Vauluur

Super-Powered
  • Posts

    646
  • Joined

  1. Vauluur

    Confessions

    I'm a Mids addict. I spend at least 4 times the amount of time I do in game making builds on Mids that never actually make it to live.

    Also, I plan to continue doing this even if the servers do go dark
  2. A number of these may or may not already be on the list, but I have to post them to feel confident that I might get an answer:

    1. The Dark Watcher: What happened to him when he disappeared? Was he trapped, lost? What dimension was he trapped in? What kind of horrible things happened to him that made him so hostile to Statesman when they first saw each other again? (Comics) Also, what exactly are his powers? The main one appears to be teleportation but the Web of Arachnos novel implied possibly Illusion, is that true?
    2. Hero 1: He was always one of my favorite characters, and his return as Honoree was incredibly exciting to me. Was there a plan in the works, as was hinted at in the game, to bring him back to a de-Riktified (or less Riktified) state? If so, had it been considered how that was going to be done and/or what role Hero 1 would then play? Was he going to be our new Statesman?
    3. Dream Doctor/Ouroboros: Does Dream Doctor know that Silos is Nemesis? Who/what was/is Jocas? What atrocity did Silos/Nemesis commit in the future that changed him into a seemingly benign being? What is Ramiel's significance, and what loyalties or disloyalties does he hold (he seemed to be on almost even footing with Silos)?
    4. The Rikti: How did they beat the Battalion? With Rikti incarnates? Were there plans to bring the Rikti Traditionalists in as allies for Primal Earth in our own fight against the Battalion?
    5. The Battalion: What's with that anyway? One entity, an alien race, robots? Any idea of what they would look like or how they would be more menacing to players than standard enemies (i.e. an even higher Battalion softcap or unresistable damage ala Hami)?
    6. The Shivans: What was going on with them? I thought they were kind of a hive mind up until they started talking recently, so I guess they are individuals? Great Mother/Dark Father? Some connection to the Battalion?
    7. The Well: Who was it? It was strongly indicated by Prometheus that the Well of the Furies was an actual being (if not person). Was it someone we met, or a mythical figure we've heard of?
    8. Rularuu: What were the plans for Rularuu/the Shadow Shard? It was previously stated that Rularuu had consumed a multitude of dimsensions, but more recently was hinted that Dream Doctor and Rularuu were closely tied. Did they share some sort of common origins?
  3. Quote:
    Originally Posted by Poison View Post
    "You have my sword!"
    "And my bow!"

    Actually...doesn't make much sense. My hero uses a sword. Oh well, I guess I'll have to level a TA character if we make it.
  4. Quote:
    Originally Posted by Nylonus View Post
    *hoorb*
    I make happy air sounds at you!
    You do indeed win the thread, that was the first time I've laughed since Friday. Thank you

    Quote:
    Originally Posted by BlueBattler View Post
    If they do become an indie studio and are open to investment opportunities I would be willing to contribute!


    Quote:
    Originally Posted by Golden Girl View Post
    It's still a long shot - but the word "discussion" implies that NCSoft are at least prepared to listen - unless all it means is that Positron is using a sledgehammer to break down an NCSfot exec's door to arrange a "meeting".
    Quote:
    Originally Posted by LittleDavid View Post
    "HEEEEEEEEEEEEERE'S POSI!"

    ... though that might be Anti-Matter posing as him, come to think.
    Quote:
    Originally Posted by Kitsune Knight View Post
    Personally, I kinda like the idea of both scenarios. And now, I can't help but picture him reciting the lines Keyes says in the teaser video that was posted recently where he's talking to Hami...


    (great, now I gotta watch that again!)
    This...this is just great. Now I want to be there. Get him good for all of us Posi/Antimatter
  5. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Sounds like a good idea. My only concern is that if CoH does survive somehow that we'll be spoiling things. However, to start...

    First, what were the remaining incarnate slots planned to do?

    Second, what was the coming storm and the plans for it?

    Third, how was Praetorean Hamidon going to be dealt with?

    Fourth, what was the side project that Paragon Studios was working on?


    That is all I have for now
    I will sacrifice any animal necessary to learn the answers to these questions.
  6. Count me in, I'm not about to roll over.
  7. Quote:
    Originally Posted by Golden Girl View Post
    For now, this is meant to be more like these forums, while the TN forums are focused on the rescue attempt.
    Also that.
  8. The boards were suggested on the Titan Network forums, but are not currently administered by Titan Network. The idea is to avoid swarming Titan with additional responsibilities now that they've taken on the mantle of trying to save the game itself. This way they can focus on that and the community can still remain together.
  9. As many of you probably know, the Titan Network is working hard to figure out our options here. Some are hopeful and short term. Others are a long road, but one that might need to be walked.

    Whatever the case may be, it's vital that the wonderful community surrounding this game stays together. To that end, a brand new forum is being created by myself and others to serve as our new home.

    Currently, the boards are very much under construction, but I wanted everyone to know that they exist and I invite everyone to register and start building discussions. Anyone that wants to volunteer their assistance is welcome to do so as well of course.

    http://www.cohforever.org/index.php
  10. Thanks Posi! You've been great, you really have. Speaking of what you had planned...if we fail in our efforts and everything really does go dark, can you post that stuff somewhere? I still have so many questions that will now never be answered
  11. Quote:
    Originally Posted by Golden Girl View Post
    Some of us aren't planning to.
    I'm certainly not. I'll be over at Titan doing everything I can. I hope some of the Paragon staff (current or former) can get in touch with the guys over there as well.

    We didn't give up when the Rikti leveled every major city on Earth. We didn't give up when a god of death started eating people with giant mouths that shot out of the ground. We didn't give up when Tyrant nuked his own city and grew giant. I don't see any reason to give up now.
  12. Quote:
    Originally Posted by Combat View Post
    The most exciting possible solution for me is either CoH2, or a totally new game with a new IP with a grander scope. Ideally, made from a combination of devs new and old, maybe with a company like Valve instead of NCSoft.

    A game like that would have everything we loved about this game, and more. More customization, player created missions with a better system than MA, improved bases and PvP, etc. Of course, even getting CoH1 now would be great.
    I'd love to see this. I mean, it could be the silver lining in all this. For years some of the features we've most wanted haven't been possible in CoH because they would have had to rewrite so much code or the engine simply didn't support it. Now, they may need to have a new IP anyway. Might as well rewrite the engine.
  13. Well, on a Rad/Mental there isn't actually much that i24 would change for me. Proton Volley becomes a strong attack with 24% To Hit. The only way you'll get there solo is with Aim or Concentration. Depending on your recharge rate, that's probably often enough to take it. I wouldn't say it's something absolutely necessary for you though.

    As far as what to build for, it depends on how you want to play. It is possible to create an effective at range build for the character. In that case you should go for ranged softcap and a comfortable amount of recharge in your set bonuses. If you take Force Mastery you can use Repulsion Bomb to safely enter melee range and use DP while your foes stand back up.

    One note though, when i24 hits your set combination will be a PBAoE monster. The nuke change will mean you can enter melee and fire off Drain Psyche -> Irradiate/Neutron Bomb -> Psychic Shockwave -> Atomic Blast. If my understanding is correct, you'll be able to do that every spawn. I would suggest Mace Mastery in that case. Using Scorpion Shield (which you'll be able to recolor to taste) you can softcap S/L/E and deal your insane AoE damage in relative safety. Any attacks that do hit you will regenerate quickly with a well slotted and saturated Drain Psyche.
  14. Electric Armor is certainly the easier of the two to make, and would be very tough.

    Dark Armor would be tricky and expensive, but essentially immortal. The key is managing your endurance costs.
  15. Quote:
    Originally Posted by JayboH View Post
    the toggle on MM does regen instead.
    I was under the impression that the regen version was significantly better and everyone skipped the heal version.
  16. Quote:
    Originally Posted by Ebon_Wrath View Post
    Do Defender abilities do more damage as a corruptor or a defender?
    If you are asking which does more damage, choose Corruptor and prosper.

    Defenders do a lot of things well, and I generally like them more than Corruptors. But damage is not one of those things. You lose a tiny amount of damage from Storm by going Corr, but more than make up for it with higher base damage and Scourge. As a side bonus, Water plays very nicely with Scourge.
  17. Have you considered going TW/SR, TW/Electric, or TW/Dark?

    There's not really anything wrong exactly with TW/EA. I just don't see a great deal of synergy there. The three combos I'm suggesting have a much greater synergy IMO.

    TW/SR should be fairly easy to incarnate softcap to all three positions. It has the added bonus of not requiring you to put away your weapon once you've toggled up (except, perhaps, to use Aid Self) which works well with TW because of the momentum mechanic. The downside to this combination is that you won't have much in the way of resistances or heals. Taking Aid Self (especially with the coming pool changes, which will make the prereqs more useful) and Tough will help with this issue somewhat. The scaling resists in SR probably won't save you when they kick in, but they will give you enough time to pop a green or get an Aid Self off.

    TW/Electric is conceptually similar to EA, but a superior pairing. While EA and TW both provide extra defense, the only stacking you can get from them is Smashing. That's not a particularly useful damage type to have high defense to. Elec provides solid layered protection. It has high resists and a strong heal, as well as endurance management tools for the end hog that is TW. The magic of the pairing comes from TW allowing you to easily softcap melee defense. All of that together means a pretty sturdy character. One final bonus is the damage aura, which will be able to finish off enemies for "free" after your AoEs have been fired off.

    TW/Dark has similar benefits to Electric, but is even more survivable I'd argue. It has a control aura in the form of either Oppressive Gloom or Cloak of Fear (I'd suggest Oppressive Gloom). It has the sickeningly powerful Dark Regeneration (don't forget your Theft of Essence proc). Most importantly, it has high resistances (though, disappointingly, low Energy resistance). Of course, the caveat with this combination is that in order to use all the powerful tools you need endurance, and a lot of it. With a well planned build and/or incarnate powers you won't have to worry at all. Prior to that point, you'll need a lot of blues.

    As I said before, it's not that EA doesn't work. It's a great set. I just think a different choice would give you more of what you were looking for.
  18. I'll probably go with Energy/MC. Not really for any particular synergy. Mostly just because it will let me focus a lot more on my secondary by skipping a bunch of Energy Blast powers.
  19. So, as several of you probably remember by now, my main is a Broadsword/Invuln that I frequently change builds on. It's becoming a major drain on my free VIP points, so I'd like to get a solid build together that I'm happy with long term. To do that, I set the following goals for myself:

    1. Perma Dull Pain
    2. S/L/E/N Softcap with 1 foe in melee range
    3. Melee Softcap with 1 Parry
    4. 75% S/L Resist
    5. 30% E/N/F/C Resist
    6. Sustainable Endurance
    7. 30% constant damage bonus with Assault
    Not all of those goals are met in the current version of my build, and I'm having a hard time deciding if I'm trying to get too much or just not seeing where I can fit more. I've gotten to this so far on my own, but I'm running out of ideas:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1537;712;1424;HEX;|
    |78DA6D944973124114C7BB992108614B00B3B36501C216D49BD128C625312855A9D|
    |293454D6042A6A4801A1235473F8517BD7AF4ECD5ABEBE77049F40358155FFAFD43|
    |A8C2AEA17EDD6F7F8F9EA9BC58F7BEBBFB724D48FFAD96D1EBD5B6EBB6D1ED9AB6B|
    |36234ADBAA0E529B70ECC78D9B03B6D171DA7CF2C6A15B3659A85B2DD311AB5EDE7|
    |1DBB11EFABD6CD5DB3DD330B1BED6707ADB6691B3B56CBDA3F14816AA7D32A6C994|
    |6C3B47B7B56D7A7CE77ACE6DEBED56E7ACFB45D3A78D461BB6B9A8DD0EDAE552F3C|
    |2679A75DAB18BD7DD33E9CA4520AF4AB9DD6A4D68953A41C429474E14F33E319701|
    |9CC32131F88215D5C3DF595CA578A09DACCE962F292A66C0C17541457FE72289DE3|
    |0778C41CF9C6B617BE829F98ABE4AB715C4D8BD226A50B3D0626982349E60ED93AD|
    |9D6E1CC124A6EE179CDF5E5DE30EB64E39252D5E28A4895231596CA36754FA85A52|
    |1BCCCC26333F2D94DD35F275731FBAFB3EFB162BEC5B7CC02C3D6479A9CAE771F21|
    |9C55C46131CC70B4AD2F9389EF0AD12744DAC912C807E03E837887E83E8771CFD9A|
    |643B86B98E7DE6798D7F614E7F0431EF28E61C3D666AE41B429E10F28491278C3C9|
    |3C8A3936D04738D606617C36010249B09F43911E1DEF3B0D925DD14EA9CDAE5DE13|
    |4D708F39FF14B4980BB85737C97786FF2FC70C72CF22EE2C72DF209B39E49ECBB17|
    |F146C922E86DCB1EFDCFB0266B2F093B974C27779E92F28787665F24D226E12B9E7|
    |913B49BA458E2B1771D732E018E9D2ECE74C7BD83E33CA5CF6823ED0CFCC0598829|
    |E2CC7D5B26FF93DCABDE75EF2458E5F429EEB94A780FA0AE8B708CE936E05776BC5|
    |CD7DCDEAFDF79B1E5A22A6F7DFDA93E521EDCA90A43424B93C24B93224D91A9254F|
    |5FE174148257107C5E9D45525471ED24A68F3DCCFEF7399948F78569E4DBE9FC783|
    |F669B6FF732E73C857DCBF37CE3A3F58F5A8AF95CAF964606F0CEC7706F6FF5B6B2|
    |10A05FD3F5D89F4C1|
    |-------------------------------------------------------------------|
    Thanks in advance for any responses!
  20. Vauluur

    Scrapper Love

    Quote:
    Originally Posted by BrandX View Post
    Sadly, I don't have the same feeling, as DP/MC won't feel dodgey at all. :/
    You sure? I get the feeling that a DP/MC/Mace Blaster will feel very dodgey. Softcap S/L/E and you can blap your heart out. I'll probably be making one, even though I know there will be hundreds of them running around.
  21. Quote:
    Originally Posted by Moonlighter View Post
    Smashing and Lethal sets are part of the game. If you want a Natural feeling secondary, that's what you are going to get. Other than all robot missions, it isn't that bad on my Katana and Two Blade characters so it will probably be fine.
    This. Plus those powersets don't even have Envenomed Blades.
  22. Vauluur

    Best Tankermind?

    Well, these have all been interesting responses. I'm reluctant to go Bots/Traps because 2 out of 3 masterminds that I see on my server (which isn't a lot of masterminds to be honest) are Bots/Traps. Considering the input from this thread, I think I've narrowed it down to:

    Ninja/Time/Mu - I realize I'd be missing out on Power Boost here, but the concept doesn't include an Arachnos Mace - besides, I like Mu Mastery. This combo seems like it'd be a pretty solid one, despite the relative frailty of the pets. I'm a bit wary of the leveling experience though. Before I get all my tools for personal/pet survival, it seems like it could be a very rough ride.

    Thugs(or Bots)/Pain/Any - Both Bots and Thugs seem like a good pairing for Pain Domination, and I'll admit that I found Deacon's reasoning solid. Conceptually, I could actually make either set work but I'm leaning a bit towards Thugs. I also worry about the leveling experience of both combos, because I tried leveling a Bots/Pain once and got bored with it pretty early on.

    Mercs/Dark/Any - I know, I know. Mercs are bad. But looking at the secondary sets, I think you'd be hard pressed to find one that would match better than Dark. This combo has the advantage of getting Twilight's Grasp and Darkest Night very early, allowing me to get a taste of the finished product a little sooner than the other combos. This, I think, is my favorite option. Would it be a major failure or would it be decent?
  23. Vauluur

    Best Tankermind?

    I think I'd like to add a Tankermind to my growing list of alts. I'm curious to find out more from veteran MMs about what powersets to take for that purpose, and what sort of slotting options I'll want to look at. For example, should I be trying to get my pets to high def or res when I'm tanking for them? Or would it be better to just get my own def/res the highest I can?

    As for powersets, I really have no idea what set combination might be best. Traps, FF, and Sonic look most attractive at first glance because of the self mez protection. Time, however, is a strong contender as well since it seems to offer the most in terms of personal survival. Dark might not be a bad choice either, and I have a hunch that Storm could be a lot better than I'd expect. For the pets, I'd want something thematically and mechanically appropriate (a tall order I know) for the secondary. Mercs seems like a set that could become a lot better if played as a Tankermind. Ninjas also seems like it'd gain a lot. Robots, Thugs, and Demons I've continuously heard wonderful things about. Beast, on the other hand, I've heard has a relatively low damage due to having few attacks. Personally, I don't have enough experience with any of the sets to really be able to judge how effective they will be for tanking.

    There are two caveats to my quest though. The first is that the set combination must be fun from levels 1-50. I have a lot of alts and not a lot of play time. It might be a significant amount of time before I have all the bells and whistles. So something that is meh until level 38 and then is godlike probably won't ever hit level 38. The second caveat is that I need to have space in my build for pool powers. The coming changes are opening up a lot of concepts and ideas, so I need the wiggle room to squeeze in pool power choices I like. That means that I need to have a few powers that I can live without. A secondary that requires all of its powers to get the same effect as one or two powers from another set (I'm looking at you Trick Arrow) might not give me that extra space. That doesn't mean I'll ignore posts about those sets. It just means that those sets will be a tougher sell.

    Thanks in advance to anyone who offers up their thoughts on the subject.
  24. Quote:
    Originally Posted by PRAF68_EU View Post
    Periodic review to make sure sets aren't over or underperforming is fine. Periodic review to make things fashionable is not. Without evidence of over or under performance there is no reason for change.
    I don't believe anyone was suggesting that the look and feel of Energy Melee be changed. Nobody is saying to add combo mechanics or "gimmicks". All anyone is saying is that it may not be performing adequately in the current state of the game.

    For my part, I believe Energy Melee needs touched up. It is a high damage single target set with long animations. That's fine when you're soloing. Or, you know, if you like only killing one thing on a team every now and then. It becomes a problem when you are solo against larger spawns or want to be effective in a team environment. A low AoE damage set needs fast animations in order to keep up. The animation times also hurt the sustained damage abilities of Energy Melee against the hard targets it should be good at defeating. I haven't looked, but attack chains that ignore TF and ET wouldn't surprise me if they were better than those that include them. That means Energy Melee is only good at burst damage. The value of that varies, but in very few situations is burst damage better than sustained damage.

    I think there are a number of ways to improve Energy Melee. I would even accept them adding an additional secondary effect to the powers, perhaps -Regen, as a consolation prize for having to deal with ET and TF. I want to like the set. I really do. But I can't bring myself to play it right now. And if people that love it conceptually can't play it, then something needs to change.
  25. Traps is pretty much always better on a Corr. The damage of Defender Time Bomb doesn't even match Corr Trip Mine.

    If you pair it with another set, and team at least a moderate amount, I would say go Defender (Radiation Emission could be a very good choice). Defenders are almost invariably better for a team than a Corr, though certain sets do present anomalies (Traps being one of them).

    For an example Dark/Traps concept, might I suggest looking into the trainer (I forget his name) on Striga Isle? His powersets differ, but his dark powers come from a nanite he developed that releases the form of matter/energy responsible for the power effects. It seems to mesh well with a Dark Blast/Traps character.