.
Rita: I thought you had it!
Hubby: I put it out for you!
Rita: Why didn't you continue that thought and take it into the car?
INS agent: Never mind, you're married.
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I tried this again today. It took forever to get a Tip to drop...and then I didn't get the Tip added to my list (which was empty). I /bugged it.
I did play the mission in the first patch, when it wasn't giving the reward menu. I can't say I think much of this. You have to grind doors to get Tips to grind missions to get badges. Are we having fun yet? -
Yes, though not often. I think "Talos Vice" and "Escalation" are the only arcs I've replayed significantly.
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Quote:You can't cast a shadow without lighting a candle somewhere.
B-but ... Marketing are soulless Void Beasts who gorge themselves on the suffering of innocent players! You mean they did something good?!
believe me, I've tried....
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Quote:I thought the article was unimpressive in the extreme, and could only stomach about a page and a half of the discussion here. Computer scientist John McCarthy pointed out long ago that people come up with these ridiculous scenarios because they're dramatic, not because they're plausible.
But how is this a 'study?' It sounds like educated guesses. -
Filled it out myself. I did feel that the presumption of a secret identity crocked things a bit.
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Of course, it's totally impossible that the i19 patch might change that.
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Quote:That's just nonsense. Effectively it's treating the game as if the level cap was 30.
Since this game is, (to re-re-reexpress a theme), about the journey, not the end-game, providing HL-only content is contrary to this theme, and low-mid level content is right in line with this goal.